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				@@ -154,7 +154,10 @@ namespace Fort23.Mono 
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				                 { 
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				                     if (skills[i] == null) 
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				                         continue; 
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				-                    if(!IsMainGongFaChange(skills[i].skillConfig)) 
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				+                    if (!IsMainGongFaChange(skills[i].skillConfig)) 
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				+                        continue; 
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				+ 
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				+                    if (!IsPassiveGongFaChange(skills[i].skillConfig)) 
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				                         continue; 
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				                     allKongSkill[indexList[i]].SetSKill(skills[i]); 
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				                     allUseSkill[indexList[i]] = skills[i]; 
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				@@ -508,13 +511,27 @@ namespace Fort23.Mono 
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				             //直接上功法 
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				             if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig != null) 
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				             { 
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				-                if (!IsMainGongFaChange(selectSkillConfig.skillConfig)) 
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				+                if (selectSkillConfig.skillConfig.SkillType == 1) 
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				                 { 
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				-                    TipMessagePanel.OpenTipMessagePanel("主动功法已经上满"); 
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				-                    CloseSelect(); 
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				-                    return; 
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				+                    if (!IsMainGongFaChange(selectSkillConfig.skillConfig)) 
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				+                    { 
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				+                        TipMessagePanel.OpenTipMessagePanel("主动功法已经上满"); 
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				+                        CloseSelect(); 
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				+                        return; 
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				+                    } 
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				                 } 
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				+                if (selectSkillConfig.skillConfig.SkillType == 2) 
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				+                { 
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				+                    if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig)) 
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				+                    { 
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				+                        TipMessagePanel.OpenTipMessagePanel("被动功法已经上满"); 
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				+                        CloseSelect(); 
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				+                        return; 
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				+                    } 
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				+                } 
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				+ 
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				+ 
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				                 isAlter = true; 
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				                 skillKongWidget.SetSKill(selectSkillConfig); 
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				@@ -524,12 +541,27 @@ namespace Fort23.Mono 
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				             //替换功法 
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				             else if (skillKongWidget.SkillInfo != null && dianjiSkillKongWidget == null && selectSkillConfig != null) 
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				             { 
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				-                if (!IsMainGongFaChange(selectSkillConfig.skillConfig) &&   allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 1) 
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				+                if (allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType == 1) 
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				                 { 
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				-                    TipMessagePanel.OpenTipMessagePanel("主动功法已经上满"); 
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				-                    CloseSelect(); 
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				-                    return; 
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				+                    if (!IsMainGongFaChange(selectSkillConfig.skillConfig) && allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 1) 
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				+                    { 
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				+                        TipMessagePanel.OpenTipMessagePanel("主动功法已经上满"); 
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				+                        CloseSelect(); 
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				+                        return; 
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				+                    } 
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				+                } 
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				+ 
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				+                if (allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType == 2) 
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				+                { 
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				+                    if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig) && allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 2) 
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				+                    { 
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				+                        TipMessagePanel.OpenTipMessagePanel("被动功法已经上满"); 
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				+                        CloseSelect(); 
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				+                        return; 
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				+                    } 
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				                 } 
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				+ 
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				+ 
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				                 isAlter = true; 
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				                 allUseSkill[skillKongWidget.SkillInfo.index] = null; 
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				                 skillKongWidget.SetSKill(selectSkillConfig); 
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				@@ -669,7 +701,7 @@ namespace Fort23.Mono 
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				             } 
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				-            Text_GongFaCount.text = $"功法数量{GetMainGongFaCount()}/4"; 
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				+            Text_GongFaCount.text = $"功法数量{GetMainGongFaCount()}/{PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum}"; 
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				         } 
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				         private async void OnClick(ItemWidgetBasic obj) 
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				@@ -695,7 +727,7 @@ namespace Fort23.Mono 
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				                 Btn_RemoveGongFa.gameObject.SetActive(false); 
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				-                if (!IsMainGongFaChange(skillWidget.skillConfigId.skillConfig)) 
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				+                if (!IsMainGongFaChange(skillWidget.skillConfigId.skillConfig) || !IsPassiveGongFaChange(skillWidget.skillConfigId.skillConfig)) 
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				                 { 
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				                     SelectSkill(skillWidget.skillConfigId, true); 
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				                 } 
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				@@ -706,6 +738,10 @@ namespace Fort23.Mono 
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				             } 
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				         } 
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				+        /// <summary> 
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				+        /// 获得主功法数量 
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				+        /// </summary> 
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				+        /// <returns></returns> 
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				         private int GetMainGongFaCount() 
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				         { 
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				             int count = 0; 
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				@@ -720,9 +756,39 @@ namespace Fort23.Mono 
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				             return count; 
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				         } 
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				+        /// <summary> 
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				+        /// 获得被动功法数量 
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				+        /// </summary> 
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				+        /// <returns></returns> 
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				+        private int GetPassiveGongFaCount() 
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				+        { 
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				+            int count = 0; 
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				+            for (var i = 0; i < allUseSkill.Length; i++) 
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				+            { 
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				+                if (allUseSkill[i] != null && allUseSkill[i].skillConfig.SkillType == 2) 
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				+                { 
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				+                    count++; 
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				+                } 
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				+            } 
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				+ 
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				+            return count; 
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				+        } 
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				+ 
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				         private bool IsMainGongFaChange(SkillConfig s) 
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				         { 
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				-            if (GetMainGongFaCount() < 4 || s.SkillType != 1) 
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				+            if (GetMainGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum || s.SkillType != 1) 
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				+            { 
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				+                return true; 
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				+            } 
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				+            else 
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				+            { 
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				+                return false; 
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				+            } 
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				+        } 
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				+ 
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				+        private bool IsPassiveGongFaChange(SkillConfig s) 
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				+        { 
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				+            if (GetPassiveGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxPassiveGongfaNum || s.SkillType != 2) 
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				             { 
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				                 return true; 
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				             } 
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				@@ -730,7 +796,6 @@ namespace Fort23.Mono 
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				             { 
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				                 return false; 
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				             } 
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				-           
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				         } 
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				         public void HindIScorllListWidget(IScorllListWidget widget) 
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