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修改事件表

lzx 1 天之前
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c290671ecd
共有 3 個文件被更改,包括 22 次插入18 次删除
  1. 21 17
      Assets/Res/Config/EventConfig.json
  2. 1 1
      Assets/Scripts/GameUI/GameApplction.cs
  3. 二進制
      Excel2Json/Excel/EventConfig.xlsx

+ 21 - 17
Assets/Res/Config/EventConfig.json

@@ -690,7 +690,7 @@
       ],
       "RefreshProbability": null,
       "RefreshCount": null,
-      "placeID": 1,
+      "placeID": 2,
       "XiantuID": 1,
       "EventConditionId": null,
       "EventCount": null,
@@ -730,7 +730,7 @@
       ],
       "RefreshProbability": null,
       "RefreshCount": null,
-      "placeID": 1,
+      "placeID": 2,
       "XiantuID": 1,
       "EventConditionId": null,
       "EventCount": null,
@@ -762,7 +762,7 @@
       ],
       "RefreshProbability": null,
       "RefreshCount": null,
-      "placeID": 1,
+      "placeID": 2,
       "XiantuID": 1,
       "EventConditionId": null,
       "EventCount": null,
@@ -794,7 +794,7 @@
       ],
       "RefreshProbability": null,
       "RefreshCount": null,
-      "placeID": 1,
+      "placeID": 2,
       "XiantuID": 1,
       "EventConditionId": null,
       "EventCount": null,
@@ -831,7 +831,7 @@
       ],
       "RefreshProbability": null,
       "RefreshCount": null,
-      "placeID": 1,
+      "placeID": 2,
       "XiantuID": 1,
       "EventConditionId": null,
       "EventCount": null,
@@ -865,7 +865,7 @@
       ],
       "RefreshProbability": null,
       "RefreshCount": null,
-      "placeID": 1,
+      "placeID": 2,
       "XiantuID": 1,
       "EventConditionId": null,
       "EventCount": null,
@@ -890,7 +890,11 @@
         1001813,
         1001814,
         1001815,
-        1001816
+        1001816,
+        1001817,
+        1001818,
+        1001819,
+        1001820
       ],
       "EventTriggerType": 4,
       "EventTag": 1,
@@ -905,7 +909,7 @@
       ],
       "RefreshProbability": null,
       "RefreshCount": null,
-      "placeID": 1,
+      "placeID": 2,
       "XiantuID": 1,
       "EventConditionId": null,
       "EventCount": null,
@@ -931,7 +935,7 @@
       ],
       "RefreshProbability": null,
       "RefreshCount": null,
-      "placeID": 1,
+      "placeID": 2,
       "XiantuID": 1,
       "EventConditionId": null,
       "EventCount": null,
@@ -959,7 +963,7 @@
       ],
       "RefreshProbability": null,
       "RefreshCount": null,
-      "placeID": 1,
+      "placeID": 2,
       "XiantuID": 1,
       "EventConditionId": null,
       "EventCount": null,
@@ -995,7 +999,7 @@
       ],
       "RefreshProbability": null,
       "RefreshCount": null,
-      "placeID": 1,
+      "placeID": 2,
       "XiantuID": 1,
       "EventConditionId": null,
       "EventCount": null,
@@ -1021,7 +1025,7 @@
       ],
       "RefreshProbability": null,
       "RefreshCount": null,
-      "placeID": 1,
+      "placeID": 3,
       "XiantuID": 1,
       "EventConditionId": null,
       "EventCount": null,
@@ -1043,7 +1047,7 @@
       ],
       "RefreshProbability": null,
       "RefreshCount": null,
-      "placeID": 1,
+      "placeID": 3,
       "XiantuID": 1,
       "EventConditionId": null,
       "EventCount": null,
@@ -1065,7 +1069,7 @@
       ],
       "RefreshProbability": null,
       "RefreshCount": null,
-      "placeID": 1,
+      "placeID": 3,
       "XiantuID": 1,
       "EventConditionId": null,
       "EventCount": null,
@@ -1087,7 +1091,7 @@
       ],
       "RefreshProbability": null,
       "RefreshCount": null,
-      "placeID": 1,
+      "placeID": 3,
       "XiantuID": 1,
       "EventConditionId": null,
       "EventCount": null,
@@ -1109,7 +1113,7 @@
       ],
       "RefreshProbability": null,
       "RefreshCount": null,
-      "placeID": 1,
+      "placeID": 3,
       "XiantuID": 1,
       "EventConditionId": null,
       "EventCount": null,
@@ -1131,7 +1135,7 @@
       ],
       "RefreshProbability": null,
       "RefreshCount": null,
-      "placeID": 1,
+      "placeID": 3,
       "XiantuID": 1,
       "EventConditionId": null,
       "EventCount": null,

+ 1 - 1
Assets/Scripts/GameUI/GameApplction.cs

@@ -161,7 +161,7 @@ public class GameApplction : IGameStart
         CombatDrive.Instance.AddCombatController(new CombatController());
         gameStartUIPanel.ShowMassge("loadCombat");
         gameStartUIPanel.SetSlider(0.95f);
-        var eventList = EventSystemManager.Instance.AddEvent(10001);
+        var eventList = EventSystemManager.Instance.AddEvent(10018);
       
         if (eventList != null)
         {

二進制
Excel2Json/Excel/EventConfig.xlsx