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				@@ -179,8 +179,20 @@ namespace Fort23.Mono.Phases 
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				             pgm.StepInit(); 
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				             await TimerComponent.Instance.WaitAsync(100); 
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				-            GameObject gameObject = 
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				-                UIManager.Instance.GetComponent<SkillSelectPanel>()._skillWidgets[1].own; 
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				+            SkillSelectPanel skillSelectPanel = 
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				+                UIManager.Instance.GetComponent<SkillSelectPanel>(); 
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				+            GameObject gameObject = null; 
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				+            foreach (var skillWidget in skillSelectPanel._skillWidgets) 
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				+            { 
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				+                if (skillWidget.skillConfigId.skillConfig.IDGroup == 1405) 
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				+                { 
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				+                    gameObject = skillWidget.own; 
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				+                    break; 
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				+                } 
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				+            } 
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				+ 
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				+            // GameObject gameObject = 
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				+            //     UIManager.Instance.GetComponent<SkillSelectPanel>()._skillWidgets[1].own; 
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				             Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position); 
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				             Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta; 
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				@@ -240,9 +252,18 @@ namespace Fort23.Mono.Phases 
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				         { 
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				             pgm.StepInit(); 
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				             await TimerComponent.Instance.WaitAsync(100); 
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				+            SkillSelectPanel skillSelectPanel = 
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				+                UIManager.Instance.GetComponent<SkillSelectPanel>(); 
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				+            GameObject gameObject = null; 
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				+            foreach (var skillWidget in skillSelectPanel._skillWidgets) 
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				+            { 
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				+                if (skillWidget.skillConfigId.skillConfig.IDGroup == 2006) 
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				+                { 
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				+                    gameObject = skillWidget.own; 
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				+                    break; 
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				+                } 
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				+            } 
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				-            GameObject gameObject = 
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				-                UIManager.Instance.GetComponent<SkillSelectPanel>()._skillWidgets[2].own; 
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				             Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position); 
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				             Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta; 
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