zg 4 天之前
父節點
當前提交
acd60944f5

+ 5 - 9
Assets/Res/Config/EventConfig.json

@@ -103,7 +103,7 @@
         1030
       ],
       "EventTriggerType": 1,
-      "EventTag": 3,
+      "EventTag": 1,
       "EventType": 2,
       "Score": 0,
       "EventQuality": 1,
@@ -131,7 +131,7 @@
         1040
       ],
       "EventTriggerType": 1,
-      "EventTag": 3,
+      "EventTag": 1,
       "EventType": 2,
       "Score": 0,
       "EventQuality": 1,
@@ -156,7 +156,7 @@
         1050
       ],
       "EventTriggerType": 1,
-      "EventTag": 3,
+      "EventTag": 1,
       "EventType": 2,
       "Score": 0,
       "EventQuality": 1,
@@ -181,7 +181,7 @@
         1060
       ],
       "EventTriggerType": 1,
-      "EventTag": 3,
+      "EventTag": 1,
       "EventType": 2,
       "Score": 0,
       "EventQuality": 1,
@@ -902,11 +902,7 @@
         1001813,
         1001814,
         1001815,
-        1001816,
-        1001817,
-        1001818,
-        1001819,
-        1001820
+        1001816
       ],
       "EventTriggerType": 4,
       "EventTag": 1,

File diff suppressed because it is too large
+ 223 - 1
Assets/Res/Config/EventLinkConfig.json


