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Merge remote-tracking branch 'origin/master'

# Conflicts:
#	Assets/StreamingAssets/assetConfig.txt
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  1. 101 0
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  23. 4 4
      Assets/Res/Config/SkiptoConfig.json
  24. 3 3
      Assets/Res/Config/SmallPlacesConfig.json
  25. 71 8
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  47. 2 2
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  48. 1 0
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  49. 32 17
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  54. 5 1
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  55. 2 2
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  56. 33 3
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  57. 2 0
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  65. 13 5
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  68. BIN
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  69. BIN
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  70. BIN
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Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 457 - 113
Assets/Art/cs3.scene


+ 36 - 36
Assets/Res/Config/EventConfig.json

@@ -4606,7 +4606,7 @@
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@@ -5829,7 +5829,7 @@
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Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 127 - 139
Assets/Res/Config/EventLinkConfig.json


Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 635 - 635
Assets/Res/Config/LanguageChineseConfig.json


+ 4 - 4
Assets/Res/Config/SkiptoConfig.json

@@ -29,7 +29,7 @@
       "SkipType": 1,
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       "SkipArguments": [
-        7
+        6
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@@ -59,7 +59,7 @@
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@@ -78,7 +78,7 @@
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@@ -103,7 +103,7 @@
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+      "SkipID": 7,
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       "UnlockPara2": 0

+ 3 - 3
Assets/Res/Config/SmallPlacesConfig.json

@@ -12,7 +12,7 @@
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       "placeName": 10038,
       "PlacesId": 1,
-      "CompletionEventCount": 10,
+      "CompletionEventCount": 4,
       "UnlockEnvetid": 10004,
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     },
@@ -20,7 +20,7 @@
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       "placeName": 10039,
       "PlacesId": 1,
-      "CompletionEventCount": 10,
+      "CompletionEventCount": 6,
       "UnlockEnvetid": 10009,
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@@ -28,7 +28,7 @@
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       "placeName": 10040,
       "PlacesId": 1,
-      "CompletionEventCount": 10,
+      "CompletionEventCount": 8,
       "UnlockEnvetid": 10012,
       "scencName": "LevelBattle02"
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+ 71 - 8
Assets/Res/Config/XianTuLogConfig.json

@@ -10,23 +10,86 @@
     {
       "ID": 2,
       "EventType": 2,
-      "Title": 2088,
-      "Desc": 2090,
+      "Title": 6688,
+      "Desc": 6689,
       "BigMapID": 1
     },
     {
       "ID": 3,
       "EventType": 2,
-      "Title": 2088,
-      "Desc": 2090,
-      "BigMapID": 2
+      "Title": 6690,
+      "Desc": 6691,
+      "BigMapID": 1
     },
     {
       "ID": 4,
       "EventType": 2,
-      "Title": 2088,
-      "Desc": 2090,
-      "BigMapID": 3
+      "Title": 6692,
+      "Desc": 6693,
+      "BigMapID": 1
+    },
+    {
+      "ID": 5,
+      "EventType": 2,
+      "Title": 6694,
+      "Desc": 6695,
+      "BigMapID": 1
+    },
+    {
+      "ID": 6,
+      "EventType": 2,
+      "Title": 6696,
+      "Desc": 6697,
+      "BigMapID": 1
+    },
+    {
+      "ID": 7,
+      "EventType": 2,
+      "Title": 6698,
+      "Desc": 6699,
+      "BigMapID": 1
+    },
+    {
+      "ID": 8,
+      "EventType": 2,
+      "Title": 6700,
+      "Desc": 6701,
+      "BigMapID": 1
+    },
+    {
+      "ID": 9,
+      "EventType": 2,
+      "Title": 6702,
+      "Desc": 6703,
+      "BigMapID": 1
+    },
+    {
+      "ID": 10,
+      "EventType": 2,
+      "Title": 6704,
+      "Desc": 6705,
+      "BigMapID": 1
+    },
+    {
+      "ID": 11,
+      "EventType": 2,
+      "Title": 6706,
+      "Desc": 6707,
+      "BigMapID": 1
+    },
+    {
+      "ID": 12,
+      "EventType": 2,
+      "Title": 6708,
+      "Desc": 6709,
+      "BigMapID": 1
+    },
+    {
+      "ID": 13,
+      "EventType": 2,
+      "Title": 6710,
+      "Desc": 6711,
+      "BigMapID": 1
     }
   ]
 }

+ 509 - 65
Assets/Res/UI/BattleSettlementPanel.prefab

@@ -101,6 +101,7 @@ GameObject:
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   - component: {fileID: 759361273838045501}
   - component: {fileID: 2560249145538714708}
+  - component: {fileID: 3590397371884548929}
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   m_HasEditorInfo: 1
   m_Name: Scroll View
@@ -197,6 +198,18 @@ MonoBehaviour:
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+--- !u!225 &3590397371884548929
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+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 469036492193914403}
+  m_Enabled: 1
+  m_Alpha: 1
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@@ -207,7 +220,7 @@ GameObject:
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   - component: {fileID: 6314531365833353803}
-  - component: {fileID: 2528769840289522899}
+  - component: {fileID: 643260793885603015}
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   m_HasEditorInfo: 1
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@@ -215,7 +228,7 @@ GameObject:
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   m_NavMeshLayer: 0
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+  m_IsActive: 1
 --- !u!224 &1314726045328197282
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@@ -228,12 +241,15 @@ RectTransform:
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   m_ConstrainProportionsScale: 0
   m_Children:
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+  - {fileID: 7131549083158695102}
+  - {fileID: 1401521564985921741}
   - {fileID: 903824904947531425}
   m_Father: {fileID: 185075131536662509}
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   m_AnchorMax: {x: 0.5, y: 1}
-  m_AnchoredPosition: {x: 56, y: -202}
+  m_AnchoredPosition: {x: 0, y: -202}
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@@ -777,7 +777,7 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
   m_Color: {r: 1, g: 1, b: 1, a: 1}
-  m_RaycastTarget: 1
+  m_RaycastTarget: 0
   m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
   m_Maskable: 1
   m_OnCullStateChanged:

+ 2 - 0
Assets/Res/UIAtlas/mainUI.spriteatlasv2

@@ -32,6 +32,8 @@ SpriteAtlasAsset:
     - {fileID: 2800000, guid: 19448b5e8c48ae748b181fc098a42ebd, type: 3}
     - {fileID: 2800000, guid: 4d4fd799a5a9a7d428a39eb4bbd60b15, type: 3}
     - {fileID: 2800000, guid: 57e52cb3eeb03a942a554f60db0db782, type: 3}
+    - {fileID: 2800000, guid: e331aa9696aa95442afd1c99be6ebdf1, type: 3}
+    - {fileID: 2800000, guid: 35e03d0aa90e64240913ca8c32f3e877, type: 3}
     - {fileID: 2800000, guid: f82d1b4984be31a4bbcd212e7d42374e, type: 3}
     - {fileID: 2800000, guid: 1db9d86baf4548f449f6aec203999ca0, type: 3}
     - {fileID: 2800000, guid: bfcfc5758571af94a87e12b34550e4d4, type: 3}

