zg 1 week ago
parent
commit
a65653e8a2
2 changed files with 2908 additions and 0 deletions
  1. 2908 0
      Assets/Res/Config/LanguageChineseConfig_skill.json
  2. BIN
      Excel2Json/Excel/Language_skill.xlsx

+ 2908 - 0
Assets/Res/Config/LanguageChineseConfig_skill.json

@@ -2243,6 +2243,2914 @@
     {
       "ID": 1112044,
       "txt": "发射{0}枚水波,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1112045,
+      "txt": "发射{0}枚水波,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1112050,
+      "txt": "发射{0}枚冰刀,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1112051,
+      "txt": "发射{0}枚冰刀,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1112052,
+      "txt": "发射{0}枚冰刀,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1112053,
+      "txt": "发射{0}枚冰刀,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1112054,
+      "txt": "发射{0}枚冰刀,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1112055,
+      "txt": "发射{0}枚冰刀,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1113010,
+      "txt": "发出{0}条细细的毒针,每颗针对敌人照成{1}%金系伤害,每颗针有{2}%概率施加1层毒"
+    },
+    {
+      "ID": 1113011,
+      "txt": "发出{0}条细细的毒针,每颗针对敌人照成{1}%金系伤害,每颗针有{2}%概率施加1层毒"
+    },
+    {
+      "ID": 1113012,
+      "txt": "发出{0}条细细的毒针,每颗针对敌人照成{1}%金系伤害,每颗针有{2}%概率施加1层毒"
+    },
+    {
+      "ID": 1113013,
+      "txt": "发出{0}条细细的毒针,每颗针对敌人照成{1}%金系伤害,每颗针有{2}%概率施加1层毒"
+    },
+    {
+      "ID": 1113014,
+      "txt": "发出{0}条细细的毒针,每颗针对敌人照成{1}%金系伤害,每颗针有{2}%概率施加1层毒"
+    },
+    {
+      "ID": 1113015,
+      "txt": "发出{0}条细细的毒针,每颗针对敌人照成{1}%金系伤害,每颗针有{2}%概率施加1层毒"
+    },
+    {
+      "ID": 1113020,
+      "txt": "快手释放{0}掌,对敌人造成{1}%伤害,并对敌人施加1层毒,每层毒额外提高{2}%伤害"
+    },
+    {
+      "ID": 1113021,
+      "txt": "快手释放{0}掌,对敌人造成{1}%伤害,并对敌人施加1层毒,每层毒额外提高{2}%伤害"
+    },
+    {
+      "ID": 1113022,
+      "txt": "快手释放{0}掌,对敌人造成{1}%伤害,并对敌人施加1层毒,每层毒额外提高{2}%伤害"
+    },
+    {
+      "ID": 1113023,
+      "txt": "快手释放{0}掌,对敌人造成{1}%伤害,并对敌人施加1层毒,每层毒额外提高{2}%伤害"
+    },
+    {
+      "ID": 1113024,
+      "txt": "快手释放{0}掌,对敌人造成{1}%伤害,并对敌人施加1层毒,每层毒额外提高{2}%伤害"
+    },
+    {
+      "ID": 1113025,
+      "txt": "快手释放{0}掌,对敌人造成{1}%伤害,并对敌人施加1层毒,每层毒额外提高{2}%伤害"
+    },
+    {
+      "ID": 1113040,
+      "txt": "发射{0}枚竹刺,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1113041,
+      "txt": "发射{0}枚竹刺,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1113042,
+      "txt": "发射{0}枚竹刺,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1113043,
+      "txt": "发射{0}枚竹刺,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1113044,
+      "txt": "发射{0}枚竹刺,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1113045,
+      "txt": "发射{0}枚竹刺,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1113050,
+      "txt": "发射{0}枚飞叶,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1113051,
+      "txt": "发射{0}枚飞叶,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1113052,
+      "txt": "发射{0}枚飞叶,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1113053,
+      "txt": "发射{0}枚飞叶,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1113054,
+      "txt": "发射{0}枚飞叶,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1113055,
+      "txt": "发射{0}枚飞叶,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1114010,
+      "txt": "向前方发出{0}柄剑,对敌人造成{1}%火系伤害,并有{2}%的概率施加1层灼烧。"
+    },
+    {
+      "ID": 1114011,
+      "txt": "向前方发出{0}柄剑,对敌人造成{1}%火系伤害,并有{2}%的概率施加1层灼烧。"
+    },
+    {
+      "ID": 1114012,
+      "txt": "向前方发出{0}柄剑,对敌人造成{1}%火系伤害,并有{2}%的概率施加1层灼烧。"
+    },
+    {
+      "ID": 1114013,
+      "txt": "向前方发出{0}柄剑,对敌人造成{1}%火系伤害,并有{2}%的概率施加1层灼烧。"
+    },
+    {
+      "ID": 1114014,
+      "txt": "向前方发出{0}柄剑,对敌人造成{1}%火系伤害,并有{2}%的概率施加1层灼烧。"
+    },
+    {
+      "ID": 1114015,
+      "txt": "向前方发出{0}柄剑,对敌人造成{1}%火系伤害,并有{2}%的概率施加1层灼烧。\n每柄烈焰剑将会对敌人照成爆燃,爆燃额外受到{3}%伤害"
+    },
+    {
+      "ID": 1114020,
+      "txt": "飞出{0}道巨龙,对敌人造成{1}火系伤害。"
+    },
+    {
+      "ID": 1114021,
+      "txt": "飞出{0}道巨龙,对敌人造成{1}火系伤害。\n如果敌人处于灼烧中对其有{2}%*层数的概率造成胆摄,眩晕敌人{3}秒。"
+    },
+    {
+      "ID": 1114022,
+      "txt": "飞出{0}道巨龙,对敌人造成{1}火系伤害。\n如果敌人处于灼烧中对其有{2}%*层数的概率造成胆摄,眩晕敌人{3}秒。"
+    },
+    {
+      "ID": 1114023,
+      "txt": "飞出{0}道巨龙,对敌人造成{1}火系伤害。\n如果敌人处于灼烧中对其有{2}%*层数的概率造成胆摄,眩晕敌人{3}秒。"
+    },
+    {
+      "ID": 1114024,
+      "txt": "飞出{0}道巨龙,对敌人造成{1}火系伤害。\n并施加一层灼烧\n如果敌人处于灼烧中对其有{2}%*层数的概率造成胆摄,眩晕敌人{3}秒。"
+    },
+    {
+      "ID": 1114025,
+      "txt": "飞出{0}道巨龙,对敌人造成{1}火系伤害。\n如果敌人处于灼烧中对其有{2}%*层数的概率造成胆摄,眩晕敌人{3}秒\n并施加一层灼烧\n飞龙命中目标后引发天雷,对敌人额外造成{4}%伤害。"
+    },
+    {
+      "ID": 1114030,
+      "txt": "身后出现一只大手,每个手指发射{0}道烈焰,对敌人照成{1}伤害同时{2}%概率施加1层灼烧。"
+    },
+    {
+      "ID": 1114031,
+      "txt": "身后出现一只大手,每个手指发射{0}道烈焰,对敌人照成{1}伤害同时{2}%概率施加1层灼烧。\n对有灼烧的敌人额外造成{3}%最终伤害。"
+    },
+    {
+      "ID": 1114032,
+      "txt": "身后出现一只大手,每个手指发射{0}道烈焰,对敌人照成{1}伤害同时{2}%概率施加1层灼烧。\n对有灼烧的敌人额外造成{3}%最终伤害。"
+    },
+    {
+      "ID": 1114033,
+      "txt": "身后出现一只大手,每个手指发射{0}道烈焰,对敌人照成{1}伤害同时{2}%概率施加1层灼烧。\n对有灼烧的敌人额外造成{3}%最终伤害。"
+    },
+    {
+      "ID": 1114034,
+      "txt": "身后出现一只大手,每个手指发射{0}道烈焰,对敌人照成{1}伤害同时{2}%概率施加1层灼烧。\n对有灼烧的敌人额外造成{3}%最终伤害。"
+    },
+    {
+      "ID": 1114035,
+      "txt": "身后出现一只大手,每个手指发射{0}道烈焰,对敌人照成{1}伤害同时{2}%概率施加1层灼烧。\n对有灼烧的敌人额外造成{3}%最终伤害。\n在左右各出现一只大手发射烈焰,但每道烈焰伤害降低{4}%。"
+    },
+    {
+      "ID": 1114040,
+      "txt": "发射{0}枚火球,对敌人造成{1}%伤害。又{2}概率对敌人施加1成灼烧"
+    },
+    {
+      "ID": 1114041,
+      "txt": "发射{0}枚火球,对敌人造成{1}%伤害。又{2}概率对敌人施加1成灼烧"
+    },
+    {
+      "ID": 1114042,
+      "txt": "发射{0}枚火球,对敌人造成{1}%伤害。又{2}概率对敌人施加1成灼烧"
+    },
+    {
+      "ID": 1114043,
+      "txt": "发射{0}枚火球,对敌人造成{1}%伤害。又{2}概率对敌人施加1成灼烧"
+    },
+    {
+      "ID": 1114044,
+      "txt": "发射{0}枚火球,对敌人造成{1}%伤害。又{2}概率对敌人施加1成灼烧"
+    },
+    {
+      "ID": 1114045,
+      "txt": "发射{0}枚火球,对敌人造成{1}%伤害。又{2}概率对敌人施加1成灼烧"
+    },
