Browse Source

修改多目标的逻辑和表现

DESKTOP-FB72PO8\Administrator 16 hours ago
parent
commit
a9ce16a45e
39 changed files with 1702 additions and 1724 deletions
  1. 1 1
      Assets/Art/ArtHero/Boss01.prefab
  2. 5 1
      Assets/Art/ArtHero/Guixiu01.prefab
  3. 1 1
      Assets/Art/ArtHero/Nanzhu.prefab
  4. 1 1
      Assets/Art/ArtHero/ZQ_feijian1.prefab
  5. 2 1
      Assets/Art/ArtHero/zhujiao1.prefab
  6. 290 567
      Assets/Res/CombatHero/Boss01.prefab
  7. 1 1
      Assets/Res/CombatHero/Guixiu01.prefab
  8. 1 1
      Assets/Res/CombatHero/Nanzhu.prefab
  9. 1 1
      Assets/Res/CombatHero/ZQ_feijian1.prefab
  10. 21 21
      Assets/Res/CombatHero/fb_3101.prefab
  11. 82 82
      Assets/Res/CombatHero/fb_dao1.prefab
  12. 105 105
      Assets/Res/CombatHero/fb_ding1.prefab
  13. 131 131
      Assets/Res/CombatHero/fb_huohulu.prefab
  14. 219 219
      Assets/Res/CombatHero/fb_jian1.prefab
  15. 78 78
      Assets/Res/CombatHero/fb_jian2.prefab
  16. 136 136
      Assets/Res/CombatHero/fb_linglongta.prefab
  17. 159 159
      Assets/Res/CombatHero/fb_wulonglun.prefab
  18. 124 124
      Assets/Res/CombatHero/fb_yuping.prefab
  19. 1 1
      Assets/Res/CombatHero/zhujiao1.prefab
  20. 94 0
      Assets/Res/UI/CombatHPPanel.prefab
  21. 10 0
      Assets/Res/UI/CombatPanel.prefab
  22. 22 22
      Assets/Scenes/testCombat.scene
  23. 2 1
      Assets/Scripts/Core/Event/Event/CustomEventType.cs
  24. 5 0
      Assets/Scripts/GameLogic/Combat/Buff/BuffBasic.cs
  25. 18 0
      Assets/Scripts/GameLogic/Combat/CombatEvent/AlaterTargetFocusEventData.cs
  26. 3 0
      Assets/Scripts/GameLogic/Combat/CombatEvent/AlaterTargetFocusEventData.cs.meta
  27. 20 1
      Assets/Scripts/GameLogic/Combat/CombatTool/CombatController.cs
  28. 3 2
      Assets/Scripts/GameLogic/Combat/CombatType/LevelBattleCombatType.cs
  29. 3 2
      Assets/Scripts/GameLogic/Combat/CombatType/TestCombatType.cs
  30. 5 0
      Assets/Scripts/GameLogic/Combat/Hero/CombatHeroAi.cs
  31. 2 1
      Assets/Scripts/GameLogic/Combat/Hero/CombatHeroEntity.cs
  32. 1 1
      Assets/Scripts/GameUI/UI/CombatPanel/BossHpWidget.cs
  33. 54 4
      Assets/Scripts/GameUI/UI/CombatPanel/CombatHPPanel.cs
  34. 11 0
      Assets/Scripts/GameUI/UI/CombatPanel/CombatHPPanelData.cs
  35. 5 0
      Assets/Scripts/GameUI/UI/CombatPanel/CombatPanel.cs
  36. 21 6
      Assets/Scripts/GameUI/UI/CombatPanel/HeroHpWidget.cs
  37. 11 0
      Assets/Scripts/GameUI/UI/CombatPanel/HeroHpWidgetData.cs
  38. BIN
      Excel2Json/Excel/HeroPowerUp.xlsx
  39. 53 53
      UserSettings/Layouts/default-2022.dwlt

+ 1 - 1
Assets/Art/ArtHero/Boss01.prefab

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+ 5 - 1
Assets/Art/ArtHero/Guixiu01.prefab

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+ 1 - 1
Assets/Art/ArtHero/Nanzhu.prefab

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+ 1 - 1
Assets/Art/ArtHero/ZQ_feijian1.prefab

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+ 2 - 1
Assets/Art/ArtHero/zhujiao1.prefab

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File diff suppressed because it is too large
+ 290 - 567
Assets/Res/CombatHero/Boss01.prefab


+ 1 - 1
Assets/Res/CombatHero/Guixiu01.prefab

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+ 1 - 1
Assets/Res/CombatHero/Nanzhu.prefab

