瀏覽代碼

Merge branch 'master' of http://192.168.123.2:3000/ck/XiuXianGame

# Conflicts:
#	Assets/Res/Config/EventLinkConfig.json   resolved by origin/master(远端) version
#	Excel2Json/Excel/EventConfig.xlsx   resolved by origin/master(远端) version
#	Excel2Json/Excel/LevelBattle.xlsx   resolved by origin/master(远端) version
zg 1 月之前
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ea9c65bb39
共有 81 個文件被更改,包括 3622 次插入911 次删除
  1. 0 0
      Assets/Art/UIAssets/TextrueJson/bg.txt
  2. 0 0
      Assets/Art/UIAssets/TextrueJson/tongyong.txt
  3. 二進制
      Assets/Art/UIAssets/bg/bg_shenshishijian.png
  4. 203 0
      Assets/Art/UIAssets/bg/bg_shenshishijian.png.meta
  5. 二進制
      Assets/Art/UIAssets/bg/bg_shenshishijian_ding.png
  6. 203 0
      Assets/Art/UIAssets/bg/bg_shenshishijian_ding.png.meta
  7. 二進制
      Assets/Art/UIAssets/decorate/dec_ewaijiangli.png
  8. 203 0
      Assets/Art/UIAssets/decorate/dec_ewaijiangli.png.meta
  9. 二進制
      Assets/Art/UIAssets/decorate/dec_guanbi.png
  10. 203 0
      Assets/Art/UIAssets/decorate/dec_guanbi.png.meta
  11. 二進制
      Assets/Art/UIAssets/decorate/dec_riji.png
  12. 二進制
      Assets/Art/UIAssets/decorate/dec_shenshi_fengling.png
  13. 203 0
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  14. 二進制
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  15. 203 0
      Assets/Art/UIAssets/decorate/dec_zhuizhong.png.meta
  16. 3 0
      Assets/Res/Config/EventConfig.json
  17. 166 148
      Assets/Res/Config/EventLinkConfig.json
  18. 2 2
      Assets/Res/Config/GroupConfig.json
  19. 72 14
      Assets/Res/Config/HeroModelConfig.json
  20. 204 204
      Assets/Res/Config/LanguageChineseConfig.json
  21. 1 1
      Assets/Res/Config/LevelbattleConfig.json
  22. 25 25
      Assets/Res/UI/CombatPanel.prefab
  23. 620 134
      Assets/Res/UI/DivineSence/DivineSenceEventPreviewPanel.prefab
  24. 288 46
      Assets/Res/UI/DivineSence/ShengShiEventWidgetType2.prefab
  25. 二進制
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  26. 1 1
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  27. 7 3
      Assets/Res/UI/GuidePanel/GuidePanel.prefab
  28. 30 17
      Assets/Res/UI/HeroInformainPanel/CaveMainPanel.prefab
  29. 3 0
      Assets/Res/UI/SkillSelectPanel/WuXingGongFaWidget.prefab
  30. 33 33
      Assets/Res/UI/Task/TaskInfoPanel.prefab
  31. 0 0
      Assets/Res/UI/Task/仙途事件-事件详情 1.png
  32. 203 0
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  33. 95 0
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  34. 4 0
      Assets/Res/UIAtlas/tongyong.spriteatlasv2
  35. 1 1
      Assets/Resources/Shader/Shader Graphs_ShengShiShader.mat
  36. 9 3
      Assets/Scripts/GameLogic/Combat/CombatType/LevelBattleCombatType.cs
  37. 11 6
      Assets/Scripts/GameLogic/Combat/Hero/CombatHeroSkillControl.cs
  38. 1 0
      Assets/Scripts/GameLogic/Paritcle/ParitcleLogic/FxParabolaBulletLogic.cs
  39. 57 45
      Assets/Scripts/GameLogic/Player/PlayerManager.cs
  40. 1 0
      Assets/Scripts/GameUI/Combat/CombatDrive.cs
  41. 2 2
      Assets/Scripts/GameUI/GameApplction.cs
  42. 2 0
      Assets/Scripts/GameUI/UI/CombatPanel/MagicWeaponWidget.cs
  43. 21 12
      Assets/Scripts/GameUI/UI/DivineSence/DivineSenceEventPreviewPanel.cs
  44. 11 0
      Assets/Scripts/GameUI/UI/DivineSence/DivineSenceEventPreviewPanelData.cs
  45. 39 21
      Assets/Scripts/GameUI/UI/DivineSence/ShengShiEventWidgetType2.cs
  46. 1 0
      Assets/Scripts/GameUI/UI/GuidePanel/DialogBox.cs
  47. 1 1
      Assets/Scripts/GameUI/UI/GuidePanel/GuidePanel.cs
  48. 2 2
      Assets/Scripts/GameUI/UI/GuidePanel/Phases/Phase5.cs
  49. 25 16
      Assets/Scripts/GameUI/UI/GuidePanel/PlayerGuideManager.cs
  50. 9 2
      Assets/Scripts/GameUI/UI/HeroInformationPanel/CaveMainPanel.cs
  51. 1 2
      Assets/Scripts/GameUI/UI/HeroInformationPanel/HeroInformationPanel.cs
  52. 22 0
      Assets/Scripts/GameUI/UI/RewardsPanel/WidgetItem.cs
  53. 11 0
      Assets/Scripts/GameUI/UI/RewardsPanel/WidgetItemData.cs
  54. 0 0
      Assets/StreamingAssets/assetConfig.txt
  55. 二進制
      Excel2Json/Excel/EventConfig.xlsx
  56. 二進制
      Excel2Json/Excel/HeroModel.xlsx
  57. 二進制
      Excel2Json/Excel/Language.xlsx
  58. 二進制
      Excel2Json/Excel/Language_skill.xlsx
  59. 二進制
      Excel2Json/Excel/LevelBattle.xlsx
  60. 0 0
      UGUIPack/uguiconfig.db
  61. 420 170
      UserSettings/Layouts/default-2022.dwlt
  62. 二進制
      美术/art_use_ui/bg/bg_shenshishijian.png
  63. 二進制
      美术/art_use_ui/bg/bg_shenshishijian_ding.png
  64. 二進制
      美术/art_use_ui/tongyong/dec_ewaijiangli.png
  65. 二進制
      美术/art_use_ui/tongyong/dec_guanbi.png
  66. 二進制
      美术/art_use_ui/tongyong/dec_riji.png
  67. 二進制
      美术/art_use_ui/tongyong/dec_shenshi_fengling.png
  68. 二進制
      美术/art_use_ui/tongyong/dec_zhuizhong.png
  69. 0 0
      美术/unity_use_ui/TextrueJson/bg.txt
  70. 0 0
      美术/unity_use_ui/TextrueJson/tongyong.txt
  71. 二進制
      美术/unity_use_ui/bg/bg_shenshishijian.png
  72. 二進制
      美术/unity_use_ui/bg/bg_shenshishijian_ding.png
  73. 二進制
      美术/unity_use_ui/decorate/dec_ewaijiangli.png
  74. 二進制
      美术/unity_use_ui/decorate/dec_guanbi.png
  75. 二進制
      美术/unity_use_ui/decorate/dec_riji.png
  76. 二進制
      美术/unity_use_ui/decorate/dec_shenshi_fengling.png
  77. 二進制
      美术/unity_use_ui/decorate/dec_zhuizhong.png
  78. 二進制
      美术/参考/仙途事件-改-任务品质1.png
  79. 二進制
      美术/参考/仙途事件-改-任务品质2.png
  80. 二進制
      美术/参考/仙途事件-改png.png
  81. 二進制
      美术/参考/任务信息.png

文件差異過大導致無法顯示
+ 0 - 0
Assets/Art/UIAssets/TextrueJson/bg.txt


文件差異過大導致無法顯示
+ 0 - 0
Assets/Art/UIAssets/TextrueJson/tongyong.txt


二進制
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二進制
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二進制
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二進制
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+ 3 - 0
Assets/Res/Config/EventConfig.json

@@ -1248,6 +1248,7 @@
         1000812,
         1000812,
         1000813,
         1000813,
         1000814,
         1000814,
+        1000815,
         102
         102
       ],
       ],
       "EventTriggerType": 4,
       "EventTriggerType": 4,
@@ -1914,6 +1915,7 @@
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         1002607,
         1002608,
         1002608,
         1002609,
         1002609,
+        1002610,
         102
         102
       ],
       ],
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       "EventTriggerType": 4,
@@ -3697,6 +3699,7 @@
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         601509,
         601510,
         601510,
         601511,
         601511,
+        601512,
         102
         102
       ],
       ],
       "EventTriggerType": 7,
       "EventTriggerType": 7,

文件差異過大導致無法顯示
+ 166 - 148
Assets/Res/Config/EventLinkConfig.json


+ 2 - 2
Assets/Res/Config/GroupConfig.json

@@ -757,10 +757,10 @@
     {
     {
       "ID": 10001,
       "ID": 10001,
       "GroupMonsterLevel": [
       "GroupMonsterLevel": [
-        5
+        200
       ],
       ],
       "GroupMonster": [
       "GroupMonster": [
-        9002
+        9005
       ]
       ]
     },
     },
     {
     {

+ 72 - 14
Assets/Res/Config/HeroModelConfig.json

@@ -58,6 +58,64 @@
       ],
       ],
       "heroStory": 0
       "heroStory": 0
     },
     },
+    {
+      "ID": 102,
+      "nickName": -1,
+      "name": 1,
+      "headicon": "icon_tx102",
+      "model": "Nanzhu",
+      "isUseGpu": false,
+      "heroType": 1,
+      "attack": 250,
+      "hp": 250,
+      "def": 100,
+      "shield": 250,
+      "speed_atk": 0.0,
+      "Linggen": [
+        100,
+        100,
+        100,
+        100,
+        100
+      ],
+      "skillID": [
+        2006,
+        1103,
+        -1,
+        2011,
+        1105,
+        -1,
+        2003,
+        1101,
+        2012,
+        1102
+      ],
+      "skillActiveLv": [
+        -1,
+        -1,
+        -1,
+        -1,
+        -1,
+        -1,
+        -1,
+        -1,
+        -1,
+        -1
+      ],
+      "fa_bao_id": [
+        10010,
+        10001,
+        10006,
+        10002
+      ],
+      "fabaoActiveLv": [
+        -1,
+        -1,
+        -1,
+        -1
+      ],
+      "heroStory": 0
+    },
     {
     {
       "ID": 1001,
       "ID": 1001,
       "nickName": -1,
       "nickName": -1,
@@ -1163,7 +1221,7 @@
       "nickName": -1,
       "nickName": -1,
       "name": 5,
       "name": 5,
       "headicon": "icon_tx9005",
       "headicon": "icon_tx9005",
-      "model": "Boss_fenghuang",
+      "model": "Nanzhu",
       "isUseGpu": false,
       "isUseGpu": false,
       "heroType": 4,
       "heroType": 4,
       "attack": 270,
       "attack": 270,
@@ -1179,16 +1237,16 @@
         100
         100
       ],
       ],
       "skillID": [
       "skillID": [
+        2005,
+        1404,
+        2002,
+        1401,
+        2007,
         -1,
         -1,
-        9061,
-        -1,
-        9064,
-        9062,
-        9063,
-        -1,
-        -1,
-        -1,
-        9063
+        1402,
+        2017,
+        1403,
+        -1
       ],
       ],
       "skillActiveLv": [
       "skillActiveLv": [
         1,
         1,
@@ -1203,10 +1261,10 @@
         1
         1
       ],
       ],
       "fa_bao_id": [
       "fa_bao_id": [
-        -1,
-        -1,
-        -1,
-        -1
+        10007,
+        10010,
+        10002,
+        10004
       ],
       ],
       "fabaoActiveLv": [
       "fabaoActiveLv": [
         1,
         1,

文件差異過大導致無法顯示
+ 204 - 204
Assets/Res/Config/LanguageChineseConfig.json


+ 1 - 1
Assets/Res/Config/LevelbattleConfig.json

@@ -543,7 +543,7 @@
     {
     {
       "ID": 10001,
       "ID": 10001,
       "Group": [
       "Group": [
-        100001
+        10001
       ],
       ],
       "combatTime": 120.0,
       "combatTime": 120.0,
       "combatType": 1,
       "combatType": 1,

