Kaynağa Gözat

修改表,UI逻辑

lcn 4 ay önce
ebeveyn
işleme
e21ff17ed4
57 değiştirilmiş dosya ile 2323 ekleme ve 454 silme
  1. 0 0
      Assets/Art/UIAssets/TextrueJson/all.txt
  2. 1 0
      Assets/Art/UIAssets/TextrueJson/heroIcon.txt
  3. 7 0
      Assets/Art/UIAssets/TextrueJson/heroIcon.txt.meta
  4. BIN
      Assets/Art/UIAssets/icon/icon_Hero1.png
  5. 133 0
      Assets/Art/UIAssets/icon/icon_Hero1.png.meta
  6. BIN
      Assets/Art/UIAssets/icon/icon_Hero2.png
  7. 133 0
      Assets/Art/UIAssets/icon/icon_Hero2.png.meta
  8. BIN
      Assets/Art/UIAssets/icon/icon_Hero3.png
  9. 133 0
      Assets/Art/UIAssets/icon/icon_Hero3.png.meta
  10. BIN
      Assets/Art/UIAssets/icon/icon_Hero4.png
  11. 133 0
      Assets/Art/UIAssets/icon/icon_Hero4.png.meta
  12. BIN
      Assets/Art/UIAssets/icon/icon_res_monster.png
  13. 133 0
      Assets/Art/UIAssets/icon/icon_res_monster.png.meta
  14. BIN
      Assets/Art/UIAssets/icon/icon_res_upgrade_1.png
  15. 133 0
      Assets/Art/UIAssets/icon/icon_res_upgrade_1.png.meta
  16. BIN
      Assets/Art/UIAssets/icon/icon_res_upgrade_2.png
  17. 133 0
      Assets/Art/UIAssets/icon/icon_res_upgrade_2.png.meta
  18. BIN
      Assets/Art/UIAssets/icon/icon_tx105.png
  19. 133 0
      Assets/Art/UIAssets/icon/icon_tx105.png.meta
  20. BIN
      Assets/Art/UIAssets/icon/icon_tx107.png
  21. 133 0
      Assets/Art/UIAssets/icon/icon_tx107.png.meta
  22. BIN
      Assets/Art/UIAssets/icon/icon_tx113.png
  23. 133 0
      Assets/Art/UIAssets/icon/icon_tx113.png.meta
  24. BIN
      Assets/Art/UIAssets/icon/icon_tx116.png
  25. 133 0
      Assets/Art/UIAssets/icon/icon_tx116.png.meta
  26. 27 194
      Assets/Res/UI/MainUIPanel.prefab
  27. 107 97
      Assets/Res/UI/WidgetHero.prefab
  28. 103 0
      Assets/Res/UIAtlas/all.spriteatlasv2
  29. 19 0
      Assets/Res/UIAtlas/heroIcon.spriteatlasv2
  30. 31 0
      Assets/Res/UIAtlas/heroIcon.spriteatlasv2.meta
  31. 541 142
      Assets/Scenes/UITest.scene
  32. 3 3
      Assets/Scripts/GameUI/UI/Hero/HeroUITools.cs
  33. 4 2
      Assets/Scripts/GameUI/UI/Hero/WidgetHero.cs
  34. 10 10
      Assets/Scripts/GameUI/UI/Hero/WidgetHeroData.cs
  35. BIN
      Excel2Json/Excel/HeroModel.xlsx
  36. 1 1
      UGUIPack/uguiconfig.db
  37. BIN
      美术/art_use_ui/all/icon_res_monster.png
  38. BIN
      美术/art_use_ui/all/icon_res_upgrade_1.png
  39. BIN
      美术/art_use_ui/all/icon_res_upgrade_2.png
  40. BIN
      美术/art_use_ui/heroIcon/icon_tx105.png
  41. BIN
      美术/art_use_ui/heroIcon/icon_tx107.png
  42. BIN
      美术/art_use_ui/heroIcon/icon_tx113.png
  43. BIN
      美术/art_use_ui/heroIcon/icon_tx116.png
  44. 0 0
      美术/unity_use_ui/TextrueJson/all.txt
  45. 1 0
      美术/unity_use_ui/TextrueJson/heroIcon.txt
  46. BIN
      美术/unity_use_ui/icon/icon_Hero1.png
  47. BIN
      美术/unity_use_ui/icon/icon_Hero2.png
  48. BIN
      美术/unity_use_ui/icon/icon_Hero3.png
  49. BIN
      美术/unity_use_ui/icon/icon_Hero4.png
  50. BIN
      美术/unity_use_ui/icon/icon_res_monster.png
  51. BIN
      美术/unity_use_ui/icon/icon_res_upgrade_1.png
  52. BIN
      美术/unity_use_ui/icon/icon_res_upgrade_2.png
  53. BIN
      美术/unity_use_ui/icon/icon_tx105.png
  54. BIN
      美术/unity_use_ui/icon/icon_tx107.png
  55. BIN
      美术/unity_use_ui/icon/icon_tx113.png
  56. BIN
      美术/unity_use_ui/icon/icon_tx116.png
  57. 5 5
      美术/工具/imgui.ini

