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Merge branch 'master' of http://192.168.123.2:3000/ck/XiuXianGame

# Conflicts:
#	Excel2Json/Excel/EventConfig.xlsx   resolved by origin/master(远端) version
zg 1 week ago
parent
commit
d3ec9da02b
100 changed files with 6126 additions and 284 deletions
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Assets/Art/cs3.scene


+ 94 - 6
Assets/Res/Config/LanguageChineseConfig.json

@@ -33074,7 +33074,7 @@
     },
     {
       "ID": 9009,
-      "txt": "- 击杀北海小妖{0}/{1}"
+      "txt": "- 妖兽横行{0}/{1}"
     },
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       "ID": 9010,
@@ -37606,7 +37606,7 @@
     },
     {
       "ID": 10142,
-      "txt": "你获得了一本新的功法,点击这里"
+      "txt": "刚刚得到一本新的功法,去看看"
     },
     {
       "ID": 10143,
@@ -37618,7 +37618,7 @@
     },
     {
       "ID": 10145,
-      "txt": "点击这里,把新功法也用起来"
+      "txt": "点击这里,让新的功法运行起来"
     },
     {
       "ID": 10146,
@@ -37626,15 +37626,15 @@
     },
     {
       "ID": 10147,
-      "txt": "功法放入功法盘的任意空位"
+      "txt": "功法放入功法盘的任意空位"
     },
     {
       "ID": 10148,
-      "txt": "这是个火功法,把他放在功法盘火的附近,会优先释放"
+      "txt": "这是火系功法,将它放在功法盘的火属性附近,会优先释放"
     },
     {
       "ID": 10149,
-      "txt": "功法盘调整完毕,点这里返回"
+      "txt": "功法盘调整完毕,点这里退出调整"
     },
     {
       "ID": 10150,
@@ -38243,6 +38243,94 @@
     {
       "ID": 10301,
       "txt": "道具描述_云雾秘钥"
+    },
+    {
+      "ID": 10302,
+      "txt": "{0}.{1}"
+    },
+    {
+      "ID": 10303,
+      "txt": "道友请留名"
+    },
+    {
+      "ID": 10304,
+      "txt": "2-10个汉字"
+    },
+    {
+      "ID": 10305,
+      "txt": "以后可以随时修改"
+    },
+    {
+      "ID": 10306,
+      "txt": "保存"
+    },
+    {
+      "ID": 10307,
+      "txt": "修改昵称"
+    },
+    {
+      "ID": 10308,
+      "txt": "云游"
+    },
+    {
+      "ID": 10309,
+      "txt": "清尘"
+    },
+    {
+      "ID": 10310,
+      "txt": "步虚声"
+    },
+    {
+      "ID": 10311,
+      "txt": "顾长风"
+    },
+    {
+      "ID": 10312,
+      "txt": "北冥鲲"
+    },
+    {
+      "ID": 10313,
+      "txt": "御六气者"
+    },
+    {
+      "ID": 10314,
+      "txt": "云间一芥子"
+    },
+    {
+      "ID": 10315,
+      "txt": "笑看蜩与学鸠 "
+    },
+    {
+      "ID": 10316,
+      "txt": "乘天地之正游"
+    },
+    {
+      "ID": 10317,
+      "txt": "不知其几千里也"
+    },
+    {
+      "ID": 10318,
+      "txt": "以明"
+    },
+    {
+      "ID": 10319,
+      "txt": "青鸾客"
+    },
+    {
+      "ID": 10320,
+      "txt": "游无穷"
+    },
+    {
+      "ID": 10321,
+      "txt": "物我两忘"
+    },
+    {
+      "ID": 10322,
+      "txt": "无何有之乡"
+    },
+    {
+      "ID": 10323,
+      "txt": "改名失败"
     }
   ]
 }

+ 64 - 0
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@@ -0,0 +1,64 @@
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+    },
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+      "chineseName": 10309
+    },
+    {
+      "ID": 3,
+      "chineseName": 10310
+    },
+    {
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+      "chineseName": 10311
+    },
+    {
+      "ID": 5,
+      "chineseName": 10312
+    },
+    {
+      "ID": 6,
+      "chineseName": 10313
+    },
+    {
+      "ID": 7,
+      "chineseName": 10314
+    },
+    {
+      "ID": 8,
+      "chineseName": 10315
+    },
+    {
+      "ID": 9,
+      "chineseName": 10316
+    },
+    {
+      "ID": 10,
+      "chineseName": 10317
+    },
+    {
+      "ID": 11,
+      "chineseName": 10318
+    },
+    {
+      "ID": 12,
+      "chineseName": 10319
+    },
+    {
+      "ID": 13,
+      "chineseName": 10320
+    },
+    {
+      "ID": 14,
+      "chineseName": 10321
+    },
+    {
+      "ID": 15,
+      "chineseName": 10322
+    }
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+}

