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+ - component: {fileID: 7124841329176253432}
+ m_Name: myImage (3)
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+ m_Name: Icon_SkillIcon
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+ m_SizeDelta: {x: 83, y: 83}
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+ m_PreserveAspect: 1
+ _icon_name: icon_s1304
+guid: B3IetiKqUHJF5eW6MxAyoiSrkitUQmeAsEwBSrgof3kKY9x9rV1/xsAbmRbS
@@ -130,6 +130,7 @@ MonoBehaviour:
@@ -263,6 +264,7 @@ MonoBehaviour:
@@ -388,6 +390,7 @@ MonoBehaviour:
lasetJsonGUID: ba8dbdc12cfea95132d75e229eac99b8
@@ -640,6 +643,7 @@ MonoBehaviour:
+ imageH: 96
@@ -951,6 +955,7 @@ MonoBehaviour:
@@ -1235,6 +1240,7 @@ MonoBehaviour:
+ imageH: 56.963665
@@ -1368,6 +1374,7 @@ MonoBehaviour:
lasetJsonGUID: 99b40747f72180f8bdc5e972731dc65f
@@ -1502,6 +1509,7 @@ MonoBehaviour:
@@ -1765,6 +1773,7 @@ MonoBehaviour:
@@ -2025,6 +2034,7 @@ MonoBehaviour:
@@ -2470,6 +2480,21 @@ MonoBehaviour:
- gameObject: {fileID: 0}
+ - key: Sv
+ gameObject: {fileID: 568048317168539034}
+ - gameObject: {fileID: 953277807175961835}
+ - gameObject: {fileID: 0}
--- !u!1 &3415559647474066940
@@ -2606,6 +2631,7 @@ MonoBehaviour:
@@ -2799,6 +2825,7 @@ MonoBehaviour:
+ imageH: 89
@@ -3012,6 +3039,7 @@ MonoBehaviour:
lasetJsonGUID: 79270f649120427f1177de011e54987e
@@ -3377,6 +3405,7 @@ MonoBehaviour:
lasetJsonGUID: b16af8f38185cf96d8030bb6e121b19f
@@ -3616,6 +3645,7 @@ MonoBehaviour:
@@ -3875,6 +3905,7 @@ MonoBehaviour:
topOrLeftColor: {r: 0.098039225, g: 0.16862746, b: 0.18431373, a: 1}
bottomOrRightColor: {r: 0.5568628, g: 0.76470596, b: 0.74509805, a: 1}
@@ -3964,6 +3995,7 @@ MonoBehaviour:
+ imageH: 67
@@ -4097,6 +4129,7 @@ MonoBehaviour:
+ imageH: 110.8501
@@ -4265,6 +4298,7 @@ MonoBehaviour:
+ imageH: 332.12408
@@ -4354,6 +4388,7 @@ MonoBehaviour:
+ imageH: 68
@@ -4736,6 +4771,7 @@ MonoBehaviour:
@@ -4929,6 +4965,7 @@ MonoBehaviour:
lasetJsonGUID: 8924b78c393d2a2d8f9dd44d02a397a9
+ imageH: 39.2303
@@ -5178,6 +5215,7 @@ MonoBehaviour:
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@@ -31,7 +31,6 @@ RectTransform:
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@@ -63,11 +62,6 @@ MonoBehaviour:
- - key: Btn_Ok
- gameObject: {fileID: 3169074378938001994}
- isAssetBundle: 0
- isList: 0
- ListCollectorDatas: []
- key: Text_desc
gameObject: {fileID: 1040938809657299556}
@@ -93,6 +87,11 @@ MonoBehaviour:
+ - key: Btn_Ok
+ gameObject: {fileID: 4156534679474792106}
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@@ -165,7 +164,7 @@ MonoBehaviour:
m_Spacing: {x: 2.8, y: 0}
m_Constraint: 1
m_ConstraintCount: 4
---- !u!1 &2132268725135064903
+--- !u!1 &2042386527690377487
@@ -173,53 +172,53 @@ GameObject:
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- - component: {fileID: 9156533754913033698}
- - component: {fileID: 8488195482551738332}
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+ - component: {fileID: 1252414563731702906}
+ - component: {fileID: 7510239777471755436}
+ - component: {fileID: 4156534679474792106}
- m_Name: myImage
+ m_Name: Btn_Ok
---- !u!224 &2569128129379278262
+--- !u!224 &5610190620975497141
- m_GameObject: {fileID: 2132268725135064903}
+ m_GameObject: {fileID: 2042386527690377487}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
- - {fileID: 8887379241100265904}
- - {fileID: 441960678594688368}
- m_Father: {fileID: 8599819629026832582}
+ - {fileID: 5583053337137462152}
+ m_Father: {fileID: 2569128129379278262}
- m_AnchorMin: {x: 0.5, y: 0.5}
- m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: 0, y: 46.565613}
- m_SizeDelta: {x: 475.8763, y: 777.9515}
- m_Pivot: {x: 0.5, y: 0.5}
---- !u!222 &9156533754913033698
+ m_AnchoredPosition: {x: 0, y: 56}
+ m_SizeDelta: {x: 204.4998, y: 64.664}
+--- !u!222 &1252414563731702906
m_CullTransparentMesh: 1
---- !u!114 &8488195482551738332
+--- !u!114 &7510239777471755436
m_Script: {fileID: 11500000, guid: 3c247620ca3a1fd4ab2a2f3a5b287e07, type: 3}
@@ -234,7 +233,7 @@ MonoBehaviour:
@@ -243,19 +242,64 @@ MonoBehaviour:
- _icon_name: dec_dadi_01
+ _icon_name: btn_quxiao
packName: tongyong
direction: 0
---- !u!1 &2553589566839113697
+--- !u!114 &4156534679474792106
+ m_TargetGraphic: {fileID: 7510239777471755436}
+--- !u!1 &2132268725135064903
@@ -263,53 +307,54 @@ GameObject:
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- - component: {fileID: 2934276402299459566}
- - component: {fileID: 2433990691951363383}
- - component: {fileID: 3169074378938001994}
+ - component: {fileID: 2569128129379278262}
+ - component: {fileID: 9156533754913033698}
+ - component: {fileID: 8488195482551738332}
- m_Name: Btn_Ok
- m_IsActive: 0
---- !u!224 &4688522053669353716
+--- !u!224 &2569128129379278262
- m_GameObject: {fileID: 2553589566839113697}
+ m_GameObject: {fileID: 2132268725135064903}
- - {fileID: 6150498200931894423}
+ - {fileID: 8887379241100265904}
+ - {fileID: 441960678594688368}
+ - {fileID: 5610190620975497141}
m_Father: {fileID: 8599819629026832582}
- m_AnchoredPosition: {x: -9, y: -276.2}
- m_SizeDelta: {x: 253, y: 80}
+ m_AnchoredPosition: {x: 0, y: 46.565613}
+ m_SizeDelta: {x: 475.8763, y: 777.9515}
---- !u!222 &2934276402299459566
+--- !u!222 &9156533754913033698
---- !u!114 &2433990691951363383
+--- !u!114 &8488195482551738332
@@ -324,7 +369,7 @@ MonoBehaviour:
- m_Type: 0
@@ -333,62 +378,19 @@ MonoBehaviour:
- _icon_name: btn_lingwu
+ _icon_name: dec_xiadiban
- lasetJsonGUID:
+ lasetJsonGUID: 4ebd7d8d5739e3c27ba90d2ae88ba1cc
+ imageH: 777.9515
---- !u!114 &3169074378938001994
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- m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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- m_SelectedSprite: {fileID: 0}
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- m_OnClick:
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@@ -474,6 +476,7 @@ MonoBehaviour:
@@ -522,7 +525,7 @@ MonoBehaviour:
---- !u!1 &3552915526930824737
+--- !u!1 &3627747089450203247
@@ -530,58 +533,59 @@ GameObject:
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+ - component: {fileID: 1040938809657299556}
+ - component: {fileID: 2900250309646589645}
- m_Name: Text (Legacy) (1)
+ m_Name: Text_desc
---- !u!224 &6150498200931894423
+--- !u!224 &3220702368838562604
- m_GameObject: {fileID: 3552915526930824737}
+ m_GameObject: {fileID: 3627747089450203247}
- m_Father: {fileID: 4688522053669353716}
+ m_Father: {fileID: 8887379241100265904}
---- !u!222 &2944092694878402809
+ m_AnchoredPosition: {x: 238, y: -84.5865}
+ m_SizeDelta: {x: 410.77, y: 0}
+ m_Pivot: {x: 0.5, y: 1}
+--- !u!222 &9047568930966635103
---- !u!114 &2519922024915380815
+--- !u!114 &1040938809657299556
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
- m_Color: {r: 0.9490197, g: 0.94117653, b: 0.94117653, a: 1}
+ m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
@@ -590,19 +594,33 @@ MonoBehaviour:
m_Font: {fileID: 12800000, guid: e588d93665211944387ec8c03c8726ae, type: 3}
