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修改bug

DESKTOP-FB72PO8\Administrator 3 weeks ago
parent
commit
b946e6c0cb

+ 2 - 1
Assets/Scripts/GameLogic/Combat/Hero/State/MagicWeaponChuChangState.cs

@@ -30,7 +30,8 @@ namespace GameLogic.Combat.Hero.State
 
             myCombatMagicWeaponEntity.GameObject.transform.eulerAngles = Vector3.zero;
             myCombatMagicWeaponEntity.GameObject.transform.localScale = Vector3.one;
-            
+            myCombatMagicWeaponEntity.GameObject.transform.rotation = myCombatMagicWeaponEntity.MagicWeaponControl
+                .combatHeroEntity.GameObject.transform.rotation;
             myCombatMagicWeaponEntity.GameObject.SetActive(true);
             startPos = myCombatMagicWeaponEntity.MagicWeaponControl.combatHeroEntity.dotPos;
             float y = myCombatMagicWeaponEntity.IsEnemy ? 5: 5;