Dosya farkı çok büyük olduğundan ihmal edildi
+ 0 - 0
Assets/Art/UIAssets/TextrueJson/all.txt


+ 1 - 0
Assets/Art/UIAssets/TextrueJson/heroIcon.txt

@@ -0,0 +1 @@
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+ 7 - 0
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+    - {fileID: 2800000, guid: 9e984408ac7ba4153bace3927806efeb, type: 3}
   m_IsVariant: 0
   m_IsPlaceholder: 0

+ 19 - 0
Assets/Res/UIAtlas/heroIcon.spriteatlasv2

@@ -0,0 +1,19 @@
+%YAML 1.1
+%TAG !u! tag:yousandi.cn,2023:
+--- !u!612988286 &1
+SpriteAtlasAsset:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: 
+  serializedVersion: 3
+  m_MasterAtlas: {fileID: 0}
+  m_ImporterData:
+    packables:
+    - {fileID: 2800000, guid: 686bc6c27b77549b0a4309b808e6620b, type: 3}
+    - {fileID: 2800000, guid: ff7f553a76e6f4322a64fbb61d20f9ba, type: 3}
+    - {fileID: 2800000, guid: 40bc652a2f80c4500b10133dd8ca5e43, type: 3}
+    - {fileID: 2800000, guid: 3077f31e475de4831b14989f053d238f, type: 3}
+  m_IsVariant: 0
+  m_IsPlaceholder: 0

+ 31 - 0
Assets/Res/UIAtlas/heroIcon.spriteatlasv2.meta

@@ -0,0 +1,31 @@
+fileFormatVersion: 2
+guid: DisdsCP4ASpJWW+yv3WvThwzL8/T0WZJOugmuodBPeyqpmMFuc7HiE0=
+SpriteAtlasImporter:
+  externalObjects: {}
+  textureSettings:
+    serializedVersion: 3
+    anisoLevel: 1
+    compressionQuality: 50
+    maxTextureSize: 2048
+    textureCompression: 0
+    filterMode: 1
+    generateMipMaps: 0
+    readable: 0
+    crunchedCompression: 0
+    webStreaming: 0
+    sRGB: 1
+  platformSettings: []
+  packingSettings:
+    serializedVersion: 2
+    padding: 4
+    blockOffset: 1
+    allowAlphaSplitting: 0
+    enableRotation: 0
+    enableTightPacking: 0
+    enableAlphaDilation: 0
+  secondaryTextureSettings: {}
+  variantMultiplier: 1
+  bindAsDefault: 1
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

Dosya farkı çok büyük olduğundan ihmal edildi
+ 541 - 142
Assets/Scenes/UITest.scene


+ 3 - 3
Assets/Scripts/GameUI/UI/Hero/HeroUITools.cs

@@ -43,13 +43,13 @@ namespace Fort23.Mono
             switch (group)
             {
                 case 0: // n = 1~5
-                    image.icon_name = "GradeIcon_Star_s_Yellow";
+                    image.icon_name = "dec_star";
                     break;
                 case 1: // n = 6~10
-                    image.icon_name = "GradeIcon_Star_s_Premium";    
+                    image.icon_name = "dec_star";    
                     break;
                 default: // 其他情况
-                    image.icon_name = "GradeIcon_Star_s_Yellow";
+                    image.icon_name = "dec_star";
                     break;
             }
         }

+ 4 - 2
Assets/Scripts/GameUI/UI/Hero/WidgetHero.cs

@@ -56,8 +56,10 @@ namespace Fort23.Mono
         public void InitHero(HeroInfo heroInfo)
         {
             this.heroInfo = heroInfo;
-            lv.text = heroInfo.level.ToString();
-            
+            lv.text = heroInfo.level.Value.ToString();
+            iconHero.icon_name = heroInfo.modelConfig.headicon;
+            iconHero.SetNativeSize();
+            iconZhiYe.icon_name = heroInfo.iconZhiYe;
             
             HeroUITools.SetStarShow(stars, heroInfo.star.Value);
             

