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Merge branch 'master' of http://fort23.cn:3000/ck/XiuXianGame

LT 5 天之前
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共有 100 个文件被更改,包括 1540 次插入1180 次删除
  1. 1 1
      Assets/Art/Character/zhiyangzhenren/xiaojian.png.meta
  2. 1 1
      Assets/Art/Environment/Sky/Clouds/tiankongLevelBattle02.mat.meta
  3. 1 1
      Assets/Art/UIAssets/bg/bg_lh_quelinger.png.meta
  4. 1 1
      Assets/Art/UIAssets/bg/bg_lh_queyinger.png.meta
  5. 1 1
      Assets/Art/UIAssets/bg/bg_lh_wanxi.png.meta
  6. 1 1
      Assets/Art/VFX/Epic Toon FX/Textures/glow1.png.meta
  7. 1 1
      Assets/Art/VFX/FXPrefabs/fx_gf_bingzhui_sf.prefab.meta
  8. 1 1
      Assets/Art/VFX/FXPrefabs/fx_gf_duzhen_sf.prefab.meta
  9. 1 1
      Assets/Art/VFX/Materials/UIMat/ui sd add.mat.meta
  10. 1 1
      Assets/Art/VFX/Materials/UIMat/ui_dian1.mat.meta
  11. 1 1
      Assets/Art/VFX/Materials/UIMat/ui_fzgf_wl1.mat.meta
  12. 1 1
      Assets/Art/VFX/Materials/UIMat/ui_fzgf_xian_wl 1.mat.meta
  13. 1 1
      Assets/Art/VFX/Materials/UIMat/ui_fzgf_xian_wl.mat.meta
  14. 1 1
      Assets/Art/VFX/Materials/UIMat/ui_huan_add.mat.meta
  15. 1 1
      Assets/Art/VFX/Materials/UIMat/ui_ob_yindao_glow_add.mat
  16. 1 1
      Assets/Art/VFX/Materials/UIMat/ui_ob_yindao_quan.mat
  17. 1 1
      Assets/Art/VFX/Materials/UIMat/ui_pojing_wl1.mat.meta
  18. 1 1
      Assets/Art/VFX/Materials/UIMat/ui_quan add.mat.meta
  19. 2 2
      Assets/Art/VFX/Materials/UIMat/ui_renwu_lg.mat
  20. 1 1
      Assets/Art/VFX/Materials/UIMat/ui_xuanzhuan glow.mat.meta
  21. 1 1
      Assets/Art/VFX/Tex/Noise/Noise363.png.meta
  22. 1 1
      Assets/Art/VFX/Tex/Noise/Noise83.tga.meta
  23. 1 1
      Assets/Art/VFX/Tex/Trails/trail03.png.meta
  24. 1 1
      Assets/Art/VFX/Tex/maobi2.png.meta
  25. 1 1
      Assets/Art/VFX/Textures/01np_dg4.png.meta
  26. 1 1
      Assets/Art/VFX/Textures/Mask/RadialMask_05.png.meta
  27. 1 1
      Assets/Art/VFX/Textures/Mask/VertMask_13.png.meta
  28. 1 1
      Assets/Art/VFX/Textures/Mask/VertMask_18 1.png.meta
  29. 15 1
      Assets/Art/VFX/Textures/Mask/mask05.png.meta
  30. 1 1
      Assets/Art/VFX/Textures/Mask/mask_hen03.png.meta
  31. 1 1
      Assets/Art/VFX/Textures/Mask/mask_u.png.meta
  32. 1 1
      Assets/Art/VFX/Textures/Mask/mask_v02.png.meta
  33. 1 1
      Assets/Art/VFX/Textures/Noise/Noise218.png.meta
  34. 1 1
      Assets/Art/VFX/Textures/Noise/Noise221.png.meta
  35. 1 1
      Assets/Art/VFX/Textures/Noise/Noise339.png.meta
  36. 1 1
      Assets/Art/VFX/Textures/Noise/Noise382_1.png.meta
  37. 1 1
      Assets/Art/VFX/Textures/Noise/Noise482.png.meta
  38. 1 1
      Assets/Art/VFX/Textures/Noise/Noise94.png.meta
  39. 1 1
      Assets/Art/VFX/Textures/Noise/NoiseCell01_inverted.png.meta
  40. 1 1
      Assets/Art/VFX/Textures/Noise/fx_noise_shu1.png.meta
  41. 1 1
      Assets/Art/VFX/Textures/Noise/noise_kt1_hen.png.meta
  42. 1 1
      Assets/Art/VFX/Textures/Noise/tumo1.png.meta
  43. 1 1
      Assets/Art/VFX/Textures/Noise/wb_wenli6.png.meta
  44. 1 1
      Assets/Art/VFX/Textures/Noise/wl_shu1.png.meta
  45. 1 1
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  46. 1 1
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  47. 1 1
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  48. 1 1
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  49. 1 1
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  50. 1 1
      Assets/Art/VFX/Textures/fx_base_tw1.png.meta
  51. 1 1
      Assets/Art/VFX/Textures/fx_hen_wl3.png.meta
