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Merge branch 'master' of http://fort23.cn:3000/ck/XiuXianGame

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29فایلهای تغییر یافته به همراه850 افزوده شده و 242 حذف شده
  1. 1 1
      Assets/Art/VFX/Materials/UIMat/ui_ob_yindao_glow_add.mat
  2. 2 2
      Assets/Art/VFX/Materials/UIMat/ui_renwu_lg.mat
  3. 7 0
      Assets/Res/Config/DropConfig.json
  4. 7 0
      Assets/Res/Config/DropGroupConfig.json
  5. 10 0
      Assets/Res/Config/DropItemConfig.json
  6. 6 0
      Assets/Res/Config/PlayerGuideConfig.json
  7. 1 1
      Assets/Res/UI/DialoguePanel/DialoguePanel.prefab
  8. 29 45
      Assets/Res/UI/MainPanel/AlterNamePanel.prefab
  9. 153 23
      Assets/Res/UI/MainPanel/MainPanel.prefab
  10. 4 4
      Assets/Res/UI/SkillSelectPanel/GongFaUpgradePanel.prefab
  11. 4 4
      Assets/Res/UI/SkillSelectPanel/SkillSelectPanel.prefab
  12. 1 1
      Assets/Res/UI/SkillSelectPanel/SkillWidget.prefab
  13. 2 2
      Assets/Res/UI/SkillSelectPanel/WuXingGongFaWidget.prefab
  14. 97 0
      Assets/Res/UIAnimRes/TweenAssetInfoctrl.asset
  15. 8 0
      Assets/Res/UIAnimRes/TweenAssetInfoctrl.asset.meta
  16. 1 0
      Assets/Scripts/GameLogic/Player/SummonManager.cs
  17. 12 1
      Assets/Scripts/GameUI/UI/BoxPanel/BoxPanel.cs
  18. 23 18
      Assets/Scripts/GameUI/UI/DialoguePanel/DialoguePanel.cs
  19. 25 4
      Assets/Scripts/GameUI/UI/GuidePanel/Phases/Phase4.cs
  20. 1 1
      Assets/Scripts/GameUI/UI/GuidePanel/Phases/Phase8.cs
  21. 0 7
      Assets/StreamingAssets/assetBundle.zip.meta
  22. 0 0
      Assets/StreamingAssets/assetConfig.txt
  23. BIN
      Excel2Json/Excel/ChouKa.xlsx
  24. BIN
      Excel2Json/Excel/InitialPlayer.xlsx
  25. BIN
      Excel2Json/Excel/Item.xlsx
  26. BIN
      Excel2Json/Excel/PlayerGuide.xlsx
  27. BIN
      Excel2Json/Excel/skill.xlsx
  28. BIN
      Excel2Json/Excel/修仙游戏数据规划表.xlsx
  29. 456 128
      UserSettings/Layouts/default-2022.dwlt

+ 1 - 1
Assets/Art/VFX/Materials/UIMat/ui_ob_yindao_glow_add.mat

@@ -57,7 +57,7 @@ Material:
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     m_Ints: []
     m_Floats:
-    - _Alpha: 0.1403743
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     - _ColorMask: 15
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+ 2 - 2
Assets/Art/VFX/Materials/UIMat/ui_renwu_lg.mat

@@ -57,13 +57,13 @@ Material:
         m_Offset: {x: 0, y: 0}
     m_Ints: []
     m_Floats:
-    - _Alpha: 0.2542529
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     - _ColorMask: 15
     - _EnableExternalAlpha: 0
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     - _MainSpeedV: 0.5
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+ 7 - 0
Assets/Res/Config/DropConfig.json

@@ -2033,6 +2033,13 @@
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 }

+ 7 - 0
Assets/Res/Config/DropGroupConfig.json

@@ -335,6 +335,13 @@
       "dropItemID": [
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+      "dropItemID": [
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 }

+ 10 - 0
Assets/Res/Config/DropItemConfig.json

@@ -313,6 +313,16 @@
       "dropMinV": 1000,
       "dropMaxV": 1000,
       "dropCountGoupID": -1
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+ 6 - 0
Assets/Res/Config/PlayerGuideConfig.json

@@ -1211,6 +1211,12 @@
       "SpeakerImage": 3,
       "desc": 10424,
       "Highlighting": 1,
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+ 1 - 1
Assets/Res/UI/DialoguePanel/DialoguePanel.prefab

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+ 29 - 45
Assets/Res/UI/MainPanel/AlterNamePanel.prefab