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+ 1 - 1
Assets/Res/UI/XianTuLogPanel/EventLogInfoWidget.prefab

@@ -36,7 +36,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 1}
   m_AnchorMax: {x: 0, y: 1}
-  m_AnchoredPosition: {x: 252.36674, y: -45}
+  m_AnchoredPosition: {x: 252.36674, y: -63.5}
   m_SizeDelta: {x: 334.7335, y: 0}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &8146511189872025584

+ 1 - 1
Assets/Res/UI/XianTuLogPanel/EventLogMessageWidget.prefab

@@ -144,7 +144,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 1}
   m_AnchorMax: {x: 0, y: 1}
-  m_AnchoredPosition: {x: 373.62665, y: -0}
+  m_AnchoredPosition: {x: 373.62665, y: -43}
   m_SizeDelta: {x: 635.2533, y: 0}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &1334102890352701418

+ 1 - 0
Assets/Res/UIAtlas/tongyong.spriteatlasv2

@@ -21,6 +21,7 @@ SpriteAtlasAsset:
     - {fileID: 2800000, guid: be36d32279c7e2e47afadd96517fdbc6, type: 3}
     - {fileID: 2800000, guid: 9a900330dc689094f8567dfbac18f61a, type: 3}
     - {fileID: 2800000, guid: 58acd5bd1d8ea2448b0b4a001b241419, type: 3}
+    - {fileID: 2800000, guid: 0a5e89be877ecca419fe156ee36df90e, type: 3}
     - {fileID: 2800000, guid: 8ea63d948b4761f4d959380d2c15b004, type: 3}
     - {fileID: 2800000, guid: 76f99a7c409c06f4bb33a37aeb19dea3, type: 3}
     - {fileID: 2800000, guid: 0c95c42a3e36b4e468f5731426e9e70b, type: 3}

+ 1 - 1
Assets/Resources/Shader/Shader Graphs_ShengShiShader.mat

@@ -66,5 +66,5 @@ Material:
     m_Colors:
     - _mainColor: {r: 0.21314356, g: 1.4060051, b: 2.1517377, a: 0}
     - _off: {r: 0.01, g: 0.01, b: 0, a: 0}
-    - _pos: {r: -1.8000001, g: -5.3999996, b: -30, a: 0}
+    - _pos: {r: 0, g: -5, b: -30, a: 0}
   m_BuildTextureStacks: []

+ 4 - 0
Assets/Scripts/Core/Event/Event/CustomEventType.cs

@@ -140,6 +140,10 @@ namespace Fort23.Core
       // /// 功法结束拖动
       // /// </summary>
       // SkillEndDrag,
+      /// <summary>
+      /// 更改名称
+      /// </summary>
+      AlterName,
 
     }
 }

+ 40 - 0
Assets/Scripts/GameData/ExcelConfig/RandomNameListConfig.cs

@@ -0,0 +1,40 @@
+// Auto Generated Code By excel2json
+// Generate From Excel\RandomNameListConfig.xlsx. SheetName: RandomNameListConfig
+
+using System;
+using Fort23.GameData;
+
+namespace Excel2Json
+{
+	[Config(prefab = "RandomNameListConfig.json")]
+	public partial class RandomNameListConfigHolder : ConfigHolder<RandomNameListConfig>
	{
+	}
+
+
+	[Serializable]
+	public struct RandomNameListConfig : IConfig
	{
+		public int GetID() {return ID;} 
+		/// <summary>
+		///RandomNameListConfig
+		/// </summary>
+#if !COMBAT_SERVER
+		public int ID;
+#else
+		public int ID{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///名字
+		/// </summary>
+#if !COMBAT_SERVER
+		public int chineseName;
+#else
+		public int chineseName{ set; get; }
+#endif
+		
+
+	}
+
+}
+// End of Auto Generated Code

+ 11 - 0
Assets/Scripts/GameData/ExcelConfig/RandomNameListConfig.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: D3oc5H+oAnOzpY5ChMYYvAJ5A7pXMeONn0QtrCsIIYwOHSzptAMnGIwFv2Hh
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 18 - 0
Assets/Scripts/GameLogic/Combat/CombatState/CombatFinishState.cs