+ 25 - 25
Assets/Res/UI/CombatPanel.prefab

@@ -178,7 +178,7 @@ MonoBehaviour:
     packgJsonPath: 
     packgJsonPath: 
     packgSpritePath: 
     packgSpritePath: 
     lasetJsonGUID: 
     lasetJsonGUID: 
-  imageH: 0
+  imageH: 16
   useGradient: 0
   useGradient: 0
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
@@ -483,7 +483,7 @@ MonoBehaviour:
     packgJsonPath: /Art/UIAssets/TextrueJson\tongyong.txt
     packgJsonPath: /Art/UIAssets/TextrueJson\tongyong.txt
     packgSpritePath: Assets/Res/UIAtlas/tongyong.spriteatlasv2
     packgSpritePath: Assets/Res/UIAtlas/tongyong.spriteatlasv2
     lasetJsonGUID: 009d01eadc79b5b12c19322b6a4cd057
     lasetJsonGUID: 009d01eadc79b5b12c19322b6a4cd057
-  imageH: 0
+  imageH: -122222
   useGradient: 0
   useGradient: 0
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
@@ -1350,7 +1350,7 @@ MonoBehaviour:
     packgJsonPath: /Art/UIAssets/TextrueJson\battle.txt
     packgJsonPath: /Art/UIAssets/TextrueJson\battle.txt
     packgSpritePath: Assets/Res/UIAtlas/battle.spriteatlasv2
     packgSpritePath: Assets/Res/UIAtlas/battle.spriteatlasv2
     lasetJsonGUID: e3255755c2d07e4fdeef12a0d5361a43
     lasetJsonGUID: e3255755c2d07e4fdeef12a0d5361a43
-  imageH: 0
+  imageH: 15
   useGradient: 0
   useGradient: 0
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
@@ -1853,7 +1853,7 @@ MonoBehaviour:
     packgJsonPath: /Art/UIAssets/TextrueJson\tongyong.txt
     packgJsonPath: /Art/UIAssets/TextrueJson\tongyong.txt
     packgSpritePath: Assets/Res/UIAtlas/tongyong.spriteatlasv2
     packgSpritePath: Assets/Res/UIAtlas/tongyong.spriteatlasv2
     lasetJsonGUID: 8de890b954c861b7d182629dcafc0d3a
     lasetJsonGUID: 8de890b954c861b7d182629dcafc0d3a
-  imageH: 0
+  imageH: 68
   useGradient: 0
   useGradient: 0
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
@@ -2220,7 +2220,7 @@ MonoBehaviour:
     packgJsonPath: /Art/UIAssets/TextrueJson\tongyong.txt
     packgJsonPath: /Art/UIAssets/TextrueJson\tongyong.txt
     packgSpritePath: Assets/Res/UIAtlas/tongyong.spriteatlasv2
     packgSpritePath: Assets/Res/UIAtlas/tongyong.spriteatlasv2
     lasetJsonGUID: 009d01eadc79b5b12c19322b6a4cd057
     lasetJsonGUID: 009d01eadc79b5b12c19322b6a4cd057
-  imageH: 0
+  imageH: -122222
   useGradient: 0
   useGradient: 0
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
@@ -2726,7 +2726,7 @@ MonoBehaviour:
     packgJsonPath: 
     packgJsonPath: 
     packgSpritePath: 
     packgSpritePath: 
     lasetJsonGUID: 
     lasetJsonGUID: 
-  imageH: 0
+  imageH: 6
   useGradient: 0
   useGradient: 0
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
@@ -2996,7 +2996,7 @@ MonoBehaviour:
     packgJsonPath: /Art/UIAssets/TextrueJson\battle.txt
     packgJsonPath: /Art/UIAssets/TextrueJson\battle.txt
     packgSpritePath: Assets/Res/UIAtlas/battle.spriteatlasv2
     packgSpritePath: Assets/Res/UIAtlas/battle.spriteatlasv2
     lasetJsonGUID: b16af8f38185cf96d8030bb6e121b19f
     lasetJsonGUID: b16af8f38185cf96d8030bb6e121b19f
-  imageH: 0
+  imageH: 256
   useGradient: 0
   useGradient: 0
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
@@ -4306,7 +4306,7 @@ MonoBehaviour:
     packgJsonPath: /Art/UIAssets/TextrueJson\battle.txt
     packgJsonPath: /Art/UIAssets/TextrueJson\battle.txt
     packgSpritePath: Assets/Res/UIAtlas/battle.spriteatlasv2
     packgSpritePath: Assets/Res/UIAtlas/battle.spriteatlasv2
     lasetJsonGUID: e3255755c2d07e4fdeef12a0d5361a43
     lasetJsonGUID: e3255755c2d07e4fdeef12a0d5361a43
-  imageH: 0
+  imageH: 76
   useGradient: 0
   useGradient: 0
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
@@ -4395,7 +4395,7 @@ MonoBehaviour:
     packgJsonPath: /Art/UIAssets/TextrueJson\battle.txt
     packgJsonPath: /Art/UIAssets/TextrueJson\battle.txt
     packgSpritePath: Assets/Res/UIAtlas/battle.spriteatlasv2
     packgSpritePath: Assets/Res/UIAtlas/battle.spriteatlasv2
     lasetJsonGUID: 5091d0e4e0fc6634b01064dd45e707d7
     lasetJsonGUID: 5091d0e4e0fc6634b01064dd45e707d7
-  imageH: 0
+  imageH: 24.8
   useGradient: 0
   useGradient: 0
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
@@ -5125,7 +5125,7 @@ MonoBehaviour:
     packgJsonPath: 
     packgJsonPath: 
     packgSpritePath: 
     packgSpritePath: 
     lasetJsonGUID: 
     lasetJsonGUID: 
-  imageH: 0
+  imageH: 8
   useGradient: 0
   useGradient: 0
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
@@ -6034,7 +6034,7 @@ MonoBehaviour:
     packgJsonPath: 
     packgJsonPath: 
     packgSpritePath: 
     packgSpritePath: 
     lasetJsonGUID: 
     lasetJsonGUID: 
-  imageH: 0
+  imageH: 13
   useGradient: 0
   useGradient: 0
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
@@ -6523,7 +6523,7 @@ MonoBehaviour:
     packgJsonPath: /Art/UIAssets/TextrueJson/skillIcon.txt
     packgJsonPath: /Art/UIAssets/TextrueJson/skillIcon.txt
     packgSpritePath: Assets/Res/UIAtlas/skillIcon.spriteatlasv2
     packgSpritePath: Assets/Res/UIAtlas/skillIcon.spriteatlasv2
     lasetJsonGUID: ba8dbdc12cfea95132d75e229eac99b8
     lasetJsonGUID: ba8dbdc12cfea95132d75e229eac99b8
-  imageH: 0
+  imageH: 55
   useGradient: 0
   useGradient: 0
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
@@ -6737,7 +6737,7 @@ MonoBehaviour:
     packgJsonPath: /Art/UIAssets/TextrueJson\battle.txt
     packgJsonPath: /Art/UIAssets/TextrueJson\battle.txt
     packgSpritePath: Assets/Res/UIAtlas/battle.spriteatlasv2
     packgSpritePath: Assets/Res/UIAtlas/battle.spriteatlasv2
     lasetJsonGUID: 5091d0e4e0fc6634b01064dd45e707d7
     lasetJsonGUID: 5091d0e4e0fc6634b01064dd45e707d7
-  imageH: 0
+  imageH: 100
   useGradient: 0
   useGradient: 0
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
@@ -6945,7 +6945,7 @@ MonoBehaviour:
   m_FillOrigin: 0
   m_FillOrigin: 0
   m_UseSpriteMesh: 0
   m_UseSpriteMesh: 0
   m_PixelsPerUnitMultiplier: 1
   m_PixelsPerUnitMultiplier: 1
-  _icon_name: icon_fb3401
+  _icon_name: icon_s3101
   isNotLoadDeftIcon: 0
   isNotLoadDeftIcon: 0
   CurrSpriteAtlas: {fileID: 100100200, guid: 77f77eea85838ad4b8734050364b4892, type: 3}
   CurrSpriteAtlas: {fileID: 100100200, guid: 77f77eea85838ad4b8734050364b4892, type: 3}
   packInfo:
   packInfo:
@@ -6953,7 +6953,7 @@ MonoBehaviour:
     packgJsonPath: /Art/UIAssets/TextrueJson\daoju.txt
     packgJsonPath: /Art/UIAssets/TextrueJson\daoju.txt
     packgSpritePath: Assets/Res/UIAtlas/daoju.spriteatlasv2
     packgSpritePath: Assets/Res/UIAtlas/daoju.spriteatlasv2
     lasetJsonGUID: c45843c862c85b511b3874f8c3cfa401
     lasetJsonGUID: c45843c862c85b511b3874f8c3cfa401
-  imageH: 0
+  imageH: 90
   useGradient: 0
   useGradient: 0
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
@@ -7370,7 +7370,7 @@ MonoBehaviour:
     packgJsonPath: /Art/UIAssets/TextrueJson\battle.txt
     packgJsonPath: /Art/UIAssets/TextrueJson\battle.txt
     packgSpritePath: Assets/Res/UIAtlas/battle.spriteatlasv2
     packgSpritePath: Assets/Res/UIAtlas/battle.spriteatlasv2
     lasetJsonGUID: 5091d0e4e0fc6634b01064dd45e707d7
     lasetJsonGUID: 5091d0e4e0fc6634b01064dd45e707d7
-  imageH: 0
+  imageH: 68
   useGradient: 0
   useGradient: 0
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
@@ -7615,7 +7615,7 @@ MonoBehaviour:
     packgJsonPath: /Art/UIAssets/TextrueJson\battle.txt
     packgJsonPath: /Art/UIAssets/TextrueJson\battle.txt
     packgSpritePath: Assets/Res/UIAtlas/battle.spriteatlasv2
     packgSpritePath: Assets/Res/UIAtlas/battle.spriteatlasv2
     lasetJsonGUID: 5091d0e4e0fc6634b01064dd45e707d7
     lasetJsonGUID: 5091d0e4e0fc6634b01064dd45e707d7
-  imageH: 0
+  imageH: 65
   useGradient: 0
   useGradient: 0
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
@@ -7808,7 +7808,7 @@ MonoBehaviour:
     packgJsonPath: /Art/UIAssets/TextrueJson\battle.txt
     packgJsonPath: /Art/UIAssets/TextrueJson\battle.txt
     packgSpritePath: Assets/Res/UIAtlas/battle.spriteatlasv2
     packgSpritePath: Assets/Res/UIAtlas/battle.spriteatlasv2
     lasetJsonGUID: b16af8f38185cf96d8030bb6e121b19f
     lasetJsonGUID: b16af8f38185cf96d8030bb6e121b19f
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+  imageH: -122222
   useGradient: 0
   useGradient: 0
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
@@ -7897,7 +7897,7 @@ MonoBehaviour:
     packgJsonPath: /Art/UIAssets/TextrueJson\tongyong.txt
     packgJsonPath: /Art/UIAssets/TextrueJson\tongyong.txt
     packgSpritePath: Assets/Res/UIAtlas/tongyong.spriteatlasv2
     packgSpritePath: Assets/Res/UIAtlas/tongyong.spriteatlasv2
     lasetJsonGUID: 009d01eadc79b5b12c19322b6a4cd057
     lasetJsonGUID: 009d01eadc79b5b12c19322b6a4cd057
-  imageH: 0
+  imageH: 130
   useGradient: 0
   useGradient: 0
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
@@ -8563,7 +8563,7 @@ MonoBehaviour:
   m_FillOrigin: 1
   m_FillOrigin: 1
   m_UseSpriteMesh: 0
   m_UseSpriteMesh: 0
   m_PixelsPerUnitMultiplier: 1
   m_PixelsPerUnitMultiplier: 1
-  _icon_name: icon_fb3501
+  _icon_name: icon_s3101
   isNotLoadDeftIcon: 0
   isNotLoadDeftIcon: 0
   CurrSpriteAtlas: {fileID: 100100200, guid: 77f77eea85838ad4b8734050364b4892, type: 3}
   CurrSpriteAtlas: {fileID: 100100200, guid: 77f77eea85838ad4b8734050364b4892, type: 3}
   packInfo:
   packInfo:
@@ -8571,7 +8571,7 @@ MonoBehaviour:
     packgJsonPath: /Art/UIAssets/TextrueJson\daoju.txt
     packgJsonPath: /Art/UIAssets/TextrueJson\daoju.txt
     packgSpritePath: Assets/Res/UIAtlas/daoju.spriteatlasv2
     packgSpritePath: Assets/Res/UIAtlas/daoju.spriteatlasv2
     lasetJsonGUID: c45843c862c85b511b3874f8c3cfa401
     lasetJsonGUID: c45843c862c85b511b3874f8c3cfa401
-  imageH: 0
+  imageH: 90
   useGradient: 0
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   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
@@ -8927,7 +8927,7 @@ MonoBehaviour:
     packgJsonPath: /Art/UIAssets/TextrueJson\tongyong.txt
     packgJsonPath: /Art/UIAssets/TextrueJson\tongyong.txt
     packgSpritePath: Assets/Res/UIAtlas/tongyong.spriteatlasv2
     packgSpritePath: Assets/Res/UIAtlas/tongyong.spriteatlasv2
     lasetJsonGUID: 009d01eadc79b5b12c19322b6a4cd057
     lasetJsonGUID: 009d01eadc79b5b12c19322b6a4cd057
-  imageH: 0
+  imageH: 21.5391
   useGradient: 0
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   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
@@ -9064,7 +9064,7 @@ MonoBehaviour:
     packgJsonPath: /Art/UIAssets/TextrueJson\battle.txt
     packgJsonPath: /Art/UIAssets/TextrueJson\battle.txt
     packgSpritePath: Assets/Res/UIAtlas/battle.spriteatlasv2
     packgSpritePath: Assets/Res/UIAtlas/battle.spriteatlasv2
     lasetJsonGUID: b16af8f38185cf96d8030bb6e121b19f
     lasetJsonGUID: b16af8f38185cf96d8030bb6e121b19f
-  imageH: 0
+  imageH: 55
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   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
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   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
@@ -9276,7 +9276,7 @@ MonoBehaviour:
     packgJsonPath: /Art/UIAssets/TextrueJson\tongyong.txt
     packgJsonPath: /Art/UIAssets/TextrueJson\tongyong.txt
     packgSpritePath: Assets/Res/UIAtlas/tongyong.spriteatlasv2
     packgSpritePath: Assets/Res/UIAtlas/tongyong.spriteatlasv2
     lasetJsonGUID: 009d01eadc79b5b12c19322b6a4cd057
     lasetJsonGUID: 009d01eadc79b5b12c19322b6a4cd057
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+  imageH: 140
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文件差異過大導致無法顯示
+ 620 - 134
Assets/Res/UI/DivineSence/DivineSenceEventPreviewPanel.prefab


