Jelajahi Sumber

美术资源

李桃 2 bulan lalu
induk
melakukan
c96e3d9748
100 mengubah file dengan 5280 tambahan dan 0 penghapusan
  1. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/05fm_sf_shuiliu.fbx
  2. 109 0
      Assets/Art/VFX/FXMeshs/05fm_sf_shuiliu.fbx.meta
  3. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/05fm_shuibo.fbx
  4. 109 0
      Assets/Art/VFX/FXMeshs/05fm_shuibo.fbx.meta
  5. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/05fm_shuizhu.fbx
  6. 109 0
      Assets/Art/VFX/FXMeshs/05fm_shuizhu.fbx.meta
  7. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/05fm_shuizhu_lzmesh.fbx
  8. 109 0
      Assets/Art/VFX/FXMeshs/05fm_shuizhu_lzmesh.fbx.meta
  9. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/07mia_end_yw.fbx
  10. 109 0
      Assets/Art/VFX/FXMeshs/07mia_end_yw.fbx.meta
  11. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/07uv_dg.fbx
  12. 109 0
      Assets/Art/VFX/FXMeshs/07uv_dg.fbx.meta
  13. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/08_sd_qiu_pian.fbx
  14. 109 0
      Assets/Art/VFX/FXMeshs/08_sd_qiu_pian.fbx.meta
  15. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/08_sd_wan_pian.fbx
  16. 109 0
      Assets/Art/VFX/FXMeshs/08_sd_wan_pian.fbx.meta
  17. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/101_tm1.fbx
  18. 109 0
      Assets/Art/VFX/FXMeshs/101_tm1.fbx.meta
  19. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/101_tm2.fbx
  20. 109 0
      Assets/Art/VFX/FXMeshs/101_tm2.fbx.meta
  21. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/101_tm3.fbx
  22. 109 0
      Assets/Art/VFX/FXMeshs/101_tm3.fbx.meta
  23. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/101_tm4.fbx
  24. 109 0
      Assets/Art/VFX/FXMeshs/101_tm4.fbx.meta
  25. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/101_tm5.fbx
  26. 109 0
      Assets/Art/VFX/FXMeshs/101_tm5.fbx.meta
  27. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/101_tm6.fbx
  28. 109 0
      Assets/Art/VFX/FXMeshs/101_tm6.fbx.meta
  29. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/101_tm7.fbx
  30. 109 0
      Assets/Art/VFX/FXMeshs/101_tm7.fbx.meta
  31. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/105baoshi.fbx
  32. 109 0
      Assets/Art/VFX/FXMeshs/105baoshi.fbx.meta
  33. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/201_binghua.fbx
  34. 109 0
      Assets/Art/VFX/FXMeshs/201_binghua.fbx.meta
  35. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/501_rao_huan.fbx
  36. 109 0
      Assets/Art/VFX/FXMeshs/501_rao_huan.fbx.meta
  37. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/502_baoguo.fbx
  38. 109 0
      Assets/Art/VFX/FXMeshs/502_baoguo.fbx.meta
  39. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/601_ch_mv.fbx
  40. 109 0
      Assets/Art/VFX/FXMeshs/601_ch_mv.fbx.meta
  41. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/601_jiantou_pian.fbx
  42. 109 0
      Assets/Art/VFX/FXMeshs/601_jiantou_pian.fbx.meta
  43. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/705_taoxin1.fbx
  44. 109 0
      Assets/Art/VFX/FXMeshs/705_taoxin1.fbx.meta
  45. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/705_taoxin2.fbx
  46. 109 0
      Assets/Art/VFX/FXMeshs/705_taoxin2.fbx.meta
  47. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/705_taoxin3.fbx
  48. 109 0
      Assets/Art/VFX/FXMeshs/705_taoxin3.fbx.meta
  49. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/705_yuan1.fbx
  50. 109 0
      Assets/Art/VFX/FXMeshs/705_yuan1.fbx.meta
  51. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/705_yuan2.fbx
  52. 109 0
      Assets/Art/VFX/FXMeshs/705_yuan2.fbx.meta
  53. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/705_yuan3.fbx
  54. 109 0
      Assets/Art/VFX/FXMeshs/705_yuan3.fbx.meta
  55. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/Cylinder002.fbx
  56. 109 0
      Assets/Art/VFX/FXMeshs/Cylinder002.fbx.meta
  57. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/LuoxuanPlane.FBX
  58. 109 0
      Assets/Art/VFX/FXMeshs/LuoxuanPlane.FBX.meta
  59. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/Plane_206_dg.fbx
  60. 109 0
      Assets/Art/VFX/FXMeshs/Plane_206_dg.fbx.meta
  61. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/SM_VFX_Plane01.fbx
  62. 109 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Plane01.fbx.meta
  63. 85 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Plane01.prefab
  64. 7 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Plane01.prefab.meta
  65. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/SM_VFX_Ring01.fbx
  66. 109 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Ring01.fbx.meta
  67. 85 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Ring01.prefab
  68. 7 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Ring01.prefab.meta
  69. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/SM_VFX_Ring02.fbx
  70. 109 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Ring02.fbx.meta
  71. 85 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Ring02.prefab
  72. 7 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Ring02.prefab.meta
  73. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/SM_VFX_Ring03.fbx
  74. 109 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Ring03.fbx.meta
  75. 85 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Ring03.prefab
  76. 7 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Ring03.prefab.meta
  77. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/SM_VFX_Ring04.fbx
  78. 109 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Ring04.fbx.meta
  79. 85 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Ring04.prefab
  80. 7 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Ring04.prefab.meta
  81. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/SM_VFX_Slash01.fbx
  82. 109 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Slash01.fbx.meta
  83. 85 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Slash01.prefab
  84. 7 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Slash01.prefab.meta
  85. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/SM_VFX_Slash02.fbx
  86. 109 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Slash02.fbx.meta
  87. 85 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Slash02.prefab
  88. 7 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Slash02.prefab.meta
  89. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/SM_VFX_Sphere01.fbx
  90. 109 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Sphere01.fbx.meta
  91. 85 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Sphere01.prefab
  92. 7 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Sphere01.prefab.meta
  93. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/SM_VFX_Sphere02.fbx
  94. 109 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Sphere02.fbx.meta
  95. 85 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Sphere02.prefab
  96. 7 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Sphere02.prefab.meta
  97. TEMPAT SAMPAH
      Assets/Art/VFX/FXMeshs/SM_VFX_Spike01.fbx
  98. 109 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Spike01.fbx.meta
  99. 85 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Spike01.prefab
  100. 7 0
      Assets/Art/VFX/FXMeshs/SM_VFX_Spike01.prefab.meta

