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@@ -83,11 +83,11 @@ namespace GameLogic.Combat.CombatGuide
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delegate(CombatHeroEntity entity)
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delegate(CombatHeroEntity entity)
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{
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{
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CombatController.currActiveCombat.CombatHeroController.AddHero(entity);
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CombatController.currActiveCombat.CombatHeroController.AddHero(entity);
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- entity.GameObject.SetActive(false);
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+ // entity.GameObject.SetActive(false);
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});
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});
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CombatController.currActiveCombat.CombatCameraControllder.Shaking(0.2f);
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CombatController.currActiveCombat.CombatCameraControllder.Shaking(0.2f);
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- await TimerComponent.Instance.WaitAsync(1000);
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- heroEntity.GameObject.SetActive(true);
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+ // await TimerComponent.Instance.WaitAsync(1000);
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+ // heroEntity.GameObject.SetActive(true);
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ShowDialogueEventData showDialogueEventData = ShowDialogueEventData.Create();
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ShowDialogueEventData showDialogueEventData = ShowDialogueEventData.Create();
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showDialogueEventData.finish = Guide1_2;
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showDialogueEventData.finish = Guide1_2;
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showDialogueEventData.dialogueMessaga = new string[] { "我名艾尔温。这里充满了黑暗的气息,我无法袖手旁观.","让它们常常我的火焰~"};
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showDialogueEventData.dialogueMessaga = new string[] { "我名艾尔温。这里充满了黑暗的气息,我无法袖手旁观.","让它们常常我的火焰~"};
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