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Merge branch 'master' of http://192.168.123.2:3000/ck/XiuXianGame

DESKTOP-FB72PO8\Administrator 4 weeks ago
parent
commit
e807c30292

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Assets/Res/Config/LevelbattleConfig.json

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+      "Group": [
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+      "combatTime": 120.0,
+      "combatType": 1,
+      "MonsterGroupTruePower": 100,
+      "MonsterGroupPower": 100
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+      "Group": [
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+      "combatTime": 120.0,
+      "combatType": 1,
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+      "MonsterGroupPower": 100
+    },
+    {
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+      "Group": [
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+      "combatTime": 120.0,
+      "combatType": 1,
+      "MonsterGroupTruePower": 100,
+      "MonsterGroupPower": 100
+    },
+    {
+      "ID": 100304,
+      "Group": [
+        100304
+      ],
+      "combatTime": 120.0,
+      "combatType": 1,
+      "MonsterGroupTruePower": 100,
+      "MonsterGroupPower": 100
+    },
+    {
+      "ID": 100207,
+      "Group": [
+        100207
+      ],
+      "combatTime": 120.0,
+      "combatType": 1,
+      "MonsterGroupTruePower": 100,
+      "MonsterGroupPower": 100
+    }
+  ]
+}

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+ 68 - 0
Assets/Scripts/GameData/ExcelConfig/LevelbattleConfig.cs

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+// Auto Generated Code By excel2json
+// Generate From Excel\LevelBattle.xlsx. SheetName: LevelbattleConfig
+
+using System;
+using Fort23.GameData;
+
+namespace Excel2Json
+{
+	[Config(prefab = "LevelbattleConfig.json")]
+	public partial class LevelbattleConfigHolder : ConfigHolder<LevelbattleConfig>
	{
+	}
+
+
+	[Serializable]
+	public struct LevelbattleConfig : IConfig
	{
+		public int GetID() {return ID;} 
+		/// <summary>
+		///战斗组ID
+		/// </summary>
+public int ID;
+
+
+		/// <summary>
+		///包含的组ID (就是第二页的ID)
+		/// </summary>
+public int[] Group;
+
+
+		/// <summary>
+		///奖励随机掉落组
+		/// </summary>
+public int[] awardDrop;
+
+
+		/// <summary>
+		///奖励道具数量
+		/// </summary>
+public int[] awardNum;
+
+
+		/// <summary>
+		///用时(秒)
+		/// </summary>
+public float combatTime;
+
+
+		/// <summary>
+		///玩法类型 1.正常 2.追逐 3.站桩 4.保卫水晶 5.至少完成x波 (406260) 6.至少坚持x秒 (406261)
+		/// </summary>
+public int combatType;
+
+
+		/// <summary>
+		///怪物战斗组修为(实际)
+		/// </summary>
+public int MonsterGroupTruePower;
+
+
+		/// <summary>
+		///怪物战斗组修为(表现)
+		/// </summary>
+public int MonsterGroupPower;
+
+
+	}
+
+}
+// End of Auto Generated Code

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美术/art_use_ui/mainUI/dec_zyjd_1.png


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美术/art_use_ui/tongyong/btn_22.png


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美术/unity_use_ui/Button/btn_22.png


+ 1 - 1
美术/unity_use_ui/TextrueJson/mainUI.txt

@@ -1 +1 @@
-{"packName":"mainUI","isTyPack":false,"newTextureJson":[{"textrueName":"dec_role_di_01","filePath":"/decorate/dec_role_di_01.png"},{"textrueName":"dec_role_di_02","filePath":"/decorate/dec_role_di_02.png"},{"textrueName":"dec_role_di_03","filePath":"/decorate/dec_role_di_03.png"}],"keyToValue":{}}
+{"packName":"mainUI","isTyPack":false,"newTextureJson":[{"textrueName":"dec_role_di_01","filePath":"/decorate/dec_role_di_01.png"},{"textrueName":"dec_role_di_02","filePath":"/decorate/dec_role_di_02.png"},{"textrueName":"dec_role_di_03","filePath":"/decorate/dec_role_di_03.png"},{"textrueName":"dec_zyjd_1","filePath":"/decorate/dec_zyjd_1.png"}],"keyToValue":{}}

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+ 0 - 0
美术/unity_use_ui/TextrueJson/tongyong.txt


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美术/unity_use_ui/decorate/dec_zyjd_1.png


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