+    {
+      "ID": 1114050,
+      "txt": "发射{0}枚火刃,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1114051,
+      "txt": "发射{0}枚火刃,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1114052,
+      "txt": "发射{0}枚火刃,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1114053,
+      "txt": "发射{0}枚火刃,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1114054,
+      "txt": "发射{0}枚火刃,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1114055,
+      "txt": "发射{0}枚火刃,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1115010,
+      "txt": "沙尘汇聚成{0}枚土刺,对敌人造成{1}%伤害,并有{2}%概率施加1层细尘。"
+    },
+    {
+      "ID": 1115011,
+      "txt": "沙尘汇聚成{0}枚土刺,对敌人造成{1}%伤害,并有{2}%概率施加1层细尘。"
+    },
+    {
+      "ID": 1115012,
+      "txt": "沙尘汇聚成{0}枚土刺,对敌人造成{1}%伤害,并有{2}%概率施加1层细尘。"
+    },
+    {
+      "ID": 1115013,
+      "txt": "沙尘汇聚成{0}枚土刺,对敌人造成{1}%伤害,并有{2}%概率施加1层细尘。"
+    },
+    {
+      "ID": 1115014,
+      "txt": "沙尘汇聚成{0}枚土刺,对敌人造成{1}%伤害,并有{2}%概率施加1层细尘。"
+    },
+    {
+      "ID": 1115015,
+      "txt": "沙尘汇聚成{0}枚土刺,对敌人造成{1}%伤害,并有{2}%概率施加1层细尘。"
+    },
+    {
+      "ID": 1115020,
+      "txt": "一柄虚空形成的大刀,横空挥砍形成{0}个刀气,对敌人造成{1}%伤害,并有{2}%概率叠加1层破甲"
+    },
+    {
+      "ID": 1115021,
+      "txt": "一柄虚空形成的大刀,横空挥砍形成{0}个刀气,对敌人造成{1}%伤害,并有{2}%概率叠加1层破甲"
+    },
+    {
+      "ID": 1115022,
+      "txt": "一柄虚空形成的大刀,横空挥砍形成{0}个刀气,对敌人造成{1}%伤害,并有{2}%概率叠加1层破甲"
+    },
+    {
+      "ID": 1115023,
+      "txt": "一柄虚空形成的大刀,横空挥砍形成{0}个刀气,对敌人造成{1}%伤害,并有{2}%概率叠加1层破甲"
+    },
+    {
+      "ID": 1115024,
+      "txt": "一柄虚空形成的大刀,横空挥砍形成{0}个刀气,对敌人造成{1}%伤害,并有{2}%概率叠加1层破甲"
+    },
+    {
+      "ID": 1115025,
+      "txt": "一柄虚空形成的大刀,横空挥砍形成{0}个刀气,对敌人造成{1}%伤害,并有{2}%概率叠加1层破甲"
+    },
+    {
+      "ID": 1115040,
+      "txt": "从天而降{0}枚落石,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1115041,
+      "txt": "从天而降{0}枚落石,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1115042,
+      "txt": "从天而降{0}枚落石,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1115043,
+      "txt": "从天而降{0}枚落石,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1115044,
+      "txt": "从天而降{0}枚落石,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1115045,
+      "txt": "从天而降{0}枚落石,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1115050,
+      "txt": "发射{0}枚小石头,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1115051,
+      "txt": "发射{0}枚小石头,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1115052,
+      "txt": "发射{0}枚小石头,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1115053,
+      "txt": "发射{0}枚小石头,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1115054,
+      "txt": "发射{0}枚小石头,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1115055,
+      "txt": "发射{0}枚小石头,对敌人造成{1}%伤害。"
+    },
+    {
+      "ID": 1120010,
+      "txt": "引星辰之力入体,增强玩家体魄,\n让后方槽位的功法无视防御性护盾(功法法宝带来的防护罩、自身护盾)"
+    },
+    {
+      "ID": 1120011,
+      "txt": "引星辰之力入体,增强玩家体魄,\n让后方槽位的功法无视防御性护盾(功法法宝带来的防护罩、自身护盾)"
+    },
+    {
+      "ID": 1120012,
+      "txt": "引星辰之力入体,增强玩家体魄,\n让后方槽位的功法无视防御性护盾(功法法宝带来的防护罩、自身护盾)"
+    },
+    {
+      "ID": 1120013,
+      "txt": "引星辰之力入体,增强玩家体魄,\n让后方槽位的功法无视防御性护盾(功法法宝带来的防护罩、自身护盾)"
+    },
+    {
+      "ID": 1120014,
+      "txt": "引星辰之力入体,增强玩家体魄,\n让后方槽位的功法无视防御性护盾(功法法宝带来的防护罩、自身护盾)"
+    },
+    {
+      "ID": 1120015,
+      "txt": "引星辰之力入体,增强玩家体魄,\n让后方槽位的功法无视防御性护盾(功法法宝带来的防护罩、自身护盾)"
+    },
+    {
+      "ID": 1120020,
+      "txt": "后方槽位技能在击中目标时,为法宝提供{0}%充能"
+    },
+    {
+      "ID": 1120021,
+      "txt": "后方槽位技能在击中目标时,为法宝提供{0}%充能"
+    },
+    {
+      "ID": 1120022,
+      "txt": "后方槽位技能在击中目标时,为法宝提供{0}%充能"
+    },
+    {
+      "ID": 1120023,
+      "txt": "后方槽位技能在击中目标时,为法宝提供{0}%充能"
+    },
+    {
+      "ID": 1120024,
+      "txt": "后方槽位技能在击中目标时,为法宝提供{0}%充能"
+    },
+    {
+      "ID": 1120025,
+      "txt": "后方槽位技能在击中目标时,为法宝提供{0}%充能。\n法宝可以瞬间施放,且规避法宝对拼。"
+    },
+    {
+      "ID": 1120030,
+      "txt": "前方功法造成伤害时有{0}%概率施加一层对应属性的伤势"
+    },
+    {
+      "ID": 1120031,
+      "txt": "前方功法造成伤害时有{0}%概率施加一层对应属性的伤势"
+    },
+    {
+      "ID": 1120032,
+      "txt": "前方功法造成伤害时有{0}%概率施加一层对应属性的伤势"
+    },
+    {
+      "ID": 1120033,
+      "txt": "前方功法造成伤害时有{0}%概率施加一层对应属性的伤势"
+    },
+    {
+      "ID": 1120034,
+      "txt": "前方功法造成伤害时有{0}%概率施加一层对应属性的伤势"
+    },
+    {
+      "ID": 1120035,
+      "txt": "前方功法造成伤害时有{0}%概率施加一层对应属性的伤势"
+    },
+    {
+      "ID": 1120040,
+      "txt": "前后方法宝如果相生则双生效果增强{0}%"
+    },
+    {
+      "ID": 1120041,
+      "txt": "前后方法宝如果相生则双生效果增强{0}%"
+    },
+    {
+      "ID": 1120042,
+      "txt": "前后方法宝如果相生则双生效果增强{0}%"
+    },
+    {
+      "ID": 1120043,
+      "txt": "前后方法宝如果相生则双生效果增强{0}%"
+    },
+    {
+      "ID": 1120044,
+      "txt": "前后方法宝如果相生则双生效果增强{0}%"
+    },
+    {
+      "ID": 1120045,
+      "txt": "前后方法宝如果相生则双生效果增强{0}%。\n前后方法宝如果不相生则双生效果增加{1}%。\n前方后法宝如果相克则双生效果增强{2}%。"
+    },
+    {
+      "ID": 1120050,
+      "txt": "每层经过火经脉时使火系功法伤害提升{0}%,最多叠加{1}层"
+    },
+    {
+      "ID": 1120051,
+      "txt": "每层经过火经脉时使火系功法伤害提升{0}%,最多叠加{1}层"
+    },
+    {
+      "ID": 1120052,
+      "txt": "每层经过火经脉时使火系功法伤害提升{0}%,最多叠加{1}层"
+    },
+    {
+      "ID": 1120053,
+      "txt": "每层经过火经脉时使火系功法伤害提升{0}%,最多叠加{1}层"
+    },
+    {
+      "ID": 1120054,
+      "txt": "每层经过火经脉时使火系功法伤害提升{0}%,最多叠加{1}层"
+    },
+    {
+      "ID": 1120055,
+      "txt": "每层经过火经脉时使火系功法伤害提升{0}%,最多叠加{1}层。\n当达到满层后,任何火系功法命中时都会施加{1}层灼烧。"
+    },
+    {
+      "ID": 1120060,
+      "txt": "后方槽位第一个技能体型巨大化,且在对碰中强度增加{0}%"
+    },
+    {
+      "ID": 1120061,
+      "txt": "后方槽位第一个技能体型巨大化,且在对碰中强度增加{0}%"
+    },
+    {
+      "ID": 1120062,
+      "txt": "后方槽位第一个技能体型巨大化,且在对碰中强度增加{0}%"
+    },
+    {
+      "ID": 1120063,
+      "txt": "后方槽位第一个技能体型巨大化,且在对碰中强度增加{0}%"
+    },
+    {
+      "ID": 1120064,
+      "txt": "后方槽位第一个技能体型巨大化,且在对碰中强度增加{0}%"
+    },
+    {
