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Merge branch 'master' of http://192.168.123.2:3000/ck/XiuXianGame

zg 4 days ago
parent
commit
df37540842
86 changed files with 6602 additions and 3 deletions
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+ 133 - 0
Assets/Scripts/GameUI/UI/ComBatFrontPanel/ComBatFrontPanel.cs

@@ -0,0 +1,133 @@
+using System.Collections.Generic;
+using Excel2Json;
+using Fort23.Core;
+using Fort23.UTool;
+
+namespace Fort23.Mono
+{
+    [UIBinding(prefab = "ComBatFrontPanel")]
+    public partial class ComBatFrontPanel : UIPanel
+    {
+        private CTask<bool> result;
+        private bool isOk;
+
+        private LevelbattleConfig levelbattleConfig;
+        private GroupConfig groupConfig;
+
+        List<ComBatFrontWidget> BossInfoHeadWidgets = new List<ComBatFrontWidget>();
+
+        private void Init()
+        {
+        }
+
+        protected override void AddEvent()
+        {
+        }
+
+        protected override void DelEvent()
+        {
+        }
+
+        public override void AddButtonEvent()
+        {
+            Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
+            Btn_Ok.onClick.AddListener(() =>
+            {
+                isOk = true;
+                UIManager.Instance.HideUIUIPanel(this);
+            });
+
+            Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
+            
+           
+            
+            
+        }
+
+        public async override CTask<bool> AsyncInit(object[] uiData)
+        {
+            await CustomInit((int)uiData[0], uiData[1] as AccountFileInfo.EventList, uiData[2] as CTask<bool>);
+            return await base.AsyncInit(uiData);
+        }
+
+
+        public async CTask CustomInit(int levebattleId, AccountFileInfo.EventList eventList, CTask<bool> result)
+        {
+            this.result = result;
+
+
+            levelbattleConfig = ConfigComponent.Instance.Get<LevelbattleConfig>(levebattleId);
+            groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
+            for (var i = 0; i < 1; i++)
+            {
+                HeroModelConfig heroModelConfig =
+                    ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[i]);
+                CombatHeroInfo combatHeroInfo = new CombatHeroInfo();
+                //玩家等级
+                if (groupConfig.GroupMonsterLevel == null || groupConfig.GroupMonsterLevel[i] == -1)
+                {
+                    MonsterPowerUpConfig heroPowerUpConfig =
+                        ConfigComponent.Instance.Get<MonsterPowerUpConfig>(eventList.heroLevel);
+
+                    combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);
+                }
+                else
+                {
+                    MonsterPowerUpConfig heroPowerUpConfig =
+                        ConfigComponent.Instance.Get<MonsterPowerUpConfig>(groupConfig.GroupMonsterLevel[i]);
+
+                    combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);
+                }
+
+                if (PlayerManager.Instance.myHero.hp > combatHeroInfo.hp)
+                {
+                    csc.ChangeState(0);
+                }
+                else if (PlayerManager.Instance.myHero.hp == combatHeroInfo.hp)
+                {
+                    csc.ChangeState(1);
+                }
+                else
+                {
+                    csc.ChangeState(2);
+                }
+
+                ComBatFrontWidget bossInfoHeadWidget =
+                    await UIManager.Instance.CreateGComponent<ComBatFrontWidget>(null);
+                bossInfoHeadWidget.CustomInit(combatHeroInfo);
+
+                BossInfoHeadWidgets.Add(bossInfoHeadWidget);
+            }
+
+            ComBatFrontWidget bossInfoHeadWidget1 =
+                await UIManager.Instance.CreateGComponent<ComBatFrontWidget>(null);
+            bossInfoHeadWidget1.CustomInit1();
+            BossInfoHeadWidgets.Add(bossInfoHeadWidget1);
+        }
+
+        public async override CTask Close()
+        {
+            foreach (var bossInfoHeadWidget in BossInfoHeadWidgets)
+            {
+                UIManager.Instance.DormancyGComponent(bossInfoHeadWidget);
+            }
+
+            BossInfoHeadWidgets.Clear();
+
+            result?.SetResult(isOk);
+            await base.Close();
+        }
+
+
+        public async static CTask<bool> OpenPanel(int levebattleId, AccountFileInfo.EventList CurrentEventList)
+        {
+            CTask<bool> result = CTask<bool>.Create();
+
+            ComBatFrontPanel bossInfoPanel = await UIManager.Instance.LoadAndOpenPanel<ComBatFrontPanel>(null,
+                UILayer.Top,
+                uiData: new object[] { levebattleId, CurrentEventList, result }, isShowBG: true);
+
+            return await result;
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/ComBatFrontPanel/ComBatFrontPanel.cs.meta

@@ -0,0 +1,11 @@
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+  serializedVersion: 2
+  defaultReferences: []
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+ 84 - 0
Assets/Scripts/GameUI/UI/ComBatFrontPanel/ComBatFrontPanelData.cs

