浏览代码

修改bug

lzx 5 天之前
父节点
当前提交
e1930cba3b

+ 36 - 17
Assets/Scripts/GameUI/EventManager/DialogueManager.cs

@@ -29,7 +29,8 @@ public class DialogueManager : Singleton<DialogueManager>
     /// <summary>
     /// 开始对话
     /// </summary>
-    public async CTask StartDialogue(AccountFileInfo.EventList CurrentEventList, int dialogueID, int eventId, Action onComplete = null, Action onCancel = null)
+    public async CTask StartDialogue(AccountFileInfo.EventList CurrentEventList, int dialogueID, int eventId,
+        Action onComplete = null, Action onCancel = null)
     {
         this.onCancel = onCancel;
         this.CurrentEventList = CurrentEventList;
@@ -42,7 +43,7 @@ public class DialogueManager : Singleton<DialogueManager>
         }
         else
         {
-             await PlayDialogue(dialogueID,true);
+            await PlayDialogue(dialogueID, true);
         }
 
         // EndDialogue1();
@@ -56,7 +57,8 @@ public class DialogueManager : Singleton<DialogueManager>
         //神识探索的事件记录步骤
         if (EventSystemManager.Instance.CurrentEventList != null)
         {
-            EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(EventSystemManager.Instance.CurrentEventList.eventID);
+            EventConfig eventConfig =
+                ConfigComponent.Instance.Get<EventConfig>(EventSystemManager.Instance.CurrentEventList.eventID);
             if (eventConfig.EventLinksId.Contains(currentDialogueID))
             {
                 EventSystemManager.Instance.CurrentEventList.curStep = currentDialogueID;
@@ -67,7 +69,7 @@ public class DialogueManager : Singleton<DialogueManager>
         }
     }
 
-    private async CTask PlayDialogue(int dialogueID,bool isShowTips  = false)
+    private async CTask PlayDialogue(int dialogueID, bool isShowTips = false)
     {
         currentDialogueID = dialogueID;
 
@@ -79,9 +81,10 @@ public class DialogueManager : Singleton<DialogueManager>
         if (CurrentEventList != null)
         {
             var eventLinkDatas = CurrentEventList.eventLinks.FirstOrDefault(el => el.eventLinkId == dialogueID);
-            if (eventLinkDatas != null && !EventSystemManager.Instance.CeekEventGroupComplete(eventLinkDatas.eventConditions))
+            if (eventLinkDatas != null &&
+                !EventSystemManager.Instance.CeekEventGroupComplete(eventLinkDatas.eventConditions))
             {
-                if(isShowTips)
+                if (isShowTips)
                     EventTipsPanel.OpenPanel(eventLinkDatas);
                 onCancel?.Invoke();
                 return;
@@ -99,7 +102,8 @@ public class DialogueManager : Singleton<DialogueManager>
             EventNPC eventNpc = ConfigComponent.Instance.Get<EventNPC>(dialogueConfig.NPCID);
             if (eventNpc.ID != 0 && eventNpc.DaoyouID != 0)
             {
-                if (AccountFileInfo.Instance.playerData.daoYouDatas.FirstOrDefault(dy => dy.id == eventNpc.DaoyouID) == null)
+                if (AccountFileInfo.Instance.playerData.daoYouDatas.FirstOrDefault(dy => dy.id == eventNpc.DaoyouID) ==
+                    null)
                 {
                     AccountFileInfo.DaoYouData daoYouData = new AccountFileInfo.DaoYouData();
                     daoYouData.id = eventNpc.DaoyouID;
@@ -135,7 +139,8 @@ public class DialogueManager : Singleton<DialogueManager>
         {
             if (dialogueConfig.LanID != null)
             {
-                await DialoguePanel.OpenDialoguePanel(CurrentEventList, dialogueConfig.ID, null, ShowDialogueEventData.MessageShowType.Verbatim,
+                await DialoguePanel.OpenDialoguePanel(CurrentEventList, dialogueConfig.ID, null,
+                    ShowDialogueEventData.MessageShowType.Verbatim,
                     FishDialogue);
             }
             else
@@ -153,8 +158,16 @@ public class DialogueManager : Singleton<DialogueManager>
     {
         if (selectedOptionID.HasValue && selectedOptionID.Value != -1)
         {
-            // 玩家选择了选项,处理结果
-            SelectOption(selectedOptionID.Value);
+            if (selectedOptionID.Value == 0)
+            {
+                // 无选
+                EndDialogue1();
+            }
+            else
+            {
+                // 玩家选择了选项,处理结果
+                SelectOption(selectedOptionID.Value);
+            }
         }
         //取消事件
         else if (selectedOptionID.HasValue && selectedOptionID.Value == -1)
@@ -199,11 +212,12 @@ public class DialogueManager : Singleton<DialogueManager>
                 //不是一次性事件弹出boss界面
                 if (eventConfig.EventTriggerType != 2)
                 {
-                    bool relust = await BossInfoPanel.OpenPanel(dialogueConfig.optionPara1[0],CurrentEventList);
+                    bool relust = await BossInfoPanel.OpenPanel(dialogueConfig.optionPara1[0], CurrentEventList);
                     if (relust)
                     {
                         CTask cTask = CTask.Create();
-                        CombatDrive.Instance.LoadLevelBattleCombat(dialogueConfig.optionPara1[0], true,CurrentEventList.heroLevel,
+                        CombatDrive.Instance.LoadLevelBattleCombat(dialogueConfig.optionPara1[0], true,
+                            CurrentEventList.heroLevel,
                             delegate(bool isWin)
                             {
                                 LogTool.Log("战斗完成" + isWin);
@@ -222,7 +236,8 @@ public class DialogueManager : Singleton<DialogueManager>
                 else
                 {
                     CTask cTask = CTask.Create();
-                    CombatDrive.Instance.LoadLevelBattleCombat(dialogueConfig.optionPara1[0], false,CurrentEventList.heroLevel,
+                    CombatDrive.Instance.LoadLevelBattleCombat(dialogueConfig.optionPara1[0], false,
+                        CurrentEventList.heroLevel,
                         delegate(bool isWin)
                         {
                             LogTool.Log("战斗完成" + isWin);
@@ -260,7 +275,8 @@ public class DialogueManager : Singleton<DialogueManager>
             case 4:
                 for (var i = 0; i < dialogueConfig.optionPara1.Length; i++)
                 {
-                    PlayerManager.Instance.BagController.DeductItem(dialogueConfig.optionPara1[i], dialogueConfig.optionPara2[i]);
+                    PlayerManager.Instance.BagController.DeductItem(dialogueConfig.optionPara1[i],
+                        dialogueConfig.optionPara2[i]);
                 }
 