+ 1 - 0
Assets/Scripts/Core/Event/Event/CustomEventType.cs

@@ -85,6 +85,7 @@ namespace Fort23.Core
       /// 完成事件
       /// </summary>
       CompleteEvent,
+      CompleteUpdate,
       /// <summary>
       /// 移除事件
       /// </summary>

+ 2 - 2
Assets/Scripts/Core/UI/Core/UIManager.cs

@@ -305,7 +305,7 @@ namespace Fort23.Mono
             UIPanel[] allShowPanel = GetComponentAll<UIPanel>();
             for (int i = 0; i < allShowPanel.Length; i++)
             {
-                if (allShowPanel[i].GObjectPoolInterface.activeSelf)
+                if (!allShowPanel[i].IsClose && allShowPanel[i].GObjectPoolInterface.activeSelf)
                 {
                     allShowPanel[i].GObjectPoolInterface.SetActive(false);
                     _lastShowPanel.Add(allShowPanel[i]);
@@ -1050,7 +1050,7 @@ namespace Fort23.Mono
 
             if (uiPanel.IsShowCustomBGPanel) //如果是开了背景的界面关闭的时候将背景一起关闭
             {
-                await HideUIUIPanel(GetComponent(BackgroundPanelType) as UIPanel);
+                await HideUIUIPanel(GetComponent(BackgroundPanelType) as UIPanel, UIDestroyType.NotDestroy);
             }
             // CloseTopUI();
             // OpenTopUI();

+ 1 - 0
Assets/Scripts/GameLogic/Player/AccountFileInfo.cs

@@ -486,6 +486,7 @@ public class AccountFileInfo : Singleton<AccountFileInfo>
     public class SummonSocreData
     {
         public int id;
+        public int currentCount;
         public int count;
     }
 

+ 32 - 17
Assets/Scripts/GameLogic/Player/SummonManager.cs

@@ -23,7 +23,8 @@ namespace GameLogic.Player
             //每次进游戏检查是否有新的抽卡
             foreach (var openBoxConfig in openBoxConfigs)
             {
-                if (AccountFileInfo.Instance.playerData.SummonDatas.FirstOrDefault(s => s.id == openBoxConfig.ID) == null)
+                if (AccountFileInfo.Instance.playerData.SummonDatas.FirstOrDefault(s => s.id == openBoxConfig.ID) ==
+                    null)
                 {
                     AccountFileInfo.SummonData summonData = new AccountFileInfo.SummonData();
                     summonData.id = openBoxConfig.ID;
@@ -66,17 +67,20 @@ namespace GameLogic.Player
             if (count == 1)
             {
                 //有免费次数,并且让到时间了就免费抽
-                if (summonData.oneFreeCount < openBoxConfig.oneConsumeFreePara[1] && PlayerManager.Instance.serverTime >= summonData.nextOneFreeTime)
+                if (summonData.oneFreeCount < openBoxConfig.oneConsumeFreePara[1] &&
+                    PlayerManager.Instance.serverTime >= summonData.nextOneFreeTime)
                 {
                     allIitem = Summon(summonData, 1);
 
                     summonData.oneFreeCount++;
-                    summonData.nextOneFreeTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara[0] * 1000;
+                    summonData.nextOneFreeTime =
+                        PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara[0] * 1000;
                 }
                 else
                 {
                     //验证道具是否足够
-                    if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID, openBoxConfig.oneConsume))
+                    if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID,
+                            openBoxConfig.oneConsume))
                     {
                         PlayerManager.Instance.BagController.DeductCoin(openBoxConfig.oneConsume);
                         allIitem = Summon(summonData, 1);
@@ -94,7 +98,8 @@ namespace GameLogic.Player
             else if (count == 10)
             {
                 //有免费次数,并且让到时间了就免费抽
-                if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] && PlayerManager.Instance.serverTime >= summonData.nextTenFreeTime)
+                if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] &&
+                    PlayerManager.Instance.serverTime >= summonData.nextTenFreeTime)
                 {
                     allIitem = Summon(summonData, 10);
                     if (summonData.isSummonSocre)
@@ -106,21 +111,22 @@ namespace GameLogic.Player
                             drawHistory.Add(itemInfo.itemID);
                         }
 
-                        AccountFileInfo.IntList  intList = new AccountFileInfo.IntList();
+                        AccountFileInfo.IntList intList = new AccountFileInfo.IntList();
                         intList.list = drawHistory;
                         summonData.drawHistory.Add(intList);
                         CheckAchievements(summonData);
                     }
-                    
-                   
+
 
                     summonData.tenFreeCount++;
-                    summonData.nextTenFreeTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara_1[0] * 1000;
+                    summonData.nextTenFreeTime =
+                        PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara_1[0] * 1000;
                 }
                 else
                 {
                     //验证道具是否足够
-                    if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID, openBoxConfig.tenConsume))
+                    if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID,
+                            openBoxConfig.tenConsume))
                     {
                         PlayerManager.Instance.BagController.DeductCoin(openBoxConfig.tenConsume);
                         allIitem = Summon(summonData, 10);
@@ -132,7 +138,8 @@ namespace GameLogic.Player
                             {
                                 drawHistory.Add(itemInfo.itemID);
                             }
-                            AccountFileInfo.IntList  intList = new AccountFileInfo.IntList();
+
+                            AccountFileInfo.IntList intList = new AccountFileInfo.IntList();
                             intList.list = drawHistory;
                             summonData.drawHistory.Add(intList);
 
@@ -165,10 +172,12 @@ namespace GameLogic.Player
             DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(openBoxConfig.reward2);
             for (var i = 0; i < dropConfig.dropGroupID.Length; i++)
             {
-                DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(dropConfig.dropGroupID[i]);
+                DropGroupConfig dropGroupConfig =
+                    ConfigComponent.Instance.Get<DropGroupConfig>(dropConfig.dropGroupID[i]);
                 for (var i1 = 0; i1 < dropGroupConfig.dropItemID.Length; i1++)
                 {
-                    DropItemConfig dropItemConfig = ConfigComponent.Instance.Get<DropItemConfig>(dropGroupConfig.dropItemID[i1]);
+                    DropItemConfig dropItemConfig =
+                        ConfigComponent.Instance.Get<DropItemConfig>(dropGroupConfig.dropItemID[i1]);
                     for (var i2 = 0; i2 < dropItemConfig.itemID.Length; i2++)
                     {
                         baodiItems.Add(dropItemConfig.itemID[i2]);
@@ -217,7 +226,8 @@ namespace GameLogic.Player
                 List<ItemInfo> addItem2;
                 if (count == 1)
                 {
-                    addItem2 = DropManager.Instance.DropItem(openBoxConfig.reward[Random.Range(0, openBoxConfig.reward.Length)]);
+                    addItem2 = DropManager.Instance.DropItem(
+                        openBoxConfig.reward[Random.Range(0, openBoxConfig.reward.Length)]);
                     PlayerManager.Instance.BagController.AddItem(addItem2);
                     allIitem.AddRange(addItem2);
                     summonData.baodiCount1++;
@@ -267,7 +277,9 @@ namespace GameLogic.Player
 
                 bool allDrawsSatisfy = true;
                 // 检查最近 Para0 次十连是否都满足条件
-                for (int i = summonData.drawHistory.Count - openBoxScoreRule.para0; i < summonData.drawHistory.Count; i++)
+                for (int i = summonData.drawHistory.Count - openBoxScoreRule.para0;
+                     i < summonData.drawHistory.Count;
+                     i++)
                 {
                     if (!CheckSingleDraw(openBoxScoreRule, summonData.drawHistory[i].list))
                     {
@@ -288,7 +300,8 @@ namespace GameLogic.Player
                 OpenBoxScoreRule openBoxScoreRule = ConfigComponent.Instance.Get<OpenBoxScoreRule>(id);
                 summonData.score += openBoxScoreRule.score;
 