+ 10 - 10
Assets/Scripts/GameUI/UI/Hero/WidgetHeroData.cs

@@ -21,15 +21,15 @@ namespace Fort23.Mono
 	      return _bgImg;
 	     }
 	   }
-	  private Image _headIcon;
-	  public Image headIcon
+	  private MyImage _iconHero;
+	  public MyImage iconHero
 	   {
 	   get{
-	      if (_headIcon == null)
+	      if (_iconHero == null)
 	       {
-	         _headIcon  = GetUIUnit<Image>("headIcon"); 
+	         _iconHero  = GetUIUnit<MyImage>("iconHero"); 
 	       }
-	      return _headIcon;
+	      return _iconHero;
 	     }
 	   }
 	  private List<object> _stars;
@@ -54,15 +54,15 @@ namespace Fort23.Mono
 	      return _lv;
 	     }
 	   }
-	  private Image _zhiyeIcon;
-	  public Image zhiyeIcon
+	  private MyImage _iconZhiYe;
+	  public MyImage iconZhiYe
 	   {
 	   get{
-	      if (_zhiyeIcon == null)
+	      if (_iconZhiYe == null)
 	       {
-	         _zhiyeIcon  = GetUIUnit<Image>("zhiyeIcon"); 
+	         _iconZhiYe  = GetUIUnit<MyImage>("iconZhiYe"); 
 	       }
-	      return _zhiyeIcon;
+	      return _iconZhiYe;
 	     }
 	   }
 	  private Button _btnHero;

BIN
Excel2Json/Excel/HeroModel.xlsx


+ 1 - 1
UGUIPack/uguiconfig.db

@@ -1 +1 @@
-{"allPackgInfos":[{"packName":"all","packgJsonPath":"/Art/UIAssets/TextrueJson/all.txt","packgSpritePath":"Assets/Res/UIAtlas/all.spriteatlasv2","lasetJsonGUID":"03b3872585b24d54f63b884a410da2bc"}],"isJiaoYan":true}
+{"allPackgInfos":[{"packName":"all","packgJsonPath":"/Art/UIAssets/TextrueJson/all.txt","packgSpritePath":"Assets/Res/UIAtlas/all.spriteatlasv2","lasetJsonGUID":"e90cdb0036b7598e8196c482eccd4329"},{"packName":"heroIcon","packgJsonPath":"/Art/UIAssets/TextrueJson/heroIcon.txt","packgSpritePath":"Assets/Res/UIAtlas/heroIcon.spriteatlasv2","lasetJsonGUID":"e21daa5d31e00b95876c58a9ce604a30"}],"isJiaoYan":true}

BIN
美术/art_use_ui/all/icon_res_monster.png


BIN
美术/art_use_ui/all/icon_res_upgrade_1.png


BIN
美术/art_use_ui/all/icon_res_upgrade_2.png


BIN
美术/art_use_ui/heroIcon/icon_tx105.png


BIN
美术/art_use_ui/heroIcon/icon_tx107.png


BIN
美术/art_use_ui/heroIcon/icon_tx113.png


BIN
美术/art_use_ui/heroIcon/icon_tx116.png


Dosya farkı çok büyük olduğundan ihmal edildi
+ 0 - 0
美术/unity_use_ui/TextrueJson/all.txt


+ 1 - 0
美术/unity_use_ui/TextrueJson/heroIcon.txt

@@ -0,0 +1 @@
+{"packName":"heroIcon","isTyPack":false,"newTextureJson":[{"textrueName":"icon_tx116","filePath":"/icon/icon_tx116.png"},{"textrueName":"icon_tx105","filePath":"/icon/icon_tx105.png"},{"textrueName":"icon_tx107","filePath":"/icon/icon_tx107.png"},{"textrueName":"icon_tx113","filePath":"/icon/icon_tx113.png"}],"keyToValue":{}}

BIN
美术/unity_use_ui/icon/icon_Hero1.png


BIN
美术/unity_use_ui/icon/icon_Hero2.png


BIN
美术/unity_use_ui/icon/icon_Hero3.png


BIN
美术/unity_use_ui/icon/icon_Hero4.png


BIN
美术/unity_use_ui/icon/icon_res_monster.png


BIN
美术/unity_use_ui/icon/icon_res_upgrade_1.png


BIN
美术/unity_use_ui/icon/icon_res_upgrade_2.png


BIN
美术/unity_use_ui/icon/icon_tx105.png


BIN
美术/unity_use_ui/icon/icon_tx107.png


BIN
美术/unity_use_ui/icon/icon_tx113.png


BIN
美术/unity_use_ui/icon/icon_tx116.png


+ 5 - 5
美术/工具/imgui.ini

@@ -10,27 +10,27 @@ Collapsed=0
 
 [Window][Tool]
 Pos=400,0
-Size=666,100
+Size=900,100
 Collapsed=0
 
 [Window][unity_art]
-Pos=1066,0
+Pos=1300,0
 Size=400,720
 Collapsed=0
 
 [Window][console]
 Pos=400,520
-Size=666,70
+Size=900,70
 Collapsed=0
 
 [Window][控制台]
 Pos=400,590
-Size=666,130
+Size=900,130
 Collapsed=0
 
 [Window][scence]
 Pos=400,100
-Size=666,420
+Size=900,420
 Collapsed=0
 
 [Docking][Data]

Bu fark içinde çok fazla dosya değişikliği olduğu için bazı dosyalar gösterilmiyor