+      "ID": 1120065,
+      "txt": "后方槽位第一个技能体型巨大化,且在对碰中强度增加{0}%\n巨大化的功法对拼耗尽不再消失,而是恢复{1}%强度"
+    },
+    {
+      "ID": 1120070,
+      "txt": "后槽位技能在催动时获得转盘加速{0}%,持续{1}秒"
+    },
+    {
+      "ID": 1120071,
+      "txt": "后槽位技能在催动时获得转盘加速{0}%,持续{1}秒"
+    },
+    {
+      "ID": 1120072,
+      "txt": "后槽位技能在催动时获得转盘加速{0}%,持续{1}秒"
+    },
+    {
+      "ID": 1120073,
+      "txt": "后槽位技能在催动时获得转盘加速{0}%,持续{1}秒"
+    },
+    {
+      "ID": 1120074,
+      "txt": "后槽位技能在催动时获得转盘加速{0}%,持续{1}秒"
+    },
+    {
+      "ID": 1120075,
+      "txt": "后槽位技能在催动时获得转盘加速{0}%,持续{1}秒\n加速期间,伤害提升{1}%"
+    },
+    {
+      "ID": 1120080,
+      "txt": "后方槽位如果是剑功法,在释放功法时额外释放{0}道剑气,对敌人造成{1}%伤害,并无视护盾类效果"
+    },
+    {
+      "ID": 1120081,
+      "txt": "后方槽位如果是剑功法,在释放功法时额外释放{0}道剑气,对敌人造成{1}%伤害,并无视护盾类效果"
+    },
+    {
+      "ID": 1120082,
+      "txt": "后方槽位如果是剑功法,在释放功法时额外释放{0}道剑气,对敌人造成{1}%伤害,并无视护盾类效果"
+    },
+    {
+      "ID": 1120083,
+      "txt": "后方槽位如果是剑功法,在释放功法时额外释放{0}道剑气,对敌人造成{1}%伤害,并无视护盾类效果"
+    },
+    {
+      "ID": 1120084,
+      "txt": "后方槽位如果是剑功法,在释放功法时额外释放{0}道剑气,对敌人造成{1}%伤害,并无视护盾类效果"
+    },
+    {
+      "ID": 1120085,
+      "txt": "前方和后方槽位如果是剑功法,在释放功法时额外释放{0}道剑气,对敌人造成{0}%伤害,并无视护盾类效果\n该剑气会对敌人施加{2}层流血"
+    },
+    {
+      "ID": 1120090,
+      "txt": "前方槽位功法在命中目标时会获得青莲之气,青莲气体达到{0}层时有{1}%概率清除自己1个随机debuff,并恢复{2}%攻击力伤害"
+    },
+    {
+      "ID": 1120091,
+      "txt": "前方槽位功法在命中目标时会获得青莲之气,青莲气体达到{0}层时清除自己{1}个随机debuff,并恢复{2}%攻击力伤害"
+    },
+    {
+      "ID": 1120092,
+      "txt": "前方槽位功法在命中目标时会获得青莲之气,青莲气体达到{0}层时清除自己{1}个随机debuff,并恢复{2}%攻击力伤害"
+    },
+    {
+      "ID": 1120093,
+      "txt": "前方槽位功法在命中目标时会获得青莲之气,青莲气体达到{0}层时清除自己{1}个随机debuff,并恢复{2}%攻击力伤害"
+    },
+    {
+      "ID": 1120094,
+      "txt": "前方槽位功法在命中目标时会获得青莲之气,青莲气体达到{0}层时清除自己{1}个随机debuff,并恢复{2}%攻击力伤害"
+    },
+    {
+      "ID": 1120095,
+      "txt": "前方槽位功法在命中目标时会获得青莲之气,青莲气体达到{0}层时清除自己{1}个随机debuff,并恢复{2}%攻击力伤害\n"
+    },
+    {
+      "ID": 1120100,
+      "txt": "功法在经过木系区域时会触发生机,为角色治疗{0}%最大攻击力伤害"
+    },
+    {
+      "ID": 1120101,
+      "txt": "功法在经过木系区域时会触发生机,为角色治疗{0}%最大攻击力伤害"
+    },
+    {
+      "ID": 1120102,
+      "txt": "功法在经过木系区域时会触发生机,为角色治疗{0}%最大攻击力伤害"
+    },
+    {
+      "ID": 1120103,
+      "txt": "功法在经过木系区域时会触发生机,为角色治疗{0}%最大攻击力伤害"
+    },
+    {
+      "ID": 1120104,
+      "txt": "功法在经过木系区域时会触发生机,为角色治疗{0}%最大攻击力伤害"
+    },
+    {
+      "ID": 1120105,
+      "txt": "功法在经过木系区域时会触发生机,为角色治疗{0}%最大攻击力伤害\n在生命值低于{1}%时恢复量提升{2}%"
+    },
+    {
+      "ID": 1120110,
+      "txt": "所有流血状态照成的伤害会转换成充能值,2圈后对全体敌人造成{0}%充能值的伤害"
+    },
+    {
+      "ID": 1120111,
+      "txt": "所有流血状态照成的伤害会转换成充能值,2圈后对全体敌人造成{0}%充能值的伤害"
+    },
+    {
+      "ID": 1120112,
+      "txt": "所有流血状态照成的伤害会转换成充能值,2圈后对全体敌人造成{0}%充能值的伤害"
+    },
+    {
+      "ID": 1120113,
+      "txt": "所有流血状态照成的伤害会转换成充能值,2圈后对全体敌人造成{0}%充能值的伤害"
+    },
+    {
+      "ID": 1120114,
+      "txt": "所有流血状态照成的伤害会转换成充能值,2圈后对全体敌人造成{0}%充能值的伤害"
+    },
+    {
+      "ID": 1120115,
+      "txt": "所有流血状态照成的伤害会转换成充能值,2圈后对全体敌人造成{0}%充能值的伤害"
+    },
+    {
+      "ID": 1120120,
+      "txt": "前方功法对敌人照成伤害时额施加一层流血"
+    },
+    {
+      "ID": 1120121,
+      "txt": "前方功法对敌人照成伤害时额施加一层流血"
+    },
+    {
+      "ID": 1120122,
+      "txt": "前方功法对敌人照成伤害时额施加一层流血"
+    },
+    {
+      "ID": 1120123,
+      "txt": "前方功法对敌人照成伤害时额施加一层流血"
+    },
+    {
+      "ID": 1120124,
+      "txt": "前方功法对敌人照成伤害时额施加一层流血"
+    },
+    {
+      "ID": 1120125,
+      "txt": "前方功法对敌人照成伤害时额施加一层流血"
+    },
+    {
+      "ID": 1120130,
+      "txt": "前方功法击中目标时额外施加一层毒,对流血中的敌人再额外施加一层"
+    },
+    {
+      "ID": 1120131,
+      "txt": "前方功法击中目标时额外施加一层毒,对流血中的敌人再额外施加一层"
+    },
+    {
+      "ID": 1120132,
+      "txt": "前方功法击中目标时额外施加一层毒,对流血中的敌人再额外施加一层"
+    },
+    {
+      "ID": 1120133,
+      "txt": "前方功法击中目标时额外施加一层毒,对流血中的敌人再额外施加一层"
+    },
+    {
+      "ID": 1120134,
+      "txt": "前方功法击中目标时额外施加一层毒,对流血中的敌人再额外施加一层"
+    },
+    {
+      "ID": 1120135,
+      "txt": "前方功法击中目标时额外施加一层毒,对流血中的敌人再额外施加一层"
+    },
+    {
+      "ID": 1120140,
+      "txt": "后方功法击中目标后,如果目标升上有{0}层毒时对目标额外照成{1}%伤害的伤害,并对周围的敌人照成该伤害的{2}伤害"
+    },
+    {
+      "ID": 1120141,
+      "txt": "后方功法击中目标后,如果目标升上有{0}层毒时对目标额外照成{1}%伤害的伤害,并对周围的敌人照成该伤害的{2}伤害"
+    },
+    {
+      "ID": 1120142,
+      "txt": "后方功法击中目标后,如果目标升上有{0}层毒时对目标额外照成{1}%伤害的伤害,并对周围的敌人照成该伤害的{2}伤害"
+    },
+    {
+      "ID": 1120143,
+      "txt": "后方功法击中目标后,如果目标升上有{0}层毒时对目标额外照成{1}%伤害的伤害,并对周围的敌人照成该伤害的{2}伤害"
+    },
+    {
+      "ID": 1120144,
+      "txt": "后方功法击中目标后,如果目标升上有{0}层毒时对目标额外照成{1}%伤害的伤害,并对周围的敌人照成该伤害的{2}伤害"
+    },
+    {
+      "ID": 1120145,
+      "txt": "后方功法击中目标后,如果目标升上有{0}层毒时对目标额外照成{1}%伤害的伤害,并对周围的敌人照成该伤害的{2}伤害"
+    },
+    {
+      "ID": 1120150,
+      "txt": "对目标造成的异常状态有{0}%概率转移到下一个目标,不会来回转移"
+    },
+    {
+      "ID": 1120151,
+      "txt": "对目标造成的异常状态有{0}%概率转移到下一个目标,不会来回转移"
+    },
+    {
+      "ID": 1120152,
+      "txt": "对目标造成的异常状态有{0}%概率转移到下一个目标,不会来回转移"
+    },
+    {
+      "ID": 1120153,
+      "txt": "对目标造成的异常状态有{0}%概率转移到下一个目标,不会来回转移"
+    },
+    {
+      "ID": 1120154,
+      "txt": "对目标造成的异常状态有{0}%概率转移到下一个目标,不会来回转移"
+    },
+    {
+      "ID": 1120155,
+      "txt": "对目标造成的异常状态有{0}%概率转移到下一个目标,不会来回转移"
+    },
+    {
+      "ID": 1120160,
+      "txt": "前方功法会让目标扎染上阴水。如果目标身上有寒气则会将阴水转换为冰冻值(冰冻值到达一定程度会冰冻敌人)"
+    },
+    {
+      "ID": 1120161,
+      "txt": "前方功法会让目标扎染上阴水。如果目标身上有寒气则会将阴水转换为冰冻值(冰冻值到达一定程度会冰冻敌人)"
+    },
+    {
+      "ID": 1120162,
+      "txt": "前方功法会让目标扎染上阴水。如果目标身上有寒气则会将阴水转换为冰冻值(冰冻值到达一定程度会冰冻敌人)"
+    },
+    {
+      "ID": 1120163,
+      "txt": "前方功法会让目标扎染上阴水。如果目标身上有寒气则会将阴水转换为冰冻值(冰冻值到达一定程度会冰冻敌人)"
+    },
+    {
+      "ID": 1120164,
+      "txt": "前方功法会让目标扎染上阴水。如果目标身上有寒气则会将阴水转换为冰冻值(冰冻值到达一定程度会冰冻敌人)"
+    },
+    {
+      "ID": 1120165,
+      "txt": "前方功法会让目标扎染上阴水。如果目标身上有寒气则会将阴水转换为冰冻值(冰冻值到达一定程度会冰冻敌人)"
+    },
+    {
