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@@ -20,7 +20,7 @@ namespace GameLogic.Combat.Skill
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protected override void ProInitSkill()
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{
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- AddTriggerCallBack("sk1_fashe", Sk1_FaSheProDefaultTimeLineTrigger);
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+ // AddTriggerCallBack("sk1_fashe", Sk1_FaSheProDefaultTimeLineTrigger);
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}
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protected override void ProUseSkill()
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@@ -45,15 +45,15 @@ namespace GameLogic.Combat.Skill
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effectValue[0]);
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}
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- private void Sk1_FaSheProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
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- ITimelineFxLogic timelineFxLogic,
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- TriggerData triggerData,ISkillFeatures skillFeatures)
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- {
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- long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
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- effectValue[0]);
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- CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v, AttType.Skill, triggerData, wuXingType,skillFeatures,
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- HarmType.Default);
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- }
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+ // private void Sk1_FaSheProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
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+ // ITimelineFxLogic timelineFxLogic,
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+ // TriggerData triggerData,ISkillFeatures skillFeatures)
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+ // {
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+ // long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
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+ // effectValue[0]);
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+ // CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v, AttType.Skill, triggerData, wuXingType,skillFeatures,
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+ // HarmType.Default);
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+ // }
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protected override void ProCombatUpdate(float time)
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{
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