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				@@ -165,7 +165,7 @@ namespace Fort23.Mono 
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				             skillConstant = ConfigComponent.Instance.Get<SkillConstant>(1); 
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				-             
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				+ 
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				             UpdateStarBtn(); 
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				@@ -190,14 +190,13 @@ namespace Fort23.Mono 
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				                     Icon_Attribute.icon_name = "dec_tu"; 
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				                     break; 
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				             } 
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				-             
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				+ 
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				             for (var i = 0; i < StarRoot.Count; i++) 
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				             { 
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				                 MyImage icon = StarRoot[i] as MyImage; 
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				-                if ( i < skillInfo.skillConfig.level-1) 
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				+                if (i < skillInfo.skillConfig.level - 1) 
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				                 { 
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				                     icon.gameObject.SetActive(true); 
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				-                 
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				                 } 
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				                 else 
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				                 { 
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				@@ -244,7 +243,7 @@ namespace Fort23.Mono 
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				             for (var i = 0; i < configs.Count; i++) 
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				             { 
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				-                if(configs[i].level == 1) 
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				+                if (configs[i].level == 1) 
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				                     continue; 
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				                 SkillInfo skillInfo1 = new SkillInfo(configs[i].ID, _skillInfo.SkillPowerupConfig.ID); 
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				                 GongFaUpgradeInfoWidget gongFaUpgradeInfoWidget = await UIManager.Instance.CreateGComponent<GongFaUpgradeInfoWidget>(null, Content); 
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				@@ -340,6 +339,12 @@ namespace Fort23.Mono 
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				                 UpStarItemRoot.SetActive(false); 
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				                 UpGradeItemRoot.SetActive(false); 
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				             } 
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				+ 
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				+            LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.GetComponent<RectTransform>()); 
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				+            LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.GetComponent<RectTransform>()); 
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				+            LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.transform.parent.GetComponent<RectTransform>()); 
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				+            LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.transform.parent.GetComponent<RectTransform>()); 
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				+            LayoutRebuilder.ForceRebuildLayoutImmediate(Btn_UpGrade.GetComponent<RectTransform>()); 
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				         } 
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				         public async static CTask<GongFaUpgradePanel> Open(SkillInfo skillInfo) 
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