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+ 1 - 1
Assets/Res/CombatHero/ZQ_feijian1.prefab

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+ 21 - 21
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-  m_LocalScale: {x: 1.0416481, y: 1.0416481, z: 1.0416481}
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+  m_LocalPosition: {x: -0.0014843316, y: 0.255734, z: 0.0000000111784875}
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+ 82 - 82
Assets/Res/CombatHero/fb_dao1.prefab

@@ -80,7 +80,7 @@ Transform:
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   m_Children:
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@@ -104,7 +104,7 @@ Animator:
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+      objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: myHeroInfo.Array.data[0].skill.Array.size
       value: 0
@@ -2317,7 +2333,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 9214784224709271120, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: m_IsActive
-      value: 0
+      value: 1
       objectReference: {fileID: 0}
     m_RemovedComponents: []
     m_RemovedGameObjects: []
@@ -6839,33 +6855,17 @@ PrefabInstance:
       propertyPath: m_IsActive
       value: 0
       objectReference: {fileID: 0}
-    - target: {fileID: 3780976137779322548, guid: a6adfd04f86f10044bca8a08a63f3b8a, type: 3}
-      propertyPath: m_IsActive
-      value: 1
-      objectReference: {fileID: 0}
-    - target: {fileID: 5141869877783431263, guid: a6adfd04f86f10044bca8a08a63f3b8a, type: 3}
-      propertyPath: m_SceneBindings.Array.size
-      value: 4
-      objectReference: {fileID: 0}
-    - target: {fileID: 5141869877783431263, guid: a6adfd04f86f10044bca8a08a63f3b8a, type: 3}
-      propertyPath: m_SceneBindings.Array.data[2].key
-      value: 
-      objectReference: {fileID: -4482353584805677838, guid: d230057e7ee2e5a4888a743312f643a6, type: 2}
-    - target: {fileID: 5141869877783431263, guid: a6adfd04f86f10044bca8a08a63f3b8a, type: 3}
-      propertyPath: m_SceneBindings.Array.data[3].key
-      value: 
-      objectReference: {fileID: 315511387929670580, guid: d230057e7ee2e5a4888a743312f643a6, type: 2}
     - target: {fileID: 5226940908611843665, guid: a6adfd04f86f10044bca8a08a63f3b8a, type: 3}
       propertyPath: m_LocalPosition.x
-      value: 0.032
+      value: 0
       objectReference: {fileID: 0}
     - target: {fileID: 5226940908611843665, guid: a6adfd04f86f10044bca8a08a63f3b8a, type: 3}
       propertyPath: m_LocalPosition.y
-      value: 4.998
+      value: 0
       objectReference: {fileID: 0}
     - target: {fileID: 5226940908611843665, guid: a6adfd04f86f10044bca8a08a63f3b8a, type: 3}
       propertyPath: m_LocalPosition.z
-      value: -0.281
+      value: 0
       objectReference: {fileID: 0}
     - target: {fileID: 5226940908611843665, guid: a6adfd04f86f10044bca8a08a63f3b8a, type: 3}
       propertyPath: m_LocalRotation.w

+ 2 - 1
Assets/Scripts/Core/Event/Event/CustomEventType.cs

@@ -117,6 +117,7 @@ namespace Fort23.Core
       AddItem,
       DaoYouCounUpdate,
       UpdateZuiZhongEvent,
-      CancelEvent,      
+      CancelEvent,
+
     }
 }

+ 5 - 0
Assets/Scripts/GameLogic/Combat/Buff/BuffBasic.cs

@@ -219,6 +219,11 @@ namespace GameLogic.Combat.Buff
                 }
             }
 
+            if (buffInf == null)
+            {
+                return;
+            }
+
             if (_jianGe > 0)
             {
                 _time += t;

+ 18 - 0
Assets/Scripts/GameLogic/Combat/CombatEvent/AlaterTargetFocusEventData.cs

@@ -0,0 +1,18 @@
+using Core.Utility.Event;
+using GameLogic.Combat.Hero.Turntable;
+using GameLogic.Combat.Skill;
+
+namespace Common.Utility.CombatEvent
+{
+    public class AlaterTargetFocusEventData : EventDataBasic<AlaterTargetFocusEventData>
+    {
+        public CombatHeroEntity targetFocusEntity;
+        public CombatHeroEntity CombatHeroEntity;
+
+        protected override void ProDispose()
+        {
+            targetFocusEntity = null;
+            CombatHeroEntity = null;
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/GameLogic/Combat/CombatEvent/AlaterTargetFocusEventData.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: c96eef466a544c9886c451d539221a4c
+timeCreated: 1750921051