+ 288 - 46
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二進制
Assets/Res/UI/DivineSence/仙途事件-改png.png


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+    maxTextureSize: 2048
+    maxPlaceholderSize: 32
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+    maxTextureSize: 2048
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+    maxTextureSize: 2048
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+    textureCompression: 1
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+    ignorePlatformSupport: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
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+    sprites: []
+    outline: []
+    physicsShape: []
+    bones: []
+    spriteID: 5e97eb03825dee720800000000000000
+    internalID: 0
+    vertices: []
+    indices: 
+    edges: []
+    weights: []
+    secondaryTextures: []
+    nameFileIdTable: {}
+  mipmapLimitGroupName: 
+  pSDRemoveMatte: 0
+  userData: 
+  assetBundleName: 
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+ 95 - 0
Assets/Res/UI/WidgetItem.prefab

@@ -215,6 +215,7 @@ RectTransform:
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   - {fileID: 5439489424817645504}
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   - {fileID: 5126391295778819725}
   - {fileID: 7511937068176871878}
   - {fileID: 7511937068176871878}
+  - {fileID: 5738742128793975259}
   m_Father: {fileID: 1515036893769208877}
   m_Father: {fileID: 1515036893769208877}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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   m_AnchorMin: {x: 0.5, y: 0.5}
@@ -593,6 +594,95 @@ MonoBehaviour:
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   m_EffectColor: {r: 0, g: 0, b: 0, a: 1}
   m_EffectDistance: {x: 1, y: -1}
   m_EffectDistance: {x: 1, y: -1}
   m_UseGraphicAlpha: 1
   m_UseGraphicAlpha: 1
+--- !u!1 &7449426115042760147
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+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 7
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+  - component: {fileID: 917252801775961981}
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+  m_HasEditorInfo: 1
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+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 0
+--- !u!224 &5738742128793975259
+RectTransform:
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+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 7449426115042760147}
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+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 6062762002596746888}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_AnchorMin: {x: 0.5, y: 0.5}
+  m_AnchorMax: {x: 0.5, y: 0.5}
+  m_AnchoredPosition: {x: 33.583, y: -33.979}
+  m_SizeDelta: {x: 33.166, y: 32.042}
+  m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &8516978430190664473
+CanvasRenderer:
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+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 7449426115042760147}
+  m_CullTransparentMesh: 1
+--- !u!114 &917252801775961981
+MonoBehaviour:
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+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 7449426115042760147}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 3c247620ca3a1fd4ab2a2f3a5b287e07, type: 3}
+  m_Name: 
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+  m_Color: {r: 1, g: 1, b: 1, a: 1}
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+  m_Maskable: 1
+  m_OnCullStateChanged:
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+  m_Sprite: {fileID: 0}
+  m_Type: 0
+  m_PreserveAspect: 0
+  m_FillCenter: 1
+  m_FillMethod: 4
+  m_FillAmount: 1
+  m_FillClockwise: 1
+  m_FillOrigin: 0
+  m_UseSpriteMesh: 0
+  m_PixelsPerUnitMultiplier: 1
+  _icon_name: dec_ewaijiangli
+  isNotLoadDeftIcon: 0
+  CurrSpriteAtlas: {fileID: 100100200, guid: b02f6b41a7a9fa8458f4226ab6b3ea47, type: 3}
+  packInfo:
+    packName: tongyong
+    packgJsonPath: /Art/UIAssets/TextrueJson\tongyong.txt
+    packgSpritePath: Assets/Res/UIAtlas/tongyong.spriteatlasv2
+    lasetJsonGUID: 009d01eadc79b5b12c19322b6a4cd057
+  imageH: 36
+  useGradient: 0
+  topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
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 GameObject:
 GameObject:
   m_ObjectHideFlags: 0
   m_ObjectHideFlags: 0
@@ -779,6 +869,11 @@ MonoBehaviour:
     isAssetBundle: 0
     isAssetBundle: 0
     isList: 0
     isList: 0
     ListCollectorDatas: []
     ListCollectorDatas: []
+  - key: Icon_shenshiJiangli
+    gameObject: {fileID: 917252801775961981}
+    isAssetBundle: 0
+    isList: 0
+    ListCollectorDatas: []
   isAssetBundle: 1
   isAssetBundle: 1
 --- !u!114 &259851968356172009
 --- !u!114 &259851968356172009
 MonoBehaviour:
 MonoBehaviour:

+ 4 - 0
Assets/Res/UIAtlas/tongyong.spriteatlasv2

@@ -39,6 +39,7 @@ SpriteAtlasAsset:
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     - {fileID: 2800000, guid: 48bc9ebf2521a0e4ba05629c238ff562, type: 3}
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     - {fileID: 2800000, guid: 9b116a8b642a3c04298780f10d94e7fe, type: 3}
+    - {fileID: 2800000, guid: da985347d9c869e43affe58a0528f584, type: 3}
     - {fileID: 2800000, guid: a5ccafc312c87454980e5ecb377412c2, type: 3}
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     - {fileID: 2800000, guid: 54c8c2c415e515049a7094c35cc44570, type: 3}
@@ -54,6 +55,7 @@ SpriteAtlasAsset:
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     - {fileID: 2800000, guid: 17b5819cad711404c975f429ddaacb35, type: 3}
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     - {fileID: 2800000, guid: 6c45afd6bc7e1db429d58030b64f1609, type: 3}
+    - {fileID: 2800000, guid: a0439e1df4e2afe40aff329d48b7fe81, type: 3}
     - {fileID: 2800000, guid: a3178eda8f1ba914b82935602d128450, type: 3}
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     - {fileID: 2800000, guid: eb44227a93f162245ab5ca2598da46f6, type: 3}
@@ -91,6 +93,7 @@ SpriteAtlasAsset:
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     - {fileID: 2800000, guid: fe6662c83ebd78340b62221b3ec48983, type: 3}
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     - {fileID: 2800000, guid: b2018e9616f1890438f6f28bc67f50fa, type: 3}
+    - {fileID: 2800000, guid: 4108b85a7bc649a4baffe24066ff4351, type: 3}
     - {fileID: 2800000, guid: 60a33a59f5029d84bb8be15fa6d8fd3b, type: 3}
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@@ -129,6 +132,7 @@ SpriteAtlasAsset:
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     - {fileID: 2800000, guid: aec6227823c7f75498752720902c7876, type: 3}
+    - {fileID: 2800000, guid: e8edecac0b831f64e9c6b3c6111ada46, type: 3}
     - {fileID: 2800000, guid: 416044e3ca43d5d47adb73e0b3c82e5e, type: 3}
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     - {fileID: 2800000, guid: f35dc32a18ad6fb489c4dbf540976a3d, type: 3}
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     - {fileID: 2800000, guid: 2d8b2d09e8a3bcf4c9c2758292dbe4a7, type: 3}

+ 1 - 1
Assets/Resources/Shader/Shader Graphs_ShengShiShader.mat

@@ -66,5 +66,5 @@ Material:
     m_Colors:
     m_Colors:
     - _mainColor: {r: 0.21314356, g: 1.4060051, b: 2.1517377, a: 0}
     - _mainColor: {r: 0.21314356, g: 1.4060051, b: 2.1517377, a: 0}
     - _off: {r: 0.01, g: 0.01, b: 0, a: 0}
     - _off: {r: 0.01, g: 0.01, b: 0, a: 0}
-    - _pos: {r: 0, g: -5, b: -30, a: 0}
+    - _pos: {r: -1.8000001, g: -5.3999996, b: -30, a: 0}
   m_BuildTextureStacks: []
   m_BuildTextureStacks: []

+ 9 - 3
Assets/Scripts/GameLogic/Combat/CombatType/LevelBattleCombatType.cs

@@ -180,14 +180,18 @@ namespace GameLogic.Combat.CombatType
             heroEntity.IsEnemy = false;
             heroEntity.IsEnemy = false;
             heroEntity.number = 0;
             heroEntity.number = 0;
 
 
-
+            HeroInfo heroInfo = PlayerManager.Instance.myHero;
+            if (_startCombatInfo.levelBattleId== 10001)
+            {
+                heroInfo = PlayerManager.Instance.yindaoHeroData;
+            }
             if (CombatController.currActiveCombat.playerHeroEntity != null)
             if (CombatController.currActiveCombat.playerHeroEntity != null)
             {
             {
                 GameObjectPool gameObjectPool = CombatController.currActiveCombat.playerHeroEntity.combatHeroGameObject
                 GameObjectPool gameObjectPool = CombatController.currActiveCombat.playerHeroEntity.combatHeroGameObject
                     .GameObjectPool;
                     .GameObjectPool;
                 Vector3 pos = gameObjectPool.own.transform.position;
                 Vector3 pos = gameObjectPool.own.transform.position;
                 await (heroEntity.InitForObject(gameObjectPool, new CombatHeroAi(),
                 await (heroEntity.InitForObject(gameObjectPool, new CombatHeroAi(),
-                    PlayerManager.Instance.myHero, pos,
+                    heroInfo, pos,
                     delegate(CombatHeroEntity entity)
                     delegate(CombatHeroEntity entity)
                     {
                     {
                         // entity.CurrCombatHeroInfo.hp = (EncryptionLong)(20000);
                         // entity.CurrCombatHeroInfo.hp = (EncryptionLong)(20000);
@@ -198,11 +202,13 @@ namespace GameLogic.Combat.CombatType
             }
             }
             else
             else
             {
             {
+                
+
                 Vector3 heroPoint = CombatController.currActiveCombat.CombatHeroController.GetTarget(0);
                 Vector3 heroPoint = CombatController.currActiveCombat.CombatHeroController.GetTarget(0);
                 CombatController.currActiveCombat.MagicWeaponCombatSence.SetMagicWeaponCombatSence(heroPoint,
                 CombatController.currActiveCombat.MagicWeaponCombatSence.SetMagicWeaponCombatSence(heroPoint,
                     Vector3.forward);
                     Vector3.forward);
                 Vector3 pos = heroPoint;
                 Vector3 pos = heroPoint;
-                await (heroEntity.Init(new CombatHeroAi(), PlayerManager.Instance.myHero, pos,
+                await (heroEntity.Init(new CombatHeroAi(), heroInfo, pos,
                     delegate(CombatHeroEntity entity)
                     delegate(CombatHeroEntity entity)
                     {
                     {
                         // entity.CurrCombatHeroInfo.hp = (EncryptionLong)(20000);
                         // entity.CurrCombatHeroInfo.hp = (EncryptionLong)(20000);

+ 11 - 6
Assets/Scripts/GameLogic/Combat/Hero/CombatHeroSkillControl.cs

@@ -43,7 +43,6 @@ namespace GameLogic.Combat.Hero
         /// </summary>
         /// </summary>
         public SkillBasic taoismSkillBasic;
         public SkillBasic taoismSkillBasic;
 
 
-        
 
 
         public SkillTurntable SkillTurntable;
         public SkillTurntable SkillTurntable;
 
 
@@ -58,7 +57,15 @@ namespace GameLogic.Combat.Hero
             }
             }
             else
             else
             {
             {
-                await SetNewSkill(PlayerManager.Instance.GongFaControl.allUseSkill);
+                if (_combatHeroEntity.CurrCombatHeroInfo.MonsterPowerUpConfig.ID > 0)
+                {
+                    await SetNewSkill(_combatHeroEntity.CurrCombatHeroInfo.unLockSkills.ToArray());
+                }
+                else
+
+                {
+                    await SetNewSkill(PlayerManager.Instance.GongFaControl.allUseSkill);
+                }
             }
             }
 
