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修改bug

lzx 1 天之前
父节点
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d00ed44135

+ 9 - 9
Assets/Res/UI/SkillSelectPanel/SkillSelectPanel.prefab

@@ -1732,8 +1732,8 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 1}
   m_AnchorMax: {x: 0.5, y: 1}
-  m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 152.33276, y: 77.7761}
+  m_AnchoredPosition: {x: -23.870384, y: -83.20001}
+  m_SizeDelta: {x: 95.0599, y: 44.3668}
   m_Pivot: {x: 0.5, y: 1}
 --- !u!222 &3243743412898019261
 CanvasRenderer:
@@ -1773,7 +1773,7 @@ MonoBehaviour:
   m_FillOrigin: 0
   m_UseSpriteMesh: 0
   m_PixelsPerUnitMultiplier: 1
-  _icon_name: btn_23
+  _icon_name: dec_juxing_135
   isNotLoadDeftIcon: 0
   CurrSpriteAtlas: {fileID: 100100200, guid: b02f6b41a7a9fa8458f4226ab6b3ea47, type: 3}
   packInfo:
@@ -2199,8 +2199,8 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 1, y: 1}
-  m_AnchoredPosition: {x: -0.0000076293945, y: 0}
-  m_SizeDelta: {x: 0, y: 0}
+  m_AnchoredPosition: {x: -0.0000076293945, y: 6.2588}
+  m_SizeDelta: {x: 0, y: -12.5176}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &7692416409367587969
 CanvasRenderer:
@@ -2550,8 +2550,8 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 1, y: 1}
-  m_AnchoredPosition: {x: 0, y: -3.9500046}
-  m_SizeDelta: {x: 0, y: -7.8999}
+  m_AnchoredPosition: {x: 0, y: 0}
+  m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &6314345131758368494
 CanvasRenderer:
@@ -2582,9 +2582,9 @@ MonoBehaviour:
     m_PersistentCalls:
       m_Calls: []
   m_FontData:
-    m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+    m_Font: {fileID: 12800000, guid: e588d93665211944387ec8c03c8726ae, type: 3}
     m_FontSize: 28
-    m_FontStyle: 0
+    m_FontStyle: 1
     m_BestFit: 0
     m_MinSize: 2
     m_MaxSize: 40

+ 14 - 4
Assets/Scripts/GameUI/UI/CombatPanel/SkillKongWidget.cs

@@ -82,6 +82,7 @@ namespace Fort23.Mono
         {
             this.SkillInfo = null;
             icon.gameObject.SetActive(false);
+            Text_Tips.gameObject.SetActive(false);
         }
 
         public void SetSKill(SkillInfo skillId)
@@ -110,9 +111,18 @@ namespace Fort23.Mono
             Text_Tips.gameObject.SetActive(false);
         }
 
-        // public void Gray()
-        // {
-        //     transform.Gray();
-        // }
+        public void Translucency()
+        {
+            Color32 color = icon.color;
+            color.a = 80;
+            icon.color = color;
+        }
+        
+        public void Opaque()
+        {
+            Color32 color = icon.color;
+            color.a = 255;
+            icon.color = color;
+        }
     }
 }

+ 2 - 2
Assets/Scripts/GameUI/UI/CombatPanel/SkillSelectPanel.cs

@@ -414,7 +414,7 @@ namespace Fort23.Mono
             //记录当前选中的格子
             nowSkillKongWidget = skillKongWidget1;
 
-            nowSkillKongWidget.transform.Translucency();
+            nowSkillKongWidget.Translucency();
             dianjiSkillKongWidget = skillKongWidget1;
             SelectSkill(nowSkillKongWidget.SkillInfo, false, false);
 
@@ -448,7 +448,7 @@ namespace Fort23.Mono
         {
             LogTool.Log("结束拖动");
             isDraging = false;
-            nowSkillKongWidget?.transform.Opaque();
+            nowSkillKongWidget?.Opaque();
             if (nowInSkillKongWidget == null)
             {
                 CloseSelect();