- m_FontSize: 33
- m_FontStyle: 1
+ m_FontSize: 26
- m_MinSize: 10
m_MaxSize: 40
- m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
- m_Text: "\u4EFB\u52A1\u5B8C\u6210"
---- !u!1 &3627747089450203247
+ m_Text: "\u5317\u6D77\u9065\u8FDC\uFF0C\u5C71\u9AD8\u8DEF\u9669\uFF0C\u6211\u5982\u4ECA\u53EA\u6709\u7EC3\u6C14\u4FEE\u4E3A\uFF0C\u4F55\u65F6\u80FD\u5230\uFF1F\u5F97\u4E00\u8FB9\u4FEE\u70BC\u4E00\u8FB9\u627E\u8DEF\u3002"
+--- !u!114 &2900250309646589645
+--- !u!1 &4702846350262094641
@@ -610,59 +628,58 @@ GameObject:
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- m_Name: Text_desc
---- !u!224 &3220702368838562604
+--- !u!224 &5583053337137462152
- m_GameObject: {fileID: 3627747089450203247}
+ m_GameObject: {fileID: 4702846350262094641}
- m_Father: {fileID: 8887379241100265904}
+ m_Father: {fileID: 5610190620975497141}
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- m_Pivot: {x: 0.5, y: 1}
---- !u!222 &9047568930966635103
+--- !u!222 &6183999152419239743
---- !u!114 &1040938809657299556
+--- !u!114 &1857994004787129470
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@@ -671,32 +688,18 @@ MonoBehaviour:
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- m_FontStyle: 0
+ m_FontSize: 32
- m_MinSize: 2
- m_Alignment: 0
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- m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
- m_HorizontalFit: 0
- m_VerticalFit: 2
+ m_Text: "\u5B8C\u6210\u4EFB\u52A1"
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@@ -707,7 +710,6 @@ GameObject:
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- component: {fileID: 2541774699167515807}
- - component: {fileID: 8352399863819387752}
- component: {fileID: 4096449100553992080}
- component: {fileID: 1843378295882593034}
@@ -749,36 +751,6 @@ CanvasRenderer:
m_GameObject: {fileID: 6187359724244078961}
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- m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
- m_Material: {fileID: 0}
- m_RaycastTarget: 1
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- m_Maskable: 1
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- m_FillCenter: 1
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- m_FillClockwise: 1
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- m_PixelsPerUnitMultiplier: 1
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@@ -2246,7 +2246,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
propertyPath: isZhanZhuang
- value: 1
propertyPath: zhanZhuangTime
@@ -2314,7 +2314,7 @@ PrefabInstance:
propertyPath: enemyHeroInfo.Array.data[0].heroID
- value: 9201
+ value: 9002
propertyPath: enemyHeroInfo.Array.data[1].heroID
@@ -2394,7 +2394,7 @@ PrefabInstance:
- target: {fileID: 9214784224709271120, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
propertyPath: m_IsActive
m_RemovedComponents: []
m_RemovedGameObjects: []
@@ -348,6 +348,10 @@ namespace GameLogic.Bag
/// <returns></returns>
public bool DeductItem(ItemInfo item, long count)
+ if (item == null)
+ return false;
+ }
if (item.config.ID <= 0)
return false;
@@ -483,6 +483,8 @@ namespace GameLogic.Combat.CombatTool
b.DisposePengZhuang();
+
/// <summary>
/// 是否相生
/// </summary>
@@ -101,7 +101,7 @@ namespace GameLogic.Combat.CombatTool
protected void PongZhuang()
- if (State != 1||_isPengZhuang)
+ if (State != 1 || _isPengZhuang)
return;
@@ -128,6 +128,10 @@ namespace GameLogic.Combat.CombatTool
particleSystemPool.transform.rotation =
a.GameObject.transform.rotation;
ParticleSystemPool = particleSystemPool;
+ if (!_isPengZhuang)
+ GObjectPool.Instance.Recycle(ParticleSystemPool);
});
else
@@ -250,19 +254,19 @@ namespace GameLogic.Combat.CombatTool
else if (State == 2)
_currTime += t;
- if (_currTime >2)
+ if (_currTime > 2)
State = 3;
_currTime = 0;
- CombatCalculateTool.Instance.FaBaoPengZhuang(a,b);
+ CombatCalculateTool.Instance.FaBaoPengZhuang(a, b);
CombatMagicWeaponEntity combatMagicWeaponEntityA = a;
CombatMagicWeaponEntity combatMagicWeaponEntityB = b;
- if (combatMagicWeaponEntityA.HpBl<=0)
+ if (combatMagicWeaponEntityA.HpBl <= 0)
combatMagicWeaponEntityA.MagicWeaponDie();
- if (combatMagicWeaponEntityB.HpBl<=0)
+ if (combatMagicWeaponEntityB.HpBl <= 0)
combatMagicWeaponEntityB.MagicWeaponDie();
@@ -134,6 +134,7 @@ namespace GameLogic.Combat.Hero
skill.DelayUseSkillCd = 0.5f;
SkillCommands.Add(skill);
public void RemoveCommandSkill(SkillBasic skill)
@@ -24,7 +24,7 @@ namespace GameLogic.Combat.Skill
BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
currTarget.Add(combatHeroHitPoint);
SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo("zdpos" + (i + 2));
- ActivationTimeLineData("1101", currTarget: currTarget,
+ ActivationTimeLineData("9011", currTarget: currTarget,
customizePos: new Vector3[] { specialDotInfo.GetWorlPos() }, indexCount: i);
@@ -2,6 +2,7 @@ using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
using GameLogic.Combat.Buff;
using GameLogic.Combat.CombatTool;
using GameLogic.Combat.Hero;
+using UnityEngine;
using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
namespace GameLogic.Combat.Skill
@@ -13,6 +14,9 @@ namespace GameLogic.Combat.Skill
protected override void ProUseSkill()
+ SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo("zdpos2");
+ ActivationTimeLineData("9012",
+ customizePos: new Vector3[] { specialDotInfo.GetWorlPos() });
protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
@@ -1,10 +1,13 @@
+using System.Collections.Generic;
using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
+using Common.Combat.FxAILogic;
using Common.Utility.CombatEvent;
using Fort23.Core;
using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
@@ -43,7 +46,7 @@ namespace GameLogic.Combat.Skill
float bl = CombatHeroEntity.CurrCombatHeroInfo.hp.Value * 1.0f /
CombatHeroEntity.MaxCombatHeroInfo.hp.Value;
- if (bl * 100 < effectValue[0])
+ // if (bl * 100 < effectValue[0])
addHp = CombatCalculateTool.Instance.GetVlaueRatioForLong(
CombatHeroEntity.MaxCombatHeroInfo.hp.Value, 10);
@@ -51,12 +54,16 @@ namespace GameLogic.Combat.Skill
BuffBasic = CombatHeroEntity.BuffControl.AddBuff(CombatHeroEntity, buffInfo);
isActiveFuHuo = true;
count++;
+ CombatHeroEntity.CombatHeroSkillControl.This<CombatHeroSkillControl>().AddCommandSkill(this);
+ // SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo("zdpos2");
+ _finishTimeLineGroupName = "-1";
+ ActivationTimeLineData("9013");
protected override void ProCombatUpdate(float time)
@@ -67,11 +74,13 @@ namespace GameLogic.Combat.Skill
_currTime += time;
- if (_currTime > 0.2f)
Recover(CombatHeroEntity, CombatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(), addHp, AttType.Skill);
if (CombatHeroEntity.CurrCombatHeroInfo.hp.Value >= CombatHeroEntity.MaxCombatHeroInfo.hp.Value)
+ CombatHeroEntity.CloseLoopFx();
+ ActivationTimeLineData("9013_hit");
isActiveFuHuo = false;
float v = effectValue[1];
CombatHeroEntity.CurrCombatHeroInfo.Metal += v;