                 break;
@@ -279,7 +295,8 @@ public class DialogueManager : Singleton<DialogueManager>
 
         if (CurrentEventList != null)
         {
-            AccountFileInfo.EventLinkData eventLinkData = CurrentEventList.eventLinks.FirstOrDefault(el => el.eventLinkId == currentDialogueID);
+            AccountFileInfo.EventLinkData eventLinkData =
+                CurrentEventList.eventLinks.FirstOrDefault(el => el.eventLinkId == currentDialogueID);
 
             if (eventLinkData != null)
             {
@@ -334,7 +351,8 @@ public class DialogueManager : Singleton<DialogueManager>
                 // {
                 //     
                 // }
-                AccountFileInfo.EventList eventList = EventSystemManager.Instance.AddEvent(dialogueConfig.ResultOptions[0]);
+                AccountFileInfo.EventList eventList =
+                    EventSystemManager.Instance.AddEvent(dialogueConfig.ResultOptions[0]);
                 if (eventList != null)
                 {
                     AccountFileInfo.Instance.playerData.eventList.Add(eventList);
@@ -369,7 +387,8 @@ public class DialogueManager : Singleton<DialogueManager>
         EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventId);
         if (eventConfig.EventTriggerType == 2)
         {
-            Vector3 worldPos = CombatDrive.Instance.CombatController.playerHeroEntity.combatHeroGameObject.hpTransform.position;
+            Vector3 worldPos = CombatDrive.Instance.CombatController.playerHeroEntity.combatHeroGameObject.hpTransform
+                .position;
 
             worldPos.y += 0.5f;
             await ShowItemNumberCom.Open(worldPos, rewardsDic[0]);

+ 1 - 1
Assets/Scripts/GameUI/EventManager/EventSystemManager.cs

@@ -1038,7 +1038,7 @@ public class EventSystemManager : Singleton<EventSystemManager>
                     return PlayerManager.Instance.BagController.GetItemCount(evt.EventValue[i]) >= evt.EventCount[i];
                 //境界判断
                 case 3:
-                    return PlayerManager.Instance.myHero.level >= evt.EventCount[i];
+                    return PlayerManager.Instance.myHero.level >= evt.EventValue[i];
                 //概率判断
                 case 7:
                     int randomValue1 = Random.Range(0, 1001);