  52. 1 1
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  53. 1 1
      Assets/Art/VFX/Textures/fx_ring2.png.meta
  54. 1 1
      Assets/Art/VFX/Textures/fx_tw_ad2.png.meta
  55. 1 1
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  56. 1 1
      Assets/Art/VFX/UIFXprefab/fx_ui_dujie_loop.prefab.meta
  57. 1 1
      Assets/Art/VFX/UIFXprefab/fx_ui_gf_fangzhi_loop.prefab.meta
  58. 1 1
      Assets/Art/VFX/UIFXprefab/fx_ui_gf_fz_loop.prefab.meta
  59. 1 1
      Assets/Art/VFX/UIFXprefab/fx_ui_gf_fz_xian_loop.prefab.meta
  60. 1 1
      Assets/Art/VFX/UIFXprefab/fx_ui_jingjie_dujie.prefab.meta
  61. 1 1
      Assets/Art/VFX/UIFXprefab/fx_ui_jingjie_yuanman.prefab.meta
  62. 1 1
      Assets/Art/VFX/UIFXprefab/fx_ui_pojing_loop.prefab.meta
  63. 1 1
      Assets/Art/VFX/UIFXprefab/fx_ui_pojing_loop2.prefab.meta
  64. 1 1
      Assets/Art/VFX/UIFXprefab/fx_ui_tupo2.prefab.meta
  65. 1 1
      Assets/Res/Config/ItemAssociateConfig.json.meta
  66. 148 148
      Assets/Res/Config/LanguageChineseConfig.json
  67. 5 5
      Assets/Res/Config/ShopItemConfig.json
  68. 1 1
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  69. 1 1
      Assets/Res/UI/DivineSence/DivineSenceHuoQuWidget.prefab.meta
  70. 1 1
      Assets/Res/UI/HeroInformainPanel/Animator/HerYuanManSuccessPanel.controller.meta
  71. 1 1
      Assets/Res/UI/HeroInformainPanel/Animator/HerYuanManSuccessPanelopen.anim.meta
  72. 1 1
      Assets/Res/UI/HeroInformainPanel/Animator/HeroBreakthroughSuccessPanel.controller.meta
  73. 1 1
      Assets/Res/UI/HeroInformainPanel/Animator/HeroBreakthroughSuccessPanelopen.anim.meta
  74. 1 1
      Assets/Res/UI/HeroInformainPanel/Animator/HeroTuPoSuccessPanel.controller.meta
  75. 1 1
      Assets/Res/UI/HeroInformainPanel/Animator/HeroTuPoSuccessPanelopen.anim.meta
  76. 1 1
      Assets/Res/UI/HeroInformainPanel/HeroTuPoSuccessPanel.prefab.meta
  77. 1 1
      Assets/Res/UI/TipMessagePanel/HelpTipPanel.prefab.meta
  78. 1 1
      Assets/Res/UI/UIanima/UIanimaKzOpen.anim.meta
  79. 1 1
      Assets/Res/UI/UIanima/UIanimaScale1.controller.meta
  80. 1 1
      Assets/Res/UIAnimRes/KzScale.asset.meta
  81. 1 1
      Assets/Res/UIAnimRes/TweenAssetBtn1_map.asset.meta
  82. 1 1
      Assets/Res/UIAnimRes/TweenAssetBtn_Event.asset.meta
  83. 1 1
      Assets/Res/UIAnimRes/TweenAssetInfoctrl.asset.meta
  84. 1 1
      Assets/Res/UIAtlas/battle.spriteatlasv2.meta
  85. 1 1
      Assets/Res/UIAtlas/touxiang.spriteatlasv2.meta
  86. 717 0
      Assets/Resources/Shader/CTC.shadergraph
  87. 10 0
      Assets/Resources/Shader/CTC.shadergraph.meta
  88. 56 0
      Assets/Resources/Shader/Shader Graphs_CTC.mat
  89. 8 0
      Assets/Resources/Shader/Shader Graphs_CTC.mat.meta
  90. 2 0
      Assets/Resources/Shader/Shader Graphs_ShengShiShader.mat
  91. 257 681
      Assets/Resources/Shader/ShengShiShader.shadergraph
  92. 216 235
      Assets/Scenes/testCombat.scene
  93. 5 5
      Assets/Scripts/GameLogic/Combat/CombatTool/SceneTool/CombatSenceController.cs
  94. 12 1
      Assets/Scripts/GameTimeLine/CustomizeTimeLogic/FxLogic/TimeLineEventLogic/TimeLineAudioEventLogic.cs
  95. 1 1
      Assets/Scripts/GameUI/UI/ItemDetailsPanel/ItemDetailsPanel.cs
  96. 1 1
      Assets/Scripts/ThirdParty/Crasheye/Crasheye.cs
  97. 1 1
      Assets/Settings/rpAsset.asset
  98. 2 17
      Assets/Settings/rpAsset_Renderer.asset
  99. 二进制
      Assets/StreamingAssets/Dll/Assembly-CSharp.dll.bytes
  100. 1 1
      Assets/StreamingAssets/Dll/DllMD5.txt