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/05fm_sf_shuiliu.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/05fm_sf_shuiliu.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: ca2ced47a34add046816a330f0955508
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 0
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 1
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 0
+    importPhysicalCameras: 1
+    importVisibility: 0
+    importBlendShapes: 0
+    importCameras: 0
+    importLights: 0
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 2
+    tangentImportMode: 2
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 2
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 0
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 0
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/05fm_shuibo.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/05fm_shuibo.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 3e394399e786e76409b61f253dee0012
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 0
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 1
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 0.1
+    meshCompression: 2
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 0
+    importPhysicalCameras: 1
+    importVisibility: 0
+    importBlendShapes: 0
+    importCameras: 0
+    importLights: 0
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 2
+    tangentImportMode: 2
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 2
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 0
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 0.1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 0
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/05fm_shuizhu.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/05fm_shuizhu.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: ee8d1dac3b250f043a7e61779c1de0b1
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 0
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 1
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 2
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 0
+    importPhysicalCameras: 1
+    importVisibility: 0
+    importBlendShapes: 0
+    importCameras: 0
+    importLights: 0
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 2
+    tangentImportMode: 2
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 2
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 0
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 0
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/05fm_shuizhu_lzmesh.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/05fm_shuizhu_lzmesh.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 952ce51e0b608184083414e261133d3b
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 0
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 1
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 2
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 0
+    importPhysicalCameras: 1
+    importVisibility: 0
+    importBlendShapes: 0
+    importCameras: 0
+    importLights: 0
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 2
+    tangentImportMode: 2
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 2
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 0
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 0
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/07mia_end_yw.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/07mia_end_yw.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: caf8b1db6db3ce740a34b70e118be336
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 2
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 1
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 1
+    importBlendShapes: 1
+    importCameras: 1
+    importLights: 1
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 1
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 1
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 2
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/07uv_dg.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/07uv_dg.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: a4eb0624c1358224f92b9dafeaf8acc8
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 0
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 1
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 0
+    importPhysicalCameras: 1
+    importVisibility: 0
+    importBlendShapes: 0
+    importCameras: 0
+    importLights: 0
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 2
+    tangentImportMode: 2
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 2
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 0
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 0
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/08_sd_qiu_pian.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/08_sd_qiu_pian.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 453d936022b0c3d4784f6a0f3b78722e
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 0
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 1
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 0
+    importBlendShapes: 0
+    importCameras: 0
+    importLights: 0
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 2
+    tangentImportMode: 2
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 2
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 0
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 0
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/08_sd_wan_pian.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/08_sd_wan_pian.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 903e4fbbf3a84004c8c57bd492b2a616
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 0
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 1
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 1
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 0
+    importBlendShapes: 0
+    importCameras: 0
+    importLights: 0
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 2
+    tangentImportMode: 2
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 2
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 0
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 0
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/101_tm1.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/101_tm1.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: e728efbf349256c418956e911adc8d08
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 0
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 1
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 0.01
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 0
+    importPhysicalCameras: 1
+    importVisibility: 0
+    importBlendShapes: 0
+    importCameras: 0
+    importLights: 0
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 2
+    tangentImportMode: 2
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 2
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 0
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 0.01
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 0
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/101_tm2.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/101_tm2.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 07226a90efebb9344a27100ff1e85e5b
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 0
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 1
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 0.01
+    meshCompression: 2
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 0
+    importPhysicalCameras: 1
+    importVisibility: 0
+    importBlendShapes: 0
+    importCameras: 0
+    importLights: 0
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 2
+    tangentImportMode: 2
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 2
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 0
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 0.01
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 0
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/101_tm3.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/101_tm3.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 17703862fe184634fbd4d6914ae84135
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 0
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 1
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 0.01
+    meshCompression: 2
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 0
+    importPhysicalCameras: 1
+    importVisibility: 0
+    importBlendShapes: 0
+    importCameras: 0
+    importLights: 0
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 2
+    tangentImportMode: 2
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 2
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 0
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 0.01
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 0
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/101_tm4.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/101_tm4.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 634c5361d473ba24e82f11e0e1631dc2
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 0
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 1
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 0.01
+    meshCompression: 2
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 0
+    importPhysicalCameras: 1
+    importVisibility: 0
+    importBlendShapes: 0
+    importCameras: 0
+    importLights: 0
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 2
+    tangentImportMode: 2
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 2
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 0
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 0.01
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 0
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/101_tm5.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/101_tm5.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 6e0060d19746a8945ac759ec0bcaceef
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 0
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 1
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 0.01
+    meshCompression: 2
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 0
+    importPhysicalCameras: 1
+    importVisibility: 0
+    importBlendShapes: 0
+    importCameras: 0
+    importLights: 0
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 2
+    tangentImportMode: 2
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 2
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 0
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 0.01
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 0