@@ -7,5 +7,23 @@ namespace GameLogic.Combat.CombatState
         public CombatFinishState(CombatController combatController) : base(combatController)
         {
         }
+
+        protected override void ProEnter()
+        {
+            CombatHeroEntity[] heros= CombatController.CombatHeroController.GetHero(false,out int c);
+            for (int i = 0; i <c; i++)
+            {
+                CombatHeroEntity h = heros[i];
+                h.combatHeroTimeLineControl.ClearUpdateLogic();
+               
+            }
+            heros= CombatController.CombatHeroController.GetHero(true,out  c);
+            for (int i = 0; i < c; i++)
+            {
+                CombatHeroEntity h = heros[i];
+                h.combatHeroTimeLineControl.ClearUpdateLogic();
+            }
+            CombatController.MagicWeaponCombatSence.CloseSecene();
+        }
     }
 }

+ 1 - 0
Assets/Scripts/GameLogic/Combat/Hero/CombatHeroEntity.cs

@@ -317,6 +317,7 @@ public class CombatHeroEntity : ShowBaiscEntity, ITimeLineAnimtion, ITimeLineGet
         combatHeroGameObject.HeroDie();
         CombatAIBasic.ChangeState(CombatHeroStateType.dile);
         CombatEventManager.Instance.Dispatch(CombatEventType.HeroDieFinish, heroDieEventData);
+ 
     }
 
     /// <summary>

+ 7 - 2
Assets/Scripts/GameLogic/Combat/Hero/CombatHeroSkillControl.cs

@@ -213,14 +213,17 @@ namespace GameLogic.Combat.Hero
         }
 
 
-        public virtual void Dispose()
+        public override void Dispose()
         {
+            SkillTurntable.Dispose();
+            base.Dispose();
             _combatHeroEntity = null;
 
             currUseSkill = null;
+            SkillTurntable = null;
         }
 
-        public virtual void ProDormancyObj()
+        public override void ProDormancyObj()
         {
             for (int i = 0; i < allSkill.size; i++)
             {
@@ -231,5 +234,7 @@ namespace GameLogic.Combat.Hero
             allSkill.Clear();
             SkillCommands.Clear();
         }
+
+        
     }
 }

+ 7 - 0
Assets/Scripts/GameLogic/Combat/Hero/CombatHeroSkillControlBasic.cs

@@ -108,6 +108,13 @@ namespace GameLogic.Combat.Hero
 
         public virtual void Dispose()
         {
+            for (int i = 0; i < allSkill.size; i++)
+            {
+                SkillBasic skillBasic = allSkill[i];
+                CObjectPool.Instance.Recycle(skillBasic);
+            }
+
+            allSkill.Clear();
             _combatHeroEntity = null;
         }
 

+ 9 - 0
Assets/Scripts/GameLogic/Combat/Hero/CombatHeroTimeLineControl.cs

@@ -151,5 +151,14 @@ namespace GameLogic.Combat.Hero
             _currRunEventLogicGroupList.Clear();
             _addTimeLienDatas.Clear();
         }
+        public void ClearUpdateLogic()
+        {
+            for (int i = 0; i < _currRunEventLogicGroupList.Count; i++)
+            {
+                _currRunEventLogicGroupList[i].CloseLoopFx();
+            }
+            
+           
+        }
     }
 }

+ 2 - 0
Assets/Scripts/GameLogic/Combat/Hero/State/CombatHeroXiuMianState.cs

@@ -21,6 +21,8 @@ namespace GameLogic.Combat.Hero.State
             // if (!combatHeroEntity.IsEnemy)
             // {
                 combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.idle);
+          
+              
                 return;
             // }
 

+ 1 - 0
Assets/Scripts/GameLogic/Combat/Hero/State/MagicWeapomDormancyState.cs

@@ -15,6 +15,7 @@ namespace GameLogic.Combat.Hero.State
             myCombatMagicWeaponEntity.MagicWeaponCollisionId = -1;
             
             combatHeroEntity.GameObject.SetActive(false);
+            combatHeroEntity.combatHeroTimeLineControl.ClearUpdateLogic();
         }
     }
 }

+ 8 - 0
Assets/Scripts/GameLogic/Combat/Hero/Turntable/SkillSlots.cs

@@ -316,5 +316,13 @@ namespace GameLogic.Combat.Hero.Turntable
                 SkillBasic.ActiveSkill();
             }
         }
+
+        public void Dispose()
+        {
+            if (SkillBasic != null)
+            {
+                SkillBasic.Dispose();
+            }
+        }
     }
 }