+ 20 - 1
Assets/Scripts/GameLogic/Combat/CombatTool/CombatController.cs

@@ -59,6 +59,7 @@ namespace GameLogic.Combat.CombatTool
         public CombatHeroEntity playerHeroEntity;
         public bool isWin;
 
+
         public CombatStateBasic CurrState
         {
             get { return stateControl.CurrIState as CombatStateBasic; }
@@ -84,7 +85,7 @@ namespace GameLogic.Combat.CombatTool
                 stateControl.AddState("update", new CombatUpdateState(this));
                 stateControl.AddState("fight", new CombatFightState(this));
                 stateControl.AddState("combatfinish", new CombatFinishState(this));
-                
+
                 MagicWeaponCombatSence = new MagicWeaponCombatSence();
                 MagicWeaponCombatSence.Init();
                 if (CombatSenceController == null)
@@ -155,6 +156,24 @@ namespace GameLogic.Combat.CombatTool
             CombatGuideManager.Instance.Update();
 
             LateUpdate(t);
+            if (playerHeroEntity != null)
+            {
+                if (Input.GetMouseButtonUp(0))
+                {
+                    Vector3 pos = Input.mousePosition;
+                    Ray ray = CombatCameraControllder.Camera.ScreenPointToRay(pos);
+                    bool isOk = Physics.Raycast(ray, out RaycastHit hit, 30, LayerMask.GetMask("hero"));
+                    if (isOk)
+                    {
+                        HeroEntityMono heroEntityMono=  hit.transform.gameObject.GetComponent<HeroEntityMono>();
+                        if (heroEntityMono != null &&
+                            heroEntityMono.combatHeroEntity.IsEnemy != playerHeroEntity.IsEnemy)
+                        {
+                            playerHeroEntity.CombatAIBasic.currFocusTarget=heroEntityMono.combatHeroEntity;
+                        }
+                    }
+                }
+            }
         }
 
         private void TriggerCombat()

+ 3 - 2
Assets/Scripts/GameLogic/Combat/CombatType/LevelBattleCombatType.cs

@@ -32,8 +32,8 @@ namespace GameLogic.Combat.CombatType
         protected Vector3[] enemyHeroPosOff =
         {
             new Vector3(0, 0, 0),
-            new Vector3(2, 0, -2),
-            new Vector3(-2, 0, -2)
+            new Vector3(3, 0, -3),
+            new Vector3(-3, 0, -3)
         };
 
         protected override void ProInit()
@@ -117,6 +117,7 @@ namespace GameLogic.Combat.CombatType
 
             CombatHeroEntity heroEntity = new CombatHeroEntity();
             heroEntity.IsEnemy = true;
+            heroEntity.isCreateHeroHp = index != 0;
             Vector3 pos = startPos + quaternion * enemyHeroPosOff[index];
             cTaskAwaitBuffer.AddTask(heroEntity.Init(new CombatHeroAi(), heroInfo, pos,
                 delegate(CombatHeroEntity entity) { combatController.CombatHeroController.AddHero(entity); }));

+ 3 - 2
Assets/Scripts/GameLogic/Combat/CombatType/TestCombatType.cs

@@ -30,8 +30,8 @@ namespace GameLogic.Combat.CombatType
         protected Vector3[] enemyHeroPosOff =
         {
             new Vector3(0, 0, 0),
-            new Vector3(2, 0, -2),
-            new Vector3(-2, 0, -2)
+            new Vector3(3, 0, -3),
+            new Vector3(-3, 0, -3)
         };
 
         protected override void ProInit()
@@ -110,6 +110,7 @@ namespace GameLogic.Combat.CombatType
                 TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig = enemyHeroInfo[index];
                 CombatHeroEntity heroEntity = new CombatHeroEntity();
                 heroEntity.IsEnemy = true;
+                heroEntity.isCreateHeroHp = i != 0;
                 heroEntity.isZhanZhuang = testCombatHeroConfig.isZhanZhuang;
                 CombatHeroInfo combatHeroInfo = new CombatHeroInfo();
                 testHeroInfoConfig.CopyToCombatHeroInfo((combatHeroInfo));

