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Merge branch 'master' of http://fort23.cn:3000/ck/XiuXianGame

# Conflicts:
#	UserSettings/Layouts/default-2022.dwlt   resolved by master version
DESKTOP-BGJIU14\ck преди 2 дни
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променени са 40 файла, в които са добавени 2765 реда и са изтрити 442 реда
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      Assets/Art/UIAssets/decorate/dec_shui2.png.meta
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      Assets/Art/UIAssets/decorate/dec_tu2.png
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      Assets/Art/UIAssets/decorate/dec_tu2.png.meta
  11. 867 196
      Assets/Art/cs3.scene
  12. 5 5
      Assets/Res/UI/AppBarPanel/AppBarPanel.prefab
  13. 103 4
      Assets/Res/UI/HeroInformainPanel/SelectElixirPanel.prefab
  14. 10 10
      Assets/Res/UI/MainHeroPanel/FaBaoAttributeWidget.prefab
  15. 60 7
      Assets/Res/UI/MainHeroPanel/FaBaoSkillWidget.prefab
  16. 589 148
      Assets/Res/UI/MainHeroPanel/SelectFaBaoPanel.prefab
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  19. 55 45
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  20. 4 0
      Assets/Res/UIAtlas/tongyong.spriteatlasv2
  21. 3 0
      Assets/Scripts/GameUI/UI/CombatPanel/SkillWidget.cs
  22. 11 0
      Assets/Scripts/GameUI/UI/CombatPanel/SkillWidgetData.cs
  23. 25 21
      Assets/Scripts/GameUI/UI/MainHeroPnael/FaBaoSkillWidget.cs
  24. 11 0
      Assets/Scripts/GameUI/UI/MainHeroPnael/FaBaoSkillWidgetData.cs
  25. 5 5
      Assets/Scripts/GameUI/UI/MainHeroPnael/SelectFaBaoPanel.cs
  26. 0 0
      UGUIPack/uguiconfig.db
  27. 1 1
      UserSettings/EditorUserSettings.asset
  28. 1 0
      XiuXianGame.sln.DotSettings.user
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      美术/art_use_ui/tongyong/dec_huo2.png
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      美术/art_use_ui/tongyong/dec_jin2.png
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      美术/art_use_ui/tongyong/dec_mu2.png
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      美术/art_use_ui/tongyong/dec_shui2.png
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      美术/art_use_ui/tongyong/dec_tu2.png
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      美术/unity_use_ui/TextrueJson/tongyong.txt
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      美术/unity_use_ui/decorate/dec_huo2.png
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      美术/unity_use_ui/decorate/dec_jin2.png
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      美术/unity_use_ui/decorate/dec_mu2.png
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      美术/unity_use_ui/decorate/dec_shui2.png
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      美术/unity_use_ui/decorate/dec_tu2.png
  40. BIN
      美术/参考/法宝界面改.png

Файловите разлики са ограничени, защото са твърде много
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Файловите разлики са ограничени, защото са твърде много
+ 867 - 196
Assets/Art/cs3.scene


+ 5 - 5
Assets/Res/UI/AppBarPanel/AppBarPanel.prefab

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+  m_EffectColor: {r: 0.78, g: 0.5495412, b: 0.10217998, a: 1}
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+ 103 - 4
Assets/Res/UI/HeroInformainPanel/SelectElixirPanel.prefab

