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@@ -199,70 +199,70 @@ namespace GameLogic.Combat.Hero.Turntable
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return;
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}
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- if (skillBasic.wuXingType.HasFlag(WuXingType.Gold))
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- {
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- int odds = Random.Range(0, 100);
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- if (odds < 50)
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- {
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- _combatHeroEntity.CurrCombatHeroInfo.Water_Injury -= Random.Range(2, 5);
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- if (_combatHeroEntity.CurrCombatHeroInfo.Water_Injury < 0)
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- {
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- _combatHeroEntity.CurrCombatHeroInfo.Water_Injury = 0;
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- }
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- }
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- }
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-
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- if (skillBasic.wuXingType.HasFlag(WuXingType.Wood))
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- {
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- int odds = Random.Range(0, 100);
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- if (odds < 50)
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- {
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- _combatHeroEntity.CurrCombatHeroInfo.Fire_Injury -= Random.Range(2, 5);
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- if (_combatHeroEntity.CurrCombatHeroInfo.Fire_Injury < 0)
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- {
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- _combatHeroEntity.CurrCombatHeroInfo.Fire_Injury = 0;
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- }
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- }
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- }
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-
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- if (skillBasic.wuXingType.HasFlag(WuXingType.Water))
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- {
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- int odds = Random.Range(0, 100);
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- if (odds < 50)
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- {
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- _combatHeroEntity.CurrCombatHeroInfo.Wood_Injury -= Random.Range(2, 5);
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- if (_combatHeroEntity.CurrCombatHeroInfo.Wood_Injury < 0)
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- {
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- _combatHeroEntity.CurrCombatHeroInfo.Wood_Injury = 0;
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- }
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- }
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- }
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-
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- if (skillBasic.wuXingType.HasFlag(WuXingType.Fire))
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- {
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- int odds = Random.Range(0, 100);
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- if (odds < 50)
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- {
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- _combatHeroEntity.CurrCombatHeroInfo.Earth_Injury -= Random.Range(2, 5);
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- if (_combatHeroEntity.CurrCombatHeroInfo.Earth_Injury < 0)
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- {
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- _combatHeroEntity.CurrCombatHeroInfo.Earth_Injury = 0;
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- }
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- }
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- }
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-
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- if (skillBasic.wuXingType.HasFlag(WuXingType.Earth))
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- {
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- int odds = Random.Range(0, 100);
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- if (odds < 50)
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- {
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- _combatHeroEntity.CurrCombatHeroInfo.Metal_Injury -= Random.Range(2, 5);
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- if (_combatHeroEntity.CurrCombatHeroInfo.Metal_Injury < 0)
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- {
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- _combatHeroEntity.CurrCombatHeroInfo.Metal_Injury = 0;
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- }
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- }
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- }
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+ // if (skillBasic.wuXingType.HasFlag(WuXingType.Gold))
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+ // {
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+ // int odds = Random.Range(0, 100);
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+ // if (odds < 50)
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+ // {
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+ // _combatHeroEntity.CurrCombatHeroInfo.Water_Injury -= Random.Range(2, 5);
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+ // if (_combatHeroEntity.CurrCombatHeroInfo.Water_Injury < 0)
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+ // {
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+ // _combatHeroEntity.CurrCombatHeroInfo.Water_Injury = 0;
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+ // }
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+ // }
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+ // }
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+ //
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+ // if (skillBasic.wuXingType.HasFlag(WuXingType.Wood))
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+ // {
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+ // int odds = Random.Range(0, 100);
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+ // if (odds < 50)
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+ // {
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+ // _combatHeroEntity.CurrCombatHeroInfo.Fire_Injury -= Random.Range(2, 5);
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+ // if (_combatHeroEntity.CurrCombatHeroInfo.Fire_Injury < 0)
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+ // {
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+ // _combatHeroEntity.CurrCombatHeroInfo.Fire_Injury = 0;
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+ // }
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+ // }
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+ // }
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+ //
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+ // if (skillBasic.wuXingType.HasFlag(WuXingType.Water))
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+ // {
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+ // int odds = Random.Range(0, 100);
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+ // if (odds < 50)
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+ // {
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+ // _combatHeroEntity.CurrCombatHeroInfo.Wood_Injury -= Random.Range(2, 5);
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+ // if (_combatHeroEntity.CurrCombatHeroInfo.Wood_Injury < 0)
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+ // {
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+ // _combatHeroEntity.CurrCombatHeroInfo.Wood_Injury = 0;
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+ // }
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+ // }
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+ // }
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+ //
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+ // if (skillBasic.wuXingType.HasFlag(WuXingType.Fire))
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+ // {
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+ // int odds = Random.Range(0, 100);
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+ // if (odds < 50)
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+ // {
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+ // _combatHeroEntity.CurrCombatHeroInfo.Earth_Injury -= Random.Range(2, 5);
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+ // if (_combatHeroEntity.CurrCombatHeroInfo.Earth_Injury < 0)
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+ // {
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+ // _combatHeroEntity.CurrCombatHeroInfo.Earth_Injury = 0;
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+ // }
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+ // }
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+ // }
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+ //
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+ // if (skillBasic.wuXingType.HasFlag(WuXingType.Earth))
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+ // {
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+ // int odds = Random.Range(0, 100);
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+ // if (odds < 50)
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+ // {
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+ // _combatHeroEntity.CurrCombatHeroInfo.Metal_Injury -= Random.Range(2, 5);
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+ // if (_combatHeroEntity.CurrCombatHeroInfo.Metal_Injury < 0)
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+ // {
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+ // _combatHeroEntity.CurrCombatHeroInfo.Metal_Injury = 0;
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+ // }
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+ // }
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+ // }
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DS60103 ds60103= _combatHeroEntity.CombatHeroSkillControl.This<CombatHeroSkillControl>().taoismSkillBasic as DS60103;
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if (ds60103 != null)
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