+ 5 - 0
Assets/Scripts/GameLogic/Combat/Hero/CombatHeroAi.cs

@@ -30,6 +30,11 @@ namespace GameLogic.Combat.Hero
             get { return _currFocusTarget; }
             set
             {
+                if (value == _currFocusTarget)
+                {
+                    return;
+                }
+
                 CombatHeroTargetAlterEventData combatHeroTargetAlterEventData = CombatHeroTargetAlterEventData.Create();
                 combatHeroTargetAlterEventData.combatHeroEntity = _combatHeroEntity;
                 combatHeroTargetAlterEventData.targetCombatHeroEntity = value;

+ 2 - 1
Assets/Scripts/GameLogic/Combat/Hero/CombatHeroEntity.cs

@@ -27,6 +27,7 @@ public class CombatHeroEntity : ShowBaiscEntity, ITimeLineAnimtion, ITimeLineGet
 
     public bool isPlayer;
 
+    public bool isCreateHeroHp;
     public string guidName
     {
         get { return CurrCombatHeroInfo.modelName; }
@@ -157,7 +158,7 @@ public class CombatHeroEntity : ShowBaiscEntity, ITimeLineAnimtion, ITimeLineGet
         poolInterface.own.SetActive(true);
         combatHeroAnimtion.Init(this);
         CombatAIBasic.ChangeState(CombatHeroStateType.XiuMian);
-        if (IsEnemy)
+        if (isCreateHeroHp)
         {
             CreateHeroHpEventData createHeroHpEventData = CreateHeroHpEventData.Create();
             createHeroHpEventData.combatHeroEntity = this;

+ 1 - 1
Assets/Scripts/GameUI/UI/CombatPanel/BossHpWidget.cs

@@ -42,7 +42,7 @@ namespace Fort23.Mono
             CombatEventManager.Instance.RemoveEventListener(CombatEventType.UseSkillFinish, UseSkillFinish);
             UIManager.Instance.DormancyGComponent(heroHpWidget);
             heroHpWidget = null;
-            UIManager.Instance.DormancyAllGComponent<gf_widget>(bossWidgetKey);
+            UIManager.Instance.DormancyAllGComponent<EnemyGf_skill>(bossWidgetKey);
             UIManager.Instance.DormancyAllGComponent<MagicWeaponWidget>(bossFaBaoKey);
         }
 

+ 54 - 4
Assets/Scripts/GameUI/UI/CombatPanel/CombatHPPanel.cs

@@ -1,6 +1,7 @@
 using Common.Utility.CombatEvent;
 using Fort23.Core;
 using GameLogic.Combat.Hero;
+using UnityEngine;
 using Utility;
 
 namespace Fort23.Mono
@@ -10,6 +11,8 @@ namespace Fort23.Mono
     {
         private Map<IHero, int> currTargetHeroHp = new Map<IHero, int>();
 
+        private CombatHeroEntity heroFocusEnemy;
+
         public static async CTask OpenCombatHPPanel()
         {
             await UIManager.Instance.LoadAndOpenPanel<CombatHPPanel>(null, UILayer.Bottom);
@@ -28,14 +31,19 @@ namespace Fort23.Mono
 
         protected override void AddEvent()
         {
+            CombatEventManager.Instance.AddEventListener(CombatEventType.TargetAlter, AlaterTargetFocus);
             EventManager.Instance.AddEventListener(CustomEventType.CreateHeroHp, CreateHeroHp);
+            StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
+            TargetFocus.gameObject.SetActive(false);
             // CombatEventManager.Instance.AddEventListener(CombatEventType.TargetAlter, TargetAlter);
         }
 
         protected override void DelEvent()
         {
-            // CombatEventManager.Instance.RemoveEventListener(CombatEventType.TargetAlter, TargetAlter);
             EventManager.Instance.RemoveEventListener(CustomEventType.CreateHeroHp, CreateHeroHp);
+            StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
+            // CombatEventManager.Instance.RemoveEventListener(CombatEventType.TargetAlter, TargetAlter);
+            CombatEventManager.Instance.RemoveEventListener(CombatEventType.TargetAlter, AlaterTargetFocus);
         }
 
         public override void AddButtonEvent()
@@ -117,11 +125,53 @@ namespace Fort23.Mono
             heroHpWidget.Init(combatHeroEntity);
         }
 
