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@@ -73,10 +73,11 @@ namespace GameLogic.Combat.CombatType
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{
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// return;
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_currBoChi += 1;
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+ float d = CombatController.currActiveCombat.CombatSenceController.currTime + 0.4f;
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Vector3 startPos =
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- CombatController.currActiveCombat.CombatSenceController.GetNextPoint(0.8f) + new Vector3(0, 1, 0);
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+ CombatController.currActiveCombat.CombatSenceController.GetTarget(d) + new Vector3(0, 1, 0);
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Vector3 startPos2 =
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- CombatController.currActiveCombat.CombatSenceController.GetNextPoint(0.81f) + new Vector3(0, 1, 0);
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+ CombatController.currActiveCombat.CombatSenceController.GetTarget(d+0.01f) + new Vector3(0, 1, 0);
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Vector3 dir = startPos2 - startPos;
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Quaternion quaternion = Quaternion.LookRotation(dir);
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for (int i = 0; i < enemyHeroInfo.Count; i++)
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