 
             InitTaoismSkill(_combatHeroEntity.CurrCombatHeroInfo.TaoismSkillId);
             InitTaoismSkill(_combatHeroEntity.CurrCombatHeroInfo.TaoismSkillId);
@@ -96,14 +103,14 @@ namespace GameLogic.Combat.Hero
                 float cd = _combatHeroEntity.CurrCombatHeroInfo.powerUpConfig.MaxActiveGongfaNum *
                 float cd = _combatHeroEntity.CurrCombatHeroInfo.powerUpConfig.MaxActiveGongfaNum *
                     PlayerManager.Instance.gameConstantConfig.BasicCDperSkill / 1000;
                     PlayerManager.Instance.gameConstantConfig.BasicCDperSkill / 1000;
                 _combatHeroEntity.CurrCombatHeroInfo.SetSkillAttSpeed(
                 _combatHeroEntity.CurrCombatHeroInfo.SetSkillAttSpeed(
-                    cd + SkillTurntable.skillAddSkillCd+_combatHeroEntity.CurrCombatHeroInfo.modelConfig.speed_atk);
+                    cd + SkillTurntable.skillAddSkillCd + _combatHeroEntity.CurrCombatHeroInfo.modelConfig.speed_atk);
             }
             }
             else
             else
             {
             {
                 float cd = (SkillTurntable.skillCount * PlayerManager.Instance.gameConstantConfig.BasicCDperSkill) /
                 float cd = (SkillTurntable.skillCount * PlayerManager.Instance.gameConstantConfig.BasicCDperSkill) /
                            1000;
                            1000;
                 _combatHeroEntity.CurrCombatHeroInfo.SetSkillAttSpeed(
                 _combatHeroEntity.CurrCombatHeroInfo.SetSkillAttSpeed(
-                    cd + SkillTurntable.skillAddSkillCd+_combatHeroEntity.CurrCombatHeroInfo.modelConfig.speed_atk);
+                    cd + SkillTurntable.skillAddSkillCd + _combatHeroEntity.CurrCombatHeroInfo.modelConfig.speed_atk);
             }
             }
         }
         }
 
 
@@ -128,7 +135,6 @@ namespace GameLogic.Combat.Hero
             skill.DelayUseSkillCd = 0.5f;
             skill.DelayUseSkillCd = 0.5f;
 
 
             SkillCommands.Add(skill);
             SkillCommands.Add(skill);
-          
         }
         }
 
 
         public void RemoveCommandSkill(SkillBasic skill)
         public void RemoveCommandSkill(SkillBasic skill)
@@ -179,7 +185,6 @@ namespace GameLogic.Combat.Hero
             // SkillBasic skillBasic = null;
             // SkillBasic skillBasic = null;
             for (int i = 0; i < SkillCommands.size; i++)
             for (int i = 0; i < SkillCommands.size; i++)
             {
             {
-               
                 if (!SkillCommands[i].IsCanUse())
                 if (!SkillCommands[i].IsCanUse())
                 {
                 {
                     continue;
                     continue;

+ 1 - 0
Assets/Scripts/GameLogic/Paritcle/ParitcleLogic/FxParabolaBulletLogic.cs

@@ -42,6 +42,7 @@ namespace Common.Combat.FxAILogic
         // [Header("是否可以穿透")] public bool isPenetrate;
         // [Header("是否可以穿透")] public bool isPenetrate;
         //
         //
         // protected float maxDisSpr;
         // protected float maxDisSpr;
+        
 
 
         // private BesselPath _besselPath;
         // private BesselPath _besselPath;
 
 

+ 57 - 45
Assets/Scripts/GameLogic/Player/PlayerManager.cs

@@ -61,7 +61,7 @@ public class PlayerManager : Singleton<PlayerManager>
     private TimerEntity _timerEntity;
     private TimerEntity _timerEntity;
 
 
     public bool isLogin;
     public bool isLogin;
-    
+
     /// <summary>
     /// <summary>
     /// 当前引导id
     /// 当前引导id
     /// </summary>
     /// </summary>
@@ -300,16 +300,17 @@ public class PlayerManager : Singleton<PlayerManager>
         myHero.TaoismSkillId = 601011;
         myHero.TaoismSkillId = 601011;
 
 
 
 
-        HeroInfo yindaoHeroData = new HeroInfo();
-        yindaoHeroData.InitHero(AccountFileInfo.Instance.playerData.yindaoHeroData);
-        yindaoHeroData = heroInfo;
+        yindaoHeroData = new HeroInfo();
+        yindaoHeroData.InitMonster(102, 200);
+        yindaoHeroData.isMonster = false;
+        // yindaoHeroData = heroInfo;
         yindaoHeroData.TaoismSkillId = 601011;
         yindaoHeroData.TaoismSkillId = 601011;
-
+        // myHero= yindaoHeroData;
         BagController.Init();
         BagController.Init();
 
 
         //初始化关卡
         //初始化关卡
         CurrentsmallPlaces = GetSmallPlacesData(GetMaxSmallPlacesId());
         CurrentsmallPlaces = GetSmallPlacesData(GetMaxSmallPlacesId());
-      
+
         StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
         StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
         StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
         StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
     }
     }
@@ -399,7 +400,9 @@ public class PlayerManager : Singleton<PlayerManager>
                 isUpdate = true;
                 isUpdate = true;
                 keyValuePair.isLeave = true;
                 keyValuePair.isLeave = true;
 
 
-                AccountFileInfo.DaoYouData daoYouData = AccountFileInfo.Instance.playerData.daoYouDatas.FirstOrDefault(d => d.id == keyValuePair.daoyouDataID);
+                AccountFileInfo.DaoYouData daoYouData =
+                    AccountFileInfo.Instance.playerData.daoYouDatas.FirstOrDefault(d =>
+                        d.id == keyValuePair.daoyouDataID);
 
 
                 DaoyouModelConfig daoyouModelConfig =
                 DaoyouModelConfig daoyouModelConfig =
                     ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
                     ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
@@ -449,54 +452,58 @@ public class PlayerManager : Singleton<PlayerManager>
             isUpdate = false;
             isUpdate = false;
         }
         }
     }
     }
-    
-        public async void ChangeMap(int mapId)
+
+    public async void ChangeMap(int mapId)
+    {
+        SmallPlacesConfig smallPlacesConfig = ConfigComponent.Instance.Get<SmallPlacesConfig>(mapId);
+        if (smallPlacesConfig.ID == 0)
+            return;
+        AccountFileInfo.SmallPlacesData lastSmallPlacesData =
+            PlayerManager.Instance.GetSmallPlacesData(smallPlacesConfig.ID - 1);
+        SmallPlacesConfig lastSmallPlacesConfig =
+            ConfigComponent.Instance.Get<SmallPlacesConfig>(smallPlacesConfig.ID - 1);
+        if (smallPlacesConfig.ID > 1 && (lastSmallPlacesData == null ||
+                                         lastSmallPlacesData.completionEventCount <
+                                         lastSmallPlacesConfig.CompletionEventCount))
         {
         {
+            return;
+        }
 
 
-            SmallPlacesConfig smallPlacesConfig = ConfigComponent.Instance.Get<SmallPlacesConfig>(mapId);
-            if (smallPlacesConfig.ID == 0)
-                return;
-            AccountFileInfo.SmallPlacesData lastSmallPlacesData = PlayerManager.Instance.GetSmallPlacesData(smallPlacesConfig.ID - 1);
-            SmallPlacesConfig lastSmallPlacesConfig = ConfigComponent.Instance.Get<SmallPlacesConfig>(smallPlacesConfig.ID - 1);
-            if (smallPlacesConfig.ID > 1 && (lastSmallPlacesData == null || lastSmallPlacesData.completionEventCount < lastSmallPlacesConfig.CompletionEventCount))
+        if (lastSmallPlacesConfig.UnlockEnvetid != 0)
+        {
+            AccountFileInfo.EventList eventList =
+                AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce =>
+                    ce.eventID == lastSmallPlacesConfig.UnlockEnvetid);
+            if (eventList == null || !eventList.isCompleted)
             {
             {
                 return;
                 return;
             }
             }
+        }
 
 
-            if (lastSmallPlacesConfig.UnlockEnvetid != 0)
-            {
-                AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == lastSmallPlacesConfig.UnlockEnvetid);
-                if (eventList == null || !eventList.isCompleted)
-                {
-                 
-                    return;
-                }
-            }
+        AccountFileInfo.SmallPlacesData smallPlacesData =
+            PlayerManager.Instance.GetSmallPlacesData(smallPlacesConfig.ID);
 
 
-            AccountFileInfo.SmallPlacesData smallPlacesData = PlayerManager.Instance.GetSmallPlacesData(smallPlacesConfig.ID);
+        if (smallPlacesData == null)
+        {
+            smallPlacesData = new AccountFileInfo.SmallPlacesData();
+            smallPlacesData.id = smallPlacesConfig.ID;
+            AccountFileInfo.Instance.playerData.smallPlacesDatas.Add(smallPlacesData);
+        }
 
 
-            if (smallPlacesData == null)
-            {
-                smallPlacesData = new AccountFileInfo.SmallPlacesData();
-                smallPlacesData.id = smallPlacesConfig.ID;
-                AccountFileInfo.Instance.playerData.smallPlacesDatas.Add(smallPlacesData);
-            }
 
 
+        AccountFileInfo.PlacesData currentPlacesData = PlayerManager.Instance.GetPlacesData(smallPlacesConfig.ID);
+        if (currentPlacesData == null)
+        {
+            currentPlacesData = new AccountFileInfo.PlacesData();
+            currentPlacesData.id = smallPlacesConfig.PlacesId;
+            AccountFileInfo.Instance.playerData.placesDatas.Add(currentPlacesData);
+        }
 
 
-            AccountFileInfo.PlacesData currentPlacesData = PlayerManager.Instance.GetPlacesData(smallPlacesConfig.ID);
-            if (currentPlacesData == null)
-            {
-                currentPlacesData = new AccountFileInfo.PlacesData();
-                currentPlacesData.id = smallPlacesConfig.PlacesId;
-                AccountFileInfo.Instance.playerData.placesDatas.Add(currentPlacesData);
-            }
+        PlayerManager.Instance.CurrentsmallPlaces = smallPlacesData;
 
 
-            PlayerManager.Instance.CurrentsmallPlaces = smallPlacesData;
-            
 
 
-  
-            EventManager.Instance.Dispatch(CustomEventType.ChangeMap, null);
-        }
+        EventManager.Instance.Dispatch(CustomEventType.ChangeMap, null);
+    }
 
 
     public void QianKunDaiAward()
     public void QianKunDaiAward()
     {
     {
@@ -569,10 +576,15 @@ public class PlayerManager : Singleton<PlayerManager>
     public void CalculateOfflineRewards()
     public void CalculateOfflineRewards()
     {
     {
         // return;
         // return;
-        if (AccountFileInfo.Instance.playerData.QiankundaiDropTimer <= PlayerManager.Instance.gameConstantConfig.qiankundaiMaxTime && AccountFileInfo.Instance.playerData.ExitTime > 0)
+        if (AccountFileInfo.Instance.playerData.QiankundaiDropTimer <=
+            PlayerManager.Instance.gameConstantConfig.qiankundaiMaxTime &&
+            AccountFileInfo.Instance.playerData.ExitTime > 0)
         {
         {
             int miao = (int)((TimeHelper.ClientNow() - AccountFileInfo.Instance.playerData.ExitTime) / 1000);
             int miao = (int)((TimeHelper.ClientNow() - AccountFileInfo.Instance.playerData.ExitTime) / 1000);
-            miao = AccountFileInfo.Instance.playerData.QiankundaiDropTimer + miao >= PlayerManager.Instance.gameConstantConfig.qiankundaiMaxTime ? PlayerManager.Instance.gameConstantConfig.qiankundaiMaxTime - miao : miao;
+            miao = AccountFileInfo.Instance.playerData.QiankundaiDropTimer + miao >=
+                   PlayerManager.Instance.gameConstantConfig.qiankundaiMaxTime
+                ? PlayerManager.Instance.gameConstantConfig.qiankundaiMaxTime - miao
+                : miao;
             AccountFileInfo.Instance.playerData.QiankundaiDropTimer += miao;
             AccountFileInfo.Instance.playerData.QiankundaiDropTimer += miao;
             for (int i = 0; i < miao; i++)
             for (int i = 0; i < miao; i++)
             {
             {