+        private void AlaterTargetFocus(IEventData iEventData)
+        {
+            CombatHeroTargetAlterEventData combatHeroTargetAlterEventData = iEventData as CombatHeroTargetAlterEventData;
+            CombatHeroEntity combatHeroEntity=  combatHeroTargetAlterEventData.combatHeroEntity as CombatHeroEntity;
+            if (!combatHeroEntity.isPlayer||combatHeroTargetAlterEventData.targetCombatHeroEntity == heroFocusEnemy)
+            {
+                return;
+            }
+
+            heroFocusEnemy = combatHeroTargetAlterEventData.targetCombatHeroEntity as CombatHeroEntity;
+            TargetFocus.gameObject.SetActive(heroFocusEnemy!=null);
+            UpdateFocusUI();
+        }
+
         private async void CreateHeroHp(IEventData iEventData)
         {
-            // CreateHeroHpEventData createHeroHpEventData = iEventData as CreateHeroHpEventData;
-            // CombatHeroEntity combatHeroEntity = createHeroHpEventData.combatHeroEntity;
-            // CreateHpUI(combatHeroEntity);
+            CreateHeroHpEventData createHeroHpEventData = iEventData as CreateHeroHpEventData;
+            CombatHeroEntity combatHeroEntity = createHeroHpEventData.combatHeroEntity;
+            if (!combatHeroEntity.isCreateHeroHp)
+            {
+                return;
+            }
+
+            CreateHpUI(combatHeroEntity);
+        }
+
+        private void UpdateFocusUI()
+        {
+            if (heroFocusEnemy == null)
+            {
+                return;
+            }
+            Vector3 worldPos = heroFocusEnemy.combatHeroGameObject.hpTransform.position;
+            Vector3 p = UIManager.Instance.CurrCustomCameraStack.camera.WorldToScreenPoint(worldPos);
+            Vector3 p2 = UIManager.Instance.UICamera.ScreenToWorldPoint(p);
+            Vector3 pos = Vector3.zero;
+            if (heroFocusEnemy.isCreateHeroHp)
+            {
+                pos = new Vector3(0, 0.1f, 0);
+            }
+
+            TargetFocus.position = p2+pos;
+        }
+
+        public void Update()
+        {
+            UpdateFocusUI();
         }
 
         public override void Close()

+ 11 - 0
Assets/Scripts/GameUI/UI/CombatPanel/CombatHPPanelData.cs

@@ -19,6 +19,17 @@ namespace Fort23.Mono
 	      return _HeroHpWidget;
 	     }
 	   }
+	  private RectTransform _TargetFocus;
+	  public RectTransform TargetFocus
+	   {
+	   get{
+	      if (_TargetFocus == null)
+	       {
+	         _TargetFocus  = GetUIUnit<RectTransform>("TargetFocus"); 
+	       }
+	      return _TargetFocus;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 5 - 0
Assets/Scripts/GameUI/UI/CombatPanel/CombatPanel.cs

@@ -140,6 +140,11 @@ namespace Fort23.Mono
             for (int i = 0; i < allEnemy.Length; i++)
             {
                 CombatHeroEntity enemy = allEnemy[i];
+                if (enemy.isCreateHeroHp)
+                {
+                    continue;
+                }
+
                 BossHpWidget bossHpWidget =
                     await UIManager.Instance.CreateGComponentForObject<BossHpWidget>(BossHpWidget, null, BossHpRoot,
                         isInstance: true);

+ 21 - 6
Assets/Scripts/GameUI/UI/CombatPanel/HeroHpWidget.cs

@@ -1,4 +1,5 @@
 using Common.Utility.CombatEvent;
+using Core.Language;
 using Fort23.Core;
 using Fort23.UTool;
 using GameLogic.Combat.Buff;
@@ -167,12 +168,26 @@ namespace Fort23.Mono
 
             // transform.gameObject.SetActive(false);
             jy.SetActive(false);
-            // size = 100;
-            //
-            // bg.sizeDelta = new Vector2(size, hp.rectTransform.sizeDelta.y);
-            // hp.rectTransform.sizeDelta = new Vector2(size, hp.rectTransform.sizeDelta.y);
-            // bg.anchoredPosition = new Vector2(-size / 2, 0);
-            // hp.rectTransform.anchoredPosition = new Vector2(-size / 2, 0);
+
+            if (playerLevel != null)
+            {
+                if (combatHeroEntity.IsEnemy)
+                {
+                    playerLevel.text =
+                        LanguageManager.Instance.Text(combatHeroEntity.CurrCombatHeroInfo.MonsterPowerUpConfig.jingjie1)
+                        + LanguageManager.Instance.Text(combatHeroEntity.CurrCombatHeroInfo.MonsterPowerUpConfig
+                            .jingjie2)
+                        + LanguageManager.Instance.Text(combatHeroEntity.CurrCombatHeroInfo.MonsterPowerUpConfig
+                            .jingjie3);
+                }
+                else
+                {
+                    playerLevel.text =
+                        LanguageManager.Instance.Text(combatHeroEntity.CurrCombatHeroInfo.powerUpConfig.jingjie1)
+                        + LanguageManager.Instance.Text(combatHeroEntity.CurrCombatHeroInfo.powerUpConfig.jingjie2)
+                        + LanguageManager.Instance.Text(combatHeroEntity.CurrCombatHeroInfo.powerUpConfig.jingjie3);
+                }
+            }
 