-                AccountFileInfo.SummonSocreData summonSocreData = summonData.summonSocreData.FirstOrDefault(ss => ss.id == openBoxScoreRule.ID);
+                AccountFileInfo.SummonSocreData summonSocreData =
+                    summonData.summonSocreData.FirstOrDefault(ss => ss.id == openBoxScoreRule.ID);
                 if (summonSocreData == null)
                 {
                     summonSocreData = new AccountFileInfo.SummonSocreData();
@@ -297,7 +310,9 @@ namespace GameLogic.Player
                 }
 
                 summonSocreData.count++;
-                LogTool.Log($"达成成就 ID: {openBoxScoreRule.ID}, 分数: {openBoxScoreRule.score}, 描述: 连续{openBoxScoreRule.para0}次十连获得{openBoxScoreRule.para1}个品质{openBoxScoreRule.para3}的道具");
+                summonSocreData.currentCount++;
+                LogTool.Log(
+                    $"达成成就 ID: {openBoxScoreRule.ID}, 分数: {openBoxScoreRule.score}, 描述: 连续{openBoxScoreRule.para0}次十连获得{openBoxScoreRule.para1}个品质{openBoxScoreRule.para3}的道具");
             }
         }
 

+ 3 - 1
Assets/Scripts/GameUI/EventManager/EventSystemManager.cs

@@ -1195,6 +1195,7 @@ public class EventSystemManager : Singleton<EventSystemManager>
 
         CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
         EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
+        EventManager.Instance.Dispatch(CustomEventType.CompleteUpdate, null);
         onCompleteCallback?.Invoke();
         onCompleteCallback = null;
     }
@@ -1215,7 +1216,8 @@ public class EventSystemManager : Singleton<EventSystemManager>
     {
         LogTool.Log($"取消事件{eventList.eventID}");
         isTriggerEvent = false;
-        EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
+        EventManager.Instance.Dispatch(CustomEventType.CompleteUpdate, null);
+        // EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
         CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
         onCompleteCallback?.Invoke();
         onCompleteCallback = null;

+ 2 - 2
Assets/Scripts/GameUI/UI/AppBarPanel/AppBarPanel.cs

@@ -108,7 +108,7 @@ namespace Fort23.Mono
             await DivineSenceInfoPanel.OpenPanel((count, useItems) => { Bnt_shengShi_onClick(count, useItems); });
         }
 
-        public async void Btn_Shop_Click()
+        public async void Btn_Shop_Click(int shopId = 0)
         {
             CloseMenu();
             if (currentOpenUIPanel is ShopPanel)
@@ -120,7 +120,7 @@ namespace Fort23.Mono
             UIPanel uiPanel = currentOpenUIPanel;
 
             CombatDrive.Instance.CombatController.isUpdate = false;
-            ShopPanel shopPanel = await ShopPanel.OpenPanel();
+            ShopPanel shopPanel = await ShopPanel.OpenPanel(shopId);
             if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel ||
                 uiPanel is MainHeroPanel)
             {

+ 4 - 2
Assets/Scripts/GameUI/UI/BoxPanel/BoxPanel.cs

@@ -33,7 +33,8 @@ namespace Fort23.Mono
                 }
                 else
                 {
-                    TipMessagePanel.OpenTipMessagePanel("道具不足", Vector2.zero);
+                    ItemSourcePanel.OpenPanel(openBoxConfig.CostItemID);
+                    // TipMessagePanel.OpenTipMessagePanel("道具不足", Vector2.zero);
                     return null;
                 }
             }
@@ -58,7 +59,8 @@ namespace Fort23.Mono
                 }
                 else
                 {
-                    TipMessagePanel.OpenTipMessagePanel("道具不足", Vector2.zero);
+                    ItemSourcePanel.OpenPanel(openBoxConfig.CostItemID);
+                    // TipMessagePanel.OpenTipMessagePanel("道具不足", Vector2.zero);
                     return null;
                 }
             }

+ 9 - 2
Assets/Scripts/GameUI/UI/BoxPanel/GachaPanel.cs

@@ -16,7 +16,7 @@ namespace Fort23.Mono
     [UIBinding(prefab = "GachaPanel")]
     public partial class GachaPanel : UIPanel
     {
-        List<WidgetItem> widgetItems = new List<WidgetItem>();
+        List<WidgetItemType2> widgetItems = new List<WidgetItemType2>();
         private List<ItemInfo> itemInfos;
         private int type;
 
@@ -58,6 +58,7 @@ namespace Fort23.Mono
         {
             tenButton.onClick.AddListener(() =>
             {
+                tenButton.gameObject.SetActive(false);
                 float beLv =
                     Utility.UtilTools.GetRandomByWeight(_openBoxConfig.betPara1.ToList(), _openBoxConfig.betPara2);
 
@@ -66,8 +67,13 @@ namespace Fort23.Mono
                     ItemInfo itemInfo1 = new ItemInfo(itemInfo.itemID, (long)(itemInfo.count.Value * (beLv - 1)));
                     PlayerManager.Instance.BagController.AddItem(itemInfo1);
                 }
+                
+                foreach (var widgetItemType2 in widgetItems)
+                {
+                    widgetItemType2.Play(beLv);
+                }
 
-                UIManager.Instance.HideUIUIPanel<GachaPanel>();
+                // UIManager.Instance.HideUIUIPanel<GachaPanel>();
             });
             Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel<GachaPanel>(); });
         }
@@ -134,6 +140,7 @@ namespace Fort23.Mono
                         await UIManager.Instance.CreateGComponentForObject<WidgetItemType2>(TenWidgetitems[i], null);
                     widgetItem.InitWidget(itemInfos[i]);
                     widgetItem.own.SetActive(true);
+                    widgetItems.Add(widgetItem);
                     await TimerComponent.Instance.WaitAsync(50);
                 }
             }

