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修改bug

lzx há 1 dia atrás
pai
commit
ab09dd68bf

+ 1 - 1
Assets/Art/VFX/Materials/UIMat/ui_ob_yindao_glow_add.mat

@@ -57,7 +57,7 @@ Material:
         m_Offset: {x: 0, y: 0}
     m_Ints: []
     m_Floats:
-    - _Alpha: 0.7612489
+    - _Alpha: 0.059060037
     - _AlphaCutoff: 0.5
     - _ColorMask: 15
     - _EnableExternalAlpha: 0

+ 1 - 1
Assets/Art/VFX/Materials/UIMat/ui_ob_yindao_quan.mat

@@ -57,7 +57,7 @@ Material:
         m_Offset: {x: 0, y: 0}
     m_Ints: []
     m_Floats:
-    - _Alpha: 0.24045788
+    - _Alpha: 0
     - _AlphaCutoff: 0.5
     - _ColorMask: 0
     - _EnableExternalAlpha: 0

+ 2 - 2
Assets/Art/VFX/Materials/UIMat/ui_renwu_lg.mat

@@ -57,13 +57,13 @@ Material:
         m_Offset: {x: 0, y: 0}
     m_Ints: []
     m_Floats:
-    - _Alpha: 0.23318517
+    - _Alpha: 0.23499554
     - _AlphaCutoff: 0.5
     - _ColorMask: 15
     - _EnableExternalAlpha: 0
     - _MainSpeedU: 0.5
     - _MainSpeedV: 0.5
-    - _MainTexOffsetU: 0.17292964
+    - _MainTexOffsetU: 0.17084312
     - _MainTexOffsetV: 0
     - _MainTilingU: 0.8
     - _MainTilingV: 1

+ 1 - 1
Assets/Res/UI/HeroInformainPanel/SelectBreakthroughItemPanel.prefab

@@ -1015,7 +1015,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
-  m_Color: {r: 0.9339621, g: 0.9339621, b: 0.9339621, a: 1}
+  m_Color: {r: 1, g: 0, b: 0, a: 1}
   m_RaycastTarget: 1
   m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
   m_Maskable: 1

+ 1 - 1
Assets/Scripts/GameUI/UI/XianTuLogPanel/XianTuLogPanel.cs

@@ -222,7 +222,7 @@ namespace Fort23.Mono
                                 if (eventList == null)
                                 {
                                     eventList = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(cl =>
-                                        cl.eventID == eventConfig.ID);
+                                        cl.eventID == eventConfig.ID && cl.isCompleted);
                                 }
 
                                 if (eventList != null)