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+// Auto Generated Code By excel2json
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+// Generate From Excel\Unlock.xlsx. SheetName: UnlockConfig
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+
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+using System;
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+using Fort23.GameData;
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+
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+namespace Excel2Json
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+{
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+ [Config(prefab = "UnlockConfig.json")]
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+ public partial class UnlockConfigHolder : ConfigHolder<UnlockConfig>
{
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+ }
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+
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+
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+ [Serializable]
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+ public struct UnlockConfig : IConfig
{
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+ public int GetID() {return ID;}
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+ /// <summary>
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+ ///序列
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+ /// </summary>
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+#if !COMBAT_SERVER
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+ public int ID;
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+#else
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+ public int ID{ set; get; }
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+#endif
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+
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+
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+ /// <summary>
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+ ///解锁功能 见解锁功能查询
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+ /// </summary>
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+#if !COMBAT_SERVER
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+ public int ulockFunction;
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+#else
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+ public int ulockFunction{ set; get; }
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+#endif
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+
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+
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+ /// <summary>
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+ ///解锁方式 1=飞艇等级解锁 2=主线关卡ID解锁(MainStageNewConfig) 4=试炼之地关卡ID解锁 5=主线章节ID
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+ /// </summary>
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+#if !COMBAT_SERVER
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+ public int ulockCondition;
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+#else
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+ public int ulockCondition{ set; get; }
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+#endif
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+
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+
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+ /// <summary>
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+ ///ulockCondition=1,代表飞艇等级 ulockCondition=2,MainStageNewConfig_ID(到达) ulockCondition=4,TowerLevelConfig_ID ulockCondition=5,ChapterConfig_ID
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+ /// </summary>
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+#if !COMBAT_SERVER
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+ public int ulockValue;
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+#else
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+ public int ulockValue{ set; get; }
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+#endif
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+
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+
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+ /// <summary>
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+ ///功能参数
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+ /// </summary>
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+#if !COMBAT_SERVER
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+ public int functionValue;
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+#else
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+ public int functionValue{ set; get; }
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+#endif
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+
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+
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+ /// <summary>
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+ ///未解锁前对应入口的展现形式 1、看不见 2、置灰
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+ /// </summary>
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+#if !COMBAT_SERVER
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+ public int lockType;
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+#else
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+ public int lockType{ set; get; }
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+#endif
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+
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+
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+ /// <summary>
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+ ///新手引导ID
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+ /// </summary>
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+#if !COMBAT_SERVER
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+ public int PlayerGuideID;
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+#else
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+ public int PlayerGuideID{ set; get; }
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+#endif
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+
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+
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+ /// <summary>
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+ ///进入特定界面时再判断是否触发引导 -1=任何界面都触发
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+ /// </summary>
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+#if !COMBAT_SERVER
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+ public int[] GuidebyUI;
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+#else
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+ public int[] GuidebyUI{ set; get; }
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+#endif
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+
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+
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+ /// <summary>
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+ ///未解锁时点击的提示语言表ID {0}取ulockValue
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+ /// </summary>
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+#if !COMBAT_SERVER
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+ public int UnlockTipsID;
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+#else
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+ public int UnlockTipsID{ set; get; }
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+#endif
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+
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+
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+ }
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+
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+}
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+// End of Auto Generated Code
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