|
@@ -98,12 +98,6 @@ public float[] effectValue;
|
|
public int[] intensifierIndex;
|
|
public int[] intensifierIndex;
|
|
|
|
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- ///该值成长时取 1=百分比 2=固定值 3=1+2
|
|
|
|
- /// </summary>
|
|
|
|
-public int[] GrowupNumType;
|
|
|
|
-
|
|
|
|
-
|
|
|
|
/// <summary>
|
|
/// <summary>
|
|
///属性ID表内对应 101=生命百分比 102=攻击百分比 103=防御百分比
|
|
///属性ID表内对应 101=生命百分比 102=攻击百分比 103=防御百分比
|
|
/// </summary>
|
|
/// </summary>
|