+ 1 - 0
Assets/Scripts/GameUI/Combat/CombatDrive.cs

@@ -66,6 +66,7 @@ namespace GameLogic.Combat
             startCombatInfo.CombatType = CombatType.CombatType.LevelBattle;
             startCombatInfo.CombatType = CombatType.CombatType.LevelBattle;
             startCombatInfo.isCombatOverUi = isCombatOverUi;
             startCombatInfo.isCombatOverUi = isCombatOverUi;
             startCombatInfo.monsterLevel = level;
             startCombatInfo.monsterLevel = level;
+            startCombatInfo.levelBattleId= levelBattleId;
             await StartCombat(startCombatInfo);
             await StartCombat(startCombatInfo);
 
 
             LevelBattleCombatType levelBattleCombatType = CombatController.CombatTypeBasic as LevelBattleCombatType;
             LevelBattleCombatType levelBattleCombatType = CombatController.CombatTypeBasic as LevelBattleCombatType;

+ 2 - 2
Assets/Scripts/GameUI/GameApplction.cs

@@ -196,10 +196,10 @@ public class GameApplction : IGameStart
                     LogTool.Log("战斗完成" + isWin);
                     LogTool.Log("战斗完成" + isWin);
                     cTask.SetResult();
                     cTask.SetResult();
                 });
                 });
-
+            
             await cTask;
             await cTask;
 
 
-            AccountFileInfo.EventList eventList1 = EventSystemManager.Instance.AddEvent(1);
+            AccountFileInfo.EventList eventList1 = EventSystemManager.Instance.AddEvent(10000);
             await EventSystemManager.Instance.TriggerEvent(eventList1);
             await EventSystemManager.Instance.TriggerEvent(eventList1);
             AccountFileInfo.Instance.playerData.isTiggerPlot = true;
             AccountFileInfo.Instance.playerData.isTiggerPlot = true;
 
 

+ 2 - 0
Assets/Scripts/GameUI/UI/CombatPanel/MagicWeaponWidget.cs

@@ -126,6 +126,8 @@ namespace Fort23.Mono
             chargedFinish = null;
             chargedFinish = null;
             // feng.SetActive(false);
             // feng.SetActive(false);
             this.combatMagicWeaponEntity = combatMagicWeaponEntity;
             this.combatMagicWeaponEntity = combatMagicWeaponEntity;
+            icon.icon_name = combatMagicWeaponEntity.FaBaoInfo.SkillConfig.icon;
+            icon_hui.icon_name = combatMagicWeaponEntity.FaBaoInfo.SkillConfig.icon;
         }
         }
 
 
         private void Update()
         private void Update()

+ 21 - 12
Assets/Scripts/GameUI/UI/DivineSence/DivineSenceEventPreviewPanel.cs

@@ -33,12 +33,13 @@ namespace Fort23.Mono
             {
             {
                 PlayerGuideManager.Instance.NextGuide();
                 PlayerGuideManager.Instance.NextGuide();
             }
             }
+
             if (PlayerGuideManager.Instance.GuideIsCanDo(3, 2))
             if (PlayerGuideManager.Instance.GuideIsCanDo(3, 2))
             {
             {
                 PlayerGuideManager.Instance.NextGuide();
                 PlayerGuideManager.Instance.NextGuide();
             }
             }
-            
-            
+
+
             if (isTriggerEvent)
             if (isTriggerEvent)
                 GObjectPoolInterface.SetActive(false);
                 GObjectPoolInterface.SetActive(false);
             AppBarPanel.OpenPanel(this);
             AppBarPanel.OpenPanel(this);
@@ -96,7 +97,7 @@ namespace Fort23.Mono
         public async override CTask<bool> AsyncInit(object[] uiData)
         public async override CTask<bool> AsyncInit(object[] uiData)
         {
         {
             await UpdateContent();
             await UpdateContent();
-          
+
             return await base.AsyncInit(uiData);
             return await base.AsyncInit(uiData);
         }
         }
 
 
@@ -115,14 +116,17 @@ namespace Fort23.Mono
             {
             {
                 toggleList.ShowTargetIndex(0);
                 toggleList.ShowTargetIndex(0);
                 TitleRoot.SetActive(true);
                 TitleRoot.SetActive(true);
-                Rect_Sv.sizeDelta = new Vector2(718.82f, 865.36f);
-                Rect_Sv.anchoredPosition = new Vector2(2.61f, -126.23f);
+                Rect_Sv.sizeDelta = new Vector2(718.82f, 844.7f);
+                Rect_Sv.anchoredPosition = new Vector2(2.61f, -190.52f);
                 Text_Tips.gameObject.SetActive(false);
                 Text_Tips.gameObject.SetActive(false);
                 AccountFileInfo.EventList eventList = EventSystemManager.Instance.GetMainEventDta();
                 AccountFileInfo.EventList eventList = EventSystemManager.Instance.GetMainEventDta();
                 if (eventList != null)
                 if (eventList != null)
                 {
                 {
                     if (mainShengShiEventWidgetType2 == null)
                     if (mainShengShiEventWidgetType2 == null)
-                        mainShengShiEventWidgetType2 = await UIManager.Instance.CreateGComponent<ShengShiEventWidgetType2>(null, ShengShiEventWidgetType2Root);
+                        mainShengShiEventWidgetType2 =
+                            await UIManager.Instance.CreateGComponentForObject<ShengShiEventWidgetType2>(
+                                ShengShiEventWidgetType2Game, null, ShengShiEventWidgetType2Root);
+                    mainShengShiEventWidgetType2.own.SetActive(true);
                     mainShengShiEventWidgetType2.CustomInit(eventList, GoOnClick);
                     mainShengShiEventWidgetType2.CustomInit(eventList, GoOnClick);
                     mainShengShiEventWidgetType2.OnClick = OnClick;
                     mainShengShiEventWidgetType2.OnClick = OnClick;
                 }
                 }
@@ -131,8 +135,9 @@ namespace Fort23.Mono
             else
             else
             {
             {
                 toggleList.ShowTargetIndex(1);
                 toggleList.ShowTargetIndex(1);
-                UIManager.Instance.DormancyGComponent(mainShengShiEventWidgetType2);
-                mainShengShiEventWidgetType2 = null;
+                mainShengShiEventWidgetType2?.own.SetActive(false);
+                // UIManager.Instance.DormancyGComponent(mainShengShiEventWidgetType2);
+                // mainShengShiEventWidgetType2 = null;
                 TitleRoot.SetActive(false);
                 TitleRoot.SetActive(false);
 
 
                 Rect_Sv.sizeDelta = new Vector2(664, 1210.8f);
                 Rect_Sv.sizeDelta = new Vector2(664, 1210.8f);
@@ -141,7 +146,8 @@ namespace Fort23.Mono
             }
             }
 
 
 
 
-            int maxCount = PlayerManager.Instance.myHero.powerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
+            int maxCount = PlayerManager.Instance.myHero.powerUpConfig.ShenshiMax /
+                           PlayerManager.Instance.gameConstantConfig.DetectEventCount;
 
 
             Text_ShenShiCount.text = $"神识({EventSystemManager.Instance.GetShenShiCount()}/{maxCount})";
             Text_ShenShiCount.text = $"神识({EventSystemManager.Instance.GetShenShiCount()}/{maxCount})";
             SaiXuan(saixuanType);
             SaiXuan(saixuanType);
@@ -194,7 +200,8 @@ namespace Fort23.Mono
             }
             }
 
 
 
 
-            ShengShiEventWidgetType2 shengShiEventWidgetType2 = await UIManager.Instance.CreateGComponent<ShengShiEventWidgetType2>(null, ContentRoot);
+            ShengShiEventWidgetType2 shengShiEventWidgetType2 =
+                await UIManager.Instance.CreateGComponent<ShengShiEventWidgetType2>(null, ContentRoot);
             shengShiEventWidgetType2.CustomInit(showEventList[index], GoOnClick);
             shengShiEventWidgetType2.CustomInit(showEventList[index], GoOnClick);
             shengShiEventWidgetType2.OnClick = OnClick;
             shengShiEventWidgetType2.OnClick = OnClick;
             shengShiEventWidgetTypeList.Add(shengShiEventWidgetType2);
             shengShiEventWidgetTypeList.Add(shengShiEventWidgetType2);
@@ -232,7 +239,8 @@ namespace Fort23.Mono
             //条件完成 任务没有完成 是最后一步就直接开始任务
             //条件完成 任务没有完成 是最后一步就直接开始任务
             if (shengShiEventWidgetType2.isComplete && !shengShiEventWidgetType2.eventList.isCompleted)
             if (shengShiEventWidgetType2.isComplete && !shengShiEventWidgetType2.eventList.isCompleted)
             {
             {
-                if (shengShiEventWidgetType2.evenkConfig.ResultType == 0 || shengShiEventWidgetType2.evenkConfig.ResultType == 3)
+                if (shengShiEventWidgetType2.evenkConfig.ResultType == 0 ||
+                    shengShiEventWidgetType2.evenkConfig.ResultType == 3)
                 {
                 {
                     GoOnClick(shengShiEventWidgetType2);
                     GoOnClick(shengShiEventWidgetType2);
                     return;
                     return;
@@ -250,7 +258,8 @@ namespace Fort23.Mono
 
 
         public async static CTask<DivineSenceEventPreviewPanel> OpenPanel()
         public async static CTask<DivineSenceEventPreviewPanel> OpenPanel()
         {
         {
-            DivineSenceEventPreviewPanel divineSenceEventPreviewPanel = await UIManager.Instance.LoadAndOpenPanel<DivineSenceEventPreviewPanel>(null, UILayer.Middle);
+            DivineSenceEventPreviewPanel divineSenceEventPreviewPanel =
+                await UIManager.Instance.LoadAndOpenPanel<DivineSenceEventPreviewPanel>(null, UILayer.Middle);
             return divineSenceEventPreviewPanel;
             return divineSenceEventPreviewPanel;
         }
         }
 
 

+ 11 - 0
Assets/Scripts/GameUI/UI/DivineSence/DivineSenceEventPreviewPanelData.cs

@@ -151,6 +151,17 @@ namespace Fort23.Mono
 	      return _toggleList;
 	      return _toggleList;
 	     }
 	     }
 	   }
 	   }
+	  private GameObject _ShengShiEventWidgetType2Game;
+	  public GameObject ShengShiEventWidgetType2Game
+	   {
+	   get{
+	      if (_ShengShiEventWidgetType2Game == null)
+	       {
+	         _ShengShiEventWidgetType2Game  = GetUIUnit<GameObject>("ShengShiEventWidgetType2Game"); 
+	       }
+	      return _ShengShiEventWidgetType2Game;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{
 	{

+ 39 - 21
Assets/Scripts/GameUI/UI/DivineSence/ShengShiEventWidgetType2.cs

@@ -65,9 +65,12 @@ namespace Fort23.Mono
 
 
         private void UpdateZuiZhongEvent(IEventData e)
         private void UpdateZuiZhongEvent(IEventData e)
         {
         {
-            Btn_ZuiZhong.gameObject.SetActive(AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId != eventList.guid);
-
-            ZuiZhongRoot.gameObject.SetActive(AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId == eventList.guid);
+            Btn_ZuiZhong.gameObject.SetActive(AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId !=
+                                              eventList.guid);
+            Btn_RemoveEvent.gameObject.SetActive(AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId !=
+                                                 eventList.guid);
+            ZuiZhongRoot.gameObject.SetActive(AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId ==
+                                              eventList.guid);
         }
         }
 
 
         public async void CustomInit(AccountFileInfo.EventList eventList, Action<ItemWidgetBasic> goCallBack)
         public async void CustomInit(AccountFileInfo.EventList eventList, Action<ItemWidgetBasic> goCallBack)
@@ -84,36 +87,30 @@ namespace Fort23.Mono
             randomEventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
             randomEventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
             evenkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(eventList.curStep);
             evenkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(eventList.curStep);
 
 
-            AccountFileInfo.EventLinkData eventLinkData = eventList.eventLinks.FirstOrDefault(el => el.eventLinkId == eventList.curStep);
+            AccountFileInfo.EventLinkData eventLinkData =
+                eventList.eventLinks.FirstOrDefault(el => el.eventLinkId == eventList.curStep);
 
 
 
 
             Text_EventName.text = LanguageManager.Instance.Text(randomEventConfig.EventName);
             Text_EventName.text = LanguageManager.Instance.Text(randomEventConfig.EventName);
 
 
             Text_EventDesc.text = LanguageManager.Instance.Text(evenkConfig.conciseEventMessage);
             Text_EventDesc.text = LanguageManager.Instance.Text(evenkConfig.conciseEventMessage);
 
 
-            Btn_Bag.gameObject.SetActive(false);
-            foreach (var eventListEventLink in eventList.eventLinks)
-            {
-                EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(eventListEventLink.eventLinkId);
-                if (eventLinkConfig.optionType == 3)
-                {
-                    Btn_Bag.gameObject.SetActive(true);
-                    break;
-                }
-            }
+            // Btn_Bag.gameObject.SetActive(false);
+
 
 
             if (randomEventConfig.EventTag == 1)
             if (randomEventConfig.EventTag == 1)
             {
             {
-                csc.ChangeState(0);
+                // csc.ChangeState(0);
             }
             }
             else
             else
             {
             {
-                csc.ChangeState(1);
+                csc.ChangeState(randomEventConfig.EventQuality);
             }
             }
 