+ 33 - 33
Assets/Res/Config/LanguageChineseConfig.json

@@ -830,39 +830,39 @@
     },
     {
       "ID": 208,
-      "txt": "事件10001:一只[怪物1]袭击了你,准备迎战"
+      "txt": ""
     },
     {
       "ID": 209,
-      "txt": "你击败了怪物,并从它身上吸取了一些修为"
+      "txt": ""
     },
     {
       "ID": 210,
-      "txt": "你偶遇一处仙气四溢无人生活的洞穴"
+      "txt": ""
     },
     {
       "ID": 211,
-      "txt": "不知哪位高人在洞穴内壁留下绝世秘籍"
+      "txt": ""
     },
     {
       "ID": 212,
-      "txt": "你在飞行途中不慎滑倒"
+      "txt": ""
     },
     {
       "ID": 213,
-      "txt": "原来是脚下有一块圆润的微微发光的石头"
+      "txt": ""
     },
     {
       "ID": 214,
-      "txt": "你拾起来一看,原来它蕴含了丰富的法宝灵韵"
+      "txt": ""
     },
     {
       "ID": 215,
-      "txt": "原本郁闷的心情,突然变的好了起来,哈哈~"
+      "txt": ""
     },
     {
       "ID": 216,
-      "txt": "你被怪物击败,神识也随之消散了。"
+      "txt": ""
     },
     {
       "ID": 217,
@@ -8458,7 +8458,7 @@
     },
     {
       "ID": 2115,
-      "txt": "击败结界兽"
+      "txt": "击败结界兽怎么想过去,就去吧.."
     },
     {
       "ID": 2116,
@@ -9462,95 +9462,95 @@
     },
     {
       "ID": 2366,
-      "txt": "小友留步,老夫有一事相求"
+      "txt": "与疯道人对话(0/1)"
     },
     {
       "ID": 2367,
-      "txt": "三十年前北海妖族来犯,击退妖族后老夫捡到个被妖兽重伤的娃娃。"
+      "txt": "小友留步,老夫有一事相求"
     },
     {
       "ID": 2368,
-      "txt": "他心口妖气汇聚,周身却萦绕着纯净的风灵根。这般矛盾体质,注定要卷入因果轮回。"
+      "txt": "三十年前北海妖族来犯,击退妖族后老夫捡到个被妖兽重伤的娃娃。"
     },
     {
       "ID": 2369,
-      "txt": "于是老夫收留他在门下修养"
+      "txt": "他心口妖气汇聚,周身却萦绕着纯净的风灵根。这般矛盾体质,注定要卷入因果轮回。"
     },
     {
       "ID": 2370,
-      "txt": "但他心智被妖气所蛊惑一心只想报仇,整日念叨着要杀尽北海妖族。"
+      "txt": "于是老夫收留他在门下修养"
     },
     {
       "ID": 2371,
-      "txt": "但十年的相处老夫早就把他当做亲人看待,为了断掉念想,只得让他离去,他离开之时盗走了洞府中的禁书《御风化影诀》。"
+      "txt": "但他心智被妖气所蛊惑一心只想报仇,整日念叨着要杀尽北海妖族。"
     },
     {
       "ID": 2372,
-      "txt": "\"\""
+      "txt": "但十年的相处老夫早就把他当做亲人看待,为了断掉念想,只得让他离去,他离开之时盗走了洞府中的禁书《御风化影诀》。"
     },
     {
       "ID": 2373,
-      "txt": "前辈为何不追"
+      "txt": "\"\""
     },
     {
       "ID": 2374,
-      "txt": "他怎会轻易盗走此书"
+      "txt": "前辈为何不追"
     },
     {
       "ID": 2375,
-      "txt": "那孩子恐是为了给爹妈寻仇,也是看往日情面,老夫不想亲自动手。"
+      "txt": "他怎会轻易盗走此书"
     },
     {
       "ID": 2376,
-      "txt": "现如今老夫发现山中的生灵会莫名消失,村中孩童也是被神秘的妖气所卷走,这和书中的血肉炼化的方法一模一样,老夫断定是那孩子所为。"
+      "txt": "那孩子恐是为了给爹妈寻仇,也是看往日情面,老夫不想亲自动手。"
     },
     {
       "ID": 2377,
-      "txt": "小友,我追踪妖气波动,他就在西边的树林之中!"
+      "txt": "现如今老夫发现山中的生灵会莫名消失,村中孩童也是被神秘的妖气所卷走,这和书中的血肉炼化的方法一模一样,老夫断定是那孩子所为。"
     },
     {
       "ID": 2378,
-      "txt": "(枯叶居然无风漂浮在空中,地面残留着扭曲的符文刻痕,见风无咎在地上刻画着什么)"
+      "txt": "小友,我追踪妖气波动,他就在西边的树林之中!"
     },
     {
       "ID": 2379,
-      "txt": "(看见主角到来)你小子身上怎会有老疯子的气,是那老头让你来抓我的吗。"
+      "txt": "(枯叶居然无风漂浮在空中,地面残留着扭曲的符文刻痕,见风无咎在地上刻画着什么)"
     },
     {
       "ID": 2380,
-      "txt": "前辈见往日情面不愿亲自动手,我一人足以   "
+      "txt": "(看见主角到来)你小子身上怎会有老疯子的气,是那老头让你来抓我的吗。"
     },
     {
       "ID": 2381,
-      "txt": "(说罢,风无咎的影子化形,为了一妖,顿时煞气暴涨)"
+      "txt": "前辈见往日情面不愿亲自动手,我一人足以   "
     },
     {
       "ID": 2382,
-      "txt": "如今我自断妖魂炼出影身,正好今天拿你试试!"
+      "txt": "(说罢,风无咎的影子化形,为了一妖,顿时煞气暴涨)"
     },
     {
       "ID": 2383,
-      "txt": "岂会如此!"
+      "txt": "如今我自断妖魂炼出影身,正好今天拿你试试!"
     },
     {
       "ID": 2384,
-      "txt": "交还书页,我可留你魂魄入轮回。"
+      "txt": "岂会如此!"
     },
     {
       "ID": 2385,
-      "txt": " 轮回?今日是我大意了!老东西还有你,给我等着!(化作一震妖风带着《御风化影诀》逃往远方)"
+      "txt": "交还书页,我可留你魂魄入轮回。"
     },
     {
       "ID": 2386,
-      "txt": "这孩子天资聪颖,短短二十年就能参悟书中所写。"
+      "txt": " 轮回?今日是我大意了!老东西还有你,给我等着!(化作一震妖风带着《御风化影诀》逃往远方)"
     },
     {
       "ID": 2387,
-      "txt": "无妨,此法需要大量血肉献祭,如此规模的法术定会妖气四散,找到他也是迟早之事。"
+      "txt": "这孩子天资聪颖,短短二十年就能参悟书中所写。"
     },
     {
       "ID": 2388,
-      "txt": ""
+      "txt": "无妨,此法需要大量血肉献祭,如此规模的法术定会妖气四散,找到他也是迟早之事。"
     },
     {
       "ID": 2389,

+ 13 - 1
Assets/Scripts/GameData/ExcelConfig/EventLinkConfig.cs

@@ -32,6 +32,18 @@ public int conciseEventMessage;
 public int EventConditionMessage;
 
 
+		/// <summary>
+		///前置表现 
+		/// </summary>
+public int PreShow;
+
+
+		/// <summary>
+		///前置表现参数 
+		/// </summary>
+public int PreShowPar;
+
+
 		/// <summary>
 		///对话NPCID
 		/// </summary>
@@ -63,7 +75,7 @@ public int[] ConditionId;
 
 
 		/// <summary>
-		///步骤类型 1=提供选项 2=进入战斗 3=获得奖励 4=扣除道具
+		///步骤类型 1=提供选项 2=进入战斗 3=获得奖励 4=扣除道具 5=自动退出
 		/// </summary>
 public int optionType;
 

二進制
Excel2Json/Excel/EventConfig.xlsx


二進制
Excel2Json/Excel/Language.xlsx


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