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/101_tm6.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/101_tm6.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: b683cc8145f3eb847aeaf979bc264fad
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 0
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 1
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 0.01
+    meshCompression: 2
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 0
+    importPhysicalCameras: 1
+    importVisibility: 0
+    importBlendShapes: 0
+    importCameras: 0
+    importLights: 0
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 2
+    tangentImportMode: 2
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 2
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 0
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 0.01
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 0
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/101_tm7.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/101_tm7.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: c35f7b6432e2f394ba2410fa8f4fea2d
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 0
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 1
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 0.01
+    meshCompression: 2
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 0
+    importPhysicalCameras: 1
+    importVisibility: 0
+    importBlendShapes: 0
+    importCameras: 0
+    importLights: 0
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 2
+    tangentImportMode: 2
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 2
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 0
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 0.01
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 0
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/105baoshi.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/105baoshi.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 631c6d32a84d7b345b3bbbca07d11fc6
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 2
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 1
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 1
+    importBlendShapes: 1
+    importCameras: 1
+    importLights: 1
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 1
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 1
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 2
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/201_binghua.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/201_binghua.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: f174d66978740af408ab03e92cadbd1b
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 2
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 1
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 1
+    importBlendShapes: 1
+    importCameras: 1
+    importLights: 1
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 1
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 1
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 2
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/501_rao_huan.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/501_rao_huan.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: a68c931adbc2aae4ea37753f021dc54e
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 2
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 1
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 1
+    importBlendShapes: 1
+    importCameras: 1
+    importLights: 1
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 1
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 1
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 2
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/502_baoguo.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/502_baoguo.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 29b9ca396c40f674c938f0c846fb5fc9
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 2
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 1
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 1
+    importBlendShapes: 1
+    importCameras: 1
+    importLights: 1
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 1
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 1
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 2
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/601_ch_mv.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/601_ch_mv.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 702d98b313d97b146b9d33d781a8f3f4
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 2
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 1
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 1
+    importBlendShapes: 1
+    importCameras: 1
+    importLights: 1
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 1
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 1
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 2
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/601_jiantou_pian.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/601_jiantou_pian.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 35b7d0d77d9048d4786442b40def6bf3
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 2
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 1
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 1
+    importBlendShapes: 1
+    importCameras: 1
+    importLights: 1
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 1
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 1
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 2
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/705_taoxin1.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/705_taoxin1.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 13f945315adbaf646a6c250d4c916804
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 2
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 0
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 1
+    importBlendShapes: 1
+    importCameras: 1
+    importLights: 1
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 1
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 1
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 2
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 1
+  remapMaterialsIfMaterialImportModeIsNone: 0
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/705_taoxin2.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/705_taoxin2.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 8cb5e91544ce46a459cff05300ac2937
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 2
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 0
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 1
+    importBlendShapes: 1
+    importCameras: 1
+    importLights: 1
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 1
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 1
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 2
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 1
+  remapMaterialsIfMaterialImportModeIsNone: 0
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/705_taoxin3.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/705_taoxin3.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 71b0146af67105b49b82bd5f3fee2fd1
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 2
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 0
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 1
+    importBlendShapes: 1
+    importCameras: 1
+    importLights: 1
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 1
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 1
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 2
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 1
+  remapMaterialsIfMaterialImportModeIsNone: 0
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/705_yuan1.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/705_yuan1.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: d1ce71f6c4d6b9a47813927b7aa730d3
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 2
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 0
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 1
+    importBlendShapes: 1
+    importCameras: 1
+    importLights: 1
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 1
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 1
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 2
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 1
+  remapMaterialsIfMaterialImportModeIsNone: 0
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/705_yuan2.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/705_yuan2.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 19d519c0b13501f4697371f7c1cf731c
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 2
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 0
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 1
+    importBlendShapes: 1
+    importCameras: 1
+    importLights: 1
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 1
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 1
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 2
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 1
+  remapMaterialsIfMaterialImportModeIsNone: 0
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/705_yuan3.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/705_yuan3.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 5cb4eb674c6797b49b2b8f0cd22b3ab8
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 2
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 0
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 1
+    importBlendShapes: 1
+    importCameras: 1
+    importLights: 1
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 1
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 1
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 2
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 1
+  remapMaterialsIfMaterialImportModeIsNone: 0
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/Cylinder002.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/Cylinder002.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 54060ae316ce71d4a91c2668d933c47c
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 2
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 1
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 1
+    importBlendShapes: 1
+    importCameras: 1
+    importLights: 1
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 1
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 1
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 2
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/LuoxuanPlane.FBX


