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@@ -4,27 +4,27 @@ using UnityEngine.UIElements;
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public class CombatR : EditorWindow
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public class CombatR : EditorWindow
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{
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{
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- [SerializeField]
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- private VisualTreeAsset m_VisualTreeAsset = default;
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-
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- [MenuItem("Window/UI Toolkit/CombatR")]
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- public static void ShowExample()
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- {
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- CombatR wnd = GetWindow<CombatR>();
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- wnd.titleContent = new GUIContent("CombatR");
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- }
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-
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- public void CreateGUI()
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- {
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- // Each editor window contains a root VisualElement object
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- VisualElement root = rootVisualElement;
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-
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- // VisualElements objects can contain other VisualElement following a tree hierarchy.
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- VisualElement label = new Label("Hello World! From C#");
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- root.Add(label);
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-
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- // Instantiate UXML
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- VisualElement labelFromUXML = m_VisualTreeAsset.Instantiate();
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- root.Add(labelFromUXML);
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- }
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+ // [SerializeField]
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+ // private VisualTreeAsset m_VisualTreeAsset = default;
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+ //
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+ // [MenuItem("Window/UI Toolkit/CombatR")]
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+ // public static void ShowExample()
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+ // {
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+ // CombatR wnd = GetWindow<CombatR>();
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+ // wnd.titleContent = new GUIContent("CombatR");
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+ // }
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+ //
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+ // public void CreateGUI()
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+ // {
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+ // // Each editor window contains a root VisualElement object
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+ // VisualElement root = rootVisualElement;
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+ //
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+ // // VisualElements objects can contain other VisualElement following a tree hierarchy.
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+ // VisualElement label = new Label("Hello World! From C#");
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+ // root.Add(label);
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+ //
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+ // // Instantiate UXML
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+ // VisualElement labelFromUXML = m_VisualTreeAsset.Instantiate();
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+ // root.Add(labelFromUXML);
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+ // }
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}
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}
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