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+ 153 - 23
Assets/Res/UI/MainPanel/MainPanel.prefab

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@@ -3257,16 +3387,16 @@ RectTransform:
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   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7226423040171016022}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
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-  m_Father: {fileID: 1798015912972164048}
+  m_Father: {fileID: 7383390820428798537}
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   m_AnchorMax: {x: 0, y: 1}
-  m_AnchoredPosition: {x: 373.4657, y: -32}
+  m_AnchoredPosition: {x: 49, y: -50.364502}
   m_SizeDelta: {x: 204.319, y: 63.270996}
   m_Pivot: {x: 0.5, y: 0.5}
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@@ -3300,7 +3430,7 @@ MonoBehaviour:
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     m_FontSize: 24
-    m_FontStyle: 1
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     m_MaxSize: 40
@@ -3342,11 +3472,11 @@ RectTransform:
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children: []
-  m_Father: {fileID: 1798015912972164048}
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   m_AnchorMax: {x: 0, y: 1}
-  m_AnchoredPosition: {x: 10.2, y: -7.2}
+  m_AnchoredPosition: {x: -314.8, y: -25.564503}
   m_SizeDelta: {x: 88, y: 88}
   m_Pivot: {x: 0, y: 1}
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@@ -3950,16 +4080,16 @@ RectTransform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8542463699263459027}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children: []
-  m_Father: {fileID: 1798015912972164048}
+  m_Father: {fileID: 7383390820428798537}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 1}
   m_AnchorMax: {x: 0, y: 1}
-  m_AnchoredPosition: {x: 174.4107, y: -32}
+  m_AnchoredPosition: {x: -150.5893, y: -50.364502}
   m_SizeDelta: {x: 152.41138, y: 63.270996}
   m_Pivot: {x: 0.5, y: 0.5}
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@@ -3993,7 +4123,7 @@ MonoBehaviour:
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     m_Font: {fileID: 12800000, guid: e588d93665211944387ec8c03c8726ae, type: 3}
     m_FontSize: 24
-    m_FontStyle: 1
+    m_FontStyle: 0
     m_BestFit: 0
     m_MinSize: 1
     m_MaxSize: 40

+ 4 - 4
Assets/Res/UI/SkillSelectPanel/GongFaUpgradePanel.prefab

@@ -2161,7 +2161,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
-  m_Color: {r: 0.34117648, g: 0.3019608, b: 0.2392157, a: 1}
+  m_Color: {r: 0.23113191, g: 0.19003807, b: 0.12428789, a: 1}
   m_RaycastTarget: 1
   m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
   m_Maskable: 1
@@ -2170,8 +2170,8 @@ MonoBehaviour:
       m_Calls: []
   m_FontData:
     m_Font: {fileID: 12800000, guid: e588d93665211944387ec8c03c8726ae, type: 3}
-    m_FontSize: 26
-    m_FontStyle: 1
+    m_FontSize: 28
+    m_FontStyle: 0
     m_BestFit: 0
     m_MinSize: 2
     m_MaxSize: 40
@@ -3182,7 +3182,7 @@ MonoBehaviour:
     m_Top: 0
     m_Bottom: 0
   m_ChildAlignment: 4
-  m_Spacing: 22.78
+  m_Spacing: 10.4
   m_ChildForceExpandWidth: 1
   m_ChildForceExpandHeight: 1
   m_ChildControlWidth: 0

+ 4 - 4
Assets/Res/UI/SkillSelectPanel/SkillSelectPanel.prefab

@@ -1822,7 +1822,7 @@ RectTransform:
   m_AnchorMin: {x: 0.5, y: 1}
   m_AnchorMax: {x: 0.5, y: 1}
   m_AnchoredPosition: {x: 55.200012, y: -168.2185}
-  m_SizeDelta: {x: 69.6064, y: 27.7519}
+  m_SizeDelta: {x: 98, y: 36}
   m_Pivot: {x: 0.5, y: 1}
 --- !u!222 &3243743412898019261
 CanvasRenderer:
@@ -1845,7 +1845,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
-  m_Color: {r: 0.25882354, g: 0.6313726, b: 0.654902, a: 1}
+  m_Color: {r: 0.3647059, g: 0.7058824, b: 0.7254902, a: 1}
   m_RaycastTarget: 1
   m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
   m_Maskable: 1
@@ -1862,7 +1862,7 @@ MonoBehaviour:
   m_FillOrigin: 0
   m_UseSpriteMesh: 0
   m_PixelsPerUnitMultiplier: 1
-  _icon_name: dec_juxing
+  _icon_name: dec_yuanjiao8
   isNotLoadDeftIcon: 0
   CurrSpriteAtlas: {fileID: 100100200, guid: b02f6b41a7a9fa8458f4226ab6b3ea47, type: 3}
   packInfo:
@@ -6756,7 +6756,7 @@ RectTransform:
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   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: -2, y: -29.2}
+  m_AnchoredPosition: {x: 0, y: -38.1}
   m_SizeDelta: {x: 12.963, y: 12.963}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &7772942714632693403