+ 109 - 0
Assets/Art/VFX/FXMeshs/LuoxuanPlane.FBX.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: a75c0f9d8d340194192f338ff567ca1a
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 2
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 1
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 1
+    importBlendShapes: 1
+    importCameras: 1
+    importLights: 1
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 1
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 1
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 2
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/Plane_206_dg.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/Plane_206_dg.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 9611220f1c52bb241b3654dbdf80a2e1
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 2
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 1
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 1
+    importBlendShapes: 1
+    importCameras: 1
+    importLights: 1
+    nodeNameCollisionStrategy: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 1
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 1
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 2
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/SM_VFX_Plane01.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Plane01.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: cb5c5a3e1c108f94e935608143442ea4
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 0
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 0
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 1
+    importBlendShapes: 1
+    importCameras: 1
+    importLights: 1
+    nodeNameCollisionStrategy: 0
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 1
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 0
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 2
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 85 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Plane01.prefab

@@ -0,0 +1,85 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &603413255481057522
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 221821541137365576}
+  - component: {fileID: 3799852886944036333}
+  - component: {fileID: 1395901860343857447}
+  m_Layer: 0
+  m_Name: SM_VFX_Plane01
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &221821541137365576
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 603413255481057522}
+  serializedVersion: 2
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!33 &3799852886944036333
+MeshFilter:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 603413255481057522}
+  m_Mesh: {fileID: 856114172168736972, guid: 36e825601e33c314ca6e495af9ac5702, type: 3}
+--- !u!23 &1395901860343857447
+MeshRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 603413255481057522}
+  m_Enabled: 1
+  m_CastShadows: 1
+  m_ReceiveShadows: 1
+  m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
+  m_MotionVectors: 1
+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
+  m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
+  m_RenderingLayerMask: 1
+  m_RendererPriority: 0
+  m_Materials:
+  - {fileID: 0}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_ReceiveGI: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_StitchLightmapSeams: 1
+  m_SelectedEditorRenderState: 3
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: 0
+  m_SortingLayer: 0
+  m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}