+      "ID": 1120170,
+      "txt": "前方功法附加上灵气汇聚而成的可燃物质,火属性伤害提升{0}%并额外施加一层灼烧"
+    },
+    {
+      "ID": 1120171,
+      "txt": "前方功法附加上灵气汇聚而成的可燃物质,火属性伤害提升{0}%并额外施加一层灼烧"
+    },
+    {
+      "ID": 1120172,
+      "txt": "前方功法附加上灵气汇聚而成的可燃物质,火属性伤害提升{0}%并额外施加一层灼烧"
+    },
+    {
+      "ID": 1120173,
+      "txt": "前方功法附加上灵气汇聚而成的可燃物质,火属性伤害提升{0}%并额外施加一层灼烧"
+    },
+    {
+      "ID": 1120174,
+      "txt": "前方功法附加上灵气汇聚而成的可燃物质,火属性伤害提升{0}%并额外施加一层灼烧"
+    },
+    {
+      "ID": 1120175,
+      "txt": "前方功法附加上灵气汇聚而成的可燃物质,火属性伤害提升{0}%并额外施加一层灼烧"
+    },
+    {
+      "ID": 1120180,
+      "txt": "每使用一个土系功法时获得{0}点土系值,达到100时获得{1}%防御。持续{2}秒,每对敌人施加一次细尘额外获得{3}点"
+    },
+    {
+      "ID": 1120181,
+      "txt": "每使用一个土系功法时获得{0}点土系值,达到100时获得{1}%防御。持续{2}秒,每对敌人施加一次细尘额外获得{3}点"
+    },
+    {
+      "ID": 1120182,
+      "txt": "每使用一个土系功法时获得{0}点土系值,达到100时获得{1}%防御。持续{2}秒,每对敌人施加一次细尘额外获得{3}点"
+    },
+    {
+      "ID": 1120183,
+      "txt": "每使用一个土系功法时获得{0}点土系值,达到100时获得{1}%防御。持续{2}秒,每对敌人施加一次细尘额外获得{3}点"
+    },
+    {
+      "ID": 1120184,
+      "txt": "每使用一个土系功法时获得{0}点土系值,达到100时获得{1}%防御。持续{2}秒,每对敌人施加一次细尘额外获得{3}点"
+    },
+    {
+      "ID": 1120185,
+      "txt": "每使用一个土系功法时获得{0}点土系值,达到100时获得{1}%防御。持续{2}秒,每对敌人施加一次细尘额外获得{3}点"
+    },
+    {
+      "ID": 1120190,
+      "txt": "前方功法命中目标时额外施加1层细尘。并将细尘的的\n品质提升为金沙,效果提升{0}%"
+    },
+    {
+      "ID": 1120191,
+      "txt": "前方功法命中目标时额外施加1层细尘。并将细尘的的\n品质提升为金沙,效果提升{0}%"
+    },
+    {
+      "ID": 1120192,
+      "txt": "前方功法命中目标时额外施加1层细尘。并将细尘的的\n品质提升为金沙,效果提升{0}%"
+    },
+    {
+      "ID": 1120193,
+      "txt": "前方功法命中目标时额外施加1层细尘。并将细尘的的\n品质提升为金沙,效果提升{0}%"
+    },
+    {
+      "ID": 1120194,
+      "txt": "前方功法命中目标时额外施加1层细尘。并将细尘的的\n品质提升为金沙,效果提升{0}%"
+    },
+    {
+      "ID": 1120195,
+      "txt": "前方功法命中目标时额外施加1层细尘。并将细尘的的\n品质提升为金沙,效果提升{0}%"
+    },
+    {
+      "ID": 1131010,
+      "txt": "对敌人照成{0}伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{1}秒"
+    },
+    {
+      "ID": 1131011,
+      "txt": "对敌人照成{0}伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{1}秒"
+    },
+    {
+      "ID": 1131012,
+      "txt": "对敌人照成{0}伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{1}秒"
+    },
+    {
+      "ID": 1131013,
+      "txt": "对敌人照成{0}伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{1}秒"
+    },
+    {
+      "ID": 1131014,
+      "txt": "对敌人照成{0}伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{1}秒"
+    },
+    {
+      "ID": 1131015,
+      "txt": "对敌人照成{0}伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{1}秒\n神农鼎生效期间,使敌人的所有灵根降低{2}%。"
+    },
+    {
+      "ID": 1131020,
+      "txt": "无视敌人灵根,对敌人造成{0}%伤害,同时让五行伤势+1"
+    },
+    {
+      "ID": 1131021,
+      "txt": "无视敌人灵根,对敌人造成{0}%伤害,同时让五行伤势+1"
+    },
+    {
+      "ID": 1131022,
+      "txt": "无视敌人灵根,对敌人造成{0}%伤害,同时让五行伤势+1"
+    },
+    {
+      "ID": 1131023,
+      "txt": "无视敌人灵根,对敌人造成{0}%伤害,同时让五行伤势+1"
+    },
+    {
+      "ID": 1131024,
+      "txt": "无视敌人灵根,对敌人造成{0}%伤害,同时让五行伤势+1"
+    },
+    {
+      "ID": 1131025,
+      "txt": "无视敌人灵根,对敌人造成{0}%伤害,同时让五行伤势+1"
+    },
+    {
+      "ID": 1132010,
+      "txt": "战场区域形成一个域。敌人的功法弹道进入域后将降低敌人{0}%的功法弹道速度,持续{1}秒"
+    },
+    {
+      "ID": 1132011,
+      "txt": "战场区域形成一个域。敌人的功法弹道进入域后将降低敌人{0}%的功法弹道速度,持续{1}秒"
+    },
+    {
+      "ID": 1132012,
+      "txt": "战场区域形成一个域。敌人的功法弹道进入域后将降低敌人{0}%的功法弹道速度,持续{1}秒"
+    },
+    {
+      "ID": 1132013,
+      "txt": "战场区域形成一个域。敌人的功法弹道进入域后将降低敌人{0}%的功法弹道速度,持续{1}秒"
+    },
+    {
+      "ID": 1132014,
+      "txt": "战场区域形成一个域。敌人的功法弹道进入域后将降低敌人{0}%的功法弹道速度,持续{1}秒"
+    },
+    {
+      "ID": 1132015,
+      "txt": "战场区域形成一个域。敌人的功法弹道进入域后将降低敌人{0}%的功法弹道速度,持续{1}秒\n受影响的敌方功法强度降低{2}%"
+    },
+    {
+      "ID": 1132020,
+      "txt": "用后{2}秒内大幅提升所有灵根{0}%,一场战斗可使用{1}次"
+    },
+    {
+      "ID": 1132021,
+      "txt": "用后{2}秒内大幅提升所有灵根{0}%,一场战斗可使用{1}次"
+    },
+    {
+      "ID": 1132022,
+      "txt": "用后{2}秒内大幅提升所有灵根{0}%,一场战斗可使用{1}次"
+    },
+    {
+      "ID": 1132023,
+      "txt": "用后{2}秒内大幅提升所有灵根{0}%,一场战斗可使用{1}次"
+    },
+    {
+      "ID": 1132024,
+      "txt": "用后{2}秒内大幅提升所有灵根{0}%,一场战斗可使用{1}次"
+    },
+    {
+      "ID": 1132025,
+      "txt": "用后{2}秒内大幅提升所有灵根{0}%,一场战斗可使用{1}次\n混沌珠生效期间,己方所有功法额外增伤{3}%"
+    },
+    {
+      "ID": 1132030,
+      "txt": "对敌人照成{0}%水系伤害,封锁敌人筋脉随机{1}个格子流动{2}秒"
+    },
+    {
+      "ID": 1132031,
+      "txt": "对敌人照成{0}%水系伤害,封锁敌人筋脉随机{1}个格子流动{2}秒"
+    },
+    {
+      "ID": 1132032,
+      "txt": "对敌人照成{0}%水系伤害,封锁敌人筋脉随机{1}个格子流动{2}秒"
+    },
+    {
+      "ID": 1132033,
+      "txt": "对敌人照成{0}%水系伤害,封锁敌人筋脉随机{1}个格子流动{2}秒"
+    },
+    {
+      "ID": 1132034,
+      "txt": "对敌人照成{0}%水系伤害,封锁敌人筋脉随机{1}个格子流动{2}秒"
+    },
+    {
+      "ID": 1132035,
+      "txt": "对敌人照成{0}%水系伤害,封锁敌人筋脉随机{1}个格子流动{2}秒"
+    },
+    {
+      "ID": 1133010,
+      "txt": "对敌人造成{2}%伤害,并随机封锁敌人{0}个法宝,让其{1}秒内不能使用"
+    },
+    {
+      "ID": 1133011,
+      "txt": "对敌人造成{2}%伤害,并随机封锁敌人{0}个法宝,让其{1}秒内不能使用"
+    },
+    {
+      "ID": 1133012,
+      "txt": "对敌人造成{2}%伤害,并随机封锁敌人{0}个法宝,让其{1}秒内不能使用"
+    },
+    {
+      "ID": 1133013,
+      "txt": "对敌人造成{2}%伤害,并随机封锁敌人{0}个法宝,让其{1}秒内不能使用\n如果影响的法宝是相生法宝,则使其充能时间延长{3}%直至战斗结束"
+    },
+    {
+      "ID": 1133014,
+      "txt": "对敌人造成{2}%伤害,并随机封锁敌人{0}个法宝,让其{1}秒内不能使用\n如果影响的法宝是相生法宝,则使其充能时间延长{3}%直至战斗结束"
+    },
+    {
+      "ID": 1133015,
+      "txt": "对敌人造成{2}%伤害,并随机封锁敌人{0}个法宝,让其{1}秒内不能使用\n如果影响的法宝是相生法宝,则使其充能时间延长{3}%直至战斗结束"
+    },
+    {
+      "ID": 1133020,
+      "txt": "一盏明灯围绕玩家,{0}秒内抵消所有负面效果,每{1}秒触发1次。"
+    },
+    {
+      "ID": 1133021,
+      "txt": "一盏明灯围绕玩家,{0}秒内抵消所有负面效果,每{1}秒触发1次。"
+    },
+    {
+      "ID": 1133022,
+      "txt": "一盏明灯围绕玩家,{0}秒内抵消所有负面效果,每{1}秒触发1次。"
+    },
+    {
+      "ID": 1133023,
+      "txt": "一盏明灯围绕玩家,{0}秒内抵消所有负面效果,每{1}秒触发1次。"
+    },
+    {
+      "ID": 1133024,
+      "txt": "一盏明灯围绕玩家,{0}秒内抵消所有负面效果,每{1}秒触发1次。"