+ 5 - 1
Assets/Scripts/GameUI/UI/BoxPanel/OpenBoxScorePanel.cs

@@ -159,7 +159,11 @@ namespace Fort23.Mono
                 summonData.isSummonSocre = false;
                 summonData.score = 0;
                 summonData.drawHistory.Clear();
-                summonData.summonSocreData.Clear();
+                foreach (var summonSocreData in summonData.summonSocreData)
+                {
+                    summonSocreData.currentCount = 0;
+                }
+                // summonData.summonSocreData.Clear();
                 AccountFileInfo.Instance.SavePlayerData();
             }
             else

+ 2 - 2
Assets/Scripts/GameUI/UI/BoxPanel/SummonScoreRuleWidget.cs

@@ -39,8 +39,8 @@ namespace Fort23.Mono
             socreData = summonData.summonSocreData.FirstOrDefault(ss => ss.id == scoreRule.ID);
             Text_Name.text = LanguageManager.Instance.Text(scoreRule.lanID);
             Text_Score.text = scoreRule.score.ToString();
-            Text_CompleteCount.text = socreData == null ? "0" : socreData.count.ToString();
-            Text_AllScore.text = socreData == null ? "0" : (socreData.count * scoreRule.score).ToString();
+            Text_CompleteCount.text = socreData == null ? "0" : socreData.currentCount.ToString();
+            Text_AllScore.text = socreData == null ? "0" : (socreData.currentCount * scoreRule.score).ToString();
         }
     }
 }

+ 33 - 3
Assets/Scripts/GameUI/UI/BoxPanel/WidgetItemType2.cs

@@ -1,5 +1,6 @@
 using System.Linq;
 using Core.Language;
+using Core.UI.UTool;
 using Excel2Json;
 using Fort23.UTool;
 using GameLogic.Bag;
@@ -11,6 +12,9 @@ namespace Fort23.Mono
     [UIBinding(prefab = "WidgetItemType2")]
     public partial class WidgetItemType2 : UIComponent
     {
+        ItemInfo itemInfo;
+        private int count;
+
         private void Init()
         {
         }
@@ -27,8 +31,23 @@ namespace Fort23.Mono
         {
         }
 
+        public void Play(float bl)
+        {
+            // long count = itemInfo.count.Value;
+            AccumulatorUtility.StartAccumulation(
+                (int)(count * bl), 0.2f, 10,
+                current =>
+                {
+                    count += current;
+                    Text_Count.text = $"x{count}";
+                }
+            );
+        }
+
         public void InitWidget(ItemInfo itemInfo)
         {
+            count = 0;
+            this.itemInfo = itemInfo;
             ItemConfig itemConfig = itemInfo.config;
             Icon_New.gameObject.SetActive(false);
             //法宝
@@ -42,7 +61,8 @@ namespace Fort23.Mono
                 {
                     itemConfig = ConfigComponent.Instance.Get<ItemConfig>(itemInfo.config.associateVlaue[0]);
                     Icon_SuiPian.gameObject.SetActive(true);
-                    Text_Count.text = $"x{itemInfo.config.associateVlaue[2]}";
+                    count = itemInfo.config.associateVlaue[2];
+                    Text_Count.text = $"x{count}";
                 }
                 else
                 {
@@ -61,7 +81,9 @@ namespace Fort23.Mono
                 {
                     itemConfig = ConfigComponent.Instance.Get<ItemConfig>(itemInfo.config.associateVlaue[0]);
                     Icon_SuiPian.gameObject.SetActive(true);
-                    Text_Count.text = $"x{itemInfo.config.associateVlaue[2]}";
+                    count = itemInfo.config.associateVlaue[2];
+                    Text_Count.text = $"x{count}";
+                    // Text_Count.text = $"x{itemInfo.config.associateVlaue[2]}";
                     // Icon_New.gameObject.SetActive(true);
                 }
                 else
@@ -73,7 +95,8 @@ namespace Fort23.Mono
             else
             {
                 Icon_SuiPian.gameObject.SetActive(false);
-                Text_Count.text = $"x{itemInfo.count}";
+                count = (int)(itemInfo.count.Value);
+                Text_Count.text = $"x{count}";
                 csc.ChangeState(0);
             }
 
@@ -156,5 +179,12 @@ namespace Fort23.Mono
             //     Text_Count.gameObject.SetActive(false);
             // }
         }
+
+        public override void DormancyObj()
+        {
+            count = 0;
+            this.itemInfo = null;
+            base.DormancyObj();
+        }
     }
 }

+ 2 - 0
Assets/Scripts/GameUI/UI/DivineSence/DivineSenceRestoredWidget.cs

@@ -112,6 +112,7 @@ namespace Fort23.Mono
                 Text_Price.text = ShopItemConfig.price.ToString();
             }
 
+            Icon_Itemicon.icon_name = itemConfig.icon;
             Text_Count.text = $"x{itemConfig.associateVlaue[0]}";
             Text_Tip.text = LanguageManager.Instance.Text(10369, ShopItemConfig.buyCount - shopItem.buyCount);
         }
@@ -120,6 +121,7 @@ namespace Fort23.Mono
         {
             openType = 2;
             itemConfig = ConfigComponent.Instance.Get<ItemConfig>(itemId);
+            Icon_Itemicon.icon_name = itemConfig.icon;
             Text_Count.text = $"x{itemConfig.associateVlaue[0]}";
 
             Text_Tip.text =

+ 48 - 0
Assets/Scripts/GameUI/UI/LevelChoosePanel/PlacesChangeInfoPanel.cs

@@ -0,0 +1,48 @@
+using Core.Language;
+using Excel2Json;
+using Fort23.Core;
+using Fort23.UTool;
+
+namespace Fort23.Mono
+{
+    [UIBinding(prefab = "PlacesChangeInfoPanel")]
+    public partial class PlacesChangeInfoPanel : UIPanel
+    {
+        private TimerEntity timerEntity;
+
+        private void Init()
+        {
+        }
+
+        protected override void AddEvent()
+        {
+        }
+
+        protected override void DelEvent()
+        {
+        }
+
+        public override void AddButtonEvent()
+        {
+        }
+
+        public override CTask<bool> AsyncInit(object[] uiData)
+        {
+            timerEntity?.Dispose();
+            timerEntity = null;
+            int placeId = int.Parse(uiData[0].ToString());
+            PlacesConfig placesConfig = ConfigComponent.Instance.Get<PlacesConfig>(placeId);
+            Text_PlacesName.text = LanguageManager.Instance.Text(placesConfig.placeName);
+            timerEntity = TimerComponent.Instance.AddTimer(1500, () => { UIManager.Instance.HideUIUIPanel(this); });
+            return base.AsyncInit(uiData);
+        }
+
+        public static async CTask<PlacesChangeInfoPanel> OpenPanel(int placeId)
+        {
+            PlacesChangeInfoPanel placesChangeInfoPanel =
+                await UIManager.Instance.LoadAndOpenPanel<PlacesChangeInfoPanel>(null, UILayer.Top,
+                    uiData: new object[] { placeId });
+            return placesChangeInfoPanel;
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/LevelChoosePanel/PlacesChangeInfoPanel.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: CX8XvC6vBiow2DlZ7qkpoFzvgkQPle6WNWyKPHNaqI0dO74D6M9a40re29kY
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 40 - 0
Assets/Scripts/GameUI/UI/LevelChoosePanel/PlacesChangeInfoPanelData.cs

