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@@ -123,9 +123,8 @@ namespace GameLogic.Player
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for (int i = 0; i < count; i++)
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for (int i = 0; i < count; i++)
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{
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{
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-
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isBoadi2 = false;
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isBoadi2 = false;
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-
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+
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//十连保底1 每10次十连必出这个池子
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//十连保底1 每10次十连必出这个池子
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if (summonData.baodiCount1 >= 10)
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if (summonData.baodiCount1 >= 10)
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{
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{
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@@ -157,14 +156,12 @@ namespace GameLogic.Player
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continue;
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continue;
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}
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}
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-
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List<ItemInfo> addItem2 = DropManager.Instance.DropItem(openBoxConfig.reward);
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List<ItemInfo> addItem2 = DropManager.Instance.DropItem(openBoxConfig.reward);
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PlayerManager.Instance.BagController.AddItem(addItem2);
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PlayerManager.Instance.BagController.AddItem(addItem2);
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allIitem.AddRange(addItem2);
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allIitem.AddRange(addItem2);
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-
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summonData.baodiCount1++;
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summonData.baodiCount1++;
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-
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+
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foreach (var baodiItem in baodiItems)
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foreach (var baodiItem in baodiItems)
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{
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{
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//除了保底2池子里的道具直接重置保底2
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//除了保底2池子里的道具直接重置保底2
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@@ -181,9 +178,8 @@ namespace GameLogic.Player
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summonData.baodiCount2++;
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summonData.baodiCount2++;
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}
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}
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}
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}
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-
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- AccountFileInfo.Instance.SavePlayerData();
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+ AccountFileInfo.Instance.SavePlayerData();
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return allIitem;
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return allIitem;
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}
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}
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}
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}
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