+ 1 - 1
Assets/Res/UI/SkillSelectPanel/SkillWidget.prefab

@@ -131,7 +131,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: -4.6391296, y: -99.1}
+  m_AnchoredPosition: {x: -4.6391296, y: -109.1}
   m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &4846741517815700259

+ 2 - 2
Assets/Res/UI/SkillSelectPanel/WuXingGongFaWidget.prefab

@@ -65,7 +65,7 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   maxDuration: 0
   isUpdate: 0
-  currTime: 0.17250729
+  currTime: 0.1962724
   GrpupInfos:
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@@ -424,7 +424,7 @@ RectTransform:
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
   m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 30, y: 30}
+  m_SizeDelta: {x: 50, y: 50}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &7321614484185769306
 CanvasRenderer:

+ 97 - 0
Assets/Res/UIAnimRes/TweenAssetInfoctrl.asset

@@ -0,0 +1,97 @@
+%YAML 1.1
+%TAG !u! tag:yousandi.cn,2023:
+--- !u!114 &11400000
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 0}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 81c305ba541a4659ad97bd292322e9b3, type: 3}
+  m_Name: TweenAssetInfoctrl
+  m_EditorClassIdentifier: 
+  allTweenInfo:
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+    TweenType: 0
+    duration: 0.2
+    delay: 0
+    TweenBasic:
+      Foldout: 1
+      duration: 0.2
+      delay: 0
+      currSchedule: 0
+      TweenRectTransformInfos:
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+        TweenLerpType: 0
+        Start: {x: 0, y: 60, z: 0}
+        End: {x: 0, y: 0, z: 0}
+        startX:
+          serializedVersion: 2
+          m_Curve: []
+          m_PreInfinity: 2
+          m_PostInfinity: 2
+          m_RotationOrder: 4
+        startY:
+          serializedVersion: 2
+          m_Curve:
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+            value: 0
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+        startZ:
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+          m_Curve: []
+          m_PreInfinity: 2
+          m_PostInfinity: 2
+          m_RotationOrder: 4
+    TweenCanvasGroup:
+      Foldout: 0
+      duration: 0
+      delay: 0
+      currSchedule: 0
+      TweenLerpType: 0
+      StartAlpha: 0
+      EndAlpha: 0
+      startX:
+        serializedVersion: 2
+        m_Curve: []
+        m_PreInfinity: 2
+        m_PostInfinity: 2
+        m_RotationOrder: 4
+    TweenGraphic:
+      Foldout: 0
+      duration: 0
+      delay: 0
+      currSchedule: 0
+      startColor: {r: 0, g: 0, b: 0, a: 0}
+      endColor: {r: 0, g: 0, b: 0, a: 0}
+      startX:
+        serializedVersion: 2
+        m_Curve: []
+        m_PreInfinity: 2
+        m_PostInfinity: 2
+        m_RotationOrder: 4
+    TweenPlayFx:
+      Foldout: 0
+      duration: 0
+      delay: 0
+      currSchedule: 0

+ 8 - 0
Assets/Res/UIAnimRes/TweenAssetInfoctrl.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: B3gdtCioVn0183MEatFdfnj9cLfYIySAY9/mDZHNVXnTgv0DENXFIJ4hm1wF
+NativeFormatImporter:
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+  mainObjectFileID: 11400000
+  userData: 
+  assetBundleName: 
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+ 1 - 0
Assets/Scripts/GameLogic/Player/SummonManager.cs

@@ -2,6 +2,7 @@
 using System.Linq;
 using Excel2Json;
 using Fort23.Core;
+using Fort23.Mono;
 using Fort23.UTool;
 using GameLogic.Bag;
 using UnityEngine;

+ 12 - 1
Assets/Scripts/GameUI/UI/BoxPanel/BoxPanel.cs

@@ -35,6 +35,7 @@ namespace Fort23.Mono
                     return null;
                 }
 