+ 11 - 64
Assets/Scripts/GameLogic/Combat/Hero/Turntable/SkillTurntable.cs

@@ -225,70 +225,7 @@ namespace GameLogic.Combat.Hero.Turntable
                 return;
             }
 
-            // if (skillBasic.wuXingType.HasFlag(WuXingType.Gold))
-            // {
-            //     int odds = Random.Range(0, 100);
-            //     if (odds < 50)
-            //     {
-            //         _combatHeroEntity.CurrCombatHeroInfo.Water_Injury -= Random.Range(2, 5);
-            //         if (_combatHeroEntity.CurrCombatHeroInfo.Water_Injury < 0)
-            //         {
-            //             _combatHeroEntity.CurrCombatHeroInfo.Water_Injury = 0;
-            //         }
-            //     }
-            // }
-            //
-            // if (skillBasic.wuXingType.HasFlag(WuXingType.Wood))
-            // {
-            //     int odds = Random.Range(0, 100);
-            //     if (odds < 50)
-            //     {
-            //         _combatHeroEntity.CurrCombatHeroInfo.Fire_Injury -= Random.Range(2, 5);
-            //         if (_combatHeroEntity.CurrCombatHeroInfo.Fire_Injury < 0)
-            //         {
-            //             _combatHeroEntity.CurrCombatHeroInfo.Fire_Injury = 0;
-            //         }
-            //     }
-            // }
-            //
-            // if (skillBasic.wuXingType.HasFlag(WuXingType.Water))
-            // {
-            //     int odds = Random.Range(0, 100);
-            //     if (odds < 50)
-            //     {
-            //         _combatHeroEntity.CurrCombatHeroInfo.Wood_Injury -= Random.Range(2, 5);
-            //         if (_combatHeroEntity.CurrCombatHeroInfo.Wood_Injury < 0)
-            //         {
-            //             _combatHeroEntity.CurrCombatHeroInfo.Wood_Injury = 0;
-            //         }
-            //     }
-            // }
-            //
-            // if (skillBasic.wuXingType.HasFlag(WuXingType.Fire))
-            // {
-            //     int odds = Random.Range(0, 100);
-            //     if (odds < 50)
-            //     {
-            //         _combatHeroEntity.CurrCombatHeroInfo.Earth_Injury -= Random.Range(2, 5);
-            //         if (_combatHeroEntity.CurrCombatHeroInfo.Earth_Injury < 0)
-            //         {
-            //             _combatHeroEntity.CurrCombatHeroInfo.Earth_Injury = 0;
-            //         }
-            //     }
-            // }
-            //
-            // if (skillBasic.wuXingType.HasFlag(WuXingType.Earth))
-            // {
-            //     int odds = Random.Range(0, 100);
-            //     if (odds < 50)
-            //     {
-            //         _combatHeroEntity.CurrCombatHeroInfo.Metal_Injury -= Random.Range(2, 5);
-            //         if (_combatHeroEntity.CurrCombatHeroInfo.Metal_Injury < 0)
-            //         {
-            //             _combatHeroEntity.CurrCombatHeroInfo.Metal_Injury = 0;
-            //         }
-            //     }
-            // }
+      
             if (!_combatHeroEntity.IsCantAddGongFa())
             {
                 return;
@@ -336,5 +273,15 @@ namespace GameLogic.Combat.Hero.Turntable
                 }
             }
         }
+
+        public void Dispose()
+        {
+            for (int i = 0; i < allSkillSlots.Count; i++)
+            {
+                SkillSlots skillSlots = allSkillSlots[i];
+                skillSlots.Dispose();
+            }
+            allSkillSlots.Clear();
+        }
     }
 }

+ 6 - 0
Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S3501.cs

@@ -79,6 +79,12 @@ namespace GameLogic.Combat.Skill.MagicSkill
                 pengZhuang.SetActive(false);
                 pengZhuang = null;
             }
+            if (loop != null)
+            {
+                loop.CloseLoopFx();
+            }
+
+            loop = null;
         }
 
         protected override void ProBreakMagicSkill()

+ 2 - 0
Assets/Scripts/GameLogic/Player/AccountFileInfo.cs

@@ -59,6 +59,8 @@ public class AccountFileInfo : Singleton<AccountFileInfo>
         /// 洞府经验丹使用数量
         /// </summary>
         public int todayUseExpElixrPanelCount = 0;
+        
+        public string playerName = "";
 