             if (combatHeroEntity.CurrCombatHeroInfo.Shield > 0)
             {

+ 11 - 0
Assets/Scripts/GameUI/UI/CombatPanel/HeroHpWidgetData.cs

@@ -74,6 +74,17 @@ namespace Fort23.Mono
 	      return _buffRoot;
 	     }
 	   }
+	  private Text _playerLevel;
+	  public Text playerLevel
+	   {
+	   get{
+	      if (_playerLevel == null)
+	       {
+	         _playerLevel  = GetUIUnit<Text>("playerLevel"); 
+	       }
+	      return _playerLevel;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

BIN
Excel2Json/Excel/HeroPowerUp.xlsx


+ 53 - 53
UserSettings/Layouts/default-2022.dwlt

@@ -19,7 +19,7 @@ MonoBehaviour:
     width: 2560
     height: 1349
   m_ShowMode: 4
-  m_Title: Project
+  m_Title: Inspector
   m_RootView: {fileID: 8}
   m_MinSize: {x: 875, y: 300}
   m_MaxSize: {x: 10000, y: 10000}
@@ -40,9 +40,9 @@ MonoBehaviour:
   m_Position:
     serializedVersion: 2
     x: 0
-    y: 1004
+    y: 1003
     width: 897
-    height: 295
+    height: 296
   m_MinSize: {x: 102, y: 121}
   m_MaxSize: {x: 4002, y: 4021}
   m_ActualView: {fileID: 15}
@@ -66,9 +66,9 @@ MonoBehaviour:
   m_Position:
     serializedVersion: 2
     x: 0
-    y: 844
+    y: 750
     width: 897
-    height: 160
+    height: 253
   m_MinSize: {x: 100, y: 100}
   m_MaxSize: {x: 4000, y: 4000}
   m_ActualView: {fileID: 18}
@@ -94,7 +94,7 @@ MonoBehaviour:
   - {fileID: 2}
   m_Position:
     serializedVersion: 2
-    x: 619
+    x: 618
     y: 0
     width: 897
     height: 1299
@@ -146,7 +146,7 @@ MonoBehaviour:
   - {fileID: 5}
   m_Position:
     serializedVersion: 2
-    x: 1516
+    x: 1515
     y: 0
     width: 586
     height: 1299
@@ -172,7 +172,7 @@ MonoBehaviour:
     serializedVersion: 2
     x: 0
     y: 0
-    width: 619
+    width: 618
     height: 1299
   m_MinSize: {x: 200, y: 200}
   m_MaxSize: {x: 4000, y: 4000}
@@ -257,7 +257,7 @@ MonoBehaviour:
   m_MinSize: {x: 400, y: 150}
   m_MaxSize: {x: 32384, y: 24288}
   vertical: 0
-  controlID: 168
+  controlID: 246
   draggingID: 0
 --- !u!114 &11
 MonoBehaviour:
@@ -321,9 +321,9 @@ MonoBehaviour:
   m_Children: []
   m_Position:
     serializedVersion: 2
-    x: 2102
+    x: 2101
     y: 0
-    width: 458
+    width: 459
     height: 1299
   m_MinSize: {x: 275, y: 50}
   m_MaxSize: {x: 4000, y: 4000}
@@ -350,16 +350,16 @@ MonoBehaviour:
     x: 0
     y: 0
     width: 897
-    height: 844
-  m_MinSize: {x: 202, y: 221}
-  m_MaxSize: {x: 4002, y: 4021}
+    height: 750
+  m_MinSize: {x: 200, y: 200}
+  m_MaxSize: {x: 4000, y: 4000}
   m_ActualView: {fileID: 23}
   m_Panes:
   - {fileID: 23}
   - {fileID: 17}
   - {fileID: 16}
   m_Selected: 0
-  m_LastSelected: 1
+  m_LastSelected: 0
 --- !u!114 &15
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -380,10 +380,10 @@ MonoBehaviour:
     m_Tooltip: 
   m_Pos:
     serializedVersion: 2
-    x: 619
-    y: 1077
+    x: 618
+    y: 1076
     width: 895
-    height: 274
+    height: 275
   m_SerializedDataModeController:
     m_DataMode: 0
     m_PreferredDataMode: 0
@@ -675,7 +675,7 @@ MonoBehaviour:
     x: 619
     y: 73
     width: 895
-    height: 823
+    height: 456