+
                 return await PlayerManager.Instance.SummonManager.Summon(configId, 10);
             }
         }
@@ -60,6 +61,15 @@ namespace Fort23.Mono
                     return null;
                 }
 
+                if (PlayerGuideManager.Instance.curPhase == 8 && openBoxConfig.ID == 2)
+                {
+                    PlayerManager.Instance.BagController.DeductItem(openBoxConfig.CostItemID, openBoxConfig.oneConsume);
+
+                    var item = DropManager.Instance.DropItem(999011);
+                    PlayerManager.Instance.BagController.AddItem(item);
+                    return item;
+                }
+
                 return await PlayerManager.Instance.SummonManager.Summon(configId, 1);
             }
         }
@@ -87,11 +97,12 @@ namespace Fort23.Mono
         {
             // AppBarPanel.ClosePanel();
             TitlePanel.OpenPanel(new List<int>() { openBoxConfig.CostItemID });
-            
+
             if (PlayerGuideManager.Instance.GuideIsCanDo(8, 1))
             {
                 PlayerGuideManager.Instance.NextGuide();
             }
+
             return base.GetFocus();
         }
 

+ 23 - 18
Assets/Scripts/GameUI/UI/DialoguePanel/DialoguePanel.cs

@@ -17,6 +17,7 @@ namespace Fort23.Mono
     [UIBinding(prefab = "DialoguePanel")]
     public partial class DialoguePanel : UIPanel
     {
+        private bool isShowAnima;
         private int[] dialogueMessaga;
         private ShowDialogueEventData.MessageShowType messageShowType;
         private Action<int?> finish;
@@ -51,14 +52,14 @@ namespace Fort23.Mono
         {
             DialoguePanel dialoguePanel = await UIManager.Instance.LoadAndOpenPanel<DialoguePanel>(null, UILayer.Top,
                 uiData: new object[] { CurrentEventList, id, icon, messageShowType, finish, isShowAnima });
-            if (isShowAnima)
-            {
-                dialoguePanel.DialgueType1Anim.Play("DialgueType1open");
-            }
-            else
-            {
-                dialoguePanel.DialgueType1Anim.Play("DialgueType1idle1");
-            }
+            // if (isShowAnima)
+            // {
+            //     dialoguePanel.DialgueType1Anim.Play("DialgueType1open");
+            // }
+            // else
+            // {
+            //     dialoguePanel.DialgueType1Anim.Play("DialgueType1idle1");
+            // }
 
             // dialoguePanel.ShowPanel(CurrentEventList, id, icon, messageShowType, finish);
         }
@@ -72,10 +73,20 @@ namespace Fort23.Mono
             dialoguePanel.ShowPanel(LanID, icon, messageShowType, finish);
         }
 
-        public override CTask Show()
+        public async override CTask Show()
         {
             EventManager.Instance.Dispatch(CustomEventType.DialoguePanelOpen, null);
-            return base.Show();
+
+
+            base.Show();
+            if (isShowAnima)
+            {
+                DialgueType1Anim.Play("DialgueType1open");
+            }
+            else
+            {
+                DialgueType1Anim.Play("DialgueType1idle1");
+            }
         }
 
         public async override CTask<bool> AsyncInit(object[] uiData)
@@ -149,14 +160,8 @@ namespace Fort23.Mono
             ShowDialogueEventData.MessageShowType messageShowType,
             Action<int?> finish, bool isShowAnima)
         {
-            if (isShowAnima)
-            {
-                DialgueType1Anim.Play("DialgueType1open");
-            }
-            else
-            {
-                DialgueType1Anim.Play("DialgueType1idle1");
-            }
+            this.isShowAnima = isShowAnima;
+
 
             this.CurrentEventList = CurrentEventList;
             eventConditionConfig = ConfigComponent.Instance.Get<EventLinkConfig>(id);

+ 25 - 4
Assets/Scripts/GameUI/UI/GuidePanel/Phases/Phase4.cs

@@ -179,8 +179,20 @@ namespace Fort23.Mono.Phases
             pgm.StepInit();
             await TimerComponent.Instance.WaitAsync(100);
 
-            GameObject gameObject =
-                UIManager.Instance.GetComponent<SkillSelectPanel>()._skillWidgets[1].own;
+            SkillSelectPanel skillSelectPanel =
+                UIManager.Instance.GetComponent<SkillSelectPanel>();
+            GameObject gameObject = null;
+            foreach (var skillWidget in skillSelectPanel._skillWidgets)
+            {
+                if (skillWidget.skillConfigId.skillConfig.IDGroup == 1405)
+                {
+                    gameObject = skillWidget.own;
+                    break;
+                }
+            }
+
+            // GameObject gameObject =
+            //     UIManager.Instance.GetComponent<SkillSelectPanel>()._skillWidgets[1].own;
             Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
             Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
 
