|  | @@ -172,13 +172,14 @@ namespace GameLogic.Player
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				|  |  |                  }
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				|  |  |              }
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				|  |  |  
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				|  |  | +            int index = 0;
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				|  |  |  
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				|  |  |              for (int i = 0; i < count; i++)
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				|  |  |              {
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				|  |  |                  isBoadi2 = false;
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				|  |  |  
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				|  |  |                  //十连保底1 每10次十连必出这个池子
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				|  |  | -                if (summonData.baodiCount1 >= 10)
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				|  |  | +                if (summonData.baodiCount1 >= 9)
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				|  |  |                  {
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				|  |  |                      List<ItemInfo> addItem = DropManager.Instance.DropItem(openBoxConfig.reward1);
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				|  |  |                      PlayerManager.Instance.BagController.AddItem(addItem);
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				|  | @@ -218,10 +219,11 @@ namespace GameLogic.Player
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				|  |  |                  }
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				|  |  |                  else
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				|  |  |                  {
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				|  |  | -                    addItem2 = DropManager.Instance.DropItem(openBoxConfig.reward[i]);
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				|  |  | +                    addItem2 = DropManager.Instance.DropItem(openBoxConfig.reward[index]);
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				|  |  |                      PlayerManager.Instance.BagController.AddItem(addItem2);
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				|  |  |                      allIitem.AddRange(addItem2);
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				|  |  |                      summonData.baodiCount1++;
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				|  |  | +                    index++;
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				|  |  |                  }
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				|  |  |  
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				|  |  |  
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