+ 1 - 1
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文件差异内容过多而无法显示
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+    downscaleMultiplier: 1
+  m_AtlasRD:
+    serializedVersion: 3
+    texture: {fileID: 8711939763936270973, guid: b02f6b41a7a9fa8458f4226ab6b3ea47, type: 3}
+    alphaTexture: {fileID: 0}
+    secondaryTextures: []
+    m_SubMeshes:
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+      firstByte: 0
+      indexCount: 6
+      topology: 0
+      baseVertex: 0
+      firstVertex: 0
+      vertexCount: 4
+      localAABB:
+        m_Center: {x: 0, y: 0, z: 0}
+        m_Extent: {x: 0, y: 0, z: 0}
+    m_IndexBuffer: 030000000100020001000000
+    m_VertexData:
+      serializedVersion: 3
+      m_VertexCount: 4
+      m_Channels:
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+        offset: 0
+        format: 0
+        dimension: 3
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+        format: 0
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+        format: 0
+        dimension: 0
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+        format: 0
+        dimension: 0
+      m_DataSize: 80
+      _typelessdata: 333313bfc3f5283e000000003333133fc3f528be000000003333133fc3f5283e00000000333313bfc3f528be000000000000000000000000000000000000000000000000000000000000000000000000
+    m_Bindpose: []
+    textureRect:
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+      x: 389
+      y: 1229
+      width: 115
+      height: 33
+    textureRectOffset: {x: 0, y: 0}
+    atlasRectOffset: {x: 389, y: 1229}
+    settingsRaw: 67
+    uvTransform: {x: 100, y: 446.5, z: 100, w: 1245.5}
+    downscaleMultiplier: 1
+  m_PhysicsShape:
+  - - {x: 0.345, y: 0.16499999}
+    - {x: 0.345, y: -0.16499999}
+    - {x: 0.575, y: -0.16499999}
+    - {x: 0.575, y: 0.16499999}
+  m_Bones: []
+  m_SpriteID: 5e97eb03825dee720800000000000000
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 MonoBehaviour:
   m_ObjectHideFlags: 0

+ 5 - 5
Assets/Scripts/GameLogic/Combat/CombatTool/SceneTool/CombatSenceController.cs