@@ -85,6 +94,38 @@ namespace GameLogic.Combat.Skill
s9014.isActive = true;
+ ballisticsCount = (int)effectValue[2];
+ for (int i = 0; i < effectValue[2]; i++)
+ CombatHeroHitPoint combatHeroHitPoint = CombatHeroEntity.CombatAIBasic.currFocusTarget
+ .GetThis<CombatHeroEntity>()
+ .GetMainHotPoin<CombatHeroHitPoint>();
+ BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
+ currTarget.Add(combatHeroHitPoint);
+ // SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo("zdpos" + (i + 2));
+ float x = CombatCalculateTool.Instance.GetOdd(-2, 2);
+ float y = CombatCalculateTool.Instance.GetOdd(1, 3);
+ float z = CombatCalculateTool.Instance.GetOdd(-1, 1);
+ Vector3 pos = CombatHeroEntity.GameObject.transform.TransformPoint(x, y, z);
+ ActivationTimeLineData("9013_suipian", currTarget: currTarget,
+ customizePos: new Vector3[] { pos }, indexCount: i);
+ List<FxAILogicBasic> allFxAi =
+ CombatController.currActiveCombat.GameTimeLineParticleFactory.GetFxAILogicBasic(
+ !CombatHeroEntity
+ .IsEnemy);
+ for (int i = 0; i < allFxAi.Count; i++)
+ SkillFeaturesData mySkillFeaturesData = GetSkillFeaturesData();
+ FxParabolaBulletLogic fxParabolaBulletLogic = allFxAi[i] as FxParabolaBulletLogic;
+ fxParabolaBulletLogic.PengZhuang(mySkillFeaturesData, CombatHeroEntity);
+ SkillPlayFinish();
//完成
@@ -94,7 +135,7 @@ namespace GameLogic.Combat.Skill
ITimelineFxLogic timelineFxLogic,
TriggerData triggerData, ISkillFeatures skillFeatures)
- float harmBl = effectValue[0];
+ float harmBl = effectValue[3];
long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
@@ -18,7 +19,7 @@ namespace GameLogic.Combat.Skill
protected override void ProActiveSkill()
- isActive = false;
+ // isActive = false;
@@ -26,6 +27,16 @@ namespace GameLogic.Combat.Skill
isUpdate = true;
currCount = 0;
currTime = 0;
+ ballisticsCount = (int)effectValue[0];
+ // for (int i = 0; i < effectValue[0]; i++)
+ // {
+ // CombatHeroHitPoint combatHeroHitPoint = CombatHeroEntity.CombatAIBasic.currFocusTarget
+ // .GetThis<CombatHeroEntity>()
+ // .GetMainHotPoin<CombatHeroHitPoint>();
+ // BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
+ // currTarget.Add(combatHeroHitPoint);
+ //
+ // }
@@ -38,7 +49,7 @@ namespace GameLogic.Combat.Skill
harmBl);
-
HarmReturnInfo harmReturnInfo = CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v,
AttType.Skill, triggerData,
wuXingType, skillFeatures,
@@ -60,6 +71,20 @@ namespace GameLogic.Combat.Skill
currTime += time;
if (currTime > 0.2f)
+ currTime = 0;
+ // Vector3 pos = (combatHeroHitPoint.combatHeroEntity.dotPos - CombatHeroEntity.dotPos);
+ float x = CombatCalculateTool.Instance.GetOdd(-5, 3);
+ float z = CombatCalculateTool.Instance.GetOdd(3, 12);
+ Vector3 startPos = CombatHeroEntity.GameObject.transform.TransformPoint(x, 10, z);
+ Vector3 endPos=CombatHeroEntity.GameObject.transform.TransformPoint(x+10, -30, z);
+ ActivationTimeLineData("9014",
+ customizePos: new Vector3[] { startPos,endPos });
//生成一个冰星 3个后生成砸中玩家的哪一个
@@ -20,7 +20,7 @@ namespace GameLogic.Combat.Skill
+ ActivationTimeLineData("9015", currTarget: currTarget,
@@ -74,6 +74,21 @@ public class GameTimeLineParticleFactory : ITimeLineParticleFactory
_isUpdateState = false;
+ public List<FxAILogicBasic> GetFxAILogicBasic(bool isEnemy)
+ List<FxAILogicBasic> allFxAiLogicBasic = new List<FxAILogicBasic>();
+ for (int i = 0; i < allFxAiLogicBasic.Count; i++)
+ FxAILogicBasic fxAILogicBasic = allFxAiLogicBasic[i];
+ if (fxAILogicBasic.CombatHeroEntity.IsEnemy == isEnemy)
+ allFxAiLogicBasic.Add(fxAILogicBasic);
+ return allFxAiLogicBasic;
public void RecycleFix()
#if !COMBAT_SERVER
@@ -157,7 +172,8 @@ public class GameTimeLineParticleFactory : ITimeLineParticleFactory
// {
// pool.transform.SetParent(targetSpecialDotInfo.targetTran);
// }
- }else if (fxTarget != null)
+ else if (fxTarget != null)
if (!timeLineEventParticleLogicBasic.timeLinePlayFxSerializtion.isNotRotate)
@@ -155,6 +155,13 @@ namespace Common.Combat.FxAILogic
this.ObjectPoolInterface = poolInterface;
+ /// <summary>
+ /// 扣除技能强度
+ /// </summary>
+ public void DeductSkillStrength(long hp)
// private void Detection()
@@ -20,7 +20,7 @@ namespace Common.Combat.FxAILogic
public int raotIndex;
private IUnRegister UnRegister = null;
public enum CurveType
DynamicCurve,
@@ -241,6 +241,17 @@ namespace Common.Combat.FxAILogic
+ public void PengZhuang(SkillFeaturesData targetSkillFeaturesData, CombatHeroEntity targetCombatHeroEntity)
+ CombatCalculateTool.Instance.GongFaPengZhuang(SkillFeaturesData, targetSkillFeaturesData, CombatHeroEntity,
+ targetCombatHeroEntity);
+ if (SkillFeaturesData.hp <= 0)
+ PlayHit();
+ Dispose();
protected void TriggerBarrier(Collider collision, BarrierEntityMono barrierEntityMono)
if (barrierEntityMono == null)
@@ -280,12 +291,11 @@ namespace Common.Combat.FxAILogic
FinishHit(collision.ClosestPoint(moveTarget.transform.position), hitFxName);
AudioManager.Instance.PlayAudio(hitAudioName, false);
if (!BarrierTriggerData.isPenetrate)
if (!isPenetrate)
Dispose();
@@ -354,7 +364,7 @@ namespace Common.Combat.FxAILogic
- _currRunTime+=time;
+ _currRunTime += time;
if (_currRunTime > maxTime)
@@ -60,7 +60,7 @@ public class AccountFileInfo : Singleton<AccountFileInfo>
public HeroData heroData;
- public EventList CurrentZuiZhongEventList;
+ public int CurrentZuiZhongEventListId;
public List<DaoYouData> daoYouDatas = new List<DaoYouData>();
@@ -146,15 +146,17 @@ public class EventSystemManager : Singleton<EventSystemManager>
return null;
+ CeekEventCompletes(8, new[] { 1 });
EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
var eventConfigs = DetectEvents(useCount, useItems);
if (eventConfigs == null || eventConfigs.Count == 0)
+ TipMessagePanel.OpenTipMessagePanel("没有可以触发的事件");
return default;
- CeekEventCompletes(8, new[] { 1 });
//扣除神识值 增加神识经验
int xiaoHao = eventConfigs.Count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
@@ -173,16 +175,17 @@ public class EventSystemManager : Singleton<EventSystemManager>
public void UpdateZuizhongEventData()
- if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList == null || AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == 0)
+ AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.guid == AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId);
+ if (eventList == null || eventList.guid == 0)
var mainEventData = GetMainEventDta();
if (mainEventData != null)
- AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = mainEventData;
+ AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId = mainEventData.guid;
else if (AccountFileInfo.Instance.playerData.eventList.Count > 0)
- AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = AccountFileInfo.Instance.playerData.eventList[0];
+ AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId = AccountFileInfo.Instance.playerData.eventList[0].guid;
@@ -213,9 +216,10 @@ public class EventSystemManager : Singleton<EventSystemManager>
int count = 0;
foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
- if (eventList == null || eventList.eventID == 0)
- continue;
EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
+ if (eventList == null || eventList.eventID == 0 || eventList.isCompleted || eventConfig.EventTriggerType == 4)
+ continue;
if (eventConfig.EventTriggerType != 5)
@@ -923,15 +927,14 @@ public class EventSystemManager : Singleton<EventSystemManager>
PlayerManager.Instance.BagController.AddItem(itemInfos);
- RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(itemInfos);
- await rewardsPanel.UIClosed();
if (eventConfig.EventTriggerType == 4)
AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
- TaskInfoPanel.OpenPanel(eventList);
+ TaskInfoPanel taskInfoPanel = await TaskInfoPanel.OpenPanel(eventList, 2);
+ await taskInfoPanel.UIClosed();
@@ -939,9 +942,12 @@ public class EventSystemManager : Singleton<EventSystemManager>
eventList.isCompleted = true;
- if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == eventList.guid)
+ RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(itemInfos);
+ await rewardsPanel.UIClosed();
+ if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId == eventList.guid)
- AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = null;
+ AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId = 0;
UpdateZuizhongEventData();
@@ -327,6 +327,15 @@ namespace Fort23.Mono
UpdateSkillWidget();
CloseSelect();
+ Sv.onValueChanged.AddListener((s) =>
+ if (currentSelectedSkill == null)
+ return;
+ Btn_Info.transform.SetAsLastSibling();
+ });
private void UpdateRoad()
@@ -498,6 +507,7 @@ namespace Fort23.Mono
if (infoType == 1)
+ Btn_Info.transform.SetParent(transform);
Btn_Info.gameObject.SetActive(false);
currentSelectedSkill = null;
@@ -647,7 +657,7 @@ namespace Fort23.Mono
dianjiSkillKongWidget = null;
Btn_RemoveGongFa.gameObject.SetActive(false);
@@ -717,6 +727,7 @@ namespace Fort23.Mono
else if (infoType == 2)
+ Btn_Info.transform.SetParent(ContentRoot);
Btn_Info.transform.position = skillWidget.InfoPos.position;
Btn_Info.gameObject.SetActive(true);
currentSelectedSkill = skillWidget;
@@ -294,6 +294,17 @@ namespace Fort23.Mono
return _Icon_Select;
+ private ScrollRect _Sv;
+ public ScrollRect Sv
+ get{
+ if (_Sv == null)
+ _Sv = GetUIUnit<ScrollRect>("Sv");
+ return _Sv;
#endregion 自定义数据结束
public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
@@ -43,20 +43,7 @@ namespace Fort23.Mono
// int index = mainEventConditionConfig.optionPara1.ToList().IndexOf(eventConditionConfig.ID);
Text_desc.text = LanguageManager.Instance.Text(mainEventConditionConfig.optionPara2[selectIndex]);
this.callback = callback;
- // bool isUlock = true;
- // foreach (var eventConditionData in eventLinkData.eventConditions)
- // {
- // if (!EventSystemManager.Instance.CeekEventGroupComplete(eventLinkData.eventConditions))
- // onCancel?.Invoke();
- // return;
- // }
- // if (!EventSystemManager.Instance.IsEvenkLinkComplete(eventConditionData))
- // isUlock = false;
if (!EventSystemManager.Instance.CeekEventGroupComplete(eventLinkData.eventConditions))
@@ -160,6 +160,9 @@ namespace Fort23.Mono
shownextIcon = nextIcon3;
+ EventNPC eventNpc = ConfigComponent.Instance.Get<EventNPC>(eventConditionConfig.NPCID);
+ Text_Name1.text = LanguageManager.Instance.Text(eventNpc.name);
StartShowMassge();
@@ -297,6 +300,7 @@ namespace Fort23.Mono
if (eventConditionConfig.optionType == 1 && eventConditionConfig.optionPara1 != null)
+ OptionMarsk.SetActive(true);
for (var i = 0; i < eventConditionConfig.optionPara1.Length; i++)
DialogueOptionWidget dialogueOptionWidget =
@@ -307,7 +311,7 @@ namespace Fort23.Mono
LayoutRebuilder.ForceRebuildLayoutImmediate(Dialgue);
- OptionMarsk.SetActive(true);
@@ -386,9 +390,9 @@ namespace Fort23.Mono
_currShowMessage = null;
dialogueMessaga = null;
- DialgueType1.gameObject.SetActive(false);
- DialgueType2.gameObject.SetActive(false);
- OptionMarsk.SetActive(false);
+ // DialgueType1.gameObject.SetActive(false);
+ // DialgueType2.gameObject.SetActive(false);
+ // OptionMarsk.SetActive(false);
isOver = false;
base.Close();
@@ -195,6 +195,17 @@ namespace Fort23.Mono
return _StartPos;
+ private Text _Text_Name1;
+ public Text Text_Name1
+ if (_Text_Name1 == null)
+ _Text_Name1 = GetUIUnit<Text>("Text_Name1");
+ return _Text_Name1;
@@ -16,6 +16,12 @@ namespace Fort23.Mono
private bool isOk;
+ private LevelbattleConfig levelbattleConfig;
+ private GroupConfig groupConfig;
+ private HeroModelConfig heroModelConfig;
+ private MonsterPowerUpConfig heroPowerUpConfig;
+ private CombatHeroInfo combatHeroInfo;
private void Init()
isAddStack = false;
@@ -37,12 +43,17 @@ namespace Fort23.Mono
isOk = true;
UIManager.Instance.HideUIUIPanel(this);
+ Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
+ Btn_Player.onClick.AddListener(() => { UpdateInfo(1); });
+ Btn_Boss.onClick.AddListener(() => { UpdateInfo(2); });
private CTask<bool> result;
- List<SkillWidget> _skillWidgets = new List<SkillWidget>();
+ //List<SkillWidget> _skillWidgets = new List<SkillWidget>();
- List<FaBaoWidget> _faBaoWidgets = new List<FaBaoWidget>();
+ List<GongFaWidgetType2> gongFaWidgetType2s = new List<GongFaWidgetType2>();
public async override CTask<bool> AsyncInit(object[] uiData)
@@ -50,95 +61,147 @@ namespace Fort23.Mono
return await base.AsyncInit(uiData);
public async CTask CustomInit(int levebattleId, CTask<bool> result)
this.result = result;
- LevelbattleConfig levelbattleConfig = ConfigComponent.Instance.Get<LevelbattleConfig>(levebattleId);
- GroupConfig groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
- HeroModelConfig heroModelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
- MonsterPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
- CombatHeroInfo combatHeroInfo = new CombatHeroInfo();
+ levelbattleConfig = ConfigComponent.Instance.Get<LevelbattleConfig>(levebattleId);
+ groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
+ heroModelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
+ heroPowerUpConfig = ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
+ combatHeroInfo = new CombatHeroInfo();
combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);
- Text_Name.text = "名称:" + LanguageManager.Instance.Text(combatHeroInfo.modelConfig.name);
+ UpdateInfo(2);
+ public async void UpdateInfo(int type)
+ foreach (var gongFaWidgetType2 in gongFaWidgetType2s)
+ UIManager.Instance.DormancyGComponent(gongFaWidgetType2);
- Text_Jingjie.text = "境界:" + LanguageManager.Instance.Text(heroPowerUpConfig.jingjie1) +
- LanguageManager.Instance.Text(heroPowerUpConfig.jingjie2) +
- LanguageManager.Instance.Text(heroPowerUpConfig.jingjie3);
+ gongFaWidgetType2s.Clear();
- using (CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer())
+ if (type == 1)
- for (var i = 0; i < combatHeroInfo.modelConfig.fa_bao_id.Length; i++)
+ Text_Name.text = "名称:" + LanguageManager.Instance.Text(PlayerManager.Instance.myHero.modelConfig.name);
