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				@@ -31,11 +31,12 @@ RectTransform: 
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				   m_LocalScale: {x: 1, y: 1, z: 1} 
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				   m_ConstrainProportionsScale: 0 
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				   m_Children: 
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				-  - {fileID: 4729149304264285259} 
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				+  - {fileID: 2646132520086917845} 
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				   - {fileID: 3484547320358275108} 
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				   - {fileID: 6942807425051387124} 
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				   - {fileID: 8547621119698932726} 
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				   - {fileID: 7342905765494206898} 
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				+  - {fileID: 4729149304264285259} 
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				   m_Father: {fileID: 0} 
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				   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 
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				   m_AnchorMin: {x: 0, y: 1} 
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				@@ -230,7 +231,7 @@ MonoBehaviour: 
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				   m_Name:  
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				   m_EditorClassIdentifier:  
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				   m_Material: {fileID: 0} 
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				-  m_Color: {r: 0.95294124, g: 0.9294118, b: 0.8431373, a: 1} 
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				+  m_Color: {r: 0.95294124, g: 0.9294118, b: 0.8431373, a: 0.003921569} 
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				   m_RaycastTarget: 1 
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				   m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} 
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				   m_Maskable: 1 
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				@@ -304,6 +305,95 @@ MonoBehaviour: 
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				   m_OnClick: 
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				     m_PersistentCalls: 
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				       m_Calls: [] 
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				+--- !u!1 &4561311060532487942 
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				+GameObject: 
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				+  m_ObjectHideFlags: 0 
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				+  m_CorrespondingSourceObject: {fileID: 0} 
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				+  m_PrefabInstance: {fileID: 0} 
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				+  m_PrefabAsset: {fileID: 0} 
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				+  serializedVersion: 7 
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				+  m_Component: 
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				+  - component: {fileID: 2646132520086917845} 
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				+  - component: {fileID: 1132722513486498489} 
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				+  - component: {fileID: 447133365335168516} 
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				+  m_Layer: 0 
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				+  m_HasEditorInfo: 1 
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				+  m_Name: bh 
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				+  m_TagString: Untagged 
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				+  m_Icon: {fileID: 0} 
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				+  m_NavMeshLayer: 0 
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				+  m_StaticEditorFlags: 0 
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				+  m_IsActive: 1 
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				+--- !u!224 &2646132520086917845 
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				+RectTransform: 
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				+  m_ObjectHideFlags: 0 
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				+  m_CorrespondingSourceObject: {fileID: 0} 
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				+  m_PrefabInstance: {fileID: 0} 
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				+  m_PrefabAsset: {fileID: 0} 
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				+  m_GameObject: {fileID: 4561311060532487942} 
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				+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 
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				+  m_LocalPosition: {x: 0, y: 0, z: 0} 
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				+  m_LocalScale: {x: 1, y: 1, z: 1} 
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				+  m_ConstrainProportionsScale: 0 
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				+  m_Children: [] 
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				+  m_Father: {fileID: 2880765033324115505} 
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				+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 
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				+  m_AnchorMin: {x: 0, y: 0} 
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				+  m_AnchorMax: {x: 1, y: 1} 
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				+  m_AnchoredPosition: {x: 0, y: 0} 
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				+  m_SizeDelta: {x: 0, y: 0} 
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				+  m_Pivot: {x: 0.5, y: 0.5} 
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				+--- !u!222 &1132722513486498489 
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				+CanvasRenderer: 
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				+  m_ObjectHideFlags: 0 
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				+  m_CorrespondingSourceObject: {fileID: 0} 
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				+  m_PrefabInstance: {fileID: 0} 
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				+  m_PrefabAsset: {fileID: 0} 
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				+  m_GameObject: {fileID: 4561311060532487942} 
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				+  m_CullTransparentMesh: 1 
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				+--- !u!114 &447133365335168516 
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				+MonoBehaviour: 
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				+  m_ObjectHideFlags: 0 
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				+  m_CorrespondingSourceObject: {fileID: 0} 
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				+  m_PrefabInstance: {fileID: 0} 
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				+  m_PrefabAsset: {fileID: 0} 
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				+  m_GameObject: {fileID: 4561311060532487942} 
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				+  m_Enabled: 1 
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				+  m_EditorHideFlags: 0 
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				+  m_Script: {fileID: 11500000, guid: 3c247620ca3a1fd4ab2a2f3a5b287e07, type: 3} 
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				+  m_Name:  
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				+  m_EditorClassIdentifier:  
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				+  m_Material: {fileID: 0} 
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				+  m_Color: {r: 0.95294124, g: 0.9294118, b: 0.8431373, a: 1} 
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				+  m_RaycastTarget: 1 
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				+  m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} 
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				+  m_Maskable: 1 
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				+  m_OnCullStateChanged: 
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				+    m_PersistentCalls: 
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				+      m_Calls: [] 
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				+  m_Sprite: {fileID: 0} 
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				+  m_Type: 1 
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				+  m_PreserveAspect: 0 
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				+  m_FillCenter: 1 
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				+  m_FillMethod: 4 
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				+  m_FillAmount: 1 
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				+  m_FillClockwise: 1 
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				+  m_FillOrigin: 0 
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				+  m_UseSpriteMesh: 0 
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				+  m_PixelsPerUnitMultiplier: 1 
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				+  _icon_name: dec_juxing_fang_hujiao 
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				+  isNotLoadDeftIcon: 0 
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				+  CurrSpriteAtlas: {fileID: 100100200, guid: b02f6b41a7a9fa8458f4226ab6b3ea47, type: 3} 
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				+  packInfo: 
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				+    packName: tongyong 
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				+    packgJsonPath: /Art/UIAssets/TextrueJson\tongyong.txt 
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				+    packgSpritePath: Assets/Res/UIAtlas/tongyong.spriteatlasv2 
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				+    lasetJsonGUID: 2de7eb5f66bc0913b66c9fc278c8ba90 
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				+  imageH: 109.7448 
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				+  useGradient: 0 
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				+  topOrLeftColor: {r: 1, g: 1, b: 1, a: 1} 
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				+  bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1} 
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				+  direction: 0 
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				 --- !u!1 &4617700317211657490 
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				 GameObject: 
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				   m_ObjectHideFlags: 0 
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