   m_SerializedDataModeController:
     m_DataMode: 0
     m_PreferredDataMode: 0
@@ -810,10 +810,10 @@ MonoBehaviour:
     m_Tooltip: 
   m_Pos:
     serializedVersion: 2
-    x: 619
-    y: 917
+    x: 618
+    y: 823
     width: 895
-    height: 139
+    height: 232
   m_SerializedDataModeController:
     m_DataMode: 0
     m_PreferredDataMode: 0
@@ -853,7 +853,7 @@ MonoBehaviour:
     m_Tooltip: 
   m_Pos:
     serializedVersion: 2
-    x: 1516
+    x: 1515
     y: 73
     width: 584
     height: 651
@@ -872,21 +872,21 @@ MonoBehaviour:
       scrollPos: {x: 0, y: 0}
       m_SelectedIDs: 
       m_LastClickedID: 0
-      m_ExpandedIDs: 3076f5ffee77f5ff6a9cf5ffd8f6f5ffdc3ef6ff9a40f6ff1a42f6ff2042f6ff10b9f6ff14b9f6ffd2baf6ff78bcf6ff7ebcf6ff1628f8ffbe29f8ffc429f8ffd429f8ff6a2bf8ff702bf8ff6a13f9ff2815f9ffaa16f9ffb016f9ff9039f9ffe896f9ff3699f9ff82fdf9ffbe1cfbff0439feff5c4efeff507ffeffca9bfeff3298ffff3a98ffff78faffff
+      m_ExpandedIDs: 6cf0faffdecbffff78d2ffff72faffff
       m_RenameOverlay:
         m_UserAcceptedRename: 0
-        m_Name: Line
-        m_OriginalName: Line
+        m_Name: 
+        m_OriginalName: 
         m_EditFieldRect:
           serializedVersion: 2
           x: 0
           y: 0
           width: 0
           height: 0
-        m_UserData: -657896
+        m_UserData: 0
         m_IsWaitingForDelay: 0
         m_IsRenaming: 0
-        m_OriginalEventType: 0
+        m_OriginalEventType: 11
         m_IsRenamingFilename: 0
         m_ClientGUIView: {fileID: 12}
       m_SearchString: 
@@ -916,9 +916,9 @@ MonoBehaviour:
     m_Tooltip: 
   m_Pos:
     serializedVersion: 2
-    x: 2102
+    x: 2101
     y: 73
-    width: 457
+    width: 458
     height: 1278
   m_SerializedDataModeController:
     m_DataMode: 0
@@ -963,7 +963,7 @@ MonoBehaviour:
     m_Tooltip: 
   m_Pos:
     serializedVersion: 2
-    x: 1516
+    x: 1515
     y: 745
     width: 584
     height: 606
@@ -988,7 +988,7 @@ MonoBehaviour:
     m_SkipHidden: 0
     m_SearchArea: 1
     m_Folders:
-    - Assets/Scenes
+    - Assets/Art/VFX/FXMeshs/shou
     m_Globs: []
     m_OriginalText: 
     m_ImportLogFlags: 0
@@ -996,16 +996,16 @@ MonoBehaviour:
   m_ViewMode: 1
   m_StartGridSize: 16
   m_LastFolders:
-  - Assets/Scenes
+  - Assets/Art/VFX/FXMeshs/shou
   m_LastFoldersGridSize: 16
   m_LastProjectPath: D:\unityProject\XiuXianGame
   m_LockTracker:
     m_IsLocked: 0
   m_FolderTreeState:
-    scrollPos: {x: 0, y: 1142}
-    m_SelectedIDs: a4eb0000
-    m_LastClickedID: 60324
-    m_ExpandedIDs: 000000001ce800001ee8000020e8000022e8000024e8000026e8000028e800002ae800002ce800002ee8000030e8000032e8000034e8000036e8000038e800003ae800003ce800003ee8000040e8000042e8000080eb00009eeb0000a6eb0000c6ed000054ee000000ca9a3bffffff7f
+    scrollPos: {x: 0, y: 0}
+    m_SelectedIDs: 3eed0000
+    m_LastClickedID: 60734
+    m_ExpandedIDs: 00000000b2e80000b4e80000b6e80000b8e80000bae80000bce80000bee80000c0e80000c2e80000c4e80000c6e80000c8e80000cae80000cce80000cee80000d0e80000d2e80000d4e80000d6e80000d8e80000dae80000dce80000eced000000ca9a3bffffff7f
     m_RenameOverlay:
       m_UserAcceptedRename: 0
       m_Name: 
