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@@ -24,7 +24,7 @@ namespace Fort23.Mono
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List<ItemWidgetType1> _itemWidgetType1 = new List<ItemWidgetType1>();
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- List<EnergyWidget> _energyWidgets = new List<EnergyWidget>();
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+ // List<EnergyWidget> _energyWidgets = new List<EnergyWidget>();
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bool isUpStar = false;
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@@ -269,12 +269,12 @@ namespace Fort23.Mono
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_itemWidgetType1.Clear();
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- foreach (var energyWidget in _energyWidgets)
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- {
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- UIManager.Instance.DormancyGComponent(energyWidget);
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- }
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-
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- _energyWidgets.Clear();
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+ // foreach (var energyWidget in _energyWidgets)
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+ // {
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+ // UIManager.Instance.DormancyGComponent(energyWidget);
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+ // }
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+ //
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+ // _energyWidgets.Clear();
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if (isUpGrad)
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@@ -303,7 +303,7 @@ namespace Fort23.Mono
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Text_NextLevel.gameObject.SetActive(true);
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- Text_NextLevel.text = $"{_skillInfo.skillConfig.level}级 → {nextSkillInfo.skillConfig.level}级";
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+ Text_NextLevel.text = $"{_skillInfo.SkillPowerupConfig.ID}级 → {nextSkillInfo.SkillPowerupConfig.ID}级";
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Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec), effs);
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@@ -327,13 +327,13 @@ namespace Fort23.Mono
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itemWidgetType1.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i], _skillInfo.SkillPowerupConfig.LevelupItemNum[i]);
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_itemWidgetType1.Add(itemWidgetType1);
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- EnergyWidget energyWidget =
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- await UIManager.Instance.CreateGComponent<EnergyWidget>(null, EnergyRoot);
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- energyWidget.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
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- _energyWidgets.Add(energyWidget);
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+ // EnergyWidget energyWidget =
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+ // await UIManager.Instance.CreateGComponent<EnergyWidget>(null, EnergyRoot);
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+ // energyWidget.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
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+ // _energyWidgets.Add(energyWidget);
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}
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- Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec), _skillInfo.effectValue);
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+ // Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec), _skillInfo.effectValue);
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}
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}
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else
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@@ -365,10 +365,10 @@ namespace Fort23.Mono
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itemWidgetType1.CustomInit(_skillInfo.skillConfig.PieceID, count);
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_itemWidgetType1.Add(itemWidgetType1);
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- EnergyWidget energyWidget =
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- await UIManager.Instance.CreateGComponent<EnergyWidget>(null, EnergyRoot);
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- energyWidget.CustomInit(_skillInfo.skillConfig.PieceID);
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- _energyWidgets.Add(energyWidget);
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+ // EnergyWidget energyWidget =
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+ // await UIManager.Instance.CreateGComponent<EnergyWidget>(null, EnergyRoot);
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+ // energyWidget.CustomInit(_skillInfo.skillConfig.PieceID);
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+ // _energyWidgets.Add(energyWidget);
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}
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else
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{
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@@ -424,13 +424,13 @@ namespace Fort23.Mono
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{
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UIManager.Instance.DormancyGComponent(itemWidgetType1);
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}
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-
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- foreach (var energyWidget in _energyWidgets)
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- {
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- UIManager.Instance.DormancyGComponent(energyWidget);
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- }
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-
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- _energyWidgets.Clear();
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+ //
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+ // foreach (var energyWidget in _energyWidgets)
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+ // {
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+ // UIManager.Instance.DormancyGComponent(energyWidget);
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+ // }
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+ //
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+ // _energyWidgets.Clear();
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_itemWidgetType1.Clear();
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_gongFaUpgradeInfoWidgets.Clear();
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isUpStar = false;
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