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				@@ -2,6 +2,7 @@ using System.Collections.Generic; 
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				 using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic; 
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				 using Common.Combat.FxAILogic; 
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				 using Common.Utility.CombatEvent; 
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				+using Core.Utility; 
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				 using Fort23.Core; 
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				 using GameLogic.Combat.Buff; 
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				 using GameLogic.Combat.CombatTool; 
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				@@ -48,11 +49,13 @@ namespace GameLogic.Combat.Skill 
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				                            CombatHeroEntity.MaxCombatHeroInfo.hp.Value; 
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				                 if (bl * 100 < effectValue[0]) 
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				                 { 
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				+                  
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				                     addHp = CombatCalculateTool.Instance.GetVlaueRatioForLong( 
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				                         CombatHeroEntity.MaxCombatHeroInfo.hp.Value, 10); 
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				                     BuffInfo buffInfo = BuffInfo.GetBuffInfo(10151, -1, 1); 
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				                     BuffBasic = CombatHeroEntity.BuffControl.AddBuff(CombatHeroEntity, buffInfo); 
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				-                    
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				+                    CombatHeroEntity.CurrCombatHeroInfo.hp=(EncryptionLong)CombatCalculateTool.Instance.GetVlaueRatioForLong( 
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				+                        CombatHeroEntity.MaxCombatHeroInfo.hp.Value, effectValue[0]); 
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				                     count++; 
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				                     CombatHeroEntity.CombatHeroSkillControl.This<CombatHeroSkillControl>().AddCommandSkill(this); 
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				                     // SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo("zdpos2"); 
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