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@@ -5439,6 +5439,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 8004126912541115552}
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- {fileID: 8004126912541115552}
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+ - {fileID: 82124290928860448}
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- {fileID: 7379876164923794512}
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- {fileID: 7379876164923794512}
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- {fileID: 1561856407173457271}
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- {fileID: 1561856407173457271}
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- {fileID: 9509282572708107}
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- {fileID: 9509282572708107}
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@@ -7186,6 +7187,94 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_ShowMaskGraphic: 0
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m_ShowMaskGraphic: 0
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+--- !u!1 &6998663644434786963
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+GameObject:
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+ m_ObjectHideFlags: 0
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+ m_CorrespondingSourceObject: {fileID: 0}
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+ m_PrefabInstance: {fileID: 0}
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+ m_PrefabAsset: {fileID: 0}
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+ serializedVersion: 7
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+ m_Component:
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+ - component: {fileID: 82124290928860448}
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+ - component: {fileID: 7242393005891315040}
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+ - component: {fileID: 4056834096103020777}
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+ m_Layer: 0
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+ m_HasEditorInfo: 1
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+ m_Name: zhuanpan chongneng
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+ m_TagString: Untagged
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+ m_Icon: {fileID: 0}
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+ m_NavMeshLayer: 0
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+ m_StaticEditorFlags: 0
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+ m_IsActive: 1
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+--- !u!224 &82124290928860448
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+RectTransform:
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+ m_ObjectHideFlags: 0
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+ m_CorrespondingSourceObject: {fileID: 0}
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+ m_PrefabInstance: {fileID: 0}
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+ m_PrefabAsset: {fileID: 0}
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+ m_GameObject: {fileID: 6998663644434786963}
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+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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+ m_LocalPosition: {x: 0, y: 0, z: 0}
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+ m_LocalScale: {x: 1.65, y: 1.65, z: 1.65}
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+ m_ConstrainProportionsScale: 1
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+ m_Children: []
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+ m_Father: {fileID: 687994586889443964}
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+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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+ m_AnchorMin: {x: 0.5, y: 0.5}
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+ m_AnchorMax: {x: 0.5, y: 0.5}
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+ m_AnchoredPosition: {x: 0, y: 0}
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+ m_SizeDelta: {x: 162, y: 162}
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+ m_Pivot: {x: 0.5, y: 0.5}
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+--- !u!222 &7242393005891315040
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+CanvasRenderer:
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+ m_ObjectHideFlags: 0
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+ m_CorrespondingSourceObject: {fileID: 0}
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+ m_PrefabInstance: {fileID: 0}
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+ m_PrefabAsset: {fileID: 0}
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+ m_GameObject: {fileID: 6998663644434786963}
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+ m_CullTransparentMesh: 1
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+--- !u!114 &4056834096103020777
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+MonoBehaviour:
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+ m_ObjectHideFlags: 0
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+ m_CorrespondingSourceObject: {fileID: 0}
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+ m_PrefabInstance: {fileID: 0}
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+ m_PrefabAsset: {fileID: 0}
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+ m_GameObject: {fileID: 6998663644434786963}
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+ m_Enabled: 1
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+ m_EditorHideFlags: 0
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+ m_Script: {fileID: 11500000, guid: 3c247620ca3a1fd4ab2a2f3a5b287e07, type: 3}
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+ m_Name:
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+ m_EditorClassIdentifier:
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+ m_Material: {fileID: 0}
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+ m_Color: {r: 0.051886678, g: 1, b: 0.7473866, a: 1}
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+ m_RaycastTarget: 0
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+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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+ m_Maskable: 1
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+ m_OnCullStateChanged:
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+ m_PersistentCalls:
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+ m_Calls: []
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+ m_Sprite: {fileID: 0}
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+ m_Type: 3
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+ m_PreserveAspect: 0
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+ m_FillCenter: 1
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+ m_FillMethod: 4
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+ m_FillAmount: 0.742
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+ m_FillClockwise: 1
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+ m_FillOrigin: 0
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+ m_UseSpriteMesh: 0
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+ m_PixelsPerUnitMultiplier: 1
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+ _icon_name: dec_yuanhuan_quse
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+ isNotLoadDeftIcon: 0
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+ CurrSpriteAtlas: {fileID: 100100200, guid: 08bcd577b76e3c94cacfc8e9783bd09a, type: 3}
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+ packInfo:
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+ packName: battle
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+ packgJsonPath: /Art/UIAssets/TextrueJson\battle.txt
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+ packgSpritePath: Assets/Res/UIAtlas/battle.spriteatlasv2
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+ lasetJsonGUID: b16af8f38185cf96d8030bb6e121b19f
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+ useGradient: 0
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+ topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
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+ bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
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+ direction: 0
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--- !u!1 &7190989899415035677
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--- !u!1 &7190989899415035677
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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