+ Text_Jingjie.text = "境界:" + LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjie1) +
+ LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjie2) +
+ LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjie3);
+ Text_Linggen.text = $"金:{PlayerManager.Instance.myHero.Metal_Injury} 木:{PlayerManager.Instance.myHero.Wood_Injury} 水:{PlayerManager.Instance.myHero.Water_Injury} 火:{PlayerManager.Instance.myHero.Fire_Injury} 土:{PlayerManager.Instance.myHero.Earth_Injury}";
+ Text_Hp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
+ using (CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer())
- if (combatHeroInfo.modelConfig.fa_bao_id[i] != -1)
+ foreach (var faBaoInfo in PlayerManager.Instance.FaBaoControl.FightFaBao)
- int index = i;
- cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<FaBaoWidget>((faBaoWidget) =>
+ if (faBaoInfo == null)
+ FaBaoInfo f = faBaoInfo;
+ cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((faBaoWidget) =>
- faBaoWidget.CustomInit(new FaBaoInfo(combatHeroInfo.modelConfig.fa_bao_id[index], heroPowerUpConfig.FabaoLv, 1), false);
+ faBaoWidget.CustomInit(f);
faBaoWidget.OnClick = FaBaoWidgetOnClick;
- _faBaoWidgets.Add(faBaoWidget);
+ gongFaWidgetType2s.Add(faBaoWidget);
}, FabaoRoot));
- // FaBaoWidget faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, FabaoRoot);
- // faBaoWidget.CustomInit(new FaBaoInfo(heroModelConfig.fa_bao_id[i], heroPowerUpConfig.FabaoLv, 1), false);
- // faBaoWidget.OnClick = FaBaoWidgetOnClick;
- // _faBaoWidgets.Add(faBaoWidget);
- }
- for (var i = 0; i < combatHeroInfo.modelConfig.skillID.Length; i++)
- {
- if (combatHeroInfo.modelConfig.skillID[i] != -1)
+ foreach (var skillInfo in PlayerManager.Instance.GongFaControl.allUseSkill)
- cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<SkillWidget>((skillWidget) =>
+ if (skillInfo == null)
+ SkillInfo s = skillInfo;
+ cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((skillWidget) =>
- skillWidget.InitSkillWidget(new SkillInfo(combatHeroInfo.modelConfig.skillID[index] , heroPowerUpConfig.GongfaLv,heroPowerUpConfig.GongfaStar));
- skillWidget.OnClick = SkillWidgetOnClick;
- _skillWidgets.Add(skillWidget);
+ skillWidget.CustomInit(s);
+ skillWidget.OnClick = FaBaoWidgetOnClick;
+ gongFaWidgetType2s.Add(skillWidget);
}, GongfaRoot));
- // SkillWidget skillWidget = await UIManager.Instance.CreateGComponent<SkillWidget>(null, GongfaRoot);
- await cTaskAwaitBuffer.WaitAll();
+ await cTaskAwaitBuffer.WaitAll();
+ else
+ Text_Name.text = "名称:" + LanguageManager.Instance.Text(combatHeroInfo.modelConfig.name);
- Text_Linggen.text = $"金:{combatHeroInfo.Metal_Injury} 木:{combatHeroInfo.Wood_Injury} 水:{combatHeroInfo.Water_Injury} 火:{combatHeroInfo.Fire_Injury} 土:{combatHeroInfo.Earth_Injury}";
+ Text_Jingjie.text = "境界:" + LanguageManager.Instance.Text(heroPowerUpConfig.jingjie1) +
+ LanguageManager.Instance.Text(heroPowerUpConfig.jingjie2) +
+ LanguageManager.Instance.Text(heroPowerUpConfig.jingjie3);
- LayoutRebuilder.ForceRebuildLayoutImmediate(GongfaRoot);
- LayoutRebuilder.ForceRebuildLayoutImmediate(FabaoRoot);
- LayoutRebuilder.ForceRebuildLayoutImmediate(FabaoRoot.parent.GetComponent<RectTransform>());
+ for (var i = 0; i < combatHeroInfo.modelConfig.fa_bao_id.Length; i++)
+ if (combatHeroInfo.modelConfig.fa_bao_id[i] != -1)
+ int index = i;
+ faBaoWidget.CustomInit(new FaBaoInfo(combatHeroInfo.modelConfig.fa_bao_id[index], heroPowerUpConfig.FabaoLv, 1));
+ faBaoWidget.OnClick = FaBaoWidgetOnClick;
+ }, FabaoRoot));
- private void FaBaoWidgetOnClick(ItemWidgetBasic obj)
- FaBaoWidget faBaoWidget = obj as FaBaoWidget;
- SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.name), UtilTools.GetString(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.dec), faBaoWidget.faoInfo.SkillConfig.effectValue));
+ for (var i = 0; i < combatHeroInfo.modelConfig.skillID.Length; i++)
+ if (combatHeroInfo.modelConfig.skillID[i] != -1)
+ skillWidget.CustomInit(new SkillInfo(combatHeroInfo.modelConfig.skillID[index], heroPowerUpConfig.GongfaLv, heroPowerUpConfig.GongfaStar));
+ }, GongfaRoot));
- private void SkillWidgetOnClick(ItemWidgetBasic obj)
- SkillWidget skillWidget = obj as SkillWidget;
- SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(skillWidget.skillConfigId.skillConfig.name), UtilTools.GetString(LanguageManager.Instance.Text(skillWidget.skillConfigId.skillConfig.dec), skillWidget.skillConfigId.skillConfig.effectValue));
+ Text_Linggen.text = $"金:{combatHeroInfo.Metal_Injury} 木:{combatHeroInfo.Wood_Injury} 水:{combatHeroInfo.Water_Injury} 火:{combatHeroInfo.Fire_Injury} 土:{combatHeroInfo.Earth_Injury}";
+ Text_Hp.text = combatHeroInfo.hp.Value.ToString();
- public override void Close()
+ private void FaBaoWidgetOnClick(ItemWidgetBasic obj)
- foreach (var faBaoWidget in _faBaoWidgets)
+ GongFaWidgetType2 faBaoWidget = obj as GongFaWidgetType2;
+ if (faBaoWidget.faBaoInfo != null)
- UIManager.Instance.DormancyGComponent(faBaoWidget);
+ SkillInfopanel.OpenPanle(faBaoWidget.faBaoInfo);
+ else if (faBaoWidget.skillInfo != null)
+ SkillInfopanel.OpenPanle(faBaoWidget.skillInfo);
+ //SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.name), UtilTools.GetString(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.dec), faBaoWidget.faoInfo.SkillConfig.effectValue));
- _faBaoWidgets.Clear();
- foreach (var faBaoWidget in _skillWidgets)
+ public override void Close()
+ foreach (var faBaoWidget in gongFaWidgetType2s)
UIManager.Instance.DormancyGComponent(faBaoWidget);
- _skillWidgets.Clear();
result?.SetResult(isOk);
@@ -147,7 +210,7 @@ namespace Fort23.Mono
public async static CTask<bool> OpenPanel(int levebattleId)
CTask<bool> result = CTask<bool>.Create();
- BossInfoPanel bossInfoPanel = await UIManager.Instance.LoadAndOpenPanel<BossInfoPanel>(null, uiData: new object[] { levebattleId, result });
+ BossInfoPanel bossInfoPanel = await UIManager.Instance.LoadAndOpenPanel<BossInfoPanel>(null, UILayer.Top, uiData: new object[] { levebattleId, result });
// bossInfoPanel.CustomInit(levebattleId, result);
return await result;
@@ -96,6 +96,61 @@ namespace Fort23.Mono
return _Text_Linggen;
+ private Button _Btn_Boss;
+ public Button Btn_Boss
+ if (_Btn_Boss == null)
+ _Btn_Boss = GetUIUnit<Button>("Btn_Boss");
+ return _Btn_Boss;
+ private Button _Btn_Player;
+ public Button Btn_Player
+ if (_Btn_Player == null)
+ _Btn_Player = GetUIUnit<Button>("Btn_Player");
+ return _Btn_Player;
+ private Button _Btn_Cancel;
+ public Button Btn_Cancel
+ if (_Btn_Cancel == null)
+ _Btn_Cancel = GetUIUnit<Button>("Btn_Cancel");
+ return _Btn_Cancel;
+ private Slider _Slider_Hp;
+ public Slider Slider_Hp
+ if (_Slider_Hp == null)
+ _Slider_Hp = GetUIUnit<Slider>("Slider_Hp");
+ return _Slider_Hp;
+ private Text _Text_Hp;
+ public Text Text_Hp
+ if (_Text_Hp == null)
+ _Text_Hp = GetUIUnit<Text>("Text_Hp");
+ return _Text_Hp;
@@ -22,9 +22,9 @@ namespace Fort23.Mono
- isPopUi = true;
- // isAddStack = true;