 
 
 
             Text_Go.text = "前往";
             Text_Go.text = "前往";
-            if (eventLinkData == null || eventLinkData.eventConditions == null || eventLinkData.eventConditions.Count == 0)
+            if (eventLinkData == null || eventLinkData.eventConditions == null ||
+                eventLinkData.eventConditions.Count == 0)
             {
             {
                 if (evenkConfig.EventConditionMessage != 0)
                 if (evenkConfig.EventConditionMessage != 0)
                 {
                 {
@@ -169,15 +166,21 @@ namespace Fort23.Mono
             }
             }
 
 
 
 
-            Btn_ZuiZhong.gameObject.SetActive(AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId != eventList.guid);
+            Btn_ZuiZhong.gameObject.SetActive(AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId !=
+                                              eventList.guid);
+            Btn_RemoveEvent.gameObject.SetActive(AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId !=
+                                                 eventList.guid);
 
 
-            ZuiZhongRoot.gameObject.SetActive(AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId == eventList.guid);
+            ZuiZhongRoot.gameObject.SetActive(AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId ==
+                                              eventList.guid);
             Icon_Marsk.gameObject.SetActive(eventList.isCompleted);
             Icon_Marsk.gameObject.SetActive(eventList.isCompleted);
             if (randomEventConfig.SmallPlacesId != 0)
             if (randomEventConfig.SmallPlacesId != 0)
             {
             {
-                SmallPlacesConfig smallPlacesConfig = ConfigComponent.Instance.Get<SmallPlacesConfig>(randomEventConfig.SmallPlacesId);
+                SmallPlacesConfig smallPlacesConfig =
+                    ConfigComponent.Instance.Get<SmallPlacesConfig>(randomEventConfig.SmallPlacesId);
                 PlacesConfig placesConfig = ConfigComponent.Instance.Get<PlacesConfig>(smallPlacesConfig.PlacesId);
                 PlacesConfig placesConfig = ConfigComponent.Instance.Get<PlacesConfig>(smallPlacesConfig.PlacesId);
-                Text_Mapname.text = $"{LanguageManager.Instance.Text(placesConfig.placeName)}-{LanguageManager.Instance.Text(smallPlacesConfig.placeName)}";
+                Text_Mapname.text =
+                    $"{LanguageManager.Instance.Text(placesConfig.placeName)}-{LanguageManager.Instance.Text(smallPlacesConfig.placeName)}";
                 Text_Mapname.gameObject.SetActive(true);
                 Text_Mapname.gameObject.SetActive(true);
             }
             }
             else if (randomEventConfig.placeID != 0)
             else if (randomEventConfig.placeID != 0)
@@ -223,6 +226,21 @@ namespace Fort23.Mono
                 widgetItem.InitWidget(new ItemInfo(eventListItemInfo));
                 widgetItem.InitWidget(new ItemInfo(eventListItemInfo));
                 widgetList.Add(widgetItem);
                 widgetList.Add(widgetItem);
             }
             }
+
+            foreach (var eventListEventLink in eventList.eventLinks)
+            {
+                if(eventListEventLink.eventLinkId <= eventList.curStep)
+                    continue;
+                EventLinkConfig eventLinkConfig =
+                    ConfigComponent.Instance.Get<EventLinkConfig>(eventListEventLink.eventLinkId);
+                if (eventLinkConfig.optionType == 3)
+                {
+                    WidgetItem widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, ItemRoot);
+                    widgetItem.ShowShenShiWenHao(() => { TipMessagePanel.OpenTipMessagePanel("事件的选择会影响获得的道具!"); });
+                    widgetList.Add(widgetItem);
+                    break;
+                }
+            }
         }
         }
 
 
 
 

+ 1 - 0
Assets/Scripts/GameUI/UI/GuidePanel/DialogBox.cs

@@ -132,6 +132,7 @@ namespace Fort23.Mono
             if (dialogTextList.size > curIdx)
             if (dialogTextList.size > curIdx)
             {
             {
                 Content.text = dialogTextList[curIdx++];
                 Content.text = dialogTextList[curIdx++];
+                LayoutRebuilder.ForceRebuildLayoutImmediate(Content.transform.parent.GetComponent<RectTransform>());
                 //最后一条
                 //最后一条
                 if (dialogTextList.size == curIdx)
                 if (dialogTextList.size == curIdx)
                 {
                 {

+ 1 - 1
Assets/Scripts/GameUI/UI/GuidePanel/GuidePanel.cs

@@ -35,7 +35,7 @@ namespace Fort23.Mono
             {
             {
                 // bool isKip = await UIManager.Instance.ShowTips("是否确认跳过引导");
                 // bool isKip = await UIManager.Instance.ShowTips("是否确认跳过引导");
                 // if (isKip)
                 // if (isKip)
-                //     SkipGuide();
+                SkipGuide();
             });
             });
             Btn_Bg.onClick.AddListener(() =>
             Btn_Bg.onClick.AddListener(() =>
             {
             {

+ 2 - 2
Assets/Scripts/GameUI/UI/GuidePanel/Phases/Phase5.cs

@@ -82,14 +82,14 @@ namespace Fort23.Mono.Phases
             pgm.SetOnClickMask(true);
             pgm.SetOnClickMask(true);
             await TimerComponent.Instance.WaitAsync(1000);
             await TimerComponent.Instance.WaitAsync(1000);
             pgm.SetOnClickMask(false);
             pgm.SetOnClickMask(false);
-            CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
+            CombatDrive.Instance.CombatController.isUpdate = false;
             await pgm.ConfigLogic(501, delegate() { pgm.NextGuide(); });
             await pgm.ConfigLogic(501, delegate() { pgm.NextGuide(); });
         }
         }
 
 
         public async CTask OnStepEnd(UnityEngine.Object obj)
         public async CTask OnStepEnd(UnityEngine.Object obj)
         {
         {
             pgm.StepInit();
             pgm.StepInit();
-            CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
+            CombatDrive.Instance.CombatController.isUpdate = true;
             pgm.SetBlackBaseVisiable(false);
             pgm.SetBlackBaseVisiable(false);
             ForceGuideOver();
             ForceGuideOver();
         }
         }

+ 25 - 16
Assets/Scripts/GameUI/UI/GuidePanel/PlayerGuideManager.cs

@@ -685,8 +685,15 @@ namespace Fort23.Mono
                         guideConfig.AwardItemNum[i]));
                         guideConfig.AwardItemNum[i]));
                 }
                 }
             }
             }
-
-
+            HideDialogBox(false);
+            // if (guideConfig.SpeakerStyle == 3)
+            // {
+            //     HideDialogBox(false);
+            // }
+            // else
+            // {
+            //     HideDialogBox();
+            // }
             // if (IsUseServerData)
             // if (IsUseServerData)
             // {
             // {
             //     PlayerManager.Instance.PlayerGuideDataComponent.UpdateData(configID);
             //     PlayerManager.Instance.PlayerGuideDataComponent.UpdateData(configID);
@@ -882,10 +889,11 @@ namespace Fort23.Mono
             GuidePanel guidePanel = UIManager.Instance.GetComponent<GuidePanel>();
             GuidePanel guidePanel = UIManager.Instance.GetComponent<GuidePanel>();
             if (guidePanel != null)
             if (guidePanel != null)
             {
             {
-                if (isHide)
-                {
-                    guidePanel.DialogBoxState.gameObject.SetActive(false);
-                }
+                guidePanel.DialogBoxState.gameObject.SetActive(!isHide);
+                // if (isHide)
+                // {
+                //     guidePanel.DialogBoxState.gameObject.SetActive(false);
+                // }
             }
             }
         }
         }
 
 
@@ -905,6 +913,7 @@ namespace Fort23.Mono
             }
             }
 
 
             GuidePanel guidePanel = UIManager.Instance.GetComponent<GuidePanel>();
             GuidePanel guidePanel = UIManager.Instance.GetComponent<GuidePanel>();
+
             switch (guideConfig.SpeakerStyle)
             switch (guideConfig.SpeakerStyle)
             {
             {
                 case 1:
                 case 1:
@@ -1196,19 +1205,19 @@ namespace Fort23.Mono
             _customVectorTween = null;
             _customVectorTween = null;
             UIManager.Instance.GetComponent<GuidePanel>().transform.SetAsLastSibling();
             UIManager.Instance.GetComponent<GuidePanel>().transform.SetAsLastSibling();
 
 
-            if (guideConfig.SpeakerStyle == 3)
-            {
-                HideDialogBox(false);
-            }
-            else
-            {
-                HideDialogBox();
-            }
-
+            // if (guideConfig.SpeakerStyle == 3)
+            // {
+            //     HideDialogBox(false);
+            // }
+            // else
+            // {
+            //     HideDialogBox();
+            // }
+            HideDialogBox();
             SetfxTransVisiable(false);
             SetfxTransVisiable(false);
             SetMaskTarget(null);
             SetMaskTarget(null);
             SetFingerVisiable(false);
             SetFingerVisiable(false);
-            SetBlackBaseVisiable(true);
+            SetBlackBaseVisiable(false);
         }
         }
 
 
 
 

+ 9 - 2
Assets/Scripts/GameUI/UI/HeroInformationPanel/CaveMainPanel.cs

@@ -40,10 +40,17 @@ namespace Fort23.Mono
 		public override CTask GetFocus()
 		public override CTask GetFocus()
 		{
 		{
 			AppBarPanel.OpenPanel(this);
 			AppBarPanel.OpenPanel(this);
-			TitlePanel.ClosePanel();
+			TitlePanel.OpenPanel();
+		
 			return base.GetFocus();
 			return base.GetFocus();
 		}
 		}
-		
+
+		public override CTask LoseFocus()
+		{
+			TitlePanel.ClosePanel();
+			return base.LoseFocus();
+		}
+
 		public async static CTask<CaveMainPanel> OpenPanel()
 		public async static CTask<CaveMainPanel> OpenPanel()
 		{
 		{
 			CaveMainPanel heroInformationPanel = await UIManager.Instance.LoadAndOpenPanel<CaveMainPanel>(null);
 			CaveMainPanel heroInformationPanel = await UIManager.Instance.LoadAndOpenPanel<CaveMainPanel>(null);

+ 1 - 2
Assets/Scripts/GameUI/UI/HeroInformationPanel/HeroInformationPanel.cs

@@ -38,7 +38,7 @@ namespace Fort23.Mono
 
 
         public override CTask GetFocus()
         public override CTask GetFocus()
         {
         {
-            AppBarPanel.OpenPanel(this);
+            AppBarPanel.ClosePanel();
             TitlePanel.OpenPanel();
             TitlePanel.OpenPanel();
             return base.GetFocus();
             return base.GetFocus();
         }
         }
@@ -132,7 +132,6 @@ namespace Fort23.Mono
             {
             {
                 AudioManager.Instance.PlayAudio("ui_fanhui.wav");
                 AudioManager.Instance.PlayAudio("ui_fanhui.wav");
                 UIManager.Instance.HideUIUIPanel(this);
                 UIManager.Instance.HideUIUIPanel(this);
-                
             });
             });
         }
         }
 
 

+ 22 - 0
Assets/Scripts/GameUI/UI/RewardsPanel/WidgetItem.cs

@@ -1,3 +1,4 @@
+using System;
 using Excel2Json;
 using Excel2Json;
 using Fort23.UTool;
 using Fort23.UTool;
 using GameLogic.Bag;
 using GameLogic.Bag;
@@ -11,6 +12,8 @@ namespace Fort23.Mono
         public ItemInfo itemInfo;
         public ItemInfo itemInfo;
         public bool isClick = false;
         public bool isClick = false;
 
 
+        public Action callBack;
+
 
 
         private void Init()
         private void Init()
         {
         {
@@ -30,6 +33,11 @@ namespace Fort23.Mono
             {
             {
                 if (!isClick)
                 if (!isClick)
                     return;
                     return;
+                if (callBack != null)
+                {
+                    callBack?.Invoke();
+                    return;
+                }
                 if (itemInfo.config.associateID == 3)
                 if (itemInfo.config.associateID == 3)
                 {
                 {
                     GongFaDetailsPanel.Open(itemInfo);
                     GongFaDetailsPanel.Open(itemInfo);
@@ -141,6 +149,7 @@ namespace Fort23.Mono
             icon.gameObject.SetActive(true);
             icon.gameObject.SetActive(true);
 