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     packgSpritePath: Assets/Res/UIAtlas/fabao.spriteatlasv2
     lasetJsonGUID: f9c92fef408bf1c844910d83d59c0a95
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@@ -376,6 +377,7 @@ MonoBehaviour:
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     packgSpritePath: Assets/Res/UIAtlas/tongyong.spriteatlasv2
     lasetJsonGUID: 4ebd7d8d5739e3c27ba90d2ae88ba1cc
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@@ -439,7 +441,7 @@ MonoBehaviour:
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   m_Material: {fileID: 0}
-  m_Color: {r: 0.30980393, g: 0.19215687, b: 0.08627451, a: 1}
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     packgSpritePath: Assets/Res/UIAtlas/jingjie.spriteatlasv2
     lasetJsonGUID: a5790df98a45a640721da3160fc31d51
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   useGradient: 0
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
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@@ -608,7 +611,7 @@ MonoBehaviour:
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   m_Material: {fileID: 0}
-  m_Color: {r: 0.30980393, g: 0.19215688, b: 0.08627451, a: 1}
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@@ -783,6 +786,95 @@ MonoBehaviour:
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+--- !u!1 &3840301695357119193
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+--- !u!114 &7107709020084878723
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+    packgJsonPath: /Art/UIAssets/TextrueJson\tongyong.txt
+    packgSpritePath: Assets/Res/UIAtlas/tongyong.spriteatlasv2
+    lasetJsonGUID: 6612d8d6493a3d34859cdf199c8ff6aa
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-  m_Color: {r: 0.7058824, g: 0.8352942, b: 0.7803922, a: 1}
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@@ -867,6 +959,7 @@ MonoBehaviour:
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@@ -1078,6 +1171,7 @@ RectTransform:
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@@ -1142,6 +1236,7 @@ MonoBehaviour:
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     packgSpritePath: Assets/Res/UIAtlas/tongyong.spriteatlasv2
     lasetJsonGUID: 4ebd7d8d5739e3c27ba90d2ae88ba1cc
+  imageH: 63.302
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     packgSpritePath: Assets/Res/UIAtlas/tongyong.spriteatlasv2
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     packgSpritePath: Assets/Res/UIAtlas/tongyong.spriteatlasv2
     lasetJsonGUID: 4ebd7d8d5739e3c27ba90d2ae88ba1cc
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     packgSpritePath: Assets/Res/UIAtlas/jingjie.spriteatlasv2
     lasetJsonGUID: a5790df98a45a640721da3160fc31d51
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+ 10 - 10
Assets/Res/UI/MainHeroPanel/FaBaoAttributeWidget.prefab

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+ 60 - 7
Assets/Res/UI/MainHeroPanel/FaBaoSkillWidget.prefab

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+  m_AnchoredPosition: {x: -135.7, y: 0.000024438}
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@@ -147,7 +148,7 @@ MonoBehaviour:
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   m_EditorClassIdentifier: 
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-  m_Color: {r: 0.48627454, g: 0.4666667, b: 0.40000004, a: 1}
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@@ -156,7 +157,7 @@ MonoBehaviour:
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@@ -252,6 +253,7 @@ MonoBehaviour:
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     packgSpritePath: Assets/Res/UIAtlas/tongyong.spriteatlasv2
     lasetJsonGUID: d4e5a262b3976e33870ab7190f3a5bdb
+  imageH: 62
   useGradient: 0
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@@ -267,6 +269,7 @@ GameObject:
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@@ -311,7 +314,7 @@ MonoBehaviour:
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   m_GameObject: {fileID: 2805748617486996592}
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@@ -342,10 +345,55 @@ MonoBehaviour:
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     packgSpritePath: Assets/Res/UIAtlas/tongyong.spriteatlasv2
     lasetJsonGUID: d4e5a262b3976e33870ab7190f3a5bdb
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@@ -381,7 +429,7 @@ RectTransform:
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@@ -405,7 +453,7 @@ MonoBehaviour:
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   m_EditorClassIdentifier: 
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@@ -414,7 +462,7 @@ MonoBehaviour:
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     m_MinSize: 1
@@ -508,4 +556,9 @@ MonoBehaviour:
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     isList: 0
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+    gameObject: {fileID: 8464550376682552293}
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+    isList: 0
+    ListCollectorDatas: []
   isAssetBundle: 1

Файловите разлики са ограничени, защото са твърде много
+ 589 - 148
Assets/Res/UI/MainHeroPanel/SelectFaBaoPanel.prefab


BIN
Assets/Res/UI/MainHeroPanel/fa8837a9a6079c0e39b38fced79940a6.png


+ 203 - 0
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+    maxTextureSize: 2048
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+ 55 - 45
Assets/Res/UI/SkillSelectPanel/SkillWidget.prefab