+    },
+    {
+      "ID": 1133025,
+      "txt": "一盏明灯围绕玩家,{0}秒内抵消所有负面效果,每{1}秒触发1次。"
+    },
+    {
+      "ID": 1134010,
+      "txt": "宝塔在英雄的头顶前往位置旋转,形成一个扇形区域,敌人的功法如果进入这个扇形区域有{0}%概率被法宝吸收,持续{1}秒"
+    },
+    {
+      "ID": 1134011,
+      "txt": "宝塔在英雄的头顶前往位置旋转,形成一个扇形区域,敌人的功法如果进入这个扇形区域有{0}%概率被法宝吸收,持续{1}秒"
+    },
+    {
+      "ID": 1134012,
+      "txt": "宝塔在英雄的头顶前往位置旋转,形成一个扇形区域,敌人的功法如果进入这个扇形区域有{0}%概率被法宝吸收,持续{1}秒"
+    },
+    {
+      "ID": 1134013,
+      "txt": "宝塔在英雄的头顶前往位置旋转,形成一个扇形区域,敌人的功法如果进入这个扇形区域有{0}%概率被法宝吸收,持续{1}秒"
+    },
+    {
+      "ID": 1134014,
+      "txt": "宝塔在英雄的头顶前往位置旋转,形成一个扇形区域,敌人的功法如果进入这个扇形区域有{0}%概率被法宝吸收,持续{1}秒"
+    },
+    {
+      "ID": 1134015,
+      "txt": "宝塔在英雄的头顶前往位置旋转,形成一个扇形区域,敌人的功法如果进入这个扇形区域有{0}%概率被法宝吸收,持续{1}秒\n敌方功法被吸收后,己方英雄临时增加{2}点对应五行灵根,持续{3}秒"
+    },
+    {
+      "ID": 1134020,
+      "txt": "打断对手当前正在生效中的法宝"
+    },
+    {
+      "ID": 1134021,
+      "txt": "打断对手当前正在生效中的法宝\n可以打断准备生效中的法宝,且避免己方法宝进入对拼状态,持续{0}秒"
+    },
+    {
+      "ID": 1134022,
+      "txt": "打断对手当前正在生效中的法宝\n可以打断准备生效中的法宝,且避免己方法宝进入对拼状态,持续{0}秒"
+    },
+    {
+      "ID": 1134023,
+      "txt": "打断对手当前正在生效中的法宝\n可以打断准备生效中的法宝,且避免己方法宝进入对拼状态,持续{0}秒"
+    },
+    {
+      "ID": 1134024,
+      "txt": "打断对手当前正在生效中的法宝\n可以打断准备生效中的法宝,且避免己方法宝进入对拼状态,持续{0}秒"
+    },
+    {
+      "ID": 1134025,
+      "txt": "打断对手当前正在生效中的法宝\n可以打断准备生效中的法宝,且避免己方法宝进入对拼状态,持续{0}秒\n每打断一次法宝,使禁元珠的冷却时间缩减{1}%,最多{2}次"
+    },
+    {
+      "ID": 1135010,
+      "txt": "前方形成土系防御盾,抵挡相当于自身生命上限{0}%的伤害,持续{1}秒"
+    },
+    {
+      "ID": 1135011,
+      "txt": "前方形成土系防御盾,抵挡相当于自身生命上限{0}%的伤害,持续{1}秒"
+    },
+    {
+      "ID": 1135012,
+      "txt": "前方形成土系防御盾,抵挡相当于自身生命上限{0}%的伤害,持续{1}秒"
+    },
+    {
+      "ID": 1135013,
+      "txt": "前方形成土系防御盾,抵挡相当于自身生命上限{0}%的伤害,持续{1}秒"
+    },
+    {
+      "ID": 1135014,
+      "txt": "前方形成土系防御盾,抵挡相当于自身生命上限{0}%的伤害,持续{1}秒"
+    },
+    {
+      "ID": 1135015,
+      "txt": "前方形成土系防御盾,抵挡相当于自身生命上限{0}%的伤害,持续{1}秒"
+    },
+    {
+      "ID": 1135020,
+      "txt": "对敌人照成土属性伤害,并封锁敌人土系经络6秒"
+    },
+    {
+      "ID": 1135021,
+      "txt": "对敌人照成土属性伤害,并封锁敌人土系经络6秒"
+    },
+    {
+      "ID": 1135022,
+      "txt": "对敌人照成土属性伤害,并封锁敌人土系经络6秒"
+    },
+    {
+      "ID": 1135023,
+      "txt": "对敌人照成土属性伤害,并封锁敌人土系经络6秒"
+    },
+    {
+      "ID": 1135024,
+      "txt": "对敌人照成土属性伤害,并封锁敌人土系经络6秒"
+    },
+    {
+      "ID": 1135025,
+      "txt": "对敌人照成土属性伤害,并封锁敌人土系经络6秒"
+    },
+    {
+      "ID": 1701011,
+      "txt": "每次释放功法时获得{0}点能量,{1}点能量后提升{2}%转盘速度和{3}%攻击速度,持续{4}秒。"
+    },
+    {
+      "ID": 1701021,
+      "txt": "功法拥有生息之能,每次使用功法能获得1对应属性的充能,充能满后获得对应属性的加成 \n{0}金:提升{1}%攻击力 ,最大{2}%\n{0}木:恢复{3}%生命 \n{0}水:治疗最严重的伤势,使其伤势-{4} \n{0}火:功法强度提升{5}%,最大{6}%\n{0}土:玩家防御提升{7}%,最大{8}%"
+    },
+    {
+      "ID": 1701031,
+      "txt": "每次使用功法时在当前位置留下一道属性印记,下一个放上来的功法如果和以前功法相生则功法效果提升{0}%,每次使用功法时都会治疗对应相生属性的{1}伤势。(均衡性功法搭配,转盘改变,变为金、水、木、火、土)\n"
+    },
+    {
+      "ID": 1190010,
+      "txt": "(前摇时间长):最多10柄剑从远处汇聚到boss周围,然后以一字行快速贯穿目标对目标照成{0}伤害,每命中目标肉体{1}次防御削减{2}%,目标肉体{3}次所有伤势+{4}  ,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到额外{6}%的伤害\n,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到{6}额外的伤害"
+    },
+    {
+      "ID": 1190011,
+      "txt": "(前摇时间长):最多10柄剑从远处汇聚到boss周围,然后以一字行快速贯穿目标对目标照成{0}伤害,每命中目标肉体{1}次防御削减{2}%,目标肉体{3}次所有伤势+{4}  ,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到额外{6}%的伤害\n,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到{6}额外的伤害"
+    },
+    {
+      "ID": 1190012,
+      "txt": "(前摇时间长):最多10柄剑从远处汇聚到boss周围,然后以一字行快速贯穿目标对目标照成{0}伤害,每命中目标肉体{1}次防御削减{2}%,目标肉体{3}次所有伤势+{4}  ,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到额外{6}%的伤害\n,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到{6}额外的伤害"
+    },
+    {
+      "ID": 1190013,
+      "txt": "(前摇时间长):最多10柄剑从远处汇聚到boss周围,然后以一字行快速贯穿目标对目标照成{0}伤害,每命中目标肉体{1}次防御削减{2}%,目标肉体{3}次所有伤势+{4}  ,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到额外{6}%的伤害\n,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到{6}额外的伤害"
+    },
+    {
+      "ID": 1190014,
+      "txt": "(前摇时间长):最多10柄剑从远处汇聚到boss周围,然后以一字行快速贯穿目标对目标照成{0}伤害,每命中目标肉体{1}次防御削减{2}%,目标肉体{3}次所有伤势+{4}  ,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到额外{6}%的伤害\n,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到{6}额外的伤害"
+    },
+    {
+      "ID": 1190015,
+      "txt": "(前摇时间长):最多10柄剑从远处汇聚到boss周围,然后以一字行快速贯穿目标对目标照成{0}伤害,每命中目标肉体{1}次防御削减{2}%,目标肉体{3}次所有伤势+{4}  ,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到额外{6}%的伤害\n,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到{6}额外的伤害"
+    },
+    {
+      "ID": 1190020,
+      "txt": "身体周围围绕多丙金属剑飞行,可以阻挡敌人相当于自身最大生命{0}%的伤害。该剑阵受到火系伤害时会升温,升温后会融化。另外该剑阵受到额外{0}%的火系伤害。"
+    },
+    {
+      "ID": 1190021,
+      "txt": "身体周围围绕多丙金属剑飞行,可以阻挡敌人相当于自身最大生命{0}%的伤害。该剑阵受到火系伤害时会升温,升温后会融化。另外该剑阵受到额外{0}%的火系伤害。"
+    },
+    {
+      "ID": 1190022,
+      "txt": "身体周围围绕多丙金属剑飞行,可以阻挡敌人相当于自身最大生命{0}%的伤害。该剑阵受到火系伤害时会升温,升温后会融化。另外该剑阵受到额外{0}%的火系伤害。"
+    },
+    {
+      "ID": 1190023,
+      "txt": "身体周围围绕多丙金属剑飞行,可以阻挡敌人相当于自身最大生命{0}%的伤害。该剑阵受到火系伤害时会升温,升温后会融化。另外该剑阵受到额外{0}%的火系伤害。"
+    },
+    {
+      "ID": 1190024,
+      "txt": "身体周围围绕多丙金属剑飞行,可以阻挡敌人相当于自身最大生命{0}%的伤害。该剑阵受到火系伤害时会升温,升温后会融化。另外该剑阵受到额外{0}%的火系伤害。"
+    },
+    {
+      "ID": 1190025,
+      "txt": "身体周围围绕多丙金属剑飞行,可以阻挡敌人相当于自身最大生命{0}%的伤害。该剑阵受到火系伤害时会升温,升温后会融化。另外该剑阵受到额外{0}%的火系伤害。"
+    },
+    {
+      "ID": 1190030,
+      "txt": "剑祖的攻击会让目标受到一层剑毅"
+    },
+    {
+      "ID": 1190040,
+      "txt": "发射3柄剑,对敌人照成{0}伤害"
+    },
+    {
+      "ID": 1190041,
+      "txt": "发射3柄剑,对敌人照成{0}伤害"
+    },
+    {
+      "ID": 1190042,
+      "txt": "发射3柄剑,对敌人照成{0}伤害"
+    },
+    {
+      "ID": 1190043,
+      "txt": "发射3柄剑,对敌人照成{0}伤害"
+    },
+    {
+      "ID": 1190044,
+      "txt": "发射3柄剑,对敌人照成{0}伤害"
+    },
+    {
+      "ID": 1190045,
+      "txt": "发射3柄剑,对敌人照成{0}伤害"