 
             Icon_WenHao.gameObject.SetActive(false);
             Icon_WenHao.gameObject.SetActive(false);
+            Icon_shenshiJiangli.gameObject.SetActive(false);
 
 
             if (itemInfo.count.Value > 0)
             if (itemInfo.count.Value > 0)
             {
             {
@@ -159,12 +168,25 @@ namespace Fort23.Mono
             Icon_WenHao.gameObject.SetActive(true);
             Icon_WenHao.gameObject.SetActive(true);
             icon.gameObject.SetActive(false);
             icon.gameObject.SetActive(false);
             Text_Count.gameObject.SetActive(false);
             Text_Count.gameObject.SetActive(false);
+          
         }
         }
 
 
         public override void DormancyObj()
         public override void DormancyObj()
         {
         {
             transform.RecoverColor();
             transform.RecoverColor();
+            Icon_WenHao.gameObject.SetActive(false);
+            Icon_shenshiJiangli.gameObject.SetActive(false);
+            callBack = null;
             base.DormancyObj();
             base.DormancyObj();
         }
         }
+
+        public void ShowShenShiWenHao(Action callBack = null)
+        {
+            this.callBack = callBack;
+            Icon_shenshiJiangli.gameObject.SetActive(true);
+            Icon_WenHao.gameObject.SetActive(true);
+            icon.gameObject.SetActive(false);
+            Text_Count.gameObject.SetActive(false);
+        }
     }
     }
 }
 }

+ 11 - 0
Assets/Scripts/GameUI/UI/RewardsPanel/WidgetItemData.cs

@@ -107,6 +107,17 @@ namespace Fort23.Mono
 	      return _Icon_Item2;
 	      return _Icon_Item2;
 	     }
 	     }
 	   }
 	   }
+	  private MyImage _Icon_shenshiJiangli;
+	  public MyImage Icon_shenshiJiangli
+	   {
+	   get{
+	      if (_Icon_shenshiJiangli == null)
+	       {
+	         _Icon_shenshiJiangli  = GetUIUnit<MyImage>("Icon_shenshiJiangli"); 
+	       }
+	      return _Icon_shenshiJiangli;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{
 	{