@@ -0,0 +1,40 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+namespace Fort23.Mono
+{
+	public partial class PlacesChangeInfoPanel 
+	{
+	  #region 自定义数据 
+	  private Button _Btn_Close;
+	  public Button Btn_Close
+	   {
+	   get{
+	      if (_Btn_Close == null)
+	       {
+	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 
+	       }
+	      return _Btn_Close;
+	     }
+	   }
+	  private Text _Text_PlacesName;
+	  public Text Text_PlacesName
+	   {
+	   get{
+	      if (_Text_PlacesName == null)
+	       {
+	         _Text_PlacesName  = GetUIUnit<Text>("Text_PlacesName"); 
+	       }
+	      return _Text_PlacesName;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/LevelChoosePanel/PlacesChangeInfoPanelData.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: WiwXtHmuU3y984OFO76W5FHfoyxbGMrBRCE3fC3mFhis1lPbp/HZPz1x/pbu
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 7 - 0
Assets/Scripts/GameUI/UI/LevelChoosePanel/PlacesInfoPanel.cs

@@ -215,7 +215,11 @@ namespace Fort23.Mono
                 //切换下一个地图
                 await PlayerManager.Instance.ChangeMap(smallPlacesConfig.ID + 1);
 
+                // PlacesChangeInfoPanel.OpenPanel(smallPlacesConfig.PlacesId);
 
+                PlacesChangeInfoPanel placesChangeInfoPanel =
+                    await PlacesChangeInfoPanel.OpenPanel(smallPlacesConfig.ID + 1);
+                await placesChangeInfoPanel.UIClosed();
                 // CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
                 // CombatController.currActiveCombat.CombatHeroController.Flight(2, -90, 10);
                 // UIManager.Instance.SetEventSystemEnable(false);
@@ -270,6 +274,9 @@ namespace Fort23.Mono
                 await UIManager.Instance.HideUIUIPanel(this);
                 await PlayerManager.Instance.ChangeMap(smallPlacesConfig.ID);
 
+                PlacesChangeInfoPanel placesChangeInfoPanel =
+                    await PlacesChangeInfoPanel.OpenPanel(smallPlacesConfig.ID);
+                await placesChangeInfoPanel.UIClosed();
                 callBack?.Invoke(true);
                 callBack = null;
             }

+ 51 - 5
Assets/Scripts/GameUI/UI/MainPanel/MainPanel.cs

@@ -33,8 +33,9 @@ namespace Fort23.Mono
         {
             EventManager.Instance.AddEventListener(CustomEventType.ShengShiOnClick, ShengShiOnClick);
             EventManager.Instance.AddEventListener(CustomEventType.CompleteEvent, CompleteEvent);
+            EventManager.Instance.AddEventListener(CustomEventType.CompleteUpdate, CompleteUpdate);
             EventManager.Instance.AddEventListener(CustomEventType.RemoveEvent, RemoveEvent);
-            EventManager.Instance.AddEventListener(CustomEventType.ChangeMap, ChangeMap);
+            EventManager.Instance.AddEventListener(CustomEventType.ChangeMap, ChangeMapEvent);
             EventManager.Instance.AddEventListener(CustomEventType.DaoYouCounUpdate, DaoYouCounUpdate);
             EventManager.Instance.AddEventListener(CustomEventType.AlterName, AlterName);
         }
@@ -85,10 +86,12 @@ namespace Fort23.Mono
             ChagneShenshiBtnActive();
         }
 
-        private void CompleteEvent(IEventData e)
+        private void CompleteUpdate(IEventData e)
         {
             ChangeMap(null);
             Text_EventNum.text = EventSystemManager.Instance.GetShenShiCount().ToString();
+            // fx_ui_renwu_chuxian.gameObject.SetActive(true);
+            // fx_ui_renwu_chuxian.Play();
             CreatShengShiEvent();
             ChagneShenshiBtnActive();
             Slider_SmallJD.value = PlayerManager.Instance.CurrentsmallPlaces.completionEventCount;
@@ -100,6 +103,15 @@ namespace Fort23.Mono
             {
                 AudioManager.Instance.PlayAudio("ui_jinduwancheng");
             }
+
+            PlayEventCompletedEfx();
+        }
+
+        private void CompleteEvent(IEventData e)
+        {
+            PlayEventCompletedEfx();
+            fx_ui_renwu_chuxian.gameObject.SetActive(true);
+            fx_ui_renwu_chuxian.Play();
         }
 
         public void UpdateDaoYouCoun()
@@ -130,9 +142,10 @@ namespace Fort23.Mono
         protected override void DelEvent()
         {
             EventManager.Instance.RemoveEventListener(CustomEventType.CompleteEvent, CompleteEvent);
+            EventManager.Instance.RemoveEventListener(CustomEventType.CompleteUpdate, CompleteUpdate);
             EventManager.Instance.RemoveEventListener(CustomEventType.RemoveEvent, RemoveEvent);
             EventManager.Instance.RemoveEventListener(CustomEventType.ShengShiOnClick, ShengShiOnClick);
-            EventManager.Instance.RemoveEventListener(CustomEventType.ChangeMap, ChangeMap);
+            EventManager.Instance.RemoveEventListener(CustomEventType.ChangeMap, ChangeMapEvent);
             EventManager.Instance.RemoveEventListener(CustomEventType.DaoYouCounUpdate, DaoYouCounUpdate);
         }
 
@@ -166,7 +179,7 @@ namespace Fort23.Mono
             // Btn_Tower.onClick.AddListener(() => { TowerPanel.OpenPanel(1); });
             Btn_QianKunDai.onClick.AddListener(() => { QiankundaiPanel.OpenPanel(); });
 
-            Btn_StartEvent.onClick.AddListener(() =>
+            Btn_StartEvent.onClick.AddListener(async () =>
             {
                 if (PlayerGuideManager.Instance.curPhase == 3)
                 {
@@ -201,7 +214,7 @@ namespace Fort23.Mono
                     if (eventList.isCompleted)
                         return;
 
-                    EventSystemManager.Instance.TriggerEvent(eventList);
+                    await EventSystemManager.Instance.TriggerEvent(eventList);
                 }
             });
 
@@ -291,15 +304,48 @@ namespace Fort23.Mono
                 widgets.Add(energyWidget);
             }
 
+
+            PlayEventCompletedEfx();
+
             // UpdateTaskInfo();
         }
 
+        private void PlayEventCompletedEfx()
+        {
+            AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e =>
+                e.guid == AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId);
+            if (eventList != null)
+            {
+                var eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
+                if (eventConfig.EventTriggerType == 4)
+                {
+                    if (eventList.isCompleted1)
+                    {
+                        fx_ui_renwu_wancheng_loop.gameObject.SetActive(true);
+                        fx_ui_renwu_wancheng_loop.Play();
+                    }
+                }
+            }
+        }
+
 
         private void AlterName(IEventData e)
         {
             Text_PlayerName.text = PlayerManager.Instance.PlayerName;
         }
 