         /// <summary>
         /// 英雄信息

+ 11 - 7
Assets/Scripts/GameLogic/Player/PlayerManager.cs

@@ -43,8 +43,13 @@ public class PlayerManager : Singleton<PlayerManager>
 
     public string PlayerName
     {
-        get { return LanguageManager.Instance.Text(myHero.modelConfig.name); }
-        set { playerName = value; }
+        get { return AccountFileInfo.Instance.playerData.playerName; }
+        set
+        {
+            playerName = value;
+            AccountFileInfo.Instance.playerData.playerName = value;
+            AccountFileInfo.Instance.SavePlayerData();
+        }
     }
 
     private CTask _cTask;
@@ -315,8 +320,8 @@ public class PlayerManager : Singleton<PlayerManager>
 
         StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
         StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
-        
-        EventManager.Instance.AddEventListener(CustomEventType.CloseLoadingUI,CloseLoadingUI);
+
+        EventManager.Instance.AddEventListener(CustomEventType.CloseLoadingUI, CloseLoadingUI);
     }
 
     private void CloseLoadingUI(IEventData e)
@@ -358,7 +363,6 @@ public class PlayerManager : Singleton<PlayerManager>
     }
 
 
-
     private bool isUpdate = false;
 
     private void Update()
@@ -486,9 +490,10 @@ public class PlayerManager : Singleton<PlayerManager>
                 return;
             }
         }
+
         UIManager.Instance.HindCurrAllShowPanel();
         _cTask = CTask.Create();
-        
+
         AccountFileInfo.SmallPlacesData smallPlacesData =
             PlayerManager.Instance.GetSmallPlacesData(smallPlacesConfig.ID);
 
@@ -514,7 +519,6 @@ public class PlayerManager : Singleton<PlayerManager>
         await _cTask;
         UIManager.Instance.ShowLastHindAllShowPanel();
         EventManager.Instance.Dispatch(CustomEventType.ChangeMap, null);
-
     }
 
     public void QianKunDaiAward()

+ 2 - 0
Assets/Scripts/GameTimeLine/CustomizeTimeLogic/FxLogic/TimeLineEventinterface/ITimeLineAudio.cs

@@ -7,7 +7,9 @@ namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface
     public interface ITimeLineAudio:ITimeLineEventBasic
     {
 
+        
         CTask<AudioSourcePool> PlayAudio(string audioName,bool isLoop);
+        
     }
 
 }

+ 4 - 2
Assets/Scripts/GameUI/GameApplction.cs

@@ -205,12 +205,14 @@ public class GameApplction : IGameStart
             MainPanel mainPanel = UIManager.Instance.GetComponent<MainPanel>();
             mainPanel.GObjectPoolInterface.SetActive(true);
             await EventSystemManager.Instance.TriggerEvent(eventList1);
-          
+
 
             AccountFileInfo.Instance.SavePlayerData();
 
-           
+
             AccountFileInfo.Instance.playerData.isTiggerPlot = true;
+
+            // AlterNamePanel.OpenPanel();
             // PlayerGuideManager.Instance.NextGuide();
             mainPanel.GetFocus();
         }

+ 8 - 0
Assets/Scripts/GameUI/UI/AlterNamePanel.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: CXoW53+uAnuQevbMQwZ/KHuCUaAhJIBQucmsYuBnj9Hqo3Sscxt9AZUWIaaP
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 82 - 0
Assets/Scripts/GameUI/UI/AlterNamePanel/AlterNamePanel.cs