@@ -240,9 +252,18 @@ namespace Fort23.Mono.Phases
         {
             pgm.StepInit();
             await TimerComponent.Instance.WaitAsync(100);
+            SkillSelectPanel skillSelectPanel =
+                UIManager.Instance.GetComponent<SkillSelectPanel>();
+            GameObject gameObject = null;
+            foreach (var skillWidget in skillSelectPanel._skillWidgets)
+            {
+                if (skillWidget.skillConfigId.skillConfig.IDGroup == 2006)
+                {
+                    gameObject = skillWidget.own;
+                    break;
+                }
+            }
 
-            GameObject gameObject =
-                UIManager.Instance.GetComponent<SkillSelectPanel>()._skillWidgets[2].own;
             Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
             Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
 

+ 1 - 1
Assets/Scripts/GameUI/UI/GuidePanel/Phases/Phase8.cs

@@ -97,7 +97,7 @@ namespace Fort23.Mono.Phases
         {
             pgm.StepInit();
             await TimerComponent.Instance.WaitAsync(100);
-            GameObject gameObject = UIManager.Instance.GetComponent<BoxPanel>().tenButton.gameObject;
+            GameObject gameObject = UIManager.Instance.GetComponent<BoxPanel>().oneButton.gameObject;
             Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
             Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
 

+ 0 - 7
Assets/StreamingAssets/assetBundle.zip.meta

@@ -1,7 +0,0 @@
-fileFormatVersion: 2
-guid: DSxJ43uoUH8kT0YwMiNbOE+4J0BQp6l+fEMrKmhKdWq4r0S/FEZZQeH4/d3n
-DefaultImporter:
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-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 0 - 0
Assets/StreamingAssets/assetConfig.txt