+    },
+    {
+      "ID": 1190050,
+      "txt": "发射3柄剑,对敌人照成{0}伤害"
+    },
+    {
+      "ID": 1190051,
+      "txt": "发射3柄剑,对敌人照成{0}伤害"
+    },
+    {
+      "ID": 1190052,
+      "txt": "发射3柄剑,对敌人照成{0}伤害"
+    },
+    {
+      "ID": 1190053,
+      "txt": "发射3柄剑,对敌人照成{0}伤害"
+    },
+    {
+      "ID": 1190054,
+      "txt": "发射3柄剑,对敌人照成{0}伤害"
+    },
+    {
+      "ID": 1190055,
+      "txt": "发射3柄剑,对敌人照成{0}伤害"
+    },
+    {
+      "ID": 1190110,
+      "txt": "凤凰煽动翅膀,再翅膀前方行程类似于羽毛的冰箭,生成{0}枚冰箭,对敌人造成{1}水属性伤害,并施加一层寒气"
+    },
+    {
+      "ID": 1190111,
+      "txt": "凤凰煽动翅膀,再翅膀前方行程类似于羽毛的冰箭,生成{0}枚冰箭,对敌人造成{1}水属性伤害,并施加一层寒气"
+    },
+    {
+      "ID": 1190112,
+      "txt": "凤凰煽动翅膀,再翅膀前方行程类似于羽毛的冰箭,生成{0}枚冰箭,对敌人造成{1}水属性伤害,并施加一层寒气"
+    },
+    {
+      "ID": 1190113,
+      "txt": "凤凰煽动翅膀,再翅膀前方行程类似于羽毛的冰箭,生成{0}枚冰箭,对敌人造成{1}水属性伤害,并施加一层寒气"
+    },
+    {
+      "ID": 1190114,
+      "txt": "凤凰煽动翅膀,再翅膀前方行程类似于羽毛的冰箭,生成{0}枚冰箭,对敌人造成{1}水属性伤害,并施加一层寒气"
+    },
+    {
+      "ID": 1190115,
+      "txt": "凤凰煽动翅膀,再翅膀前方行程类似于羽毛的冰箭,生成{0}枚冰箭,对敌人造成{1}水属性伤害,并施加一层寒气"
+    },
+    {
+      "ID": 1190120,
+      "txt": "凤凰张口喷吐出一股极寒霜息,形成远程席卷的寒潮波涛。直线飞行,只会有一个,对敌人造成{0}伤害,并额外造成寒气层数*{1}的伤害"
+    },
+    {
+      "ID": 1190121,
+      "txt": "凤凰张口喷吐出一股极寒霜息,形成远程席卷的寒潮波涛。直线飞行,只会有一个,对敌人造成{0}伤害,并额外造成寒气层数*{1}的伤害"
+    },
+    {
+      "ID": 1190122,
+      "txt": "凤凰张口喷吐出一股极寒霜息,形成远程席卷的寒潮波涛。直线飞行,只会有一个,对敌人造成{0}伤害,并额外造成寒气层数*{1}的伤害"
+    },
+    {
+      "ID": 1190123,
+      "txt": "凤凰张口喷吐出一股极寒霜息,形成远程席卷的寒潮波涛。直线飞行,只会有一个,对敌人造成{0}伤害,并额外造成寒气层数*{1}的伤害"
+    },
+    {
+      "ID": 1190124,
+      "txt": "凤凰张口喷吐出一股极寒霜息,形成远程席卷的寒潮波涛。直线飞行,只会有一个,对敌人造成{0}伤害,并额外造成寒气层数*{1}的伤害"
+    },
+    {
+      "ID": 1190125,
+      "txt": "凤凰张口喷吐出一股极寒霜息,形成远程席卷的寒潮波涛。直线飞行,只会有一个,对敌人造成{0}伤害,并额外造成寒气层数*{1}的伤害"
+    },
+    {
+      "ID": 1190130,
+      "txt": "凤凰在伤害还剩{0}%的时候会触发此技能,凤凰身体冰冻住并有一层寒气笼罩,期间凤凰不在受到任何伤害,并慢慢回血,直到恢复满,持续5秒左右吧,恢复满后凤凰所有灵根增加{1}。冰块爆开,生成一个冲击波,对当前场上所有的弹道照成当前强度的强度攻击(强度不够的弹道会被摧毁),生成{2}枚冰锥冲向玩家,对玩家照成{3}伤害"
+    },
+    {
+      "ID": 1190131,
+      "txt": "凤凰张口喷吐出一股极寒霜息,形成远程席卷的寒潮波涛。直线飞行,只会有一个,对敌人造成{0}伤害,并额外造成寒气层数*{1}的伤害"
+    },
+    {
+      "ID": 1190132,
+      "txt": "凤凰张口喷吐出一股极寒霜息,形成远程席卷的寒潮波涛。直线飞行,只会有一个,对敌人造成{0}伤害,并额外造成寒气层数*{1}的伤害"
+    },
+    {
+      "ID": 1190133,
+      "txt": "凤凰张口喷吐出一股极寒霜息,形成远程席卷的寒潮波涛。直线飞行,只会有一个,对敌人造成{0}伤害,并额外造成寒气层数*{1}的伤害"
+    },
+    {
+      "ID": 1190134,
+      "txt": "凤凰张口喷吐出一股极寒霜息,形成远程席卷的寒潮波涛。直线飞行,只会有一个,对敌人造成{0}伤害,并额外造成寒气层数*{1}的伤害"
+    },
+    {
+      "ID": 1190135,
+      "txt": "凤凰张口喷吐出一股极寒霜息,形成远程席卷的寒潮波涛。直线飞行,只会有一个,对敌人造成{0}伤害,并额外造成寒气层数*{1}的伤害"
+    },
+    {
+      "ID": 1190140,
+      "txt": "天空中出现多道冰球,只会有{0}枚砸向玩家,其他的冰球主要是为了好看和为了拦截玩家的弹道,照成{1}伤害,并施加一层寒气"
+    },
+    {
+      "ID": 1190141,
+      "txt": "天空中出现多道冰球,只会有{0}枚砸向玩家,其他的冰球主要是为了好看和为了拦截玩家的弹道,照成{1}伤害,并施加一层寒气"
+    },
+    {
+      "ID": 1190142,
+      "txt": "天空中出现多道冰球,只会有{0}枚砸向玩家,其他的冰球主要是为了好看和为了拦截玩家的弹道,照成{1}伤害,并施加一层寒气"
+    },
+    {
+      "ID": 1190143,
+      "txt": "天空中出现多道冰球,只会有{0}枚砸向玩家,其他的冰球主要是为了好看和为了拦截玩家的弹道,照成{1}伤害,并施加一层寒气"
+    },
+    {
+      "ID": 1190144,
+      "txt": "天空中出现多道冰球,只会有{0}枚砸向玩家,其他的冰球主要是为了好看和为了拦截玩家的弹道,照成{1}伤害,并施加一层寒气"
+    },
+    {
+      "ID": 1190145,
+      "txt": "天空中出现多道冰球,只会有{0}枚砸向玩家,其他的冰球主要是为了好看和为了拦截玩家的弹道,照成{1}伤害,并施加一层寒气"
+    },
+    {
+      "ID": 1190150,
+      "txt": "挥动翅膀发射{0}枚冰箭,对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190151,
+      "txt": "挥动翅膀发射{0}枚冰箭,对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190152,
+      "txt": "挥动翅膀发射{0}枚冰箭,对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190153,
+      "txt": "挥动翅膀发射{0}枚冰箭,对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190154,
+      "txt": "挥动翅膀发射{0}枚冰箭,对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190155,
+      "txt": "挥动翅膀发射{0}枚冰箭,对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190210,
+      "txt": "神龟龟甲一个虚影快速连续收缩,然后爆开,形成{0}多个如同龟甲碎片的弹道,被命中的敌人受到{1}伤害,碎片无视敌人{2}%防御"
+    },
+    {
+      "ID": 1190211,
+      "txt": "神龟龟甲一个虚影快速连续收缩,然后爆开,形成{0}多个如同龟甲碎片的弹道,被命中的敌人受到{1}伤害,碎片无视敌人{2}%防御"
+    },
+    {
+      "ID": 1190212,
+      "txt": "神龟龟甲一个虚影快速连续收缩,然后爆开,形成{0}多个如同龟甲碎片的弹道,被命中的敌人受到{1}伤害,碎片无视敌人{2}%防御"
+    },
+    {
+      "ID": 1190213,
+      "txt": "神龟龟甲一个虚影快速连续收缩,然后爆开,形成{0}多个如同龟甲碎片的弹道,被命中的敌人受到{1}伤害,碎片无视敌人{2}%防御"
+    },
+    {
+      "ID": 1190214,
+      "txt": "神龟龟甲一个虚影快速连续收缩,然后爆开,形成{0}多个如同龟甲碎片的弹道,被命中的敌人受到{1}伤害,碎片无视敌人{2}%防御"
+    },
+    {
+      "ID": 1190215,
+      "txt": "神龟龟甲一个虚影快速连续收缩,然后爆开,形成{0}多个如同龟甲碎片的弹道,被命中的敌人受到{1}伤害,碎片无视敌人{2}%防御"
+    },
+    {
+      "ID": 1190220,
+      "txt": "从四周飞来类似龟甲的碎片,乌龟龟甲上形成一个新的龟甲,防御+{0}%,敌人对其照成伤害时会收到{1}%防御力的反伤。持续{2}秒"
+    },
+    {
+      "ID": 1190221,
+      "txt": "从四周飞来类似龟甲的碎片,乌龟龟甲上形成一个新的龟甲,防御+{0}%,敌人对其照成伤害时会收到{1}%防御力的反伤。持续{2}秒"
+    },
+    {
+      "ID": 1190222,
+      "txt": "从四周飞来类似龟甲的碎片,乌龟龟甲上形成一个新的龟甲,防御+{0}%,敌人对其照成伤害时会收到{1}%防御力的反伤。持续{2}秒"
+    },
+    {
+      "ID": 1190223,
+      "txt": "从四周飞来类似龟甲的碎片,乌龟龟甲上形成一个新的龟甲,防御+{0}%,敌人对其照成伤害时会收到{1}%防御力的反伤。持续{2}秒"
+    },
+    {
+      "ID": 1190224,
+      "txt": "从四周飞来类似龟甲的碎片,乌龟龟甲上形成一个新的龟甲,防御+{0}%,敌人对其照成伤害时会收到{1}%防御力的反伤。持续{2}秒"
+    },
+    {
+      "ID": 1190225,
+      "txt": "从四周飞来类似龟甲的碎片,乌龟龟甲上形成一个新的龟甲,防御+{0}%,敌人对其照成伤害时会收到{1}%防御力的反伤。持续{2}秒"
+    },
+    {
+      "ID": 1190230,
+      "txt": "乌龟从嘴里连续吐出{0}多个水球,对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190231,
+      "txt": "乌龟从嘴里连续吐出{0}多个水球,对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190232,
+      "txt": "乌龟从嘴里连续吐出{0}多个水球,对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190233,
+      "txt": "乌龟从嘴里连续吐出{0}多个水球,对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190234,
+      "txt": "乌龟从嘴里连续吐出{0}多个水球,对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190235,
+      "txt": "乌龟从嘴里连续吐出{0}多个水球,对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190240,
