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@@ -26,7 +26,7 @@ namespace Fort23.Mono
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InitBattleHeroWidget();
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LevelUpdate(null);
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- CheckEquipAlterPoint(null);
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+ CheckEquipRedPoint(null);
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}
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protected override void AddEvent()
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@@ -44,8 +44,8 @@ namespace Fort23.Mono
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EventManager.Instance.AddEventListener(CustomEventType.PlayerUseSkill, PlayerUseSkill);
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EventManager.Instance.AddEventListener(CustomEventType.OnCloseHeroPanel, OnHeroPanelClose);
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- EventManager.Instance.AddEventListener(CustomEventType.Combat_EquipFall, CheckEquipAlterPoint);
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- EventManager.Instance.AddEventListener(CustomEventType.HeroEquip, CheckEquipAlterPoint);
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+ EventManager.Instance.AddEventListener(CustomEventType.Combat_EquipFall, CheckEquipRedPoint);
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+ EventManager.Instance.AddEventListener(CustomEventType.HeroEquip, CheckEquipRedPoint);
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}
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@@ -63,20 +63,20 @@ namespace Fort23.Mono
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EventManager.Instance.RemoveEventListener(CustomEventType.AlterCombatHero, AlterCombatHero);
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EventManager.Instance.RemoveEventListener(CustomEventType.OnCloseHeroPanel, OnHeroPanelClose);
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- EventManager.Instance.RemoveEventListener(CustomEventType.Combat_EquipFall, CheckEquipAlterPoint);
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- EventManager.Instance.RemoveEventListener(CustomEventType.HeroEquip, CheckEquipAlterPoint);
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+ EventManager.Instance.RemoveEventListener(CustomEventType.Combat_EquipFall, CheckEquipRedPoint);
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+ EventManager.Instance.RemoveEventListener(CustomEventType.HeroEquip, CheckEquipRedPoint);
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}
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/// <summary>
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/// 检查装备小红点
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/// </summary>
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/// <param name="e"></param>
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- private void CheckEquipAlterPoint(IEventData e)
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+ private void CheckEquipRedPoint(IEventData e)
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{
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// Combat_EquipFallEventData data = e as Combat_EquipFallEventData;
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bool betterEqs = PlayerManager.Instance.eqController.IsBetterEqs();
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- if (betterEqs)
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+ if (betterEqs && PlayerManager.Instance.heroController.allHeroDic.Count > 1)
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{
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alterObj1.SetActive(true);
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}
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