lzx 3 days ago
parent
commit
b5b9023709
1 changed files with 3 additions and 7 deletions
  1. 3 7
      Assets/Scripts/GameLogic/Player/SummonManager.cs

+ 3 - 7
Assets/Scripts/GameLogic/Player/SummonManager.cs

@@ -123,9 +123,8 @@ namespace GameLogic.Player
 
 
             for (int i = 0; i < count; i++)
             for (int i = 0; i < count; i++)
             {
             {
-                
                 isBoadi2 = false;
                 isBoadi2 = false;
-                
+
                 //十连保底1 每10次十连必出这个池子
                 //十连保底1 每10次十连必出这个池子
                 if (summonData.baodiCount1 >= 10)
                 if (summonData.baodiCount1 >= 10)
                 {
                 {
@@ -157,14 +156,12 @@ namespace GameLogic.Player
                     continue;
                     continue;
                 }
                 }
 
 
-
                 List<ItemInfo> addItem2 = DropManager.Instance.DropItem(openBoxConfig.reward);
                 List<ItemInfo> addItem2 = DropManager.Instance.DropItem(openBoxConfig.reward);
                 PlayerManager.Instance.BagController.AddItem(addItem2);
                 PlayerManager.Instance.BagController.AddItem(addItem2);
                 allIitem.AddRange(addItem2);
                 allIitem.AddRange(addItem2);
-
                 summonData.baodiCount1++;
                 summonData.baodiCount1++;
 
 
-              
+
                 foreach (var baodiItem in baodiItems)
                 foreach (var baodiItem in baodiItems)
                 {
                 {
                     //除了保底2池子里的道具直接重置保底2
                     //除了保底2池子里的道具直接重置保底2
@@ -181,9 +178,8 @@ namespace GameLogic.Player
                     summonData.baodiCount2++;
                     summonData.baodiCount2++;
                 }
                 }
             }
             }
-            
-            AccountFileInfo.Instance.SavePlayerData();
 
 
+            AccountFileInfo.Instance.SavePlayerData();
             return allIitem;
             return allIitem;
         }
         }
     }
     }