@@ -221,6 +221,15 @@ MonoBehaviour:
     - gameObject: {fileID: 1541203404502475801}
     - gameObject: {fileID: 7344344513877532038}
     - gameObject: {fileID: 3002968146783622268}
+  - key: csc
+    gameObject: {fileID: 5060504449976415758}
+    isAssetBundle: 0
+    isList: 0
+    ListCollectorDatas:
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+    - gameObject: {fileID: 1541203404502475801}
+    - gameObject: {fileID: 7344344513877532038}
+    - gameObject: {fileID: 3002968146783622268}
   isAssetBundle: 1
 --- !u!1 &1269921678863901166
 GameObject:
@@ -298,7 +307,7 @@ MonoBehaviour:
   m_FillOrigin: 0
   m_UseSpriteMesh: 0
   m_PixelsPerUnitMultiplier: 1
-  _icon_name: dec_gfdiban
+  _icon_name: dec_gongfa_di2
   isNotLoadDeftIcon: 0
   CurrSpriteAtlas: {fileID: 100100200, guid: ec7ecef974a85f145b7ba1bd986de220, type: 3}
   packInfo:
@@ -931,6 +940,7 @@ GameObject:
   m_Component:
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   - component: {fileID: 548158904673010507}
+  - component: {fileID: 5060504449976415758}
   m_Layer: 5
   m_HasEditorInfo: 1
   m_Name: Button
@@ -973,6 +983,50 @@ CanvasRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 4626239636474953155}
   m_CullTransparentMesh: 1
+--- !u!114 &5060504449976415758
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+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
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+  m_Name: 
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+      UIStateV4Types: 
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+      UIStateV4Datas:
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+      UIStateV4Types: 
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 --- !u!1 &5661546328325043756
 GameObject:
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@@ -1073,7 +1127,6 @@ GameObject:
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   - component: {fileID: 5472442743536986917}
-  - component: {fileID: 8268664030793319367}
   m_Layer: 0
   m_HasEditorInfo: 1
   m_Name: myImage
@@ -1110,49 +1163,6 @@ CanvasRenderer:
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   m_GameObject: {fileID: 5707983195688373430}
   m_CullTransparentMesh: 1
---- !u!114 &8268664030793319367
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-    packgSpritePath: Assets/Res/UIAtlas/gongfa.spriteatlasv2
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 GameObject:
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+ 4 - 0
Assets/Res/UIAtlas/tongyong.spriteatlasv2

@@ -50,6 +50,7 @@ SpriteAtlasAsset:
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     - {fileID: 2800000, guid: 6c45afd6bc7e1db429d58030b64f1609, type: 3}
     - {fileID: 2800000, guid: a3178eda8f1ba914b82935602d128450, type: 3}
+    - {fileID: 2800000, guid: 38eaee97ee6e25b4aa8c8bbad454f1e1, type: 3}
     - {fileID: 2800000, guid: eb44227a93f162245ab5ca2598da46f6, type: 3}
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     - {fileID: 2800000, guid: c0c46614f24bc234b92e828eae8336c3, type: 3}
@@ -67,6 +68,7 @@ SpriteAtlasAsset:
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     - {fileID: 2800000, guid: a65d33338596ffd4a967ebbf07076a2e, type: 3}
+    - {fileID: 2800000, guid: a6ba3630a5c0efa48badc155cbb582c7, type: 3}
     - {fileID: 2800000, guid: 1c92e506022fa594c802ae353d1b240f, type: 3}
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@@ -77,12 +79,14 @@ SpriteAtlasAsset:
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     - {fileID: 2800000, guid: c193021d18c48174fa2774c5bb9ce942, type: 3}
+    - {fileID: 2800000, guid: 36d1a43a781cecc4aa51cd92c408f96a, type: 3}
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     - {fileID: 2800000, guid: b8390464696c712499e852112d209bce, type: 3}
+    - {fileID: 2800000, guid: 1745ce91b4623f640bcb1730207fc42f, type: 3}
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     - {fileID: 2800000, guid: bf26621577f885940b01f88716447a8b, type: 3}

+ 3 - 0
Assets/Scripts/GameUI/UI/CombatPanel/SkillWidget.cs

@@ -96,12 +96,15 @@ namespace Fort23.Mono
             {
                 case 1:
                     Text_SkillType.text = "主动";
+                    csc.ChangeState(0);
                     break;
                 case 5:
                     Text_SkillType.text = "被动";
+                    csc.ChangeState(1);
                     break;
                 case 2:
                     Text_SkillType.text = "辅助";
+                    csc.ChangeState(1);
                     break;
             }
         }