- // IsShowAppBar = false;
+ // isPopUi = true;
+ isAddStack = true;
+ IsShowAppBar = false;
protected override void AddEvent()
@@ -110,9 +110,18 @@ namespace Fort23.Mono
Text_ShenShiCount.text = $"神识{EventSystemManager.Instance.GetShenShiCount()}/{maxCount}";
SaiXuan(saixuanType);
+ showEventList.Sort(Sort);
await Content.Init(this, showEventList.Count);
+ public int Sort(AccountFileInfo.EventList a, AccountFileInfo.EventList b)
+ if (a.isCompleted && !b.isCompleted)
+ return 1;
+ if (!a.isCompleted && b.isCompleted)
+ return -11;
+ return 0;
public void SaiXuan(int type)
@@ -166,12 +175,12 @@ namespace Fort23.Mono
isTriggerEvent = true;
- this.GObjectPoolInterface.SetActive(false);
+ //this.GObjectPoolInterface.SetActive(false);
// EventSystemManager.Instance.isOpenUi = false;
EventSystemManager.Instance.TriggerEvent(shengShiEventWidgetType2.eventList, () =>
- this.GObjectPoolInterface.SetActive(true);
+ //this.GObjectPoolInterface.SetActive(true);
isTriggerEvent = false;
UpdateContent();
@@ -182,7 +191,17 @@ namespace Fort23.Mono
ShengShiEventWidgetType2 shengShiEventWidgetType2 = obj as ShengShiEventWidgetType2;
- TaskInfoPanel.OpenPanel(shengShiEventWidgetType2.eventList);
+ if (shengShiEventWidgetType2.isComplete)
+ if (shengShiEventWidgetType2.evenkConfig.ResultType == 0 || shengShiEventWidgetType2.evenkConfig.ResultType == 3)
+ GoOnClick(shengShiEventWidgetType2);
+ TaskInfoPanel.OpenPanel(shengShiEventWidgetType2.eventList, 1);
public void HindIScorllListWidget(IScorllListWidget widget)
@@ -192,7 +211,7 @@ namespace Fort23.Mono
public async static CTask<DivineSenceEventPreviewPanel> OpenPanel()
- DivineSenceEventPreviewPanel divineSenceEventPreviewPanel = await UIManager.Instance.LoadAndOpenPanel<DivineSenceEventPreviewPanel>(null,UILayer.Top);
+ DivineSenceEventPreviewPanel divineSenceEventPreviewPanel = await UIManager.Instance.LoadAndOpenPanel<DivineSenceEventPreviewPanel>(null, UILayer.Middle);
return divineSenceEventPreviewPanel;
@@ -40,10 +40,11 @@ namespace Fort23.Mono
UIManager.Instance.DormancyAllGComponent<ShengShiEventWidgetType2>();
Content.Init(this, eventList.Count);
public override CTask<bool> AsyncInit(object[] uiData)
eventList = uiData[0] as List<AccountFileInfo.EventList>;
if (eventList != null && eventList.Count > 0)
@@ -70,7 +71,7 @@ namespace Fort23.Mono
// else
ShengShiEventWidgetType2 shengShiEventWidgetType2 = await UIManager.Instance.CreateGComponent<ShengShiEventWidgetType2>(null, ContentRoot);
- shengShiEventWidgetType2.CustomInit(eventList[index],GoOnClick);
+ shengShiEventWidgetType2.CustomInit(eventList[index], GoOnClick);
shengShiEventWidgetType2.OnClick = OnClick;
return shengShiEventWidgetType2;
@@ -82,27 +83,27 @@ namespace Fort23.Mono
ShengShiEventWidgetType3 shengShiEventWidgetType3 = obj as ShengShiEventWidgetType3;
EventSystemManager.Instance.isOpenUi = false;
EventSystemManager.Instance.TriggerEvent(shengShiEventWidgetType3.eventList, () =>
eventList.Remove(shengShiEventWidgetType3.eventList);
EventSystemManager.Instance.isOpenUi = true;
private void OnClick(ItemWidgetBasic obj)
+ TaskInfoPanel.OpenPanel(shengShiEventWidgetType2.eventList,1);
// if (EventSystemManager.Instance.isTriggerEvent)
// return;
//
// this.GObjectPoolInterface.SetActive(false);
// EventSystemManager.Instance.TriggerEvent(shengShiEventWidgetType2.eventList, () =>
@@ -115,25 +116,24 @@ namespace Fort23.Mono
// });
- private void GoOnClick(ItemWidgetBasic obj)
+ private void GoOnClick(ItemWidgetBasic obj)
if (EventSystemManager.Instance.isTriggerEvent)
eventList.Remove(shengShiEventWidgetType2.eventList);
UIManager.Instance.DormancyGComponent(widget as UIComponent);
@@ -26,7 +26,9 @@ namespace Fort23.Mono
@@ -171,7 +173,7 @@ namespace Fort23.Mono
public async static CTask OpenPanel(Action<int,List<ItemInfo>> callback)
- DivineSenceInfoPanel divineSenceInfoPanel = await UIManager.Instance.LoadAndOpenPanel<DivineSenceInfoPanel>(null, UILayer.Top);
+ DivineSenceInfoPanel divineSenceInfoPanel = await UIManager.Instance.LoadAndOpenPanel<DivineSenceInfoPanel>(null, UILayer.Middle);
divineSenceInfoPanel.CustomInit(callback);
@@ -0,0 +1,49 @@
+using GameLogic.Hero;
+namespace Fort23.Mono
+{
+ [UIBinding(prefab = "GongFaWidgetType2")]
+ public partial class GongFaWidgetType2 : ItemWidgetBasic
+ public FaBaoInfo faBaoInfo;
+ public SkillInfo skillInfo;
+ private void Init()
+ public override void AddEvent()
+ public override void DelEvent()
+ base.AddButtonEvent();
+ public override void AddButtonEvent()
+ public void CustomInit(FaBaoInfo faBaoInfo)
+ this.faBaoInfo = faBaoInfo;
+ Text_Level.text = faBaoInfo.FaBaoData.level.ToString() + "级";
+ Icon_GongFaIcon.icon_name = faBaoInfo.SkillConfig.icon;
+ public void CustomInit(SkillInfo skillInfo)
+ this.skillInfo = skillInfo;
+ Text_Level.text = skillInfo.SkillPowerupConfig.ID.ToString() + "级";
+ Icon_GongFaIcon.icon_name = skillInfo.skillConfig.icon;
+ public override void DormancyObj()
+ faBaoInfo = null;
+ skillInfo = null;
+ base.DormancyObj();
+}
@@ -0,0 +1,11 @@
+guid: Ci4ftC2rAHrUUvqPIPJpJV8bQeLLbR+IsQ41dBpKpqTojzEjnUbbnATZetxI
+MonoImporter:
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
@@ -0,0 +1,40 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+ public partial class GongFaWidgetType2
+ #region 自定义数据
+ private MyImage _Icon_GongFaIcon;
+ public MyImage Icon_GongFaIcon
+ if (_Icon_GongFaIcon == null)
+ _Icon_GongFaIcon = GetUIUnit<MyImage>("Icon_GongFaIcon");
+ return _Icon_GongFaIcon;
+ private Text _Text_Level;
+ public Text Text_Level
+ if (_Text_Level == null)
+ _Text_Level = GetUIUnit<Text>("Text_Level");
+ return _Text_Level;
+ #endregion 自定义数据结束
+ public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+ await base.SetUIGameObject(gObjectPoolInterface);
+ Init();
+guid: DSkXsiOpB3vnHpCclnEN6kZRFdzUMRTB/HAbEF+dYMEZ8RNgeRGnCCS0JjX0
@@ -16,6 +16,8 @@ namespace Fort23.Mono
List<WidgetItem> widgetList = new List<WidgetItem>();
private Action<ItemWidgetBasic> goCallBack;
+ public EventLinkConfig evenkConfig;
+ public bool isComplete;
@@ -51,7 +53,7 @@ namespace Fort23.Mono
Btn_ZuiZhong.onClick.AddListener(() =>
- AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = eventList;
+ AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId = eventList.guid;
EventManager.Instance.Dispatch(CustomEventType.UpdateZuiZhongEvent, null);
@@ -67,9 +69,9 @@ namespace Fort23.Mono
private void UpdateZuiZhongEvent(IEventData e)
// if(AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == eventList.guid)
- Btn_ZuiZhong.gameObject.SetActive(AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid != eventList.guid);
+ Btn_ZuiZhong.gameObject.SetActive(AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId != eventList.guid);
- ZuiZhongRoot.gameObject.SetActive(AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == eventList.guid);
+ ZuiZhongRoot.gameObject.SetActive(AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId == eventList.guid);
