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				@@ -26,7 +26,7 @@ namespace Fort23.Mono 
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				             InitBattleHeroWidget(); 
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				             LevelUpdate(null); 
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				-            CheckEquipAlterPoint(null); 
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				+            CheckEquipRedPoint(null); 
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				         } 
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				         protected override void AddEvent() 
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				@@ -44,8 +44,8 @@ namespace Fort23.Mono 
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				             EventManager.Instance.AddEventListener(CustomEventType.PlayerUseSkill, PlayerUseSkill); 
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				             EventManager.Instance.AddEventListener(CustomEventType.OnCloseHeroPanel, OnHeroPanelClose); 
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				-            EventManager.Instance.AddEventListener(CustomEventType.Combat_EquipFall, CheckEquipAlterPoint); 
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				-            EventManager.Instance.AddEventListener(CustomEventType.HeroEquip, CheckEquipAlterPoint); 
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				+            EventManager.Instance.AddEventListener(CustomEventType.Combat_EquipFall, CheckEquipRedPoint); 
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				+            EventManager.Instance.AddEventListener(CustomEventType.HeroEquip, CheckEquipRedPoint); 
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				         } 
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				@@ -63,20 +63,20 @@ namespace Fort23.Mono 
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				             EventManager.Instance.RemoveEventListener(CustomEventType.AlterCombatHero, AlterCombatHero); 
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				             EventManager.Instance.RemoveEventListener(CustomEventType.OnCloseHeroPanel, OnHeroPanelClose); 
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				-            EventManager.Instance.RemoveEventListener(CustomEventType.Combat_EquipFall, CheckEquipAlterPoint); 
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				-            EventManager.Instance.RemoveEventListener(CustomEventType.HeroEquip, CheckEquipAlterPoint); 
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				+            EventManager.Instance.RemoveEventListener(CustomEventType.Combat_EquipFall, CheckEquipRedPoint); 
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				+            EventManager.Instance.RemoveEventListener(CustomEventType.HeroEquip, CheckEquipRedPoint); 
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				         } 
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				         /// <summary> 
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				         /// 检查装备小红点 
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				         /// </summary> 
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				         /// <param name="e"></param> 
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				-        private void CheckEquipAlterPoint(IEventData e) 
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				+        private void CheckEquipRedPoint(IEventData e) 
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				         { 
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				             // Combat_EquipFallEventData data = e as Combat_EquipFallEventData; 
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				             bool betterEqs = PlayerManager.Instance.eqController.IsBetterEqs(); 
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				-            if (betterEqs) 
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				+            if (betterEqs && PlayerManager.Instance.heroController.allHeroDic.Count > 1) 
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				             { 
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				                 alterObj1.SetActive(true); 
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				             } 
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