文件差異過大導致無法顯示
+ 0 - 0
Assets/StreamingAssets/assetConfig.txt


二進制
Excel2Json/Excel/EventConfig.xlsx


二進制
Excel2Json/Excel/HeroModel.xlsx


二進制
Excel2Json/Excel/Language.xlsx


二進制
Excel2Json/Excel/Language_skill.xlsx


二進制
Excel2Json/Excel/LevelBattle.xlsx


文件差異過大導致無法顯示
+ 0 - 0
UGUIPack/uguiconfig.db


+ 420 - 170
UserSettings/Layouts/default-2022.dwlt

@@ -1,6 +1,54 @@
 %YAML 1.1
 %YAML 1.1
 %TAG !u! tag:yousandi.cn,2023:
 %TAG !u! tag:yousandi.cn,2023:
 --- !u!114 &1
 --- !u!114 &1
+MonoBehaviour:
+  m_ObjectHideFlags: 52
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 0}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 12004, guid: 0000000000000000e000000000000000, type: 0}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_PixelRect:
+    serializedVersion: 2
+    x: -2553
+    y: 377
+    width: 2560
+    height: 1015
+  m_ShowMode: 0
+  m_Title: 
+  m_RootView: {fileID: 5}
+  m_MinSize: {x: 100, y: 121}
+  m_MaxSize: {x: 4000, y: 4021}
+  m_Maximized: 0
+--- !u!114 &2
+MonoBehaviour:
+  m_ObjectHideFlags: 52
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 0}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 12004, guid: 0000000000000000e000000000000000, type: 0}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_PixelRect:
+    serializedVersion: 2
+    x: -2054
+    y: 328
+    width: 892
+    height: 541
+  m_ShowMode: 0
+  m_Title: Console
+  m_RootView: {fileID: 7}
+  m_MinSize: {x: 100, y: 121}
+  m_MaxSize: {x: 4000, y: 4021}
+  m_Maximized: 0
+--- !u!114 &3
 MonoBehaviour:
 MonoBehaviour:
   m_ObjectHideFlags: 52
   m_ObjectHideFlags: 52
   m_CorrespondingSourceObject: {fileID: 0}
   m_CorrespondingSourceObject: {fileID: 0}
@@ -15,16 +63,16 @@ MonoBehaviour:
   m_PixelRect:
   m_PixelRect:
     serializedVersion: 2
     serializedVersion: 2
     x: 0
     x: 0
-    y: 32.000004
-    width: 1920.0002
-    height: 1012.0001
+    y: 43
+    width: 2560
+    height: 1349
   m_ShowMode: 4
   m_ShowMode: 4
-  m_Title: "\u9879\u76EE"
-  m_RootView: {fileID: 3}
+  m_Title: Inspector
+  m_RootView: {fileID: 8}
   m_MinSize: {x: 875, y: 300}
   m_MinSize: {x: 875, y: 300}
   m_MaxSize: {x: 10000, y: 10000}
   m_MaxSize: {x: 10000, y: 10000}
   m_Maximized: 1
   m_Maximized: 1
---- !u!114 &2
+--- !u!114 &4
 MonoBehaviour:
 MonoBehaviour:
   m_ObjectHideFlags: 52
   m_ObjectHideFlags: 52
   m_CorrespondingSourceObject: {fileID: 0}
   m_CorrespondingSourceObject: {fileID: 0}
@@ -34,23 +82,23 @@ MonoBehaviour:
   m_Enabled: 1
   m_Enabled: 1
   m_EditorHideFlags: 0
   m_EditorHideFlags: 0
   m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
   m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
-  m_Name: GameView
+  m_Name: HotReloadWindow
   m_EditorClassIdentifier: 
   m_EditorClassIdentifier: 
   m_Children: []
   m_Children: []
   m_Position:
   m_Position:
     serializedVersion: 2
     serializedVersion: 2
     x: 0
     x: 0
     y: 0
     y: 0
-    width: 553.50006
-    height: 962.00006
-  m_MinSize: {x: 200, y: 200}
-  m_MaxSize: {x: 4000, y: 4000}
-  m_ActualView: {fileID: 14}
+    width: 2560
+    height: 1015
+  m_MinSize: {x: 100, y: 121}
+  m_MaxSize: {x: 4000, y: 4021}
+  m_ActualView: {fileID: 16}
   m_Panes:
   m_Panes:
-  - {fileID: 14}
+  - {fileID: 16}
   m_Selected: 0
   m_Selected: 0
   m_LastSelected: 0
   m_LastSelected: 0
---- !u!114 &3
+--- !u!114 &5
 MonoBehaviour:
 MonoBehaviour:
   m_ObjectHideFlags: 52
   m_ObjectHideFlags: 52
   m_CorrespondingSourceObject: {fileID: 0}
   m_CorrespondingSourceObject: {fileID: 0}
@@ -58,27 +106,103 @@ MonoBehaviour:
   m_PrefabAsset: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 0}
   m_GameObject: {fileID: 0}
   m_Enabled: 1
   m_Enabled: 1
-  m_EditorHideFlags: 1
-  m_Script: {fileID: 12008, guid: 0000000000000000e000000000000000, type: 0}
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 12010, guid: 0000000000000000e000000000000000, type: 0}
   m_Name: 
   m_Name: 
   m_EditorClassIdentifier: 
   m_EditorClassIdentifier: 
   m_Children:
   m_Children:
   - {fileID: 4}
   - {fileID: 4}
-  - {fileID: 5}
+  m_Position:
+    serializedVersion: 2
+    x: 0
+    y: 0
+    width: 2560
+    height: 1015
+  m_MinSize: {x: 100, y: 121}
+  m_MaxSize: {x: 4000, y: 4021}
+  vertical: 0
+  controlID: 166
+  draggingID: 0
+--- !u!114 &6
+MonoBehaviour:
+  m_ObjectHideFlags: 52
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 0}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
+  m_Name: ConsoleWindow
+  m_EditorClassIdentifier: 
+  m_Children: []
+  m_Position:
+    serializedVersion: 2
+    x: 0
+    y: 0
+    width: 892
+    height: 541
+  m_MinSize: {x: 100, y: 121}
+  m_MaxSize: {x: 4000, y: 4021}
+  m_ActualView: {fileID: 17}
+  m_Panes:
+  - {fileID: 17}
+  m_Selected: 0
+  m_LastSelected: 0
+--- !u!114 &7
+MonoBehaviour:
+  m_ObjectHideFlags: 52
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 0}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 12010, guid: 0000000000000000e000000000000000, type: 0}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_Children:
   - {fileID: 6}
   - {fileID: 6}
   m_Position:
   m_Position:
     serializedVersion: 2
     serializedVersion: 2
     x: 0
     x: 0
     y: 0
     y: 0
-    width: 1920.0001
-    height: 1012.00006
+    width: 892
+    height: 541
+  m_MinSize: {x: 100, y: 121}
+  m_MaxSize: {x: 4000, y: 4021}
+  vertical: 0
+  controlID: 18
+  draggingID: 0
+--- !u!114 &8
+MonoBehaviour:
+  m_ObjectHideFlags: 52
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 0}
+  m_Enabled: 1
+  m_EditorHideFlags: 1
+  m_Script: {fileID: 12008, guid: 0000000000000000e000000000000000, type: 0}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_Children:
+  - {fileID: 9}
+  - {fileID: 10}
+  - {fileID: 11}
+  m_Position:
+    serializedVersion: 2
+    x: 0
+    y: 0
+    width: 2560
+    height: 1349
   m_MinSize: {x: 875, y: 300}
   m_MinSize: {x: 875, y: 300}
   m_MaxSize: {x: 10000, y: 10000}
   m_MaxSize: {x: 10000, y: 10000}
   m_UseTopView: 1
   m_UseTopView: 1
   m_TopViewHeight: 30
   m_TopViewHeight: 30
   m_UseBottomView: 1
   m_UseBottomView: 1
   m_BottomViewHeight: 20
   m_BottomViewHeight: 20
---- !u!114 &4
+--- !u!114 &9
 MonoBehaviour:
 MonoBehaviour:
   m_ObjectHideFlags: 52
   m_ObjectHideFlags: 52
   m_CorrespondingSourceObject: {fileID: 0}
   m_CorrespondingSourceObject: {fileID: 0}
@@ -95,12 +219,12 @@ MonoBehaviour:
     serializedVersion: 2
     serializedVersion: 2
     x: 0
     x: 0
     y: 0
     y: 0
-    width: 1920.0001
+    width: 2560
     height: 30
     height: 30
   m_MinSize: {x: 0, y: 0}
   m_MinSize: {x: 0, y: 0}
   m_MaxSize: {x: 0, y: 0}
   m_MaxSize: {x: 0, y: 0}
   m_LastLoadedLayoutName: 
   m_LastLoadedLayoutName: 
---- !u!114 &5
+--- !u!114 &10
 MonoBehaviour:
 MonoBehaviour:
   m_ObjectHideFlags: 52
   m_ObjectHideFlags: 52
   m_CorrespondingSourceObject: {fileID: 0}
   m_CorrespondingSourceObject: {fileID: 0}
@@ -113,23 +237,22 @@ MonoBehaviour:
   m_Name: 
   m_Name: 
   m_EditorClassIdentifier: 
   m_EditorClassIdentifier: 
   m_Children:
   m_Children:
-  - {fileID: 2}
-  - {fileID: 10}
-  - {fileID: 7}
-  - {fileID: 8}
-  - {fileID: 9}
+  - {fileID: 15}
+  - {fileID: 12}
+  - {fileID: 13}
+  - {fileID: 14}
   m_Position:
   m_Position:
     serializedVersion: 2
     serializedVersion: 2
     x: 0
     x: 0
     y: 30
     y: 30
-    width: 1920.0001
-    height: 962.00006
-  m_MinSize: {x: 500, y: 50}
-  m_MaxSize: {x: 40480, y: 8096}
+    width: 2560
+    height: 1299
+  m_MinSize: {x: 400, y: 50}
+  m_MaxSize: {x: 32384, y: 8096}
   vertical: 0
   vertical: 0
-  controlID: 40
+  controlID: 66
   draggingID: 0
   draggingID: 0
---- !u!114 &6
+--- !u!114 &11
 MonoBehaviour:
 MonoBehaviour:
   m_ObjectHideFlags: 52
   m_ObjectHideFlags: 52
   m_CorrespondingSourceObject: {fileID: 0}
   m_CorrespondingSourceObject: {fileID: 0}
@@ -145,12 +268,12 @@ MonoBehaviour:
   m_Position:
   m_Position:
     serializedVersion: 2
     serializedVersion: 2
     x: 0
     x: 0
-    y: 992.00006
-    width: 1920.0001
+    y: 1329
+    width: 2560
     height: 20
     height: 20
   m_MinSize: {x: 0, y: 0}
   m_MinSize: {x: 0, y: 0}
   m_MaxSize: {x: 0, y: 0}
   m_MaxSize: {x: 0, y: 0}
---- !u!114 &7
+--- !u!114 &12
 MonoBehaviour:
 MonoBehaviour:
   m_ObjectHideFlags: 52
   m_ObjectHideFlags: 52
   m_CorrespondingSourceObject: {fileID: 0}
   m_CorrespondingSourceObject: {fileID: 0}
@@ -165,18 +288,18 @@ MonoBehaviour:
   m_Children: []
   m_Children: []
   m_Position:
   m_Position:
     serializedVersion: 2
     serializedVersion: 2
-    x: 879.50006
+    x: 1209
     y: 0
     y: 0
-    width: 469.50006
-    height: 962.00006
-  m_MinSize: {x: 202, y: 221}
-  m_MaxSize: {x: 4002, y: 4021}
-  m_ActualView: {fileID: 11}
+    width: 411
+    height: 1299
+  m_MinSize: {x: 200, y: 200}
+  m_MaxSize: {x: 4000, y: 4000}
+  m_ActualView: {fileID: 19}
   m_Panes:
   m_Panes:
-  - {fileID: 11}
+  - {fileID: 19}
   m_Selected: 0
   m_Selected: 0
   m_LastSelected: 0
   m_LastSelected: 0
---- !u!114 &8
+--- !u!114 &13
 MonoBehaviour:
 MonoBehaviour:
   m_ObjectHideFlags: 52
   m_ObjectHideFlags: 52
   m_CorrespondingSourceObject: {fileID: 0}
   m_CorrespondingSourceObject: {fileID: 0}
@@ -191,18 +314,18 @@ MonoBehaviour:
   m_Children: []
   m_Children: []
   m_Position:
   m_Position:
     serializedVersion: 2
     serializedVersion: 2
-    x: 1349.0001
+    x: 1620
     y: 0
     y: 0
-    width: 326.5
-    height: 962.00006
+    width: 366
+    height: 1299
   m_MinSize: {x: 232, y: 271}
   m_MinSize: {x: 232, y: 271}
   m_MaxSize: {x: 10002, y: 10021}
   m_MaxSize: {x: 10002, y: 10021}
-  m_ActualView: {fileID: 13}
+  m_ActualView: {fileID: 21}
   m_Panes:
   m_Panes:
-  - {fileID: 13}
+  - {fileID: 21}
   m_Selected: 0
   m_Selected: 0
   m_LastSelected: 0
   m_LastSelected: 0
---- !u!114 &9
+--- !u!114 &14
 MonoBehaviour:
 MonoBehaviour:
   m_ObjectHideFlags: 52
   m_ObjectHideFlags: 52
   m_CorrespondingSourceObject: {fileID: 0}
   m_CorrespondingSourceObject: {fileID: 0}
@@ -217,18 +340,18 @@ MonoBehaviour:
   m_Children: []
   m_Children: []
   m_Position:
   m_Position:
     serializedVersion: 2
     serializedVersion: 2
-    x: 1675.5001
+    x: 1986
     y: 0
     y: 0
-    width: 244.5
-    height: 962.00006
-  m_MinSize: {x: 276, y: 71}
-  m_MaxSize: {x: 4001, y: 4021}
-  m_ActualView: {fileID: 12}
+    width: 574
+    height: 1299
+  m_MinSize: {x: 275, y: 50}
+  m_MaxSize: {x: 4000, y: 4000}
+  m_ActualView: {fileID: 20}
   m_Panes:
   m_Panes:
-  - {fileID: 12}
+  - {fileID: 20}
   m_Selected: 0
   m_Selected: 0
   m_LastSelected: 0
   m_LastSelected: 0
---- !u!114 &10
+--- !u!114 &15
 MonoBehaviour:
 MonoBehaviour:
   m_ObjectHideFlags: 52
   m_ObjectHideFlags: 52
   m_CorrespondingSourceObject: {fileID: 0}
   m_CorrespondingSourceObject: {fileID: 0}
@@ -243,18 +366,158 @@ MonoBehaviour:
   m_Children: []
   m_Children: []
   m_Position:
   m_Position:
     serializedVersion: 2
     serializedVersion: 2
-    x: 553.50006
+    x: 0
     y: 0
     y: 0
-    width: 326
-    height: 962.00006
-  m_MinSize: {x: 200, y: 200}
-  m_MaxSize: {x: 4000, y: 4000}
-  m_ActualView: {fileID: 15}
+    width: 1209
+    height: 1299
+  m_MinSize: {x: 201, y: 221}
+  m_MaxSize: {x: 4001, y: 4021}
+  m_ActualView: {fileID: 23}
   m_Panes:
   m_Panes:
-  - {fileID: 15}
+  - {fileID: 23}
+  - {fileID: 22}
+  - {fileID: 18}
   m_Selected: 0
   m_Selected: 0
-  m_LastSelected: 0
---- !u!114 &11
+  m_LastSelected: 1
+--- !u!114 &16
+MonoBehaviour:
+  m_ObjectHideFlags: 52
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
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+    - Assets/Res/UI/DivineSence
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+  - Assets/Res/UI/DivineSence
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+      containerId: overlay-container--right
+      floating: 0
       collapsed: 0
       collapsed: 0
       displayed: 0
       displayed: 0
-      snapOffset: {x: -233.50002, y: -208.50006}
+      snapOffset: {x: 0, y: 25}
       snapOffsetDelta: {x: 0, y: 0}
       snapOffsetDelta: {x: 0, y: 0}
-      snapCorner: 3
+      snapCorner: 0
       id: Scene View/Particles
       id: Scene View/Particles
-      index: 0
+      index: 8
       layout: 4
       layout: 4
       size: {x: 0, y: 0}
       size: {x: 0, y: 0}
       sizeOverriden: 0
       sizeOverriden: 0
@@ -949,7 +1212,7 @@ MonoBehaviour:
       snapOffsetDelta: {x: 0, y: 0}
       snapOffsetDelta: {x: 0, y: 0}
       snapCorner: 0
       snapCorner: 0
       id: Scene View/Path
       id: Scene View/Path
-      index: 8
+      index: 9
       layout: 4
       layout: 4
       size: {x: 0, y: 0}
       size: {x: 0, y: 0}
       sizeOverriden: 0
       sizeOverriden: 0
@@ -962,7 +1225,7 @@ MonoBehaviour:
       snapOffsetDelta: {x: 0, y: 0}
       snapOffsetDelta: {x: 0, y: 0}
       snapCorner: 0
       snapCorner: 0
       id: APV Overlay
       id: APV Overlay
-      index: 9
+      index: 10
       layout: 4
       layout: 4
       size: {x: 0, y: 0}
       size: {x: 0, y: 0}
       sizeOverriden: 0
       sizeOverriden: 0
@@ -975,19 +1238,6 @@ MonoBehaviour:
       snapOffsetDelta: {x: 0, y: 0}
       snapOffsetDelta: {x: 0, y: 0}
       snapCorner: 0
       snapCorner: 0
       id: Scene View/TrailRenderer
       id: Scene View/TrailRenderer
-      index: 10
-      layout: 4
-      size: {x: 0, y: 0}
-      sizeOverriden: 0
-    - dockPosition: 1
-      containerId: overlay-container--right
-      floating: 0
-      collapsed: 0
-      displayed: 1
-      snapOffset: {x: 48, y: 48}
-      snapOffsetDelta: {x: 0, y: 0}
-      snapCorner: 0
-      id: Hot Reload
       index: 11
       index: 11
       layout: 4
       layout: 4
       size: {x: 0, y: 0}
       size: {x: 0, y: 0}
@@ -1000,7 +1250,7 @@ MonoBehaviour:
       snapOffset: {x: 48, y: 48}
       snapOffset: {x: 48, y: 48}
       snapOffsetDelta: {x: 0, y: 0}
       snapOffsetDelta: {x: 0, y: 0}
       snapCorner: 0
       snapCorner: 0
-      id: UnityEditor.SceneViewCameraOverlay
+      id: Hot Reload
       index: 12
       index: 12
       layout: 4
       layout: 4
       size: {x: 0, y: 0}
       size: {x: 0, y: 0}
@@ -1016,9 +1266,9 @@ MonoBehaviour:
   m_PlayAudio: 0
   m_PlayAudio: 0
   m_AudioPlay: 0
   m_AudioPlay: 0
   m_Position:
   m_Position:
-    m_Target: {x: 1.3010992, y: 2.5070674, z: 0.08851415}
+    m_Target: {x: -0.11300865, y: -1.5106583, z: 430.86832}
     speed: 2
     speed: 2
-    m_Value: {x: 66.59014, y: 1709.6445, z: -1.4318283}
+    m_Value: {x: -0.11300865, y: -1.5106583, z: 430.86832}
   m_RenderMode: 0
   m_RenderMode: 0
   m_CameraMode:
   m_CameraMode:
     drawMode: 0
     drawMode: 0
@@ -1027,7 +1277,7 @@ MonoBehaviour:
   m_ValidateTrueMetals: 0
   m_ValidateTrueMetals: 0
   m_DoValidateTrueMetals: 0
   m_DoValidateTrueMetals: 0
   m_SceneViewState:
   m_SceneViewState:
-    m_AlwaysRefresh: 1
+    m_AlwaysRefresh: 0
     showFog: 1
     showFog: 1
     showSkybox: 1
     showSkybox: 1
     showFlares: 1
     showFlares: 1
@@ -1048,7 +1298,7 @@ MonoBehaviour:
       m_Fade:
       m_Fade:
         m_Target: 0
         m_Target: 0
         speed: 2
         speed: 2
-        m_Value: 1
+        m_Value: 0
       m_Color: {r: 0.5, g: 0.5, b: 0.5, a: 0.4}
       m_Color: {r: 0.5, g: 0.5, b: 0.5, a: 0.4}
       m_Pivot: {x: 0, y: 0, z: 0}
       m_Pivot: {x: 0, y: 0, z: 0}
       m_Size: {x: 1, y: 1}
       m_Size: {x: 1, y: 1}
@@ -1066,11 +1316,11 @@ MonoBehaviour:
   m_Rotation:
   m_Rotation:
     m_Target: {x: 0, y: 0, z: 0, w: 1}
     m_Target: {x: 0, y: 0, z: 0, w: 1}
     speed: 2
     speed: 2
-    m_Value: {x: -0, y: 0, z: -0, w: -1}
+    m_Value: {x: 0, y: 0, z: 0, w: 1}
   m_Size:
   m_Size:
-    m_Target: 1.1485728
+    m_Target: 3.2990048
     speed: 2
     speed: 2
-    m_Value: 153.18275
+    m_Value: 3.2990048
   m_Ortho:
   m_Ortho:
     m_Target: 1
     m_Target: 1
     speed: 2
     speed: 2
@@ -1090,7 +1340,7 @@ MonoBehaviour:
     m_OcclusionCulling: 0
     m_OcclusionCulling: 0
     m_EnableGDRP: 1
     m_EnableGDRP: 1
     m_BackfaceCulling: 0
     m_BackfaceCulling: 0
-  m_LastSceneViewRotation: {x: -0.13062093, y: 0.7545713, z: -0.15811922, w: -0.623345}
+  m_LastSceneViewRotation: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226}
   m_LastSceneViewOrtho: 0
   m_LastSceneViewOrtho: 0
   m_ReplacementShader: {fileID: 0}
   m_ReplacementShader: {fileID: 0}
   m_ReplacementString: 
   m_ReplacementString: 

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美术/art_use_ui/bg/bg_shenshishijian.png


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美术/art_use_ui/bg/bg_shenshishijian_ding.png


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美术/art_use_ui/tongyong/dec_ewaijiangli.png


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美术/art_use_ui/tongyong/dec_guanbi.png


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美术/art_use_ui/tongyong/dec_riji.png


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美术/art_use_ui/tongyong/dec_shenshi_fengling.png


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美术/art_use_ui/tongyong/dec_zhuizhong.png


文件差異過大導致無法顯示
+ 0 - 0
美术/unity_use_ui/TextrueJson/bg.txt


文件差異過大導致無法顯示
+ 0 - 0
美术/unity_use_ui/TextrueJson/tongyong.txt


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美术/unity_use_ui/bg/bg_shenshishijian.png


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美术/unity_use_ui/bg/bg_shenshishijian_ding.png


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美术/unity_use_ui/decorate/dec_ewaijiangli.png


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美术/unity_use_ui/decorate/dec_guanbi.png


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美术/unity_use_ui/decorate/dec_riji.png


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美术/unity_use_ui/decorate/dec_shenshi_fengling.png


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美术/unity_use_ui/decorate/dec_zhuizhong.png


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美术/参考/仙途事件-改-任务品质1.png


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美术/参考/仙途事件-改-任务品质2.png


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美术/参考/仙途事件-改png.png


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美术/参考/任务信息.png


部分文件因文件數量過多而無法顯示