+ 7 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Plane01.prefab.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 405497ee37c73244d9934489d3dde07a
+PrefabImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: sm_vfx_plane01
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/SM_VFX_Ring01.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Ring01.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 0023fb19848d4044f9cdb8e4a1208178
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 0
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 0
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 1
+    importBlendShapes: 1
+    importCameras: 1
+    importLights: 1
+    nodeNameCollisionStrategy: 0
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 1
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 0
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 2
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 85 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Ring01.prefab

@@ -0,0 +1,85 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &3109454357901522236
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 2336472031793704838}
+  - component: {fileID: 1712224903232348195}
+  - component: {fileID: 3470019336682149097}
+  m_Layer: 0
+  m_Name: SM_VFX_Ring01
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &2336472031793704838
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 3109454357901522236}
+  serializedVersion: 2
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!33 &1712224903232348195
+MeshFilter:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 3109454357901522236}
+  m_Mesh: {fileID: -653781328105322699, guid: b40d56ed8ad74c44698f46bdf166b360, type: 3}
+--- !u!23 &3470019336682149097
+MeshRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 3109454357901522236}
+  m_Enabled: 1
+  m_CastShadows: 1
+  m_ReceiveShadows: 1
+  m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
+  m_MotionVectors: 1
+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
+  m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
+  m_RenderingLayerMask: 1
+  m_RendererPriority: 0
+  m_Materials:
+  - {fileID: 0}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_ReceiveGI: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_StitchLightmapSeams: 1
+  m_SelectedEditorRenderState: 3
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: 0
+  m_SortingLayer: 0
+  m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}

+ 7 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Ring01.prefab.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 4c19575368e61f34299a41d27d52b154
+PrefabImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: sm_vfx_ring01
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/SM_VFX_Ring02.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Ring02.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 2c2364c0c55b2f2468ac15bc7019fb22
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 0
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 0
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 1
+    importBlendShapes: 1
+    importCameras: 1
+    importLights: 1
+    nodeNameCollisionStrategy: 0
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 1
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 0
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 2
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 85 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Ring02.prefab

@@ -0,0 +1,85 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &2015907093103693010
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 1203059778450003560}
+  - component: {fileID: 2818685932098394573}
+  - component: {fileID: 70101160166255879}
+  m_Layer: 0
+  m_Name: SM_VFX_Ring02
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &1203059778450003560
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 2015907093103693010}
+  serializedVersion: 2
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!33 &2818685932098394573
+MeshFilter:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 2015907093103693010}
+  m_Mesh: {fileID: -7813204443501926803, guid: b600d0bb72662ed409957ef7296c42a3, type: 3}
+--- !u!23 &70101160166255879
+MeshRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 2015907093103693010}
+  m_Enabled: 1
+  m_CastShadows: 1
+  m_ReceiveShadows: 1
+  m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
+  m_MotionVectors: 1
+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
+  m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
+  m_RenderingLayerMask: 1
+  m_RendererPriority: 0
+  m_Materials:
+  - {fileID: 0}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_ReceiveGI: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_StitchLightmapSeams: 1
+  m_SelectedEditorRenderState: 3
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: 0
+  m_SortingLayer: 0
+  m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}

