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@@ -165,7 +165,7 @@ namespace Fort23.Mono
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skillConstant = ConfigComponent.Instance.Get<SkillConstant>(1);
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-
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+
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UpdateStarBtn();
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@@ -190,14 +190,13 @@ namespace Fort23.Mono
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Icon_Attribute.icon_name = "dec_tu";
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break;
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}
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-
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+
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for (var i = 0; i < StarRoot.Count; i++)
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{
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MyImage icon = StarRoot[i] as MyImage;
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- if ( i < skillInfo.skillConfig.level-1)
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+ if (i < skillInfo.skillConfig.level - 1)
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{
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icon.gameObject.SetActive(true);
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-
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}
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else
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{
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@@ -244,7 +243,7 @@ namespace Fort23.Mono
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for (var i = 0; i < configs.Count; i++)
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{
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- if(configs[i].level == 1)
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+ if (configs[i].level == 1)
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continue;
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SkillInfo skillInfo1 = new SkillInfo(configs[i].ID, _skillInfo.SkillPowerupConfig.ID);
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GongFaUpgradeInfoWidget gongFaUpgradeInfoWidget = await UIManager.Instance.CreateGComponent<GongFaUpgradeInfoWidget>(null, Content);
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@@ -340,6 +339,12 @@ namespace Fort23.Mono
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UpStarItemRoot.SetActive(false);
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UpGradeItemRoot.SetActive(false);
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}
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+
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+ LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.GetComponent<RectTransform>());
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+ LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.GetComponent<RectTransform>());
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+ LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.transform.parent.GetComponent<RectTransform>());
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+ LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.transform.parent.GetComponent<RectTransform>());
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+ LayoutRebuilder.ForceRebuildLayoutImmediate(Btn_UpGrade.GetComponent<RectTransform>());
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}
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public async static CTask<GongFaUpgradePanel> Open(SkillInfo skillInfo)
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