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修改bug

DESKTOP-FB72PO8\Administrator 1 周之前
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aee71ef245

+ 7 - 1
Assets/Scripts/GameLogic/CombatScenesTool/TestCombatHeroConfig.cs

@@ -15,7 +15,13 @@ namespace GameLogic.CombatScenesTool
             [Header("等级")] public int level;
             [Header("额外生命")] public int hp;
             [Header("额外攻击力")] public int att;
-
+            [Header("额外防御")] public int def;
+            [Header("金")] public int jing;
+            [Header("木")] public int mu;
+            [Header("水")] public int shui;
+            [Header("火")] public int huo;
+            [Header("土")] public int tu;
+            
             [Header("测试功法(skill ID)")] public List<int> skill;
 
             [Header("测试法宝 法宝ID")] public List<int> magicWeaponId;

+ 6 - 0
Assets/Scripts/GameLogic/Player/PlayerManager.cs

@@ -117,6 +117,12 @@ public class PlayerManager : Singleton<PlayerManager>
         // }
         myHero.hp += testHeroInfoConfig.hp;
         myHero.attack += testHeroInfoConfig.att;
+        myHero.defense += testHeroInfoConfig.def;
+        myHero.Metal += testHeroInfoConfig.jing;
+        myHero.Wood += testHeroInfoConfig.mu;
+        myHero.Water += testHeroInfoConfig.shui;
+        myHero.Fire += testHeroInfoConfig.huo;
+        myHero.Earth += testHeroInfoConfig.tu;
         myHero.TaoismSkillId = 601011;
         myHero.MagicWeaponID.Clear();
         myHero.MagicWeaponID.AddRange(FaBaoControl.FightFaBao);