+ 7 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Ring02.prefab.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: e6a321c8871c3a94eb865721209a170b
+PrefabImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: sm_vfx_ring02
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/SM_VFX_Ring03.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Ring03.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 4124aa1aa3d776f48a7978e8ce14108e
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 0
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 0
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 1
+    importBlendShapes: 1
+    importCameras: 1
+    importLights: 1
+    nodeNameCollisionStrategy: 0
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 1
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 0
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 2
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 85 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Ring03.prefab

@@ -0,0 +1,85 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &6703800054718449134
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 6215950505807224660}
+  - component: {fileID: 7056196790416281841}
+  - component: {fileID: 5046374442688799803}
+  m_Layer: 0
+  m_Name: SM_VFX_Ring03
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &6215950505807224660
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 6703800054718449134}
+  serializedVersion: 2
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!33 &7056196790416281841
+MeshFilter:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 6703800054718449134}
+  m_Mesh: {fileID: 3015985745290076701, guid: 5705fb19f399177479363fe161f04b60, type: 3}
+--- !u!23 &5046374442688799803
+MeshRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 6703800054718449134}
+  m_Enabled: 1
+  m_CastShadows: 1
+  m_ReceiveShadows: 1
+  m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
+  m_MotionVectors: 1
+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
+  m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
+  m_RenderingLayerMask: 1
+  m_RendererPriority: 0
+  m_Materials:
+  - {fileID: 0}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_ReceiveGI: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_StitchLightmapSeams: 1
+  m_SelectedEditorRenderState: 3
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: 0
+  m_SortingLayer: 0
+  m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}

+ 7 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Ring03.prefab.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: c5e4903cf503a604a9b310f991bcf1df
+PrefabImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: sm_vfx_ring03
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/SM_VFX_Ring04.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Ring04.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 2a7362de44d24564499bc5d9cd81400a
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 0
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 0
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 1
+    importBlendShapes: 1
+    importCameras: 1
+    importLights: 1
+    nodeNameCollisionStrategy: 0
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 1
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 0
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 2
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 85 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Ring04.prefab

@@ -0,0 +1,85 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &4466981556801860432
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 3942400799054047722}
+  - component: {fileID: 79344293077722703}
+  - component: {fileID: 2809424279212053125}
+  m_Layer: 0
+  m_Name: SM_VFX_Ring04
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &3942400799054047722
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 4466981556801860432}
+  serializedVersion: 2
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!33 &79344293077722703
+MeshFilter:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 4466981556801860432}
+  m_Mesh: {fileID: -3300827513496267191, guid: fff0f93535b95d44198af8ab6c270e1d, type: 3}
+--- !u!23 &2809424279212053125
+MeshRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 4466981556801860432}
+  m_Enabled: 1
+  m_CastShadows: 1
+  m_ReceiveShadows: 1
+  m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
+  m_MotionVectors: 1
+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
+  m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
+  m_RenderingLayerMask: 1
+  m_RendererPriority: 0
+  m_Materials:
+  - {fileID: 0}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_ReceiveGI: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_StitchLightmapSeams: 1
+  m_SelectedEditorRenderState: 3
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: 0
+  m_SortingLayer: 0
+  m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}

+ 7 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Ring04.prefab.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: e737032199ffdf74b8529590061470e7
+PrefabImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: sm_vfx_ring04
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/SM_VFX_Slash01.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Slash01.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: ead1b4fe079cd5442afe152f1f51fd30
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 0
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 0
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 1
+    importBlendShapes: 1
+    importCameras: 1
+    importLights: 1
+    nodeNameCollisionStrategy: 0
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 1
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 0
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 2
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 85 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Slash01.prefab