+ 11 - 0
Assets/Scripts/GameUI/UI/CombatPanel/SkillWidgetData.cs

@@ -85,6 +85,17 @@ namespace Fort23.Mono
 	      return _InfoPos;
 	     }
 	   }
+	  private CustomStateController _csc;
+	  public CustomStateController csc
+	   {
+	   get{
+	      if (_csc == null)
+	       {
+	         _csc  = GetUIUnit<CustomStateController>("csc"); 
+	       }
+	      return _csc;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 25 - 21
Assets/Scripts/GameUI/UI/MainHeroPnael/FaBaoSkillWidget.cs

@@ -29,34 +29,38 @@ namespace Fort23.Mono
             Text_Level.text = fabaoInfo.FabaoPowerupConfig.ID + "级";
             Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(fabaoInfo.SkillConfig.PromoteLan), fabaoInfo.SkillConfig.PromoteLanPara);
 
-            if (currentFabaoInfo.FabaoPowerupConfig.ID + 1 == fabaoInfo.FabaoPowerupConfig.ID)
-            {
-                Icon_Select.gameObject.SetActive(true);
-            }
-            else
-            {
-                Icon_Select.gameObject.SetActive(false);
-            }
+            // if (currentFabaoInfo.FabaoPowerupConfig.ID + 1 == fabaoInfo.FabaoPowerupConfig.ID)
+            // {
+            //     Icon_Select.gameObject.SetActive(true);
+            // }
+            // else
+            // {
+            //     Icon_Select.gameObject.SetActive(false);
+            // }
 
-            if (currentFabaoInfo.FabaoPowerupConfig.ID >= fabaoInfo.FabaoPowerupConfig.ID)
-            {
-                Icon_Marsk.gameObject.SetActive(false);
-               
-            }
-            else
-            {
-                Icon_Marsk.gameObject.SetActive(true);
-            }
+            // if (currentFabaoInfo.FabaoPowerupConfig.ID >= fabaoInfo.FabaoPowerupConfig.ID)
+            // {
+            //     Icon_Marsk.gameObject.SetActive(false);
+            //    
+            // }
+            // else
+            // {
+            //     Icon_Marsk.gameObject.SetActive(true);
+            // }
 
             if (currentFabaoInfo.FabaoPowerupConfig.ID >= fabaoInfo.FabaoPowerupConfig.ID)
             {
-                Text_Desc.transform.RecoverColor();
-                Text_Level.transform.RecoverColor();
+                csc.ChangeState(1);
+               
+                // Text_Level.transform.Gray();
+                // Text_Desc.transform.Gray();
+             
             }
             else
             {
-                Text_Level.transform.Gray();
-                Text_Desc.transform.Gray();
+                csc.ChangeState(0);
+                // Text_Desc.transform.RecoverColor();
+                // Text_Level.transform.RecoverColor();
             }
         }
     }

+ 11 - 0
Assets/Scripts/GameUI/UI/MainHeroPnael/FaBaoSkillWidgetData.cs

@@ -52,6 +52,17 @@ namespace Fort23.Mono
 	      return _Icon_Marsk;
 	     }
 	   }
+	  private CustomStateController _csc;
+	  public CustomStateController csc
+	   {
+	   get{
+	      if (_csc == null)
+	       {
+	         _csc  = GetUIUnit<CustomStateController>("csc"); 
+	       }
+	      return _csc;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 5 - 5
Assets/Scripts/GameUI/UI/MainHeroPnael/SelectFaBaoPanel.cs

@@ -414,19 +414,19 @@ namespace Fort23.Mono
                 switch (faBaoInfo.FabaoConfig.magicAttribute)
                 {
                     case 1:
-                        Icon_Attribute.icon_name = "dec_jin";
+                        Icon_Attribute.icon_name = "dec_jin2";
                         break;
                     case 2:
-                        Icon_Attribute.icon_name = "dec_mu";
+                        Icon_Attribute.icon_name = "dec_mu2";
                         break;
                     case 4:
-                        Icon_Attribute.icon_name = "dec_shui";
+                        Icon_Attribute.icon_name = "dec_shui2";
                         break;
                     case 8:
-                        Icon_Attribute.icon_name = "dec_huo";
+                        Icon_Attribute.icon_name = "dec_huo2";
                         break;
                     case 16:
-                        Icon_Attribute.icon_name = "dec_tu";
+                        Icon_Attribute.icon_name = "dec_tu2";
                         break;
                 }
 