@@ -0,0 +1,82 @@
+using System.Collections.Generic;
+using Core.Language;
+using Excel2Json;
+using Fort23.Core;
+using Fort23.UTool;
+
+namespace Fort23.Mono
+{
+    [UIBinding(prefab = "AlterNamePanel")]
+    public partial class AlterNamePanel : UIPanel
+    {
+        private void Init()
+        {
+            isAddStack = true;
+            IsShowAppBar = false;
+        }
+
+        protected override void AddEvent()
+        {
+        }
+
+        protected override void DelEvent()
+        {
+        }
+
+        public override CTask Show()
+        {
+            if (PlayerManager.Instance.PlayerName == "")
+            {
+                Icon_Marsk.gameObject.SetActive(true);
+                Text_Title.text = LanguageManager.Instance.Text(10303);
+                InputField_Name.text = GetRoamdName();
+            }
+            else
+            {
+                Icon_Marsk.gameObject.SetActive(false);
+                Text_Title.text = LanguageManager.Instance.Text(10307);
+                InputField_Name.text = PlayerManager.Instance.PlayerName;
+            }
+
+            return base.Show();
+        }
+
+        public override void AddButtonEvent()
+        {
+            Btn_Suiji.onClick.AddListener(() => { InputField_Name.text = GetRoamdName(); });
+            Btn_Baochun.onClick.AddListener(() =>
+            {
+                if (InputField_Name.text == string.Empty || InputField_Name.text == PlayerManager.Instance.PlayerName)
+                {
+                    TipMessagePanel.OpenTipMessagePanel(10323);
+                    return;
+                }
+
+                PlayerManager.Instance.PlayerName = InputField_Name.text;
+                UIManager.Instance.HideUIUIPanel(this);
+                EventManager.Instance.Dispatch(CustomEventType.AlterName,null);
+            });
+        }
+
+
+        public static string GetRoamdName()
+        {
+            RandomNameListConfig[] configs =
+                ConfigComponent.Instance.GetAll<RandomNameListConfig>();
+            if (configs.Length < 1) return "";
+            System.Random random = new System.Random();
+            int id = random.Next(0, configs.Length);
+            RandomNameListConfig nameListConfig = configs[id];
+            string curname = "";
+            curname = LanguageManager.Instance.Text(nameListConfig.chineseName);
+            return curname;
+        }
+
+
+        public async static CTask<AlterNamePanel> OpenPanel()
+        {
+            AlterNamePanel alterNamePanel = await UIManager.Instance.LoadAndOpenPanel<AlterNamePanel>(null, UILayer.Top,isShowBG:true);
+            return alterNamePanel;
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/AlterNamePanel/AlterNamePanel.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: CnobvSv/B3JMDvONgHYvQgbyCY7gslFqUweYkeyM90FONbetGR7PaalqGdEU
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 73 - 0
Assets/Scripts/GameUI/UI/AlterNamePanel/AlterNamePanelData.cs

@@ -0,0 +1,73 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+namespace Fort23.Mono
+{
+	public partial class AlterNamePanel 
+	{
+	  #region 自定义数据 
+	  private Text _Text_Title;
+	  public Text Text_Title
+	   {
+	   get{
+	      if (_Text_Title == null)
+	       {
+	         _Text_Title  = GetUIUnit<Text>("Text_Title"); 
+	       }
+	      return _Text_Title;
+	     }
+	   }
+	  private InputField _InputField_Name;
+	  public InputField InputField_Name
+	   {
+	   get{
+	      if (_InputField_Name == null)
+	       {
+	         _InputField_Name  = GetUIUnit<InputField>("InputField_Name"); 
+	       }
+	      return _InputField_Name;
+	     }
+	   }
+	  private Button _Btn_Suiji;
+	  public Button Btn_Suiji
+	   {
+	   get{
+	      if (_Btn_Suiji == null)
+	       {
+	         _Btn_Suiji  = GetUIUnit<Button>("Btn_Suiji"); 
+	       }
+	      return _Btn_Suiji;
+	     }
+	   }
+	  private Button _Btn_Baochun;
+	  public Button Btn_Baochun
+	   {
+	   get{
+	      if (_Btn_Baochun == null)
+	       {
+	         _Btn_Baochun  = GetUIUnit<Button>("Btn_Baochun"); 
+	       }
+	      return _Btn_Baochun;
+	     }
+	   }
+	  private MyImage _Icon_Marsk;
+	  public MyImage Icon_Marsk
+	   {
+	   get{
+	      if (_Icon_Marsk == null)
+	       {
+	         _Icon_Marsk  = GetUIUnit<MyImage>("Icon_Marsk"); 
+	       }
+	      return _Icon_Marsk;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/AlterNamePanel/AlterNamePanelData.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: B35OsSykUi9jpiwgJsRJJZ0/qnKS017Iu+YTrbDMk7g4dPc4TAYkB2jSX8Ws
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 3 - 2
Assets/Scripts/GameUI/UI/DivineSence/ShengShiEventWidgetType2.cs