public async void CustomInit(AccountFileInfo.EventList eventList, Action<ItemWidgetBasic> goCallBack)
@@ -84,7 +86,7 @@ namespace Fort23.Mono
this.eventList = eventList;
this.goCallBack = goCallBack;
randomEventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
- EventLinkConfig evenkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(eventList.curStep);
+ evenkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(eventList.curStep);
AccountFileInfo.EventLinkData eventLinkData = eventList.eventLinks.FirstOrDefault(el => el.eventLinkId == eventList.curStep);
@@ -103,7 +105,7 @@ namespace Fort23.Mono
break;
+ Text_Go.text = "前往";
if (eventLinkData == null || eventLinkData.eventConditions == null || eventLinkData.eventConditions.Count == 0)
if (evenkConfig.EventConditionMessage != 0)
@@ -120,7 +122,7 @@ namespace Fort23.Mono
string desc = "";
- bool isComplete = true;
+ isComplete = true;
foreach (var eventConditionData in eventLinkData.eventConditions)
if (!EventSystemManager.Instance.IsEvenkLinkComplete(eventConditionData))
@@ -134,6 +136,17 @@ namespace Fort23.Mono
if (isComplete)
EventconditionState.ChangeState(1);
+ if (evenkConfig.ResultType == 0 || evenkConfig.ResultType == 3)
+ Text_Go.text = "完成";
+ // else
+ // Text_Go.text = "前往";
@@ -144,9 +157,9 @@ namespace Fort23.Mono
Text_Eventcondition.text = desc;
Icon_Marsk.gameObject.SetActive(eventList.isCompleted);
@@ -174,16 +187,7 @@ namespace Fort23.Mono
ItemInfo itemInfo = new ItemInfo( i1, randomEventConfig.PrizeNums[i]);
itemInfos.Add(itemInfo);
- //
- // if (dropConfig.dropType == 3)
- // else
- // List<ItemInfo> items = DropManager.Instance.DropItem(randomEventConfig.PrizeIDs[i]);
- // itemInfos.AddRange(items);
for (var i = 0; i < itemInfos.Count; i++)
@@ -151,6 +151,17 @@ namespace Fort23.Mono
return _Btn_Bag;
+ private Text _Text_Go;
+ public Text Text_Go
+ if (_Text_Go == null)
+ _Text_Go = GetUIUnit<Text>("Text_Go");
+ return _Text_Go;
@@ -494,7 +494,7 @@ namespace Fort23.Mono
- Text_HeroHp.color = Color.black;
+ Text_HeroHp.color = new Color32(249,240,204,255);
@@ -42,14 +42,14 @@ namespace Fort23.Mono
// HeroInfo heroInfo = new HeroInfo();
HeroInfo heroInfo = PlayerManager.Instance.myHero.CopyHero();
- heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId, PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
- Text_CurretnJIngjie.text = LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
- LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
- LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
+ heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId, PlayerManager.Instance.myHero.heroData.heroPowerId - 1);
+ Text_NextJIngjie.text = LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
+ LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
+ LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
- Text_NextJIngjie.text = LanguageManager.Instance.Text(heroInfo.powerUpConfig.jingjieLanIDs[0]) +
- LanguageManager.Instance.Text(heroInfo.powerUpConfig.jingjieLanIDs[1]) +
- LanguageManager.Instance.Text(heroInfo.powerUpConfig.jingjieLanIDs[2]);
+ Text_CurretnJIngjie.text = LanguageManager.Instance.Text(heroInfo.powerUpConfig.jingjieLanIDs[0]) +
+ LanguageManager.Instance.Text(heroInfo.powerUpConfig.jingjieLanIDs[1]) +
+ LanguageManager.Instance.Text(heroInfo.powerUpConfig.jingjieLanIDs[2]);
if (type == 1 || type == 2)
Icon_Tu.gameObject.SetActive(true);
@@ -102,8 +102,8 @@ namespace Fort23.Mono
if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
var heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);
- HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);
PlayerManager.Instance.myHero.Upgrade();
+ HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);
CustomInit();
//大突破
@@ -131,7 +131,7 @@ namespace Fort23.Mono
heroInfo = PlayerManager.Instance.myHero.CopyHero();
- heroInfo.InitHero( PlayerManager.Instance.myHero.heroData.heroModelId, PlayerManager.Instance.myHero.heroData.heroPowerId+1);
+ heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId, PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
HeroAttributeWidget heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
heroAttributeWidget.CustomInit(new HeroAttributeData("生命", PlayerManager.Instance.myHero.hp.Value.ToString(), "+" + (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString()));
@@ -204,7 +204,7 @@ namespace Fort23.Mono
_shengShiConditionWidgets.Clear();
- AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList;
+ AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.guid==AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId);
if (eventList != null)
if (shengShiEventWidget == null)
@@ -97,7 +97,11 @@ namespace Fort23.Mono
int conFigId = curretnSentimentProperty.groupId * 100 + level + 1;
SentimentEffectConfig sentimentEffectConfig = ConfigComponent.Instance.Get<SentimentEffectConfig>(conFigId);
- PlayerManager.Instance.BagController.DeductItem(sentimentEffectConfig.upConstItemId, sentimentEffectConfig.upConstCount);
+ if (PlayerManager.Instance.BagController.DeductItem(sentimentEffectConfig.upConstItemId, sentimentEffectConfig.upConstCount))
+ TipMessagePanel.OpenTipMessagePanel("道具不足");
//扣除道具
// sentimentEffectConfig.upConstItemId.
// s
@@ -42,22 +42,34 @@ namespace Fort23.Mono
Btn_Coin.onClick.AddListener(() =>
- if (_itemConfig.ID == GlobalParam.Item_Coin_ID)
+ // if (_itemConfig.ID == GlobalParam.Item_Coin_ID)
+ // OnClickIcon_Coin_button();
+ // else if (_itemConfig.ID == GlobalParam.Item_Diamond_ID)
+ // OnClickIcon_Diamon_button();
+ // else if (_itemConfig.ID == GlobalParam.Item_HeroExp_ID)
+ // OnClickIcon_HeroExp_button();
+ if (_itemConfig.associateID == 3)
- OnClickIcon_Coin_button();
+ GongFaDetailsPanel.Open(new ItemInfo(_itemConfig.ID));
- else if (_itemConfig.ID == GlobalParam.Item_Diamond_ID)
+ else if (_itemConfig.associateID == 4)
- OnClickIcon_Diamon_button();
+ FaBaoDetailsPanel.OpenPanel(new ItemInfo(_itemConfig.ID));
- else if (_itemConfig.ID == GlobalParam.Item_HeroExp_ID)
- OnClickIcon_HeroExp_button();
+ ItemDetailsPanel.OpenPanel(new ItemInfo(_itemConfig.ID));
private void OnClickIcon_HeroExp_button()
// TipMessagePanel.OpenTipMessagePanel("英雄经验,可用于升级英雄等级<color=#ff0000>(每杀死一个小怪能获得经验,击杀boss能获得大量经验)</color>",
@@ -79,14 +91,13 @@ namespace Fort23.Mono
TipMessagePanel.OpenTipMessagePanel(LanguageManager.Instance.Text(106),
new Vector2(Icon_Energy.transform.position.x, Icon_Energy.transform.position.y - 0.5f));
public void CustomInit(int id)
_itemConfig = ConfigComponent.Instance.Get<ItemConfig>(id);
Icon_Energy.icon_name = _itemConfig.icon;
- Text_Count.text = PlayerManager.Instance.BagController.GetItemCount(id).ToString();
+ Text_Count.text = PlayerManager.Instance.BagController.GetItemCount(id).ToString();
@@ -0,0 +1,78 @@
+using Core.Language;
+using Utility;
+ [UIBinding(prefab = "SkillInfopanel")]
+ public partial class SkillInfopanel : UIPanel
+ protected override void AddEvent()
