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添加功法

DESKTOP-FB72PO8\Administrator 4 ngày trước cách đây
mục cha
commit
c16c039f19

+ 20 - 20
Assets/Res/Config/EventConfig.json

@@ -22,8 +22,8 @@
       ],
       "RefreshProbability": null,
       "RefreshCount": null,
-      "placeID": 5,
-      "XiantuID": 2,
+      "placeID": null,
+      "XiantuID": null,
       "EventConditionId": 3,
       "EventValue": [
         5
@@ -56,8 +56,8 @@
       ],
       "RefreshProbability": null,
       "RefreshCount": null,
-      "placeID": 5,
-      "XiantuID": 2,
+      "placeID": null,
+      "XiantuID": null,
       "EventConditionId": null,
       "EventCount": null,
       "EventName": 175,
@@ -87,8 +87,8 @@
       ],
       "RefreshProbability": null,
       "RefreshCount": null,
-      "placeID": 5,
-      "XiantuID": 2,
+      "placeID": null,
+      "XiantuID": null,
       "EventConditionId": 1,
       "EventValue": [
         1004
@@ -115,8 +115,8 @@
       ],
       "RefreshProbability": null,
       "RefreshCount": null,
-      "placeID": 6,
-      "XiantuID": 2,
+      "placeID": null,
+      "XiantuID": null,
       "EventConditionId": 7,
       "EventValue": [
         500
@@ -143,8 +143,8 @@
       ],
       "RefreshProbability": null,
       "RefreshCount": null,
-      "placeID": 6,
-      "XiantuID": 3,
+      "placeID": null,
+      "XiantuID": null,
       "EventConditionId": null,
       "EventCount": null,
       "EventName": 218,
@@ -168,8 +168,8 @@
       ],
       "RefreshProbability": null,
       "RefreshCount": null,
-      "placeID": 6,
-      "XiantuID": 3,
+      "placeID": null,
+      "XiantuID": null,
       "EventConditionId": null,
       "EventCount": null,
       "EventName": 219,
@@ -193,8 +193,8 @@
       ],
       "RefreshProbability": null,
       "RefreshCount": null,
-      "placeID": 6,
-      "XiantuID": 1,
+      "placeID": null,
+      "XiantuID": null,
       "EventConditionId": null,
       "EventCount": null,
       "EventName": 220,
@@ -565,8 +565,8 @@
       ],
       "RefreshProbability": null,
       "RefreshCount": null,
-      "placeID": 8,
-      "XiantuID": 3,
+      "placeID": null,
+      "XiantuID": null,
       "EventConditionId": null,
       "EventCount": null,
       "EventName": 174,
@@ -596,8 +596,8 @@
       ],
       "RefreshProbability": null,
       "RefreshCount": null,
-      "placeID": 8,
-      "XiantuID": 3,
+      "placeID": null,
+      "XiantuID": null,
       "EventConditionId": null,
       "EventCount": null,
       "EventName": 175,
@@ -626,8 +626,8 @@
       ],
       "RefreshProbability": null,
       "RefreshCount": null,
-      "placeID": 8,
-      "XiantuID": 3,
+      "placeID": null,
+      "XiantuID": null,
       "EventConditionId": null,
       "EventCount": null,
       "EventName": 2035,

+ 1 - 1
Assets/Res/Config/HeroModelConfig.json

@@ -244,7 +244,7 @@
       "hp": 150,
       "def": 50,
       "shield": 0,
-      "speed_atk": 4.0,
+      "speed_atk": 10.0,
       "Linggen": [
         100,
         100,

+ 0 - 6
Assets/Scripts/GameData/ExcelConfig/XianTuLogConfig.cs

@@ -26,12 +26,6 @@ public int ID;
 public int EventType;
 
 
-		/// <summary>
-		///章节
-		/// </summary>
-public int MapId;
-
-
 		/// <summary>
 		///名称
 		/// </summary>

+ 11 - 3
Assets/Scripts/GameLogic/Combat/Hero/CombatHeroSkillControl.cs

@@ -97,9 +97,17 @@ namespace GameLogic.Combat.Hero
                 CombatEventManager.Instance.Dispatch(CombatEventType.TaoismSkillAlter, taoismSkillAlterEventData);
             }
 
-            float cd = _combatHeroEntity.CurrCombatHeroInfo.powerUpConfig.MaxActiveGongfaNum * 5;
-            _combatHeroEntity.CurrCombatHeroInfo.SetSkillAttSpeed(
-                cd+ SkillTurntable.skillAddSkillCd);
+            if (!_combatHeroEntity.IsEnemy)
+            {
+                float cd = _combatHeroEntity.CurrCombatHeroInfo.powerUpConfig.MaxActiveGongfaNum * 3;
+                _combatHeroEntity.CurrCombatHeroInfo.SetSkillAttSpeed(
+                    cd + SkillTurntable.skillAddSkillCd);
+            }
+            else
+            {
+                _combatHeroEntity.CurrCombatHeroInfo.SetSkillAttSpeed(
+                    _combatHeroEntity.CurrCombatHeroInfo.modelConfig.speed_atk + SkillTurntable.skillAddSkillCd);
+            }
         }
 
         public override async CTask SetNewSkill(SkillInfo[] allSkill)

BIN
Excel2Json/Excel/HeroModel.xlsx