@@ -179,8 +179,9 @@ namespace Fort23.Mono
                 SmallPlacesConfig smallPlacesConfig =
                     ConfigComponent.Instance.Get<SmallPlacesConfig>(randomEventConfig.SmallPlacesId);
                 PlacesConfig placesConfig = ConfigComponent.Instance.Get<PlacesConfig>(smallPlacesConfig.PlacesId);
-                Text_Mapname.text =
-                    $"{LanguageManager.Instance.Text(placesConfig.placeName)}-{LanguageManager.Instance.Text(smallPlacesConfig.placeName)}";
+                Text_Mapname.text =LanguageManager.Instance.Text(10302,
+                    LanguageManager.Instance.Text(placesConfig.placeName),
+                    LanguageManager.Instance.Text(smallPlacesConfig.placeName));
                 Text_Mapname.gameObject.SetActive(true);
             }
             else if (randomEventConfig.placeID != 0)

+ 2 - 2
Assets/Scripts/GameUI/UI/LevelChoosePanel/PlacesInfoPanel.cs

@@ -77,8 +77,8 @@ namespace Fort23.Mono
             // }
 
             AccountFileInfo.PlacesData placesData = PlayerManager.Instance.GetPlacesData(placesConfig.ID);
-
-            Text_PlacesComplteProgress.text = $"章节事件:{placesData.progress}/{placesConfig.TotalScore}";
+            int jindu =placesData == null ? 0 : placesData.progress;
+            Text_PlacesComplteProgress.text = $"章节事件:{jindu}/{placesConfig.TotalScore}";
             return await base.AsyncInit(uiData);
         }
 

+ 31 - 5
Assets/Scripts/GameUI/UI/MainPanel/MainPanel.cs

@@ -35,8 +35,10 @@ namespace Fort23.Mono
             EventManager.Instance.AddEventListener(CustomEventType.RemoveEvent, RemoveEvent);
             EventManager.Instance.AddEventListener(CustomEventType.ChangeMap, ChangeMap);
             EventManager.Instance.AddEventListener(CustomEventType.DaoYouCounUpdate, DaoYouCounUpdate);
+            EventManager.Instance.AddEventListener(CustomEventType.AlterName, AlterName);
         }
 
+
         private void DaoYouCounUpdate(IEventData e)
         {
             UpdateDaoYouCoun();
@@ -47,8 +49,24 @@ namespace Fort23.Mono
         {
             await AppBarPanel.OpenPanel(this);
             TitlePanel.ClosePanel();
+
+
+            base.GetFocus();
+            CustomInit();
+        }
+
+        public async void CustomInit()
+        {
+      
             if (AccountFileInfo.Instance.playerData.isTiggerPlot)
             {
+                if (PlayerManager.Instance.PlayerName == "")
+                {
+                    AlterNamePanel alterNamePanel = await AlterNamePanel.OpenPanel();
+                    await alterNamePanel.UIClosed();
+                }
+
+     
                 if (PlayerGuideManager.Instance.GuideIsCanDo(1))
                 {
                     await PlayerGuideManager.Instance.SetGuid(1);
@@ -59,9 +77,6 @@ namespace Fort23.Mono
                     await PlayerGuideManager.Instance.SetGuid(4);
                 }
             }
-
-
-            base.GetFocus();
         }
 
         private void RemoveEvent(IEventData e)
@@ -169,6 +184,8 @@ namespace Fort23.Mono
             Btn_Daoyou.onClick.AddListener(() => { DaoYouGuaJiPanel.OpenPanel(); });
 
             Btn_Box.onClick.AddListener(() => { BoxPanel.OpenBoxPanel(); });
+
+            Btn_PlayerName.onClick.AddListener(async () => { AlterNamePanel.OpenPanel(); });
         }
 
         public override CTask<bool> AsyncInit(object[] uiData)
@@ -179,6 +196,7 @@ namespace Fort23.Mono
         public async override CTask Show()
         {
             await base.Show();
+            Text_PlayerName.text = PlayerManager.Instance.PlayerName;
 
             SmallPlacesConfig smallPlacesConfig =
                 ConfigComponent.Instance.Get<SmallPlacesConfig>(PlayerManager.Instance.CurrentsmallPlaces.id);
@@ -233,6 +251,12 @@ namespace Fort23.Mono
             // UpdateTaskInfo();
         }
 
+
+        private void AlterName(IEventData e)
+        {
+            Text_PlayerName.text = PlayerManager.Instance.PlayerName;
+        }
+
         public void ChangeMap(IEventData e)
         {
             SmallPlacesConfig smallPlacesConfig =
@@ -243,8 +267,10 @@ namespace Fort23.Mono
 
