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@@ -30,7 +30,8 @@ namespace GameLogic.Combat.Hero.State
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myCombatMagicWeaponEntity.GameObject.transform.eulerAngles = Vector3.zero;
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myCombatMagicWeaponEntity.GameObject.transform.localScale = Vector3.one;
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-
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+ myCombatMagicWeaponEntity.GameObject.transform.rotation = myCombatMagicWeaponEntity.MagicWeaponControl
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+ .combatHeroEntity.GameObject.transform.rotation;
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myCombatMagicWeaponEntity.GameObject.SetActive(true);
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startPos = myCombatMagicWeaponEntity.MagicWeaponControl.combatHeroEntity.dotPos;
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float y = myCombatMagicWeaponEntity.IsEnemy ? 5: 5;
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