+      "txt": "当乌龟生命低于{0}%时,神龟仰天长吼,跺脚几下,\n整个战场出现寒气特效,神龟的所有主动伤害型技能命中目标后都会施加一层寒气,寒气每叠到{1}层时,消耗所有层寒气对敌人照成{2}秒的冰冻效果"
+    },
+    {
+      "ID": 1190241,
+      "txt": "当乌龟生命低于{0}%时,神龟仰天长吼,跺脚几下,\n整个战场出现寒气特效,神龟的所有主动伤害型技能命中目标后都会施加一层寒气,寒气每叠到{1}层时,消耗所有层寒气对敌人照成{2}秒的冰冻效果"
+    },
+    {
+      "ID": 1190242,
+      "txt": "当乌龟生命低于{0}%时,神龟仰天长吼,跺脚几下,\n整个战场出现寒气特效,神龟的所有主动伤害型技能命中目标后都会施加一层寒气,寒气每叠到{1}层时,消耗所有层寒气对敌人照成{2}秒的冰冻效果"
+    },
+    {
+      "ID": 1190243,
+      "txt": "当乌龟生命低于{0}%时,神龟仰天长吼,跺脚几下,\n整个战场出现寒气特效,神龟的所有主动伤害型技能命中目标后都会施加一层寒气,寒气每叠到{1}层时,消耗所有层寒气对敌人照成{2}秒的冰冻效果"
+    },
+    {
+      "ID": 1190244,
+      "txt": "当乌龟生命低于{0}%时,神龟仰天长吼,跺脚几下,\n整个战场出现寒气特效,神龟的所有主动伤害型技能命中目标后都会施加一层寒气,寒气每叠到{1}层时,消耗所有层寒气对敌人照成{2}秒的冰冻效果"
+    },
+    {
+      "ID": 1190245,
+      "txt": "当乌龟生命低于{0}%时,神龟仰天长吼,跺脚几下,\n整个战场出现寒气特效,神龟的所有主动伤害型技能命中目标后都会施加一层寒气,寒气每叠到{1}层时,消耗所有层寒气对敌人照成{2}秒的冰冻效果"
+    },
+    {
+      "ID": 1190610,
+      "txt": "身体摇动,天空散发出小小的花朵。木灵隐藏其中防御+{0}%,期间不在攻击,直到木灵之子全部死亡后的{1}秒消失"
+    },
+    {
+      "ID": 1190611,
+      "txt": "身体摇动,天空散发出小小的花朵。木灵隐藏其中防御+{0}%,期间不在攻击,直到木灵之子全部死亡后的{1}秒消失"
+    },
+    {
+      "ID": 1190612,
+      "txt": "身体摇动,天空散发出小小的花朵。木灵隐藏其中防御+{0}%,期间不在攻击,直到木灵之子全部死亡后的{1}秒消失"
+    },
+    {
+      "ID": 1190613,
+      "txt": "身体摇动,天空散发出小小的花朵。木灵隐藏其中防御+{0}%,期间不在攻击,直到木灵之子全部死亡后的{1}秒消失"
+    },
+    {
+      "ID": 1190614,
+      "txt": "身体摇动,天空散发出小小的花朵。木灵隐藏其中防御+{0}%,期间不在攻击,直到木灵之子全部死亡后的{1}秒消失"
+    },
+    {
+      "ID": 1190615,
+      "txt": "身体摇动,天空散发出小小的花朵。木灵隐藏其中防御+{0}%,期间不在攻击,直到木灵之子全部死亡后的{1}秒消失"
+    },
+    {
+      "ID": 1190620,
+      "txt": "生命低于{0}%时会触发,木灵的根须快速在自身周围生出2个木灵之子,木灵之子之有普通攻击,木灵之子拥有boss的{1}最大生命值的生命\n(等级跟随boss的等级走),木灵之子全部死亡后{2}秒后会再次释放"
+    },
+    {
+      "ID": 1190621,
+      "txt": "生命低于{0}%时会触发,木灵的根须快速在自身周围生出2个木灵之子,木灵之子之有普通攻击,木灵之子拥有boss的{1}最大生命值的生命\n(等级跟随boss的等级走),木灵之子全部死亡后{2}秒后会再次释放"
+    },
+    {
+      "ID": 1190622,
+      "txt": "生命低于{0}%时会触发,木灵的根须快速在自身周围生出2个木灵之子,木灵之子之有普通攻击,木灵之子拥有boss的{1}最大生命值的生命\n(等级跟随boss的等级走),木灵之子全部死亡后{2}秒后会再次释放"
+    },
+    {
+      "ID": 1190623,
+      "txt": "生命低于{0}%时会触发,木灵的根须快速在自身周围生出2个木灵之子,木灵之子之有普通攻击,木灵之子拥有boss的{1}最大生命值的生命\n(等级跟随boss的等级走),木灵之子全部死亡后{2}秒后会再次释放"
+    },
+    {
+      "ID": 1190624,
+      "txt": "生命低于{0}%时会触发,木灵的根须快速在自身周围生出2个木灵之子,木灵之子之有普通攻击,木灵之子拥有boss的{1}最大生命值的生命\n(等级跟随boss的等级走),木灵之子全部死亡后{2}秒后会再次释放"
+    },
+    {
+      "ID": 1190625,
+      "txt": "生命低于{0}%时会触发,木灵的根须快速在自身周围生出2个木灵之子,木灵之子之有普通攻击,木灵之子拥有boss的{1}最大生命值的生命\n(等级跟随boss的等级走),木灵之子全部死亡后{2}秒后会再次释放"
+    },
+    {
+      "ID": 1190630,
+      "txt": "木灵挥手,从手中挥舞出{0]个木头,直线飞向敌人\n,对敌人造成{1}伤害"
+    },
+    {
+      "ID": 1190631,
+      "txt": "木灵挥手,从手中挥舞出{0]个木头,直线飞向敌人\n,对敌人造成{1}伤害"
+    },
+    {
+      "ID": 1190632,
+      "txt": "木灵挥手,从手中挥舞出{0]个木头,直线飞向敌人\n,对敌人造成{1}伤害"
+    },
+    {
+      "ID": 1190633,
+      "txt": "木灵挥手,从手中挥舞出{0]个木头,直线飞向敌人\n,对敌人造成{1}伤害"
+    },
+    {
+      "ID": 1190634,
+      "txt": "木灵挥手,从手中挥舞出{0]个木头,直线飞向敌人\n,对敌人造成{1}伤害"
+    },
+    {
+      "ID": 1190635,
+      "txt": "木灵挥手,从手中挥舞出{0]个木头,直线飞向敌人\n,对敌人造成{1}伤害"
+    },
+    {
+      "ID": 1190640,
+      "txt": "敌人脚下生长出藤蔓,将敌人捆住。{0}秒内不能行动\n(功法不在释放和填充),受到木灵之子的攻击伤害+{1}%"
+    },
+    {
+      "ID": 1190641,
+      "txt": "敌人脚下生长出藤蔓,将敌人捆住。{0}秒内不能行动\n(功法不在释放和填充),受到木灵之子的攻击伤害+{1}%"
+    },
+    {
+      "ID": 1190642,
+      "txt": "敌人脚下生长出藤蔓,将敌人捆住。{0}秒内不能行动\n(功法不在释放和填充),受到木灵之子的攻击伤害+{1}%"
+    },
+    {
+      "ID": 1190643,
+      "txt": "敌人脚下生长出藤蔓,将敌人捆住。{0}秒内不能行动\n(功法不在释放和填充),受到木灵之子的攻击伤害+{1}%"
+    },
+    {
+      "ID": 1190644,
+      "txt": "敌人脚下生长出藤蔓,将敌人捆住。{0}秒内不能行动\n(功法不在释放和填充),受到木灵之子的攻击伤害+{1}%"
+    },
+    {
+      "ID": 1190645,
+      "txt": "敌人脚下生长出藤蔓,将敌人捆住。{0}秒内不能行动\n(功法不在释放和填充),受到木灵之子的攻击伤害+{1}%"
+    },
+    {
+      "ID": 1190710,
+      "txt": "挥手发射{0}枚木刺,对敌人造成{1}伤害"
+    },
+    {
+      "ID": 1190711,
+      "txt": "挥手发射{0}枚木刺,对敌人造成{1}伤害"
+    },
+    {
+      "ID": 1190712,
+      "txt": "挥手发射{0}枚木刺,对敌人造成{1}伤害"
+    },
+    {
+      "ID": 1190713,
+      "txt": "挥手发射{0}枚木刺,对敌人造成{1}伤害"
+    },
+    {
+      "ID": 1190714,
+      "txt": "挥手发射{0}枚木刺,对敌人造成{1}伤害"
+    },
+    {
+      "ID": 1190715,
+      "txt": "挥手发射{0}枚木刺,对敌人造成{1}伤害"
+    },
+    {
+      "ID": 1190510,
+      "txt": "穷奇煽动翅膀,空中行程{0}枚风刃,对敌人造成{1}伤害"
+    },
+    {
+      "ID": 1190511,
+      "txt": "穷奇煽动翅膀,空中行程{0}枚风刃,对敌人造成{1}伤害"
+    },
+    {
+      "ID": 1190512,
+      "txt": "穷奇煽动翅膀,空中行程{0}枚风刃,对敌人造成{1}伤害"
+    },
+    {
+      "ID": 1190513,
+      "txt": "穷奇煽动翅膀,空中行程{0}枚风刃,对敌人造成{1}伤害"
+    },
+    {
+      "ID": 1190514,
+      "txt": "穷奇煽动翅膀,空中行程{0}枚风刃,对敌人造成{1}伤害"
+    },
+    {
+      "ID": 1190515,
+      "txt": "穷奇煽动翅膀,空中行程{0}枚风刃,对敌人造成{1}伤害"
+    },
+    {
+      "ID": 1190520,
+      "txt": "穷奇自身引雷而下,快速的从嘴上吐出{0}个光波,\n对敌人造成{1}伤害,每个光被带有雷电之力,对敌人施加一层感电"
+    },
+    {
+      "ID": 1190521,
+      "txt": "穷奇自身引雷而下,快速的从嘴上吐出{0}个光波,\n对敌人造成{1}伤害,每个光被带有雷电之力,对敌人施加一层感电"
+    },
+    {
+      "ID": 1190522,
+      "txt": "穷奇自身引雷而下,快速的从嘴上吐出{0}个光波,\n对敌人造成{1}伤害,每个光被带有雷电之力,对敌人施加一层感电"
+    },
+    {
+      "ID": 1190523,
+      "txt": "穷奇自身引雷而下,快速的从嘴上吐出{0}个光波,\n对敌人造成{1}伤害,每个光被带有雷电之力,对敌人施加一层感电"
+    },
+    {
+      "ID": 1190524,
+      "txt": "穷奇自身引雷而下,快速的从嘴上吐出{0}个光波,\n对敌人造成{1}伤害,每个光被带有雷电之力,对敌人施加一层感电"
+    },
+    {
+      "ID": 1190525,
+      "txt": "穷奇自身引雷而下,快速的从嘴上吐出{0}个光波,\n对敌人造成{1}伤害,每个光被带有雷电之力,对敌人施加一层感电"
+    },
+    {
+      "ID": 1190530,
+      "txt": "请求仰天施法,引导天雷,天雷在战场上随机落下,{0}%概率击中目标,每层感电额外+{1}%概率,最多被击中{2}次,每次击中造成{3}伤害,消耗一层感电额外照成{4}伤害。引雷可以击中弹道.持续{5}秒"
+    },
+    {
+      "ID": 1190531,
+      "txt": "请求仰天施法,引导天雷,天雷在战场上随机落下,{0}%概率击中目标,每层感电额外+{1}%概率,最多被击中{2}次,每次击中造成{3}伤害,消耗一层感电额外照成{4}伤害。引雷可以击中弹道.持续{5}秒"
+    },
+    {
+      "ID": 1190532,
+      "txt": "请求仰天施法,引导天雷,天雷在战场上随机落下,{0}%概率击中目标,每层感电额外+{1}%概率,最多被击中{2}次,每次击中造成{3}伤害,消耗一层感电额外照成{4}伤害。引雷可以击中弹道.持续{5}秒"