@@ -0,0 +1,84 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+namespace Fort23.Mono
+{
+	public partial class ComBatFrontPanel 
+	{
+	  #region 自定义数据 
+	  private Button _Btn_Close;
+	  public Button Btn_Close
+	   {
+	   get{
+	      if (_Btn_Close == null)
+	       {
+	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 
+	       }
+	      return _Btn_Close;
+	     }
+	   }
+	  private Button _Btn_Ok;
+	  public Button Btn_Ok
+	   {
+	   get{
+	      if (_Btn_Ok == null)
+	       {
+	         _Btn_Ok  = GetUIUnit<Button>("Btn_Ok"); 
+	       }
+	      return _Btn_Ok;
+	     }
+	   }
+	  private Button _Btn_Cancel;
+	  public Button Btn_Cancel
+	   {
+	   get{
+	      if (_Btn_Cancel == null)
+	       {
+	         _Btn_Cancel  = GetUIUnit<Button>("Btn_Cancel"); 
+	       }
+	      return _Btn_Cancel;
+	     }
+	   }
+	  private CustomStateController _csc;
+	  public CustomStateController csc
+	   {
+	   get{
+	      if (_csc == null)
+	       {
+	         _csc  = GetUIUnit<CustomStateController>("csc"); 
+	       }
+	      return _csc;
+	     }
+	   }
+	  private GameObject _ComBatFrontWidgetHero;
+	  public GameObject ComBatFrontWidgetHero
+	   {
+	   get{
+	      if (_ComBatFrontWidgetHero == null)
+	       {
+	         _ComBatFrontWidgetHero  = GetUIUnit<GameObject>("ComBatFrontWidgetHero"); 
+	       }
+	      return _ComBatFrontWidgetHero;
+	     }
+	   }
+	  private GameObject _ComBatFrontWidgetMonster;
+	  public GameObject ComBatFrontWidgetMonster
+	   {
+	   get{
+	      if (_ComBatFrontWidgetMonster == null)
+	       {
+	         _ComBatFrontWidgetMonster  = GetUIUnit<GameObject>("ComBatFrontWidgetMonster"); 
+	       }
+	      return _ComBatFrontWidgetMonster;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/ComBatFrontPanel/ComBatFrontPanelData.cs.meta

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+ 56 - 0
Assets/Scripts/GameUI/UI/ComBatFrontPanel/ComBatFrontWidget.cs

@@ -0,0 +1,56 @@
+using Core.Language;
+using GameLogic.Hero;
+
+namespace Fort23.Mono
+{
+    [UIBinding(prefab = "ComBatFrontWidget")]
+    public partial class ComBatFrontWidget : UIComponent
+    {
+        public CombatHeroInfo _combatHero;
+
+        private void Init()
+        {
+        }
+
+        public override void AddEvent()
+        {
+        }
+
+        public override void DelEvent()
+        {
+        }
+
+        public override void AddButtonEvent()
+        {
+            Btn_Xiangqing.onClick.AddListener(() =>
+            {
+                
+            });
+            base.AddButtonEvent();
+        }
+
+        public void CustomInit(CombatHeroInfo combatHeroInfo)
+        {
+            _combatHero = combatHeroInfo;
+
+            Text_Name.text = LanguageManager.Instance.Text(combatHeroInfo.modelConfig.name);
+
+            Text_Jingjie.text =
+                LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie1) +
+                LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie2) +
+                LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie3);
+        }
+
+
+        public void CustomInit1()
+        {
+            Text_Name.text = PlayerManager.Instance.PlayerName;
+
+
+            Text_Jingjie.text =
+                LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
+                LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
+                LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/ComBatFrontPanel/ComBatFrontWidget.cs.meta

@@ -0,0 +1,11 @@
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+ 62 - 0
Assets/Scripts/GameUI/UI/ComBatFrontPanel/ComBatFrontWidgetData.cs

@@ -0,0 +1,62 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+namespace Fort23.Mono
+{
+	public partial class ComBatFrontWidget 
+	{
+	  #region 自定义数据 
+	  private Text _Text_Name;
+	  public Text Text_Name
+	   {
+	   get{
+	      if (_Text_Name == null)
+	       {
+	         _Text_Name  = GetUIUnit<Text>("Text_Name"); 
+	       }
+	      return _Text_Name;
+	     }
+	   }
+	  private Text _Text_Jingjie;
+	  public Text Text_Jingjie
+	   {
+	   get{
+	      if (_Text_Jingjie == null)
+	       {
+	         _Text_Jingjie  = GetUIUnit<Text>("Text_Jingjie"); 
+	       }
+	      return _Text_Jingjie;
+	     }
+	   }
+	  private Button _Btn_Xiangqing;
+	  public Button Btn_Xiangqing
+	   {
+	   get{
+	      if (_Btn_Xiangqing == null)
+	       {
+	         _Btn_Xiangqing  = GetUIUnit<Button>("Btn_Xiangqing"); 
+	       }
+	      return _Btn_Xiangqing;
+	     }
+	   }
+	  private MyImage _Icon_Boss;
+	  public MyImage Icon_Boss
+	   {
+	   get{
+	      if (_Icon_Boss == null)
+	       {
+	         _Icon_Boss  = GetUIUnit<MyImage>("Icon_Boss"); 
+	       }
+	      return _Icon_Boss;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/ComBatFrontPanel/ComBatFrontWidgetData.cs.meta

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