Browse Source

调表现

李桃 4 months ago
parent
commit
ccc36348ed

+ 1 - 1
Assets/Art/VFX/HeroFXprefab/fx_gongjian_sk_zd.prefab

@@ -24450,4 +24450,4 @@ MonoBehaviour:
   isPenetrate: 1
   isPenetrate: 1
   isUseCustomTargetEndPos: 1
   isUseCustomTargetEndPos: 1
   customTargetEndPosIndex: 0
   customTargetEndPosIndex: 0
-  speed: 20
+  speed: 18

+ 52 - 1
Assets/Scenes/testCombat.scene

@@ -124,6 +124,56 @@ NavMeshSettings:
     debug:
     debug:
       m_Flags: 0
       m_Flags: 0
   m_NavMeshData: {fileID: 0}
   m_NavMeshData: {fileID: 0}
+--- !u!1 &235899919
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 7
+  m_Component:
+  - component: {fileID: 235899921}
+  - component: {fileID: 235899920}
+  m_Layer: 0
+  m_HasEditorInfo: 1
+  m_Name: Global Volume
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!114 &235899920
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 235899919}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 172515602e62fb746b5d573b38a5fe58, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_IsGlobal: 1
+  priority: 0
+  blendDistance: 0
+  weight: 1
+  sharedProfile: {fileID: 11400000, guid: 496338e1d0a9f5044a8a11b13fc0e848, type: 2}
+--- !u!4 &235899921
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 235899919}
+  serializedVersion: 2
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0.75207627, y: 2.2221353, z: 0.10582106}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &376281604
 --- !u!1 &376281604
 GameObject:
 GameObject:
   m_ObjectHideFlags: 0
   m_ObjectHideFlags: 0
@@ -348,7 +398,7 @@ MonoBehaviour:
     m_Bits: 1
     m_Bits: 1
   m_VolumeTrigger: {fileID: 0}
   m_VolumeTrigger: {fileID: 0}
   m_VolumeFrameworkUpdateModeOption: 2
   m_VolumeFrameworkUpdateModeOption: 2
-  m_RenderPostProcessing: 0
+  m_RenderPostProcessing: 1
   m_Antialiasing: 0
   m_Antialiasing: 0
   m_AntialiasingQuality: 2
   m_AntialiasingQuality: 2
   m_StopNaN: 0
   m_StopNaN: 0
@@ -691,3 +741,4 @@ SceneRoots:
   - {fileID: 376281607}
   - {fileID: 376281607}
   - {fileID: 855042511}
   - {fileID: 855042511}
   - {fileID: 718178676}
   - {fileID: 718178676}
+  - {fileID: 235899921}

+ 2 - 2
Assets/Scenes/testCombat/Global Volume Profile 1.asset

@@ -35,10 +35,10 @@ MonoBehaviour:
     m_Value: {x: 0.5, y: 0.5}
     m_Value: {x: 0.5, y: 0.5}
   intensity:
   intensity:
     m_OverrideState: 1
     m_OverrideState: 1
-    m_Value: 0.4
+    m_Value: 0.432
   smoothness:
   smoothness:
     m_OverrideState: 1
     m_OverrideState: 1
-    m_Value: 0.2
+    m_Value: 0.307
   rounded:
   rounded:
     m_OverrideState: 0
     m_OverrideState: 0
     m_Value: 0
     m_Value: 0