@@ -0,0 +1,85 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &8003693561420174650
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 7230815414492041088}
+  - component: {fileID: 6050269278412242981}
+  - component: {fileID: 8363792072845063407}
+  m_Layer: 0
+  m_Name: SM_VFX_Slash01
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &7230815414492041088
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 8003693561420174650}
+  serializedVersion: 2
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!33 &6050269278412242981
+MeshFilter:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 8003693561420174650}
+  m_Mesh: {fileID: -5847452116594336324, guid: bae1bc1c278b82c44abc718d610a73bd, type: 3}
+--- !u!23 &8363792072845063407
+MeshRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 8003693561420174650}
+  m_Enabled: 1
+  m_CastShadows: 1
+  m_ReceiveShadows: 1
+  m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
+  m_MotionVectors: 1
+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
+  m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
+  m_RenderingLayerMask: 1
+  m_RendererPriority: 0
+  m_Materials:
+  - {fileID: 0}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_ReceiveGI: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_StitchLightmapSeams: 1
+  m_SelectedEditorRenderState: 3
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: 0
+  m_SortingLayer: 0
+  m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}

+ 7 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Slash01.prefab.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 502e1c004dc9acf418a9e16f114af727
+PrefabImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: sm_vfx_slash01
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/SM_VFX_Slash02.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Slash02.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 46ea0cc5833d9454d9245c2c3923e1ad
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 0
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 0
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 1
+    importBlendShapes: 1
+    importCameras: 1
+    importLights: 1
+    nodeNameCollisionStrategy: 0
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 1
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 0
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 2
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 85 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Slash02.prefab

@@ -0,0 +1,85 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &2785815399219676913
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 3306456813519313995}
+  - component: {fileID: 1895240705596593134}
+  - component: {fileID: 4443302584570275620}
+  m_Layer: 0
+  m_Name: SM_VFX_Slash02
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &3306456813519313995
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 2785815399219676913}
+  serializedVersion: 2
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!33 &1895240705596593134
+MeshFilter:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 2785815399219676913}
+  m_Mesh: {fileID: -8917646508055685596, guid: a840bead0aca8d04fb154f0be2556cd7, type: 3}
+--- !u!23 &4443302584570275620
+MeshRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 2785815399219676913}
+  m_Enabled: 1
+  m_CastShadows: 1
+  m_ReceiveShadows: 1
+  m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
+  m_MotionVectors: 1
+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
+  m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
+  m_RenderingLayerMask: 1
+  m_RendererPriority: 0
+  m_Materials:
+  - {fileID: 0}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_ReceiveGI: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_StitchLightmapSeams: 1
+  m_SelectedEditorRenderState: 3
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: 0
+  m_SortingLayer: 0
+  m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}

+ 7 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Slash02.prefab.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: d36595e97e563e046ae448739329362e
+PrefabImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: sm_vfx_slash02
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/SM_VFX_Sphere01.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Sphere01.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 7caadfbc95c01964894460e2196cddf2
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 0
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 0
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 1
+    importBlendShapes: 1
+    importCameras: 1
+    importLights: 1
+    nodeNameCollisionStrategy: 0
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 1
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 0
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 2
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 85 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Sphere01.prefab

@@ -0,0 +1,85 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &2044635540735369513
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 1669658556529114003}
+  - component: {fileID: 2343008740448728118}
+  - component: {fileID: 531703210738712828}
+  m_Layer: 0
+  m_Name: SM_VFX_Sphere01
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &1669658556529114003
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 2044635540735369513}
+  serializedVersion: 2
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!33 &2343008740448728118
+MeshFilter:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 2044635540735369513}
+  m_Mesh: {fileID: 6804885799197909692, guid: b1f3247a2dca438459613f70968df415, type: 3}
+--- !u!23 &531703210738712828
+MeshRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 2044635540735369513}
+  m_Enabled: 1
+  m_CastShadows: 1
+  m_ReceiveShadows: 1
+  m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
+  m_MotionVectors: 1
+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
+  m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
+  m_RenderingLayerMask: 1
+  m_RendererPriority: 0
+  m_Materials:
+  - {fileID: 0}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_ReceiveGI: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_StitchLightmapSeams: 1
+  m_SelectedEditorRenderState: 3
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: 0
+  m_SortingLayer: 0
+  m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}