@@ -106,7 +106,7 @@ namespace GameLogic.Combat.CombatTool
                 {
                     GameObject gameObject = assetHandle.AssetObject<GameObject>();
                     SceneMonoConfig = gameObject.GetComponent<SceneMonoConfigBasic>();
-                    Shader.SetGlobalFloat(Ran, 0.1f);
+                    Shader.SetGlobalFloat(Ran,100f);
                     // SceneMonoConfig.shengShiMaterial.SetFloat(Ran, 0.1f);
                 });
             cTaskAwaitBuffer.AddTask(task_a);
@@ -176,7 +176,7 @@ namespace GameLogic.Combat.CombatTool
 
         public void StartPayShengShi(Transform root)
         {
-            shengShiRan = 1;
+            shengShiRan = 0;
             Shader.SetGlobalFloat(Ran, shengShiRan);
             // SceneMonoConfig.shengShiMaterial.SetFloat(Ran, shengShiRan);
             Vector3 pos = CombatController.currActiveCombat.playerHeroEntity.dotPos - CombatController.currActiveCombat
@@ -200,14 +200,14 @@ namespace GameLogic.Combat.CombatTool
             if (_isUpdateShengShi)
             {
                 // _shengShiAddTime += t * 1f;
-                shengShiRan += t * 150;
+                shengShiRan += t*0.5f ;
                 Shader.SetGlobalFloat(Ran, shengShiRan);
                 // SceneMonoConfig.shengShiMaterial.SetFloat(Ran, shengShiRan);
                 // float v = Mathf.Lerp(shengShiStartSize, shengShiEndSize, _shengShiAddTime);
                 // ShengShiQiuTi.own.transform.localScale = Vector3.one * v;
-                if (shengShiRan >= 200)
+                if (shengShiRan >= 0.4)
                 {
-                    Shader.SetGlobalFloat(Ran, 0.1f);
+                    Shader.SetGlobalFloat(Ran, 100);
                     // SceneMonoConfig.shengShiMaterial.SetFloat(Ran, 0.1f);
 
                     _isUpdateShengShi = false;

+ 12 - 1
Assets/Scripts/GameTimeLine/CustomizeTimeLogic/FxLogic/TimeLineEventLogic/TimeLineAudioEventLogic.cs

@@ -14,6 +14,8 @@ namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic
     {
         private AudioSourcePool audioSourcePool;
 
+        private bool _Finish;
+
         protected override void ProSetCombatInfo()
         {
         }
@@ -21,7 +23,7 @@ namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic
         protected override async void ProEnter()
         {
 #if !COMBAT_SERVER
-
+            _Finish = false;
             TimeLineAudioSeralization timeLineAudioSeralization =
                 mTimeLineAssetSerialization as TimeLineAudioSeralization;
             if (!string.IsNullOrEmpty(timeLineAudioSeralization.audioName))
@@ -42,6 +44,12 @@ namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic
                     {
                         audioSourcePool.TimeLineAudioEventLogic = this;
                     }
+
+                    if (_Finish && audioSourcePool != null)
+                    {
+                        audioSourcePool.Finish();
+                        this.audioSourcePool = null;
+                    }
                 }
             }
 #endif
@@ -72,6 +80,7 @@ namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic
                 this.audioSourcePool.Finish();
             }
 
+            _Finish = true;
             audioSourcePool = null;
         }
 
@@ -82,6 +91,7 @@ namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic
                 this.audioSourcePool.Finish();
             }
 
+            _Finish = true;
             audioSourcePool = null;
         }
 
@@ -92,6 +102,7 @@ namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic
                 this.audioSourcePool.Finish();
             }
 
+            _Finish = true;
             audioSourcePool = null;
         }
     }

+ 1 - 1
Assets/Scripts/GameUI/UI/ItemDetailsPanel/ItemDetailsPanel.cs

@@ -64,7 +64,7 @@ namespace Fort23.Mono
             ItemAssociateConfig itemAssociateConfig =
                 ConfigComponent.Instance.Get<ItemAssociateConfig>(itemInfo.config.associateID);
 
-            if (itemAssociateConfig.LanID != -1 || itemAssociateConfig.LanID != 0)
+            if (itemAssociateConfig.LanID != -1 && itemAssociateConfig.LanID != 0)
             {
                 ItemDetailsWidget itemDetailsWidge2 =
                     await UIManager.Instance.CreateGComponent<ItemDetailsWidget>(null, Connect);

+ 1 - 1
Assets/Scripts/ThirdParty/Crasheye/Crasheye.cs

@@ -61,7 +61,7 @@ public class Crasheye : MonoBehaviour
 #endif
     }
 
-    void Start()
+    void Awake()
     {
         DontDestroyOnLoad(gameObject);
 