+        public async void ChangeMapEvent(IEventData e)
+        {
+            ChangeMap(e);
+            // SmallPlacesConfig smallPlacesConfig =
+            //     ConfigComponent.Instance.Get<SmallPlacesConfig>(PlayerManager.Instance.CurrentsmallPlaces.id);
+            //
+            // PlacesConfig placesConfig =
+            //     ConfigComponent.Instance.Get<PlacesConfig>(smallPlacesConfig.PlacesId);
+            // await TimerComponent.Instance.WaitAsync(500);
+            // PlacesChangeInfoPanel.OpenPanel(smallPlacesConfig.PlacesId);
+        }
+
         public void ChangeMap(IEventData e)
         {
             SmallPlacesConfig smallPlacesConfig =

+ 35 - 0
Assets/Scripts/GameUI/UI/MainPanel/MainPanelData.cs

@@ -3,6 +3,8 @@ using Fort23.UTool;
 using UnityEngine.UI;
 using UnityEngine;
 using System.Collections.Generic;
+using Coffee.UIExtensions;
+
 namespace Fort23.Mono
 {
 	public partial class MainPanel 
@@ -294,6 +296,39 @@ namespace Fort23.Mono
 	      return _Btn_PlayerName;
 	     }
 	   }
+	  private UIParticle _fx_ui_renwu_wancheng_loop;
+	  public UIParticle fx_ui_renwu_wancheng_loop
+	   {
+	   get{
+	      if (_fx_ui_renwu_wancheng_loop == null)
+	       {
+	         _fx_ui_renwu_wancheng_loop  = GetUIUnit<UIParticle>("fx_ui_renwu_wancheng_loop"); 
+	       }
+	      return _fx_ui_renwu_wancheng_loop;
+	     }
+	   }
+	  private UIParticle _fx_ui_renwu_chuxian;
+	  public UIParticle fx_ui_renwu_chuxian
+	   {
+	   get{
+	      if (_fx_ui_renwu_chuxian == null)
+	       {
+	         _fx_ui_renwu_chuxian  = GetUIUnit<UIParticle>("fx_ui_renwu_chuxian"); 
+	       }
+	      return _fx_ui_renwu_chuxian;
+	     }
+	   }
+	  private UIParticle _fx_ui_fengling_loop;
+	  public UIParticle fx_ui_fengling_loop
+	   {
+	   get{
+	      if (_fx_ui_fengling_loop == null)
+	       {
+	         _fx_ui_fengling_loop  = GetUIUnit<UIParticle>("fx_ui_fengling_loop"); 
+	       }
+	      return _fx_ui_fengling_loop;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 13 - 5
Assets/Scripts/GameUI/UI/ShopPanel/ShopPanel.cs

@@ -42,7 +42,6 @@ namespace Fort23.Mono
 
         public override CTask GetFocus()
         {
-         
             AppBarPanel.OpenPanel(this);
 
             return base.GetFocus();
@@ -62,6 +61,7 @@ namespace Fort23.Mono
 
         public async override CTask<bool> AsyncInit(object[] uiData)
         {
+            int shopId = int.Parse(uiData[0].ToString());
             List<ShopGroupConfig> shopGroupConfigs = ConfigComponent.Instance.GetAll<ShopGroupConfig>().ToList();
             shopGroupConfigs.Sort(Sort);
             foreach (var shopGroupConfig in shopGroupConfigs)
@@ -73,14 +73,22 @@ namespace Fort23.Mono
                 shopBtnWidget.CustomInit(shopGroupConfig);
                 shopBtnWidget.OnClick = OnClick;
                 _shopBtnWidgets.Add(shopBtnWidget);
-                if (currentSelectedShopBtnWidget == null)
+                if (shopGroupConfig.ID == shopId)
                 {
                     currentSelectedShopBtnWidget = shopBtnWidget;
                 }
             }
 
             ShopBtnContent.GetComponent<UIToggleList>().GetChildObj();
-            currentSelectedShopBtnWidget.OnPointerClick();
+            if (currentSelectedShopBtnWidget == null)
+            {
+                _shopBtnWidgets[0]?.OnPointerClick();
+            }
+            else
+            {
+                currentSelectedShopBtnWidget.OnPointerClick();
+            }
+
 
             // isPauseCombat = uiData[0] as bool? == true;
             return await base.AsyncInit(uiData);
@@ -201,10 +209,10 @@ namespace Fort23.Mono
             await base.Close();
         }
 
-        public static async CTask<ShopPanel> OpenPanel(bool isPauseCombat = false)
+        public static async CTask<ShopPanel> OpenPanel(int shopId)
         {
             ShopPanel shopPanel =
-                await UIManager.Instance.LoadAndOpenPanel<ShopPanel>(null, uiData: new object[] { isPauseCombat },
+                await UIManager.Instance.LoadAndOpenPanel<ShopPanel>(null, uiData: new object[] { shopId },
                     isFullUI: true);
 
             AudioManager.Instance.PlayAudio("ui_shangdian.wav");

+ 19 - 1
Assets/Scripts/GameUI/Utility/SkiptoHelper.cs

@@ -32,13 +32,31 @@ namespace Mono.Utility
                     return;
                 //商店界面
                 case 4:
-                    UIManager.Instance.GetComponent<AppBarPanel>().Btn_Shop_Click();
+                    UIManager.Instance.GetComponent<AppBarPanel>().Btn_Shop_Click(skiptoConfig.SkipArguments[0]);
                     return;
                 //实用神识界面
                 case 5:
                     UIManager.Instance.GetComponent<AppBarPanel>().Bnt_ShengShi_Click();
                     return;
 
+                //命运峰
+                case 6:
+                    TowerPanel.OpenPanel(1);
+                    return;
+                //神识背包
+                case 7:
+                    DivineSenceEventPreviewPanel.OpenPanel();
+                    return;
+                //探宝
+                case 8:
+                    BoxPanel.OpenBoxPanel();
+                    return;
+                //岁酬
+                case 9:
+                    QiankundaiPanel.OpenPanel();
+                    return;
+       
+
                 default:
                     return;
             }

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 0 - 0
Assets/StreamingAssets/assetConfig.txt


BIN
Excel2Json/Excel/EventConfig.xlsx


BIN
Excel2Json/Excel/Language.xlsx


BIN
Excel2Json/Excel/Maps.xlsx


BIN
Excel2Json/Excel/OpenBox.xlsx


BIN
Excel2Json/Excel/Shop.xlsx


BIN
Excel2Json/Excel/Skipto.xlsx


BIN
Excel2Json/Excel/修仙游戏数据规划表.xlsx


Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 0 - 0
UGUIPack/uguiconfig.db