+ 7 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Sphere01.prefab.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: eccb50be78693a0419225202ba3b731d
+PrefabImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: sm_vfx_sphere01
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/SM_VFX_Sphere02.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Sphere02.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: d4346e5df9459ba48b055936380eabe3
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 0
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 0
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 1
+    importBlendShapes: 1
+    importCameras: 1
+    importLights: 1
+    nodeNameCollisionStrategy: 0
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 1
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 0
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 2
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 85 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Sphere02.prefab

@@ -0,0 +1,85 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &6183271895179792501
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 6810768285343763151}
+  - component: {fileID: 7578272014329595242}
+  - component: {fileID: 5678926391709970848}
+  m_Layer: 0
+  m_Name: SM_VFX_Sphere02
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &6810768285343763151
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 6183271895179792501}
+  serializedVersion: 2
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!33 &7578272014329595242
+MeshFilter:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 6183271895179792501}
+  m_Mesh: {fileID: -3124738709174677973, guid: 776131ba04a91d642a12b67f588c1530, type: 3}
+--- !u!23 &5678926391709970848
+MeshRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 6183271895179792501}
+  m_Enabled: 1
+  m_CastShadows: 1
+  m_ReceiveShadows: 1
+  m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
+  m_MotionVectors: 1
+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
+  m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
+  m_RenderingLayerMask: 1
+  m_RendererPriority: 0
+  m_Materials:
+  - {fileID: 0}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_ReceiveGI: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_StitchLightmapSeams: 1
+  m_SelectedEditorRenderState: 3
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: 0
+  m_SortingLayer: 0
+  m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}

+ 7 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Sphere02.prefab.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 4f3fafa1735cdc848bdd0d396a69aef1
+PrefabImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: sm_vfx_sphere02
+  assetBundleVariant: 

TEMPAT SAMPAH
Assets/Art/VFX/FXMeshs/SM_VFX_Spike01.fbx


+ 109 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Spike01.fbx.meta

@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 8d044f7f07180d2449b1b3d7d3598548
+ModelImporter:
+  serializedVersion: 22200
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 0
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    removeConstantScaleCurves: 0
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importPhysicalCameras: 1
+    importVisibility: 1
+    importBlendShapes: 1
+    importCameras: 1
+    importLights: 1
+    nodeNameCollisionStrategy: 0
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    bakeAxisConversion: 0
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    optimizeBones: 1
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVMarginMethod: 1
+    secondaryUVMinLightmapResolution: 40
+    secondaryUVMinObjectScale: 1
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+    strictVertexDataChecks: 0
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 1
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 0
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 2
+  humanoidOversampling: 1
+  avatarSetup: 0
+  addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+  importBlendShapeDeformPercent: 0
+  remapMaterialsIfMaterialImportModeIsNone: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 85 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Spike01.prefab

@@ -0,0 +1,85 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &7807742023261716019
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 7426854340177372297}
+  - component: {fileID: 5818271632381717292}
+  - component: {fileID: 8600274884490747878}
+  m_Layer: 0
+  m_Name: SM_VFX_Spike01
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &7426854340177372297
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 7807742023261716019}
+  serializedVersion: 2
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!33 &5818271632381717292
+MeshFilter:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 7807742023261716019}
+  m_Mesh: {fileID: 7171731656868725935, guid: 4b6ae78f43433e349aa896a938f71ae9, type: 3}
+--- !u!23 &8600274884490747878
+MeshRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 7807742023261716019}
+  m_Enabled: 1
+  m_CastShadows: 1
+  m_ReceiveShadows: 1
+  m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
+  m_MotionVectors: 1
+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
+  m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
+  m_RenderingLayerMask: 1
+  m_RendererPriority: 0
+  m_Materials:
+  - {fileID: 0}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_ReceiveGI: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_StitchLightmapSeams: 1
+  m_SelectedEditorRenderState: 3
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: 0
+  m_SortingLayer: 0
+  m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}

+ 7 - 0
Assets/Art/VFX/FXMeshs/SM_VFX_Spike01.prefab.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 297409b9097b8674b970768e4b727a86
+PrefabImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: sm_vfx_spike01
+  assetBundleVariant: 

Beberapa file tidak ditampilkan karena terlalu banyak file yang berubah dalam diff ini