lzx 12 hours ago
parent
commit
af34f71afc

+ 2 - 2
Assets/Res/UI/HeroInformainPanel/New Custom Render Texture.asset

@@ -14,8 +14,8 @@ CustomRenderTexture:
   m_DownscaleFallback: 0
   m_DownscaleFallback: 0
   m_IsAlphaChannelOptional: 0
   m_IsAlphaChannelOptional: 0
   serializedVersion: 5
   serializedVersion: 5
-  m_Width: 432
-  m_Height: 477
+  m_Width: 1024
+  m_Height: 1024
   m_AntiAliasing: 1
   m_AntiAliasing: 1
   m_MipCount: -1
   m_MipCount: -1
   m_DepthStencilFormat: 94
   m_DepthStencilFormat: 94

+ 98 - 9
Assets/Res/UI/MainHeroPanel/MainHeroPanel.prefab

@@ -31,7 +31,8 @@ Transform:
   m_LocalPosition: {x: 2264, y: -1, z: -1090}
   m_LocalPosition: {x: 2264, y: -1, z: -1090}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_ConstrainProportionsScale: 0
-  m_Children: []
+  m_Children:
+  - {fileID: 4851310172027003331}
   m_Father: {fileID: 9037135992368401232}
   m_Father: {fileID: 9037135992368401232}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!20 &7386771212239786002
 --- !u!20 &7386771212239786002
@@ -67,7 +68,7 @@ Camera:
     height: 1
     height: 1
   near clip plane: 0.3
   near clip plane: 0.3
   far clip plane: 1000
   far clip plane: 1000
-  field of view: 60
+  field of view: 40
   orthographic: 0
   orthographic: 0
   orthographic size: 5
   orthographic size: 5
   m_Depth: 0
   m_Depth: 0
@@ -566,14 +567,14 @@ MonoBehaviour:
   m_FillOrigin: 0
   m_FillOrigin: 0
   m_UseSpriteMesh: 0
   m_UseSpriteMesh: 0
   m_PixelsPerUnitMultiplier: 1
   m_PixelsPerUnitMultiplier: 1
-  _icon_name: 
+  _icon_name: dec_juxing_fang
   isNotLoadDeftIcon: 0
   isNotLoadDeftIcon: 0
-  CurrSpriteAtlas: {fileID: 100100200, guid: 11675b671b495494ba2aa18398b71be2, type: 3}
+  CurrSpriteAtlas: {fileID: 100100200, guid: b02f6b41a7a9fa8458f4226ab6b3ea47, type: 3}
   packInfo:
   packInfo:
-    packName: bg
-    packgJsonPath: /Art/UIAssets/TextrueJson/bg.txt
-    packgSpritePath: Assets/Res/UIAtlas/bg.spriteatlasv2
-    lasetJsonGUID: a8c60c0bafc6a50970ede1f51833bf09
+    packName: tongyong
+    packgJsonPath: /Art/UIAssets/TextrueJson\tongyong.txt
+    packgSpritePath: Assets/Res/UIAtlas/tongyong.spriteatlasv2
+    lasetJsonGUID: de4a477140878ce911aa37d161cbf014
   imageH: 100
   imageH: 100
   useGradient: 0
   useGradient: 0
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
@@ -927,6 +928,94 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   m_EditorClassIdentifier: 
   m_HorizontalFit: 0
   m_HorizontalFit: 0
   m_VerticalFit: 2
   m_VerticalFit: 2
+--- !u!1 &2511117555354478962
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 7
+  m_Component:
+  - component: {fileID: 4851310172027003331}
+  - component: {fileID: 187336073246267698}
+  m_Layer: 11
+  m_HasEditorInfo: 1
+  m_Name: dec_juxing_fang
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &4851310172027003331
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 2511117555354478962}
+  serializedVersion: 2
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 1961}
+  m_LocalScale: {x: 1000, y: 1000, z: 1000}
+  m_ConstrainProportionsScale: 1
+  m_Children: []
+  m_Father: {fileID: 3387212356099446714}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!212 &187336073246267698
+SpriteRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 2511117555354478962}
+  m_Enabled: 1
+  m_CastShadows: 0
+  m_ReceiveShadows: 0
+  m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
+  m_MotionVectors: 1
+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
+  m_RayTracingMode: 0
+  m_RayTraceProcedural: 0
+  m_virtualGeometry: 0
+  m_virtualGeometryShadow: 0
+  m_ShadingRate: 0
+  m_RenderingLayerMask: 1
+  m_RendererPriority: 0
+  m_Materials:
+  - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_ReceiveGI: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_StitchLightmapSeams: 1
+  m_SelectedEditorRenderState: 0
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: 0
+  m_SortingLayer: 0
+  m_SortingOrder: 0
+  m_Sprite: {fileID: 21300000, guid: 02b70e3a04ca73d43b1c980bb9b7c829, type: 3}
+  m_Color: {r: 0.34117648, g: 0.44313726, b: 0.47058824, a: 1}
+  m_FlipX: 0
+  m_FlipY: 0
+  m_DrawMode: 0
+  m_Size: {x: 1, y: 1}
+  m_AdaptiveModeThreshold: 0.5
+  m_SpriteTileMode: 0
+  m_WasSpriteAssigned: 1
+  m_MaskInteraction: 0
+  m_SpriteSortPoint: 0
 --- !u!1 &2683972799645630233
 --- !u!1 &2683972799645630233
 GameObject:
 GameObject:
   m_ObjectHideFlags: 0
   m_ObjectHideFlags: 0
@@ -1748,7 +1837,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: -173, y: 139.06}
+  m_AnchoredPosition: {x: -199, y: 229}
   m_SizeDelta: {x: 432.16, y: 477.9211}
   m_SizeDelta: {x: 432.16, y: 477.9211}
   m_Pivot: {x: 0.5, y: 0.5}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &50251756342390870
 --- !u!222 &50251756342390870

+ 2 - 2
Assets/Scripts/GameUI/UI/MainHeroPnael/MainHeroPanel.cs

@@ -58,8 +58,8 @@ namespace Fort23.Mono
         {
         {
             modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
             modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
             modelObj.own.transform.parent = CameraRoot;
             modelObj.own.transform.parent = CameraRoot;
-            modelObj.own.transform.localEulerAngles = new Vector3(0, 162, 0);
-            modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
+            modelObj.own.transform.localEulerAngles = new Vector3(0, 167.575f, 0.118f);
+            modelObj.own.transform.localPosition = new Vector3(-4, -211, 1482);
             modelObj.own.transform.localScale = Vector3.one * 330;
             modelObj.own.transform.localScale = Vector3.one * 330;
             ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
             ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));