|  | @@ -265,6 +265,11 @@ public class CombatHeroInfo
 | 
	
		
			
				|  |  |                      {
 | 
	
		
			
				|  |  |                          continue;
 | 
	
		
			
				|  |  |                      }
 | 
	
		
			
				|  |  | +                    int startLevel = modelConfig.skillActiveLv[i];
 | 
	
		
			
				|  |  | +                    if (startLevel > 0 && level < startLevel)
 | 
	
		
			
				|  |  | +                    {
 | 
	
		
			
				|  |  | +                        continue;
 | 
	
		
			
				|  |  | +                    }
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |                      int start = MonsterPowerUpConfig.GongfaStar-1;
 | 
	
		
			
				|  |  |                      int skillid = id * 10 + start;
 | 
	
	
		
			
				|  | @@ -292,6 +297,11 @@ public class CombatHeroInfo
 | 
	
		
			
				|  |  |                  for (int i = 0; i < modelConfig.fa_bao_id.Length; i++)
 | 
	
		
			
				|  |  |                  {
 | 
	
		
			
				|  |  |                      int faBaoId = modelConfig.fa_bao_id[i];
 | 
	
		
			
				|  |  | +                    int startLevel = modelConfig.fabaoActiveLv[i];
 | 
	
		
			
				|  |  | +                    if (startLevel > 0 && level < startLevel)
 | 
	
		
			
				|  |  | +                    {
 | 
	
		
			
				|  |  | +                        continue;
 | 
	
		
			
				|  |  | +                    }
 | 
	
		
			
				|  |  |                      if (faBaoId > 0)
 | 
	
		
			
				|  |  |                      {
 | 
	
		
			
				|  |  |                          FaBaoInfo faBaoInfo = new FaBaoInfo(faBaoId, MonsterPowerUpConfig.FabaoLv,
 |