+ 314 - 462
UserSettings/Layouts/default-2022.dwlt

@@ -14,16 +14,16 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   m_PixelRect:
     serializedVersion: 2
-    x: 0
-    y: 43
-    width: 2560
-    height: 1349
+    x: 150
+    y: 57
+    width: 1099
+    height: 1100
   m_ShowMode: 4
   m_Title: Game
-  m_RootView: {fileID: 7}
+  m_RootView: {fileID: 4}
   m_MinSize: {x: 875, y: 300}
   m_MaxSize: {x: 10000, y: 10000}
-  m_Maximized: 1
+  m_Maximized: 0
 --- !u!114 &2
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -34,21 +34,22 @@ MonoBehaviour:
   m_Enabled: 1
   m_EditorHideFlags: 0
   m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
-  m_Name: GameView
+  m_Name: ConsoleWindow
   m_EditorClassIdentifier: 
   m_Children: []
   m_Position:
     serializedVersion: 2
     x: 0
-    y: 0
-    width: 656
-    height: 1299
-  m_MinSize: {x: 201, y: 221}
+    y: 424
+    width: 589
+    height: 626
+  m_MinSize: {x: 101, y: 121}
   m_MaxSize: {x: 4001, y: 4021}
-  m_ActualView: {fileID: 18}
+  m_ActualView: {fileID: 10}
   m_Panes:
-  - {fileID: 18}
-  m_Selected: 0
+  - {fileID: 11}
+  - {fileID: 10}
+  m_Selected: 1
   m_LastSelected: 0
 --- !u!114 &3
 MonoBehaviour:
@@ -59,23 +60,23 @@ MonoBehaviour:
   m_GameObject: {fileID: 0}
   m_Enabled: 1
   m_EditorHideFlags: 0
-  m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
-  m_Name: SceneHierarchyWindow
+  m_Script: {fileID: 12010, guid: 0000000000000000e000000000000000, type: 0}
+  m_Name: 
   m_EditorClassIdentifier: 
-  m_Children: []
+  m_Children:
+  - {fileID: 8}
+  - {fileID: 2}
   m_Position:
     serializedVersion: 2
-    x: 846
+    x: 510
     y: 0
-    width: 600
-    height: 880
-  m_MinSize: {x: 202, y: 221}
-  m_MaxSize: {x: 4002, y: 4021}
-  m_ActualView: {fileID: 16}
-  m_Panes:
-  - {fileID: 16}
-  m_Selected: 0
-  m_LastSelected: 0
+    width: 589
+    height: 1050
+  m_MinSize: {x: 100, y: 100}
+  m_MaxSize: {x: 8096, y: 16192}
+  vertical: 1
+  controlID: 43
+  draggingID: 0
 --- !u!114 &4
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -85,24 +86,25 @@ MonoBehaviour:
   m_GameObject: {fileID: 0}
   m_Enabled: 1
   m_EditorHideFlags: 1
-  m_Script: {fileID: 12010, guid: 0000000000000000e000000000000000, type: 0}
+  m_Script: {fileID: 12008, guid: 0000000000000000e000000000000000, type: 0}
   m_Name: 
   m_EditorClassIdentifier: 
   m_Children:
-  - {fileID: 2}
-  - {fileID: 10}
   - {fileID: 5}
+  - {fileID: 6}
+  - {fileID: 7}
   m_Position:
     serializedVersion: 2
     x: 0
-    y: 30
-    width: 2560
-    height: 1299
-  m_MinSize: {x: 400, y: 100}
-  m_MaxSize: {x: 32384, y: 16192}
-  vertical: 0
-  controlID: 42
-  draggingID: 0
+    y: 0
+    width: 1099
+    height: 1100
+  m_MinSize: {x: 875, y: 300}
+  m_MaxSize: {x: 10000, y: 10000}
+  m_UseTopView: 1
+  m_TopViewHeight: 30
+  m_UseBottomView: 1
+  m_BottomViewHeight: 20
 --- !u!114 &5
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -112,23 +114,19 @@ MonoBehaviour:
   m_GameObject: {fileID: 0}
   m_Enabled: 1
   m_EditorHideFlags: 1
-  m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
+  m_Script: {fileID: 12011, guid: 0000000000000000e000000000000000, type: 0}
   m_Name: 
   m_EditorClassIdentifier: 
   m_Children: []
   m_Position:
     serializedVersion: 2
-    x: 2102
+    x: 0
     y: 0
-    width: 458
-    height: 1299
-  m_MinSize: {x: 276, y: 71}
-  m_MaxSize: {x: 4001, y: 4021}
-  m_ActualView: {fileID: 15}
-  m_Panes:
-  - {fileID: 15}
-  m_Selected: 0
-  m_LastSelected: 0
+    width: 1099
+    height: 30
+  m_MinSize: {x: 0, y: 0}
+  m_MaxSize: {x: 0, y: 0}
+  m_LastLoadedLayoutName: 
 --- !u!114 &6
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -138,24 +136,23 @@ MonoBehaviour:
   m_GameObject: {fileID: 0}
   m_Enabled: 1
   m_EditorHideFlags: 1
-  m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
-  m_Name: ProjectBrowser
+  m_Script: {fileID: 12010, guid: 0000000000000000e000000000000000, type: 0}
+  m_Name: 
   m_EditorClassIdentifier: 
-  m_Children: []
+  m_Children:
+  - {fileID: 9}
+  - {fileID: 3}
   m_Position:
     serializedVersion: 2
     x: 0
-    y: 880
-    width: 1446
-    height: 419
-  m_MinSize: {x: 232, y: 271}
-  m_MaxSize: {x: 10002, y: 10021}
-  m_ActualView: {fileID: 14}
-  m_Panes:
-  - {fileID: 14}
-  - {fileID: 19}
-  m_Selected: 0
-  m_LastSelected: 1
+    y: 30
+    width: 1099
+    height: 1050
+  m_MinSize: {x: 200, y: 100}
+  m_MaxSize: {x: 16192, y: 16192}
+  vertical: 0
+  controlID: 42
+  draggingID: 0
 --- !u!114 &7
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -165,25 +162,18 @@ MonoBehaviour:
   m_GameObject: {fileID: 0}
   m_Enabled: 1
   m_EditorHideFlags: 1
-  m_Script: {fileID: 12008, guid: 0000000000000000e000000000000000, type: 0}
+  m_Script: {fileID: 12042, guid: 0000000000000000e000000000000000, type: 0}
   m_Name: 
   m_EditorClassIdentifier: 
-  m_Children:
-  - {fileID: 8}
-  - {fileID: 4}
-  - {fileID: 9}
+  m_Children: []
   m_Position:
     serializedVersion: 2
     x: 0
-    y: 0
-    width: 2560
-    height: 1349
-  m_MinSize: {x: 875, y: 300}
-  m_MaxSize: {x: 10000, y: 10000}
-  m_UseTopView: 1
-  m_TopViewHeight: 30
-  m_UseBottomView: 1
-  m_BottomViewHeight: 20
+    y: 1080
+    width: 1099
+    height: 20
+  m_MinSize: {x: 0, y: 0}
+  m_MaxSize: {x: 0, y: 0}
 --- !u!114 &8
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -193,19 +183,24 @@ MonoBehaviour:
