DESKTOP-FB72PO8\Administrator 3 týždňov pred
rodič
commit
d7951f5423

+ 1 - 1
Assets/Scripts/GameLogic/Combat/CombatTool/SceneTool/CombatSenceController.cs

@@ -242,7 +242,7 @@ namespace GameLogic.Combat.CombatTool
             // Debug.Log("移动速度" + t + "/" + currBesselPath.len);
 
             Vector3 targetPos = Vector3.zero;
-            if (currTime > 0.2f)
+            if (currTime > 0.01f)
             {
                 if (NextBesselPath == null)
                 {

+ 3 - 2
Assets/Scripts/GameLogic/Combat/CombatType/TestCombatType.cs

@@ -73,10 +73,11 @@ namespace GameLogic.Combat.CombatType
         {
             // return;
             _currBoChi += 1;
+            float d = CombatController.currActiveCombat.CombatSenceController.currTime + 0.4f;
             Vector3 startPos =
-                CombatController.currActiveCombat.CombatSenceController.GetNextPoint(0.8f) + new Vector3(0, 1, 0);
+                CombatController.currActiveCombat.CombatSenceController.GetTarget(d) + new Vector3(0, 1, 0);
             Vector3 startPos2 =
-                CombatController.currActiveCombat.CombatSenceController.GetNextPoint(0.81f) + new Vector3(0, 1, 0);
+                CombatController.currActiveCombat.CombatSenceController.GetTarget(d+0.01f) + new Vector3(0, 1, 0);
             Vector3 dir = startPos2 - startPos;
             Quaternion quaternion = Quaternion.LookRotation(dir);
             for (int i = 0; i < enemyHeroInfo.Count; i++)

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+ 41 - 5127
UserSettings/Layouts/default-2022.dwlt


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