BIN
Excel2Json/Excel/ChouKa.xlsx


BIN
Excel2Json/Excel/InitialPlayer.xlsx


BIN
Excel2Json/Excel/Item.xlsx


BIN
Excel2Json/Excel/PlayerGuide.xlsx


BIN
Excel2Json/Excel/skill.xlsx


BIN
Excel2Json/Excel/修仙游戏数据规划表.xlsx


+ 456 - 128
UserSettings/Layouts/default-2022.dwlt

@@ -1,6 +1,78 @@
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+  m_Enabled: 1
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+  m_Script: {fileID: 12004, guid: 0000000000000000e000000000000000, type: 0}
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+  m_RootView: {fileID: 6}
+  m_MinSize: {x: 100, y: 121}
+  m_MaxSize: {x: 4000, y: 4021}
+  m_Maximized: 0
+--- !u!114 &2
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@@ -535,7 +850,7 @@ MonoBehaviour:
     m_GridSize: 16
   m_SkipHiddenPackages: 0
   m_DirectoriesAreaWidth: 196
---- !u!114 &15
+--- !u!114 &25
 MonoBehaviour:
   m_ObjectHideFlags: 52
   m_CorrespondingSourceObject: {fileID: 0}
@@ -555,10 +870,10 @@ MonoBehaviour:
     m_Tooltip: 
   m_Pos:
     serializedVersion: 2
-    x: 0
-    y: 360
-    width: 1210
-    height: 991
+    x: 295
+    y: 368
+    width: 632
+    height: 872
   m_SerializedDataModeController:
     m_DataMode: 0
     m_PreferredDataMode: 0
@@ -611,29 +926,29 @@ MonoBehaviour:
       serializedVersion: 2
       x: 0
       y: 21
-      width: 1210
-      height: 970
-    m_Scale: {x: 0.59729064, y: 0.59729064}
-    m_Translation: {x: 605, y: 485}
+      width: 632
+      height: 851
+    m_Scale: {x: 0.5240148, y: 0.5240148}
+    m_Translation: {x: 316, y: 425.5}
     m_MarginLeft: 0
     m_MarginRight: 0
     m_MarginTop: 0
     m_MarginBottom: 0
     m_LastShownAreaInsideMargins:
       serializedVersion: 2
-      x: -1012.9072
+      x: -603.03644
       y: -812
-      width: 2025.8145
+      width: 1206.0729
       height: 1624
     m_MinimalGUI: 1
-  m_defaultScale: 0.59729064
-  m_LastWindowPixelSize: {x: 1210, y: 991}
+  m_defaultScale: 0.5240148
+  m_LastWindowPixelSize: {x: 632, y: 872}
   m_ClearInEditMode: 1
   m_NoCameraWarning: 1
   m_LowResolutionForAspectRatios: 01000001000000000000
   m_XRRenderMode: 0
   m_RenderTexture: {fileID: 0}
---- !u!114 &16
+--- !u!114 &26
 MonoBehaviour:
   m_ObjectHideFlags: 52
   m_CorrespondingSourceObject: {fileID: 0}
@@ -656,7 +971,7 @@ MonoBehaviour:
     x: 0
     y: 73
     width: 1210
-    height: 266
+    height: 1278
   m_SerializedDataModeController:
     m_DataMode: 0
     m_PreferredDataMode: 0
@@ -1004,20 +1319,33 @@ MonoBehaviour:
       layout: 4
       size: {x: 0, y: 0}
       sizeOverriden: 0
+    - dockPosition: 1
+      containerId: overlay-container--right
+      floating: 0
+      collapsed: 0
+      displayed: 1
+      snapOffset: {x: 48, y: 48}
+      snapOffsetDelta: {x: 0, y: 0}
+      snapCorner: 0
+      id: UnityEditor.SceneViewCameraOverlay
+      index: 13
+      layout: 4
+      size: {x: 0, y: 0}
+      sizeOverriden: 0
     m_OverlaysVisible: 1
   m_WindowGUID: 469ad126aabffa7498cd65be2d7f16c6
   m_Gizmos: 1
   m_OverrideSceneCullingMask: 6917529027641081856
   m_SceneIsLit: 1
   m_SceneLighting: 1
-  m_2DMode: 1
+  m_2DMode: 0
   m_isRotationLocked: 0
   m_PlayAudio: 0
   m_AudioPlay: 0
   m_Position:
-    m_Target: {x: 0.87052125, y: 2.0943384, z: 0.029489132}
+    m_Target: {x: 0, y: 0, z: 0}
     speed: 2
-    m_Value: {x: 0.87052125, y: 2.0943384, z: 0.029489132}
+    m_Value: {x: 0, y: 0, z: 0}
   m_RenderMode: 0
   m_CameraMode:
     drawMode: 0
@@ -1045,17 +1373,17 @@ MonoBehaviour:
       m_Size: {x: 0, y: 0}
     yGrid:
       m_Fade:
-        m_Target: 0
+        m_Target: 1
         speed: 2
-        m_Value: 0
+        m_Value: 1
       m_Color: {r: 0.5, g: 0.5, b: 0.5, a: 0.4}
       m_Pivot: {x: 0, y: 0, z: 0}
       m_Size: {x: 1, y: 1}
     zGrid:
       m_Fade:
-        m_Target: 1
+        m_Target: 0
         speed: 2
-        m_Value: 1
+        m_Value: 0
       m_Color: {r: 0.5, g: 0.5, b: 0.5, a: 0.4}
       m_Pivot: {x: 0, y: 0, z: 0}
       m_Size: {x: 1, y: 1}
@@ -1063,17 +1391,17 @@ MonoBehaviour:
     m_GridAxis: 1
     m_gridOpacity: 0.5
   m_Rotation:
-    m_Target: {x: 0, y: 0, z: 0, w: 1}
+    m_Target: {x: 0.0019927458, y: -0.99775594, z: 0.034745485, w: 0.057225075}
     speed: 2
-    m_Value: {x: 0, y: 0, z: 0, w: 1}
+    m_Value: {x: 0.001992743, y: -0.9977545, z: 0.034745436, w: 0.057224993}
   m_Size:
-    m_Target: 2.0396576
+    m_Target: 4.1305876
     speed: 2
-    m_Value: 2.0396576
+    m_Value: 4.1305876
   m_Ortho:
-    m_Target: 1
+    m_Target: 0
     speed: 2
-    m_Value: 1
+    m_Value: 0
   m_CameraSettings:
     m_Speed: 1
     m_SpeedNormalized: 0.5
@@ -1089,7 +1417,7 @@ MonoBehaviour:
     m_OcclusionCulling: 0
     m_EnableGDRP: 1
     m_BackfaceCulling: 0
-  m_LastSceneViewRotation: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226}
+  m_LastSceneViewRotation: {x: 0.0019927458, y: -0.99775594, z: 0.034745485, w: 0.057225075}
   m_LastSceneViewOrtho: 0
   m_ReplacementShader: {fileID: 0}
   m_ReplacementString: 

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