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Merge branch 'master' of http://192.168.123.2:3000/ck/XiuXianGame

李桃 5 天之前
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共有 32 個文件被更改,包括 4605 次插入1124 次删除
  1. 16 2
      Assets/Art/UIAssets/decorate/dec_ty_juxing_dahu.png.meta
  2. 314 362
      Assets/Res/UI/DivineSence/BossInfoPanel.prefab
  3. 98 8
      Assets/Res/UI/DivineSence/DivineSenceInfoPanel.prefab
  4. 8 8
      Assets/Res/UI/DivineSence/GongFaWidgetType2.prefab
  5. 二進制
      Assets/Res/UI/DivineSence/战斗详情.png
  6. 203 0
      Assets/Res/UI/DivineSence/战斗详情.png.meta
  7. 二進制
      Assets/Res/UI/DivineSence/挂机.png
  8. 203 0
      Assets/Res/UI/DivineSence/挂机.png.meta
  9. 76 66
      Assets/Res/UI/MainHeroPanel/BtnFaBaoWidget.prefab
  10. 532 255
      Assets/Res/UI/MainHeroPanel/MainHeroPanel.prefab
  11. 二進制
      Assets/Res/UI/MainHeroPanel/主角.png
  12. 203 0
      Assets/Res/UI/MainHeroPanel/主角.png.meta
  13. 533 184
      Assets/Res/UI/QiankundaiPanel/QiankundaiInfoPanel.prefab
  14. 767 57
      Assets/Res/UI/QiankundaiPanel/QiankundaiPanel.prefab
  15. 二進制
      Assets/Res/UI/QiankundaiPanel/挂机.png
  16. 203 0
      Assets/Res/UI/QiankundaiPanel/挂机.png.meta
  17. 1 1
      Assets/Res/UI/SentimentPanel/SentimentInfoPanel.prefab
  18. 393 20
      Assets/Res/UI/SentimentPanel/SentimentPanel.prefab
  19. 13 11
      Assets/Res/UI/SentimentPanel/SentimentWidget.prefab
  20. 二進制
      Assets/Res/UI/SentimentPanel/心境-详情.png
  21. 203 0
      Assets/Res/UI/SentimentPanel/心境-详情.png.meta
  22. 二進制
      Assets/Res/UI/SentimentPanel/心境.png
  23. 203 0
      Assets/Res/UI/SentimentPanel/心境.png.meta
  24. 415 127
      Assets/Res/UI/Task/TaskInfoPanel.prefab
  25. 二進制
      Assets/Res/UI/Task/仙途事件-事件详情.png
  26. 203 0
      Assets/Res/UI/Task/仙途事件-事件详情.png.meta
  27. 6 0
      Assets/Scripts/GameUI/UI/DivineSence/BossInfoPanel.cs
  28. 11 0
      Assets/Scripts/GameUI/UI/DivineSence/BossInfoPanelData.cs
  29. 1 1
      Assets/Scripts/GameUI/UI/MainHeroPnael/MainHeroPanel.cs
  30. 0 22
      Assets/Scripts/GameUI/UI/MainHeroPnael/MainHeroPanelData.cs
  31. 0 0
      Assets/StreamingAssets/assetConfig.txt
  32. 二進制
      Excel2Json/Excel/Sentiment.xlsx

+ 16 - 2
Assets/Art/UIAssets/decorate/dec_ty_juxing_dahu.png.meta

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文件差異過大導致無法顯示
+ 314 - 362
Assets/Res/UI/DivineSence/BossInfoPanel.prefab


+ 98 - 8
Assets/Res/UI/DivineSence/DivineSenceInfoPanel.prefab

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+ 8 - 8
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二進制
Assets/Res/UI/DivineSence/战斗详情.png


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二進制
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文件差異過大導致無法顯示
+ 532 - 255
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二進制
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文件差異過大導致無法顯示
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文件差異過大導致無法顯示
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二進制
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二進制
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二進制
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二進制
Assets/Res/UI/Task/仙途事件-事件详情.png


+ 203 - 0
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+ 6 - 0
Assets/Scripts/GameUI/UI/DivineSence/BossInfoPanel.cs

@@ -87,6 +87,9 @@ namespace Fort23.Mono
 
             if (type == 1)
             {
+                Icon_Select.transform.SetParent(Btn_Player.transform);
+                Icon_Select.transform.SetAsFirstSibling();
+                Icon_Select.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
                 Text_Name.text = "名称:" + LanguageManager.Instance.Text(PlayerManager.Instance.myHero.modelConfig.name);
 
 
@@ -132,6 +135,9 @@ namespace Fort23.Mono
             }
             else
             {
+                Icon_Select.transform.SetParent(Btn_Boss.transform);
+                Icon_Select.transform.SetAsFirstSibling();
+                Icon_Select.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
                 Text_Name.text = "名称:" + LanguageManager.Instance.Text(combatHeroInfo.modelConfig.name);
 
 

+ 11 - 0
Assets/Scripts/GameUI/UI/DivineSence/BossInfoPanelData.cs

@@ -151,6 +151,17 @@ namespace Fort23.Mono
 	      return _Text_Hp;
 	     }
 	   }
+	  private GameObject _Icon_Select;
+	  public GameObject Icon_Select
+	   {
+	   get{
+	      if (_Icon_Select == null)
+	       {
+	         _Icon_Select  = GetUIUnit<GameObject>("Icon_Select"); 
+	       }
+	      return _Icon_Select;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 1 - 1
Assets/Scripts/GameUI/UI/MainHeroPnael/MainHeroPanel.cs

@@ -55,7 +55,7 @@ namespace Fort23.Mono
         {
             modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
             modelObj.own.transform.parent = CameraRoot;
-            modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);
+            modelObj.own.transform.localEulerAngles = new Vector3(0, 162, 0);
             modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
             modelObj.own.transform.localScale = Vector3.one * 330;
             ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));

+ 0 - 22
Assets/Scripts/GameUI/UI/MainHeroPnael/MainHeroPanelData.cs

@@ -8,28 +8,6 @@ namespace Fort23.Mono
 	public partial class MainHeroPanel 
 	{
 	  #region 自定义数据 
-	  private Text _Text_PlayerName;
-	  public Text Text_PlayerName
-	   {
-	   get{
-	      if (_Text_PlayerName == null)
-	       {
-	         _Text_PlayerName  = GetUIUnit<Text>("Text_PlayerName"); 
-	       }
-	      return _Text_PlayerName;
-	     }
-	   }
-	  private Text _Text_JIngJieName;
-	  public Text Text_JIngJieName
-	   {
-	   get{
-	      if (_Text_JIngJieName == null)
-	       {
-	         _Text_JIngJieName  = GetUIUnit<Text>("Text_JIngJieName"); 
-	       }
-	      return _Text_JIngJieName;
-	     }
-	   }
 	  private Button _Btn_Close;
 	  public Button Btn_Close
 	   {

文件差異過大導致無法顯示
+ 0 - 0
Assets/StreamingAssets/assetConfig.txt


二進制
Excel2Json/Excel/Sentiment.xlsx


部分文件因文件數量過多而無法顯示