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@@ -265,6 +265,11 @@ public class CombatHeroInfo
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{
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continue;
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}
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+ int startLevel = modelConfig.skillActiveLv[i];
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+ if (startLevel > 0 && level < startLevel)
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+ {
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+ continue;
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+ }
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int start = MonsterPowerUpConfig.GongfaStar-1;
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int skillid = id * 10 + start;
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@@ -292,6 +297,11 @@ public class CombatHeroInfo
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for (int i = 0; i < modelConfig.fa_bao_id.Length; i++)
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{
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int faBaoId = modelConfig.fa_bao_id[i];
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+ int startLevel = modelConfig.fabaoActiveLv[i];
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+ if (startLevel > 0 && level < startLevel)
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+ {
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+ continue;
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+ }
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if (faBaoId > 0)
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{
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FaBaoInfo faBaoInfo = new FaBaoInfo(faBaoId, MonsterPowerUpConfig.FabaoLv,
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