 
             Text_bigMapName.text = LanguageManager.Instance.Text(placesConfig.placeName);
-            Text_ExplorationProgress.text =
-                $"{LanguageManager.Instance.Text(placesConfig.placeName)} - {LanguageManager.Instance.Text(smallPlacesConfig.placeName)}";
+            Text_ExplorationProgress.text = LanguageManager.Instance.Text(10302,
+                LanguageManager.Instance.Text(placesConfig.placeName),
+                LanguageManager.Instance.Text(smallPlacesConfig.placeName));
+
             Slider_SmallJD.maxValue = smallPlacesConfig.CompletionEventCount;
             Slider_SmallJD.value = PlayerManager.Instance.CurrentsmallPlaces.completionEventCount;
         }

+ 11 - 0
Assets/Scripts/GameUI/UI/MainPanel/MainPanelData.cs

@@ -283,6 +283,17 @@ namespace Fort23.Mono
 	      return _Text_bigMapName;
 	     }
 	   }
+	  private Button _Btn_PlayerName;
+	  public Button Btn_PlayerName
+	   {
+	   get{
+	      if (_Btn_PlayerName == null)
+	       {
+	         _Btn_PlayerName  = GetUIUnit<Button>("Btn_PlayerName"); 
+	       }
+	      return _Btn_PlayerName;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 3 - 1
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventMinLogWidget.cs

@@ -34,7 +34,9 @@ namespace Fort23.Mono
             {
                 SmallPlacesConfig smallPlacesConfig = ConfigComponent.Instance.Get<SmallPlacesConfig>(eventConfig.SmallPlacesId);
                 PlacesConfig placesConfig = ConfigComponent.Instance.Get<PlacesConfig>(smallPlacesConfig.PlacesId);
-                Text_MapName.text = $"{LanguageManager.Instance.Text(placesConfig.placeName)}-{LanguageManager.Instance.Text(smallPlacesConfig.placeName)}";
+                Text_MapName.text = LanguageManager.Instance.Text(10302,
+                    LanguageManager.Instance.Text(placesConfig.placeName),
+                    LanguageManager.Instance.Text(smallPlacesConfig.placeName));
                 Text_MapName.gameObject.SetActive(true);
             }
             else if (eventConfig.placeID != 0)

File diff suppressed because it is too large
+ 0 - 0
Assets/StreamingAssets/assetConfig.txt


+ 92 - 0
Assets/xiuxian/cs/UIBoom.asset

@@ -0,0 +1,92 @@
+%YAML 1.1
+%TAG !u! tag:yousandi.cn,2023:
+--- !u!114 &11400000
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 0}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
+  m_Name: UIBoom
+  m_EditorClassIdentifier: 
+  components:
+  - {fileID: 8585920327294717956}
+  - {fileID: 1044397319586246454}
+--- !u!114 &1044397319586246454
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+  m_PrefabInstance: {fileID: 0}
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+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
+  m_Name: Bloom
+  m_EditorClassIdentifier: 
+  active: 1
+  skipIterations:
+    m_OverrideState: 0
+    m_Value: 1
+  threshold:
+    m_OverrideState: 1
+    m_Value: 1.2
+  intensity:
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+    m_Value: 4
+  scatter:
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+  clamp:
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+    m_Value: 65472
+  tint:
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+    m_Value: {r: 1, g: 1, b: 1, a: 1}
+  highQualityFiltering:
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+    m_Value: 0
+  downscale:
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+  dirtTexture:
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+    dimension: 1
+  dirtIntensity:
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+    m_Value: 0
+--- !u!114 &8585920327294717956
+MonoBehaviour:
+  m_ObjectHideFlags: 3
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 0}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3}
+  m_Name: Vignette
+  m_EditorClassIdentifier: 
+  active: 1
+  color:
+    m_OverrideState: 1
+    m_Value: {r: 0.1277144, g: 0.2988484, b: 0.3867923, a: 1}
+  center:
+    m_OverrideState: 1
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+  intensity:
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+    m_Value: 0.43
+  smoothness:
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+    m_Value: 0.315
+  rounded:
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+    m_Value: 0

+ 8 - 0
Assets/xiuxian/cs/UIBoom.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: XH0bsymrUS9M1LkV84Xb9vZFkhTr8FN9KtL691B5UbQ/sM7FvSudwtJEWQiJ
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 11400000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

BIN
Excel2Json/Excel/EventConfig.xlsx


BIN
Excel2Json/Excel/Language.xlsx


BIN
Excel2Json/Excel/PlayerGuide.xlsx


BIN
Excel2Json/Excel/RandomNameListConfig.xlsx


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