Файловите разлики са ограничени, защото са твърде много
+ 0 - 0
UGUIPack/uguiconfig.db


+ 1 - 1
UserSettings/EditorUserSettings.asset

@@ -60,7 +60,7 @@ EditorUserSettings:
       value: 181344140043005e1a220d3b1f364b524c0c5a27130c293326201334cee5322ca0bd30e8eb293a707b0fd0180b3d0a36fc0d3d04e649500d1002ee0b5dbd1d2c27c00ad113cb1e10e41f1addc80993b98d9884a69ae6d8f0d1cda9e8fbfefaf9f9dea3fdb9ade882f0f7b0e1e380cafbf2c3adc18e9cd285a2908b82ec879c8395949c9483d68a8d97ddbd90bf
       flags: 0
     UnityEditor.ShaderGraph.InspectorWindow:
-      value: 18135939215a0a5004000b0e15254b524c1119263f2d6a722016393ce1eb3d36e5d339f9a5602b2e2c07a37e0901373ae01e0008f707250d171df81a53a5405d41895ac825e0100ec20313c0d91cddccd3d0c7efcca9bd88908fecb0f9cfddf1eff4e7a1b1eae482f0fca9e5e1928b86d888ed909a938797a7cf
+      value: 18135939215a0a5004000b0e15254b524c1119263f2d6a722016393ce1eb3d36e5d339f9a560393d3511ea7046333e09f7181d02f50a06241708ee0b05bd4a435f95548717f73713d91006c1c309d0effad0d2f9ddffa5828791f0beb6fdd1cbfceba0b9f0b3bed8e8f5ade6fb8c978883d3f59e98909c89eacfcc
       flags: 0
     UnityEditor.ShaderGraph.ToggleSettings:
       value: 18135d1527590858060c032302276919051e1a26296a7c243f3c187fa0e92708f0e220e0e22d09352a0bed30017c5b2be01f0c47b40219221f1ded0b12eb1f0127cc0bcc18c41a5e910d0edbc85193e0dadadbf8e8f9e8ced7dba5e0b6aaaca4dbfeabfef4eae1

+ 1 - 0
XiuXianGame.sln.DotSettings.user

@@ -9,6 +9,7 @@
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 	<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACollectionExtensions_002Ecs_002Fl_003AC_0021_003FUsers_003FAdministrator_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fde80aed0bd3646409e8bfb15c101f005e2000_003Fb3_003F5c77f01e_003FCollectionExtensions_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
 	<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACollider_002Ecs_002Fl_003AC_0021_003FUsers_003FAdministrator_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F2193ba18cb0546b2832917f7674384cf20000_003F3a_003Fa0da6a1e_003FCollider_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
+	<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AColor_002Ecs_002Fl_003AC_0021_003FUsers_003FAdministrator_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F5c4a01f363eb46748231fc41bd9bdd8517e000_003F13_003F4d8b1ee1_003FColor_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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美术/art_use_ui/tongyong/dec_huo2.png


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美术/art_use_ui/tongyong/dec_jin2.png


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美术/art_use_ui/tongyong/dec_mu2.png


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美术/art_use_ui/tongyong/dec_shui2.png


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美术/art_use_ui/tongyong/dec_tu2.png


Файловите разлики са ограничени, защото са твърде много
+ 0 - 0
美术/unity_use_ui/TextrueJson/tongyong.txt


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美术/unity_use_ui/decorate/dec_huo2.png


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美术/unity_use_ui/decorate/dec_jin2.png


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美术/unity_use_ui/decorate/dec_mu2.png


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美术/unity_use_ui/decorate/dec_shui2.png


BIN
美术/unity_use_ui/decorate/dec_tu2.png


BIN
美术/参考/法宝界面改.png


Някои файлове не бяха показани, защото твърде много файлове са промени