@@ -1033,7 +1033,7 @@ MonoBehaviour:
     scrollPos: {x: 0, y: 0}
     m_SelectedIDs: 
     m_LastClickedID: 0
-    m_ExpandedIDs: 000000001ce800001ee8000020e8000022e8000024e8000026e8000028e800002ae800002ce800002ee8000030e8000032e8000034e8000036e8000038e800003ae800003ce800003ee8000040e8000042e80000
+    m_ExpandedIDs: 00000000b2e80000b4e80000b6e80000b8e80000bae80000bce80000bee80000c0e80000c2e80000c4e80000c6e80000c8e80000cae80000cce80000cee80000d0e80000d2e80000d4e80000d6e80000d8e80000dae80000dce80000
     m_RenameOverlay:
       m_UserAcceptedRename: 0
       m_Name: 
@@ -1060,7 +1060,7 @@ MonoBehaviour:
   m_ListAreaState:
     m_SelectedInstanceIDs: 
     m_LastClickedInstanceID: 0
-    m_HadKeyboardFocusLastEvent: 1
+    m_HadKeyboardFocusLastEvent: 0
     m_ExpandedInstanceIDs: ccd40000ec17010052190100ae40010036aa0000bcb50000d0a9000020ba0000b4020100
     m_RenameOverlay:
       m_UserAcceptedRename: 0
@@ -1111,7 +1111,7 @@ MonoBehaviour:
     serializedVersion: 2
     x: 0
     y: 73
-    width: 618
+    width: 617
     height: 1278
   m_SerializedDataModeController:
     m_DataMode: 0
@@ -1165,23 +1165,23 @@ MonoBehaviour:
       serializedVersion: 2
       x: 0
       y: 21
-      width: 618
+      width: 617
       height: 1257
     m_Scale: {x: 0.7740148, y: 0.7740148}
-    m_Translation: {x: 309, y: 628.5}
+    m_Translation: {x: 308.5, y: 628.5}
     m_MarginLeft: 0
     m_MarginRight: 0
     m_MarginTop: 0
     m_MarginBottom: 0
     m_LastShownAreaInsideMargins:
       serializedVersion: 2
-      x: -399.2172
+      x: -398.5712
       y: -812
-      width: 798.4344
+      width: 797.1424
       height: 1624
     m_MinimalGUI: 1
   m_defaultScale: 0.7740148
-  m_LastWindowPixelSize: {x: 618, y: 1278}
+  m_LastWindowPixelSize: {x: 617, y: 1278}
   m_ClearInEditMode: 1
   m_NoCameraWarning: 1
   m_LowResolutionForAspectRatios: 01000001000000000000
@@ -1207,10 +1207,10 @@ MonoBehaviour:
     m_Tooltip: 
   m_Pos:
     serializedVersion: 2
-    x: 619
+    x: 618
     y: 73
     width: 895
-    height: 823
+    height: 729
   m_SerializedDataModeController:
     m_DataMode: 0
     m_PreferredDataMode: 0
@@ -1595,9 +1595,9 @@ MonoBehaviour:
   m_PlayAudio: 0
   m_AudioPlay: 0
   m_Position:
-    m_Target: {x: -0.05659326, y: 20.042423, z: 23.988754}
+    m_Target: {x: 0, y: 0.85, z: 0}
     speed: 2
-    m_Value: {x: -0.05659326, y: 20.042423, z: 23.988754}
+    m_Value: {x: 0, y: 0.85, z: 0}
   m_RenderMode: 0
   m_CameraMode:
     drawMode: 0
@@ -1643,13 +1643,13 @@ MonoBehaviour:
     m_GridAxis: 1
     m_gridOpacity: 0.5
   m_Rotation:
-    m_Target: {x: -0.018307116, y: 0.01709596, z: -0.0003129801, w: -0.9997045}
+    m_Target: {x: -0.20594797, y: -0.5191839, z: 0.13053596, w: -0.8191674}
     speed: 2
-    m_Value: {x: -0.018306782, y: 0.01709565, z: -0.0003129744, w: -0.99968624}
+    m_Value: {x: -0.20594372, y: -0.51917315, z: 0.13053326, w: -0.8191505}
   m_Size:
-    m_Target: 0.60431534
+    m_Target: 0.9618742
     speed: 2
-    m_Value: 0.60431534
+    m_Value: 0.9618742
   m_Ortho:
     m_Target: 0
     speed: 2

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