   m_GameObject: {fileID: 0}
   m_Enabled: 1
   m_EditorHideFlags: 1
-  m_Script: {fileID: 12011, guid: 0000000000000000e000000000000000, type: 0}
-  m_Name: 
+  m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
+  m_Name: InspectorWindow
   m_EditorClassIdentifier: 
   m_Children: []
   m_Position:
     serializedVersion: 2
     x: 0
     y: 0
-    width: 2560
-    height: 30
-  m_MinSize: {x: 0, y: 0}
-  m_MaxSize: {x: 0, y: 0}
-  m_LastLoadedLayoutName: 
+    width: 589
+    height: 424
+  m_MinSize: {x: 276, y: 71}
+  m_MaxSize: {x: 4001, y: 4021}
+  m_ActualView: {fileID: 12}
+  m_Panes:
+  - {fileID: 12}
+  - {fileID: 13}
+  m_Selected: 0
+  m_LastSelected: 1
 --- !u!114 &9
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -215,18 +210,24 @@ MonoBehaviour:
   m_GameObject: {fileID: 0}
   m_Enabled: 1
   m_EditorHideFlags: 1
-  m_Script: {fileID: 12042, guid: 0000000000000000e000000000000000, type: 0}
-  m_Name: 
+  m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
+  m_Name: GameView
   m_EditorClassIdentifier: 
   m_Children: []
   m_Position:
     serializedVersion: 2
     x: 0
-    y: 1329
-    width: 2560
-    height: 20
-  m_MinSize: {x: 0, y: 0}
-  m_MaxSize: {x: 0, y: 0}
+    y: 0
+    width: 510
+    height: 1050
+  m_MinSize: {x: 201, y: 221}
+  m_MaxSize: {x: 4001, y: 4021}
+  m_ActualView: {fileID: 14}
+  m_Panes:
+  - {fileID: 15}
+  - {fileID: 14}
+  m_Selected: 1
+  m_LastSelected: 0
 --- !u!114 &10
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -235,24 +236,32 @@ MonoBehaviour:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 0}
   m_Enabled: 1
-  m_EditorHideFlags: 1
-  m_Script: {fileID: 12010, guid: 0000000000000000e000000000000000, type: 0}
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 12003, guid: 0000000000000000e000000000000000, type: 0}
   m_Name: 
   m_EditorClassIdentifier: 
-  m_Children:
-  - {fileID: 11}
-  - {fileID: 6}
-  m_Position:
+  m_MinSize: {x: 100, y: 100}
+  m_MaxSize: {x: 4000, y: 4000}
+  m_TitleContent:
+    m_Text: Console
+    m_Image: {fileID: -4327648978806127646, guid: 0000000000000000d000000000000000, type: 0}
+    m_Tooltip: 
+  m_Pos:
     serializedVersion: 2
-    x: 656
-    y: 0
-    width: 1446
-    height: 1299
-  m_MinSize: {x: 200, y: 100}
-  m_MaxSize: {x: 16192, y: 16192}
-  vertical: 1
-  controlID: 43
-  draggingID: 0
+    x: 660
+    y: 511
+    width: 588
+    height: 605
+  m_SerializedDataModeController:
+    m_DataMode: 0
+    m_PreferredDataMode: 0
+    m_SupportedDataModes: 
+    isAutomatic: 1
+  m_ViewDataDictionary: {fileID: 0}
+  m_OverlayCanvas:
+    m_LastAppliedPresetName: Default
+    m_SaveData: []
+    m_OverlaysVisible: 1
 --- !u!114 &11
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -262,23 +271,60 @@ MonoBehaviour:
   m_GameObject: {fileID: 0}
   m_Enabled: 1
   m_EditorHideFlags: 1
-  m_Script: {fileID: 12010, guid: 0000000000000000e000000000000000, type: 0}
+  m_Script: {fileID: 12061, guid: 0000000000000000e000000000000000, type: 0}
   m_Name: 
   m_EditorClassIdentifier: 
-  m_Children:
-  - {fileID: 12}
-  - {fileID: 3}
-  m_Position:
+  m_MinSize: {x: 200, y: 200}
+  m_MaxSize: {x: 4000, y: 4000}
+  m_TitleContent:
+    m_Text: Hierarchy
+    m_Image: {fileID: 7966133145522015247, guid: 0000000000000000d000000000000000, type: 0}
+    m_Tooltip: 
+  m_Pos:
     serializedVersion: 2
-    x: 0
-    y: 0
-    width: 1446
-    height: 880
-  m_MinSize: {x: 200, y: 50}
-  m_MaxSize: {x: 16192, y: 8096}
-  vertical: 0
-  controlID: 44
-  draggingID: 0
+    x: 684
+    y: 528
+    width: 588
+    height: 605
+  m_SerializedDataModeController:
+    m_DataMode: 0
+    m_PreferredDataMode: 0
+    m_SupportedDataModes: 
+    isAutomatic: 1
+  m_ViewDataDictionary: {fileID: 0}
+  m_OverlayCanvas:
+    m_LastAppliedPresetName: Default
+    m_SaveData: []
+    m_OverlaysVisible: 1
+  m_SceneHierarchy:
+    m_TreeViewState:
+      scrollPos: {x: 0, y: 0}
+      m_SelectedIDs: c87c0000
+      m_LastClickedID: 0
+      m_ExpandedIDs: e05affff
+      m_RenameOverlay:
+        m_UserAcceptedRename: 0
+        m_Name: 
+        m_OriginalName: 
+        m_EditFieldRect:
+          serializedVersion: 2
+          x: 0
+          y: 0
+          width: 0
+          height: 0
+        m_UserData: 0
+        m_IsWaitingForDelay: 0
+        m_IsRenaming: 0
+        m_OriginalEventType: 11
+        m_IsRenamingFilename: 0
+        m_ClientGUIView: {fileID: 0}
+      m_SearchString: 
+    m_ExpandedScenes: []
+    m_CurrenRootInstanceID: 0
+    m_LockTracker:
+      m_IsLocked: 0
+    m_CurrentSortingName: TransformSorting
+  m_WindowGUID: 468457e0d3add1041b6fec0b00b6a014
 --- !u!114 &12
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -288,48 +334,21 @@ MonoBehaviour:
   m_GameObject: {fileID: 0}
   m_Enabled: 1
   m_EditorHideFlags: 1
-  m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
-  m_Name: SceneView
-  m_EditorClassIdentifier: 
-  m_Children: []
-  m_Position:
-    serializedVersion: 2
-    x: 0
-    y: 0
-    width: 846
-    height: 880
-  m_MinSize: {x: 202, y: 221}
-  m_MaxSize: {x: 4002, y: 4021}
-  m_ActualView: {fileID: 17}
-  m_Panes:
-  - {fileID: 17}
-  - {fileID: 13}
-  m_Selected: 0
-  m_LastSelected: 1
---- !u!114 &13
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---- !u!114 &14
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---- !u!114 &17
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