+ protected override void DelEvent()
+ Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
+ Text_Name.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name);
+ Text_Level.text = "等级:" + faBaoInfo.FaBaoData.level.ToString();
+ Text_Tag.text = "法宝";
+ Text_tip.text = "法宝详情";
+ Text_Power.text = $"强度:{faBaoInfo.qiangDu}";
+ Text_massge.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec), faBaoInfo.effectValue);
+ Text_Power.gameObject.SetActive(true);
+ StarRootGam.SetActive(false);
+ Icon_SkillIcon.icon_name = faBaoInfo.SkillConfig.icon;
+ Text_Name.text = LanguageManager.Instance.Text(skillInfo.skillConfig.name);
+ Text_Level.text = "等级:" + skillInfo.SkillPowerupConfig.ID.ToString();
+ Text_Tag.text = "功法";
+ Text_tip.text = "功法详情";
+ Text_massge.text = UtilTools.GetString(LanguageManager.Instance.Text(skillInfo.skillConfig.dec), skillInfo.effectValue);
+ Text_Power.gameObject.SetActive(false);
+ Icon_SkillIcon.icon_name = skillInfo.skillConfig.icon;
+ StarRootGam.SetActive(true);
+ for (var i = 0; i < StarRoot.Count; i++)
+ MyImage icon = StarRoot[i] as MyImage;
+ if (i < skillInfo.skillConfig.level - 1)
+ icon.gameObject.SetActive(true);
+ icon.gameObject.SetActive(false);
+ public static async void OpenPanle(FaBaoInfo faBaoInfo)
+ SkillInfopanel skillInfopanel = await UIManager.Instance.LoadAndOpenPanel<SkillInfopanel>(null, UILayer.Top);
+ skillInfopanel.CustomInit(faBaoInfo);
+ public static async void OpenPanle(SkillInfo faBaoInfo)
+guid: CC8atC/7UHzYhN46KgkcOku72ewuEpqSSKfml/sstiFPDfbDyi+EXibn4Fcg
@@ -0,0 +1,128 @@
+ public partial class SkillInfopanel
+ private Button _Btn_Close;
+ public Button Btn_Close
+ if (_Btn_Close == null)
+ _Btn_Close = GetUIUnit<Button>("Btn_Close");
+ return _Btn_Close;
+ private Text _Text_Name;
+ public Text Text_Name
+ if (_Text_Name == null)
+ _Text_Name = GetUIUnit<Text>("Text_Name");
+ return _Text_Name;
+ private Text _Text_tip;
+ public Text Text_tip
+ if (_Text_tip == null)
+ _Text_tip = GetUIUnit<Text>("Text_tip");
+ return _Text_tip;
+ private Text _Text_Power;
+ public Text Text_Power
+ if (_Text_Power == null)
+ _Text_Power = GetUIUnit<Text>("Text_Power");
+ return _Text_Power;
+ private Text _Text_massge;
+ public Text Text_massge
+ if (_Text_massge == null)
+ _Text_massge = GetUIUnit<Text>("Text_massge");
+ return _Text_massge;
+ private Text _Text_Tag;
+ public Text Text_Tag
+ if (_Text_Tag == null)
+ _Text_Tag = GetUIUnit<Text>("Text_Tag");
+ return _Text_Tag;
+ private GameObject _StarRootGam;
+ public GameObject StarRootGam
+ if (_StarRootGam == null)
+ _StarRootGam = GetUIUnit<GameObject>("StarRootGam");
+ return _StarRootGam;
+ private List<MyImage> _StarRoot;
+ public List<MyImage> StarRoot
+ if (_StarRoot == null)
+ _StarRoot = GetUIUnit<List<MyImage>>("StarRoot");
+ return _StarRoot;
+ private MyImage _Icon_SkillIcon;
+ public MyImage Icon_SkillIcon
+ if (_Icon_SkillIcon == null)
+ _Icon_SkillIcon = GetUIUnit<MyImage>("Icon_SkillIcon");
+ return _Icon_SkillIcon;
+guid: XXwZ43//Vi369L1qvT4nvbeHW/9PFy0PYGTQLK5wujTJtQmgb/SIspPgL1+P
@@ -14,6 +14,8 @@ namespace Fort23.Mono
List<WidgetItem> widgetItems = new List<WidgetItem>();
+ private int type;
@@ -29,12 +31,23 @@ namespace Fort23.Mono
public override void AddButtonEvent()
- Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
+ Btn_Close.onClick.AddListener(() =>
+ if (type == 2)
+ UIManager.Instance.HideUIUIPanel(this);
Btn_Bag.onClick.AddListener(() => { TipMessagePanel.OpenTipMessagePanel("事件的选择会影响获得的道具!"); });
+ Btn_Ok.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
- public async void CustomInit(AccountFileInfo.EventList eventList)
+ public async void CustomInit(AccountFileInfo.EventList eventList, int type)
+ this.type = type;
+ Btn_Ok.gameObject.SetActive(type == 2);
EventConfig taskConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
Text_Name.text = LanguageManager.Instance.Text(taskConfig.EventName);
Text_desc.text = LanguageManager.Instance.Text(taskConfig.Description);
@@ -100,10 +113,10 @@ namespace Fort23.Mono
- public async static CTask<TaskInfoPanel> OpenPanel(AccountFileInfo.EventList eventList)
+ public async static CTask<TaskInfoPanel> OpenPanel(AccountFileInfo.EventList eventList, int type)
TaskInfoPanel taskInfoPanel = await UIManager.Instance.LoadAndOpenPanel<TaskInfoPanel>(null, UILayer.Top);
- taskInfoPanel.CustomInit(eventList);
+ taskInfoPanel.CustomInit(eventList, type);
return taskInfoPanel;
@@ -21,34 +21,34 @@ EditorUserSettings:
value: 184c
flags: 0
RecentlyUsedSceneGuid-0:
- value: 0704520503075f5809580e7b15770644154f1d73292c7e692f78456be6b36468
+ value: 0150565056040b095b0a0d7143725944101648287f2a72352b7e1967e7e2356e
RecentlyUsedSceneGuid-1:
- value: 52035153040d5d0f5f5f0f21117a0744154f4e79282d70357a2b4f61e6e4656a
+ value: 070803025d005d095e085875407a084447161b282f7f72332b2c4832e1b46560
RecentlyUsedSceneGuid-2:
- value: 0150565056040b095b0a0d7143725944101648287f2a72352b7e1967e7e2356e
+ value: 0750575e51500c020b0b0a7047715a4417154f73747b73622c2d4930b4e5356b
RecentlyUsedSceneGuid-3:
- value: 070803025d005d095e085875407a084447161b282f7f72332b2c4832e1b46560
+ value: 540250560006580f5d0d597544775944444f4e2e7e2c71367f2b4b31b4b8626d
RecentlyUsedSceneGuid-4:
- value: 0750575e51500c020b0b0a7047715a4417154f73747b73622c2d4930b4e5356b
+ value: 5506075403000c0f585c0a2113700e44144e407d2e797e6575784f65b4b0673c
RecentlyUsedSceneGuid-5:
- value: 540250560006580f5d0d597544775944444f4e2e7e2c71367f2b4b31b4b8626d
+ value: 515700535051580855590f2745765e44104e1c7f782d74362b784e60bbe3353e
RecentlyUsedSceneGuid-6:
- value: 5506075403000c0f585c0a2113700e44144e407d2e797e6575784f65b4b0673c
+ value: 52570c02000d5e025a58597212725c4440161c2e797a75607f2c4467b7b3323e
RecentlyUsedSceneGuid-7:
- value: 515700535051580855590f2745765e44104e1c7f782d74362b784e60bbe3353e
+ value: 000600575306590e5d575d7545225d44434e1c2f2e2a72337a7a1c32e6e4663b
RecentlyUsedSceneGuid-8:
- value: 5753045f5d005b5f0b0a082315715d44464e4b7b797125622e284430bbe66d68
+ value: 0654575100065d5f5e0f0f2113200a444f161e737f7e25667d2c4563bab8306c
RecentlyUsedSceneGuid-9:
- value: 52570c02000d5e025a58597212725c4440161c2e797a75607f2c4467b7b3323e
+ value: 5753045f5d005b5f0b0a082315715d44464e4b7b797125622e284430bbe66d68
Systems Window:
value: 183b144645154b7802000a2b17364d11021e17246e72662b47695d73a2a07478a2a505e1e82d6f2f100cca3210371526d1051c05e22a040f2507f00b32f01c061ccb5a9f5ace1e10d81c50a48d5d91a3959694aa9ad8efd7c9f2afe0f1c0fcfdf6f8b6f2a5a6dacfb89debbfa1cbc9c3f5c3bac18e9c89c1bbdec2d6f2b992939996c59699c79ae8d182b7baad82aba0b0aea88398abdbf1dd8a8ea765ffc520262728fafcf8f6c28eb162945c71898d6167877a72a980809c9f71cecece859d579fd5f106dbdadb21de0dde237c686c76706641634c764f547c624a7e622d6628286620686f653d2b635a0204003e0805017509093043470e3643041c5d5b415c54450e1c424b420f6e4b634e636263696655641a1f273c0f083c1102ec362de62318e9ea25ab61ade8ed0ee30655b0b6b7b8176615
@@ -26,6 +26,8 @@
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