+ 1 - 1
Assets/Settings/rpAsset.asset

@@ -23,7 +23,7 @@ MonoBehaviour:
   m_RequireOpaqueTexture: 1
   m_OpaqueDownsampling: 1
   m_SupportsTerrainHoles: 1
-  m_SupportsHDR: 0
+  m_SupportsHDR: 1
   m_HDRColorBufferPrecision: 0
   m_MSAA: 1
   m_RenderScale: 1

+ 2 - 17
Assets/Settings/rpAsset_Renderer.asset

@@ -10,7 +10,7 @@ MonoBehaviour:
   m_Enabled: 1
   m_EditorHideFlags: 0
   m_Script: {fileID: 11500000, guid: e03bbffa856b4d149b49c5ff90f72fb6, type: 3}
-  m_Name: Blit
+  m_Name: FlatKitPixelation
   m_EditorClassIdentifier: 
   m_Active: 1
   settings:
@@ -19,20 +19,6 @@ MonoBehaviour:
     blitMaterialPassIndex: 0
     destination: 0
     textureId: _BlitPassTexture
---- !u!114 &-1306005803540324591
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 0}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: edb250ac097f481fa89c38a1e224b773, type: 3}
-  m_Name: FlatKitPixelation
-  m_EditorClassIdentifier: 
-  m_Active: 1
-  settings: {fileID: 0}
 --- !u!114 &11400000
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -50,10 +36,9 @@ MonoBehaviour:
     hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3}
   m_RendererFeatures:
   - {fileID: 8096991511476621891}
-  - {fileID: -1306005803540324591}
   - {fileID: -3260757889090043925}
   - {fileID: 5558826321195499833}
-  m_RendererFeatureMap: 43d2ea46e14a5e70115f6125a422e0edeb3f3ce2f975bfd23901f35216eb244d
+  m_RendererFeatureMap: 43d2ea46e14a5e70eb3f3ce2f975bfd23901f35216eb244d
   m_UseNativeRenderPass: 0
   postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
   xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2}

二进制
Assets/StreamingAssets/Dll/Assembly-CSharp.dll.bytes


+ 1 - 1
Assets/StreamingAssets/Dll/DllMD5.txt

@@ -1 +1 @@
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+{"fileInfo":[{"fileName":"Assembly-CSharp.dll.bytes","md5":"77c00b63a080880f4c87872e0b50472f","size":163328},{"fileName":"Fort23.Core.dll.bytes","md5":"14117e2592ea782b6f00985a44c3eab9","size":379392},{"fileName":"Fort23.GameData.dll.bytes","md5":"66a2681b05176860a4a045883dbb4cec","size":45056},{"fileName":"Fort23.GameLogic.dll.bytes","md5":"8ded8ed98d4fc452b9556a4af41099d9","size":330240},{"fileName":"Fort23.Mono.dll.bytes","md5":"0bffd5d98d6d132ba3ba39cae033e72d","size":922624},{"fileName":"GameTimeLine.dll.bytes","md5":"5d8fba394019188d3593b525d865cf51","size":52736},{"fileName":"mscorlib.dll.bytes","md5":"9515ad7f53bd8dd5846ee76817b34054","size":2668544},{"fileName":"NetCoreBasic.dll.bytes","md5":"510da4f4ef70ba018d49685158eb4b1c","size":10752},{"fileName":"Protocol.dll.bytes","md5":"ba94799fcb1a3542fe1c52204a9c9b62","size":15360},{"fileName":"System.Core.dll.bytes","md5":"11ada542f3966c6d5dd5b42021137d1f","size":449536},{"fileName":"System.dll.bytes","md5":"b2b3d4e7bbd8f4a28cd5c3e783835d5d","size":899584},{"fileName":"ThirdParty.dll.bytes","md5":"68a609e080e77e5125f4d9f32bfa3be5","size":281600},{"fileName":"Unity.Timeline.dll.bytes","md5":"90da2499f74467c0879feea95656d0ab","size":126976},{"fileName":"UnityEngine.AndroidJNIModule.dll.bytes","md5":"9c0b016ab66f3ae1f0dc2d25fb7db470","size":78848},{"fileName":"UnityEngine.CoreModule.dll.bytes","md5":"165505d96b9f6e5df0b181888f8fc9c3","size":985600}]}

部分文件因为文件数量过多而无法显示