|  | @@ -62,7 +62,8 @@ namespace GameLogic.Hero
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														|  |                          int index = skillConfig.intensifierIndex[i] - 1;
 |  |                          int index = skillConfig.intensifierIndex[i] - 1;
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														|  |                          if (index >= 0 && index < effectValue.Length)
 |  |                          if (index >= 0 && index < effectValue.Length)
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														|  |                          {
 |  |                          {
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														|  | -                            effectValue[index] = effectValue[index] * SkillPowerupConfig.SkillPower1 * 0.01f;
 |  | 
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														|  | 
 |  | +                           float value = 100+(SkillPowerupConfig.SkillPower1 - 100) * skillConfig.effectUpK * 0.01f;
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														|  | 
 |  | +                            effectValue[index] = effectValue[index] * value * 0.01f;
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														|  |                          }
 |  |                          }
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														|  |                      }
 |  |                      }
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														|  |                  }
 |  |                  }
 |