+    },
+    {
+      "ID": 1190533,
+      "txt": "请求仰天施法,引导天雷,天雷在战场上随机落下,{0}%概率击中目标,每层感电额外+{1}%概率,最多被击中{2}次,每次击中造成{3}伤害,消耗一层感电额外照成{4}伤害。引雷可以击中弹道.持续{5}秒"
+    },
+    {
+      "ID": 1190534,
+      "txt": "请求仰天施法,引导天雷,天雷在战场上随机落下,{0}%概率击中目标,每层感电额外+{1}%概率,最多被击中{2}次,每次击中造成{3}伤害,消耗一层感电额外照成{4}伤害。引雷可以击中弹道.持续{5}秒"
+    },
+    {
+      "ID": 1190535,
+      "txt": "请求仰天施法,引导天雷,天雷在战场上随机落下,{0}%概率击中目标,每层感电额外+{1}%概率,最多被击中{2}次,每次击中造成{3}伤害,消耗一层感电额外照成{4}伤害。引雷可以击中弹道.持续{5}秒"
+    },
+    {
+      "ID": 1190540,
+      "txt": "每隔{0}秒,对有感电的敌人劈一道小雷,敌人受到感电层数*{1}%的伤害"
+    },
+    {
+      "ID": 1190541,
+      "txt": "每隔{0}秒,对有感电的敌人劈一道小雷,敌人受到感\n电层数*{1}%的伤害"
+    },
+    {
+      "ID": 1190542,
+      "txt": "每隔{0}秒,对有感电的敌人劈一道小雷,敌人受到感电层数*{1}%的伤害"
+    },
+    {
+      "ID": 1190543,
+      "txt": "每隔{0}秒,对有感电的敌人劈一道小雷,敌人受到感电层数*{1}%的伤害"
+    },
+    {
+      "ID": 1190544,
+      "txt": "每隔{0}秒,对有感电的敌人劈一道小雷,敌人受到感电层数*{1}%的伤害"
+    },
+    {
+      "ID": 1190545,
+      "txt": "每隔{0}秒,对有感电的敌人劈一道小雷,敌人受到感电层数*{1}%的伤害"
+    },
+    {
+      "ID": 1190310,
+      "txt": "蜘蛛从嘴里连续射击出{0}没毒刺,对敌人照成{1}伤害,命中敌人时有{2}%概率中毒1层"
+    },
+    {
+      "ID": 1190311,
+      "txt": "蜘蛛从嘴里连续射击出{0}没毒刺,对敌人照成{1}伤害,命中敌人时有{2}%概率中毒1层"
+    },
+    {
+      "ID": 1190312,
+      "txt": "蜘蛛从嘴里连续射击出{0}没毒刺,对敌人照成{1}伤害,命中敌人时有{2}%概率中毒1层"
+    },
+    {
+      "ID": 1190313,
+      "txt": "蜘蛛从嘴里连续射击出{0}没毒刺,对敌人照成{1}伤害,命中敌人时有{2}%概率中毒1层"
+    },
+    {
+      "ID": 1190314,
+      "txt": "蜘蛛从嘴里连续射击出{0}没毒刺,对敌人照成{1}伤害,命中敌人时有{2}%概率中毒1层"
+    },
+    {
+      "ID": 1190315,
+      "txt": "蜘蛛从嘴里连续射击出{0}没毒刺,对敌人照成{1}伤害,命中敌人时有{2}%概率中毒1层"
+    },
+    {
+      "ID": 1190320,
+      "txt": "蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人,对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190321,
+      "txt": "蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人,对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190322,
+      "txt": "蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人,对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190323,
+      "txt": "蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人,对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190324,
+      "txt": "蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人,对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190325,
+      "txt": "蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人,对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190330,
+      "txt": "嘴里吐出{0}个蜘蛛丝对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190331,
+      "txt": "嘴里吐出{0}个蜘蛛丝对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190332,
+      "txt": "嘴里吐出{0}个蜘蛛丝对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190333,
+      "txt": "嘴里吐出{0}个蜘蛛丝对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190334,
+      "txt": "嘴里吐出{0}个蜘蛛丝对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190335,
+      "txt": "嘴里吐出{0}个蜘蛛丝对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190410,
+      "txt": "老鼠甩动尾巴,生成一排黑色的骨刺{0}个,每个骨刺对敌人照成{1}伤害,命中敌人时对敌人施加一层鼠疫"
+    },
+    {
+      "ID": 1190411,
+      "txt": "老鼠甩动尾巴,生成一排黑色的骨刺{0}个,每个骨刺对敌人照成{1}伤害,命中敌人时对敌人施加一层鼠疫"
+    },
+    {
+      "ID": 1190412,
+      "txt": "老鼠甩动尾巴,生成一排黑色的骨刺{0}个,每个骨刺对敌人照成{1}伤害,命中敌人时对敌人施加一层鼠疫"
+    },
+    {
+      "ID": 1190413,
+      "txt": "老鼠甩动尾巴,生成一排黑色的骨刺{0}个,每个骨刺对敌人照成{1}伤害,命中敌人时对敌人施加一层鼠疫"
+    },
+    {
+      "ID": 1190414,
+      "txt": "老鼠甩动尾巴,生成一排黑色的骨刺{0}个,每个骨刺对敌人照成{1}伤害,命中敌人时对敌人施加一层鼠疫"
+    },
+    {
+      "ID": 1190415,
+      "txt": "老鼠甩动尾巴,生成一排黑色的骨刺{0}个,每个骨刺对敌人照成{1}伤害,命中敌人时对敌人施加一层鼠疫"
+    },
+    {
+      "ID": 1190420,
+      "txt": "扔出{0}个鼠牙一样的尖锐物体,对敌人造成{1}伤害"
+    },
+    {
+      "ID": 1190421,
+      "txt": "扔出{0}个鼠牙一样的尖锐物体,对敌人造成{1}伤害"
+    },
+    {
+      "ID": 1190422,
+      "txt": "扔出{0}个鼠牙一样的尖锐物体,对敌人造成{1}伤害"
+    },
+    {
+      "ID": 1190423,
+      "txt": "扔出{0}个鼠牙一样的尖锐物体,对敌人造成{1}伤害"
+    },
+    {
+      "ID": 1190424,
+      "txt": "扔出{0}个鼠牙一样的尖锐物体,对敌人造成{1}伤害"
+    },
+    {
+      "ID": 1190425,
+      "txt": "扔出{0}个鼠牙一样的尖锐物体,对敌人造成{1}伤害"
+    },
+    {
+      "ID": 1190430,
+      "txt": "老鼠挥动鼠爪,将尖锐的指尖射出。指甲上带有老鼠的病菌。生成{0}枚指甲,对敌人造成{1}伤害,并对敌人施加已成鼠疫 "
+    },
+    {
+      "ID": 1190431,
+      "txt": "老鼠挥动鼠爪,将尖锐的指尖射出。指甲上带有老鼠的病菌。生成{0}枚指甲,对敌人造成{1}伤害,并对敌人施加已成鼠疫 "
+    },
+    {
+      "ID": 1190432,
+      "txt": "老鼠挥动鼠爪,将尖锐的指尖射出。指甲上带有老鼠的病菌。生成{0}枚指甲,对敌人造成{1}伤害,并对敌人施加已成鼠疫 "
+    },
+    {
+      "ID": 1190433,
+      "txt": "老鼠挥动鼠爪,将尖锐的指尖射出。指甲上带有老鼠的病菌。生成{0}枚指甲,对敌人造成{1}伤害,并对敌人施加已成鼠疫 "
+    },
+    {
+      "ID": 1190434,
+      "txt": "老鼠挥动鼠爪,将尖锐的指尖射出。指甲上带有老鼠的病菌。生成{0}枚指甲,对敌人造成{1}伤害,并对敌人施加已成鼠疫 "
+    },
+    {
+      "ID": 1190435,
+      "txt": "老鼠挥动鼠爪,将尖锐的指尖射出。指甲上带有老鼠的病菌。生成{0}枚指甲,对敌人造成{1}伤害,并对敌人施加已成鼠疫 "
+    },
+    {
+      "ID": 1190440,
+      "txt": "老鼠将体内的浊气凝聚成一颗弹丸,快速射向对手。命中目标后爆炸浊气散开对敌人造成{0}伤害,给敌人施加一层鼠疫。"
+    },
+    {
+      "ID": 1190441,
+      "txt": "老鼠将体内的浊气凝聚成一颗弹丸,快速射向对手。命中目标后爆炸浊气散开对敌人造成{0}伤害,给敌人施加一层鼠疫。"
+    },
+    {
+      "ID": 1190442,
+      "txt": "老鼠将体内的浊气凝聚成一颗弹丸,快速射向对手。命中目标后爆炸浊气散开对敌人造成{0}伤害,给敌人施加一层鼠疫。"
+    },
+    {
+      "ID": 1190443,
+      "txt": "老鼠将体内的浊气凝聚成一颗弹丸,快速射向对手。命中目标后爆炸浊气散开对敌人造成{0}伤害,给敌人施加一层鼠疫。"
+    },
+    {
+      "ID": 1190444,
+      "txt": "老鼠将体内的浊气凝聚成一颗弹丸,快速射向对手。命中目标后爆炸浊气散开对敌人造成{0}伤害,给敌人施加一层鼠疫。"
+    },
+    {
+      "ID": 1190445,
+      "txt": "老鼠将体内的浊气凝聚成一颗弹丸,快速射向对手。命中目标后爆炸浊气散开对敌人造成{0}伤害,给敌人施加一层鼠疫。"
+    },
+    {
+      "ID": 1190910,
+      "txt": "飞鹤煽动翅膀,飞出{0}个羽毛对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190911,
+      "txt": "飞鹤煽动翅膀,飞出{0}个羽毛对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190912,
+      "txt": "飞鹤煽动翅膀,飞出{0}个羽毛对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190913,
+      "txt": "飞鹤煽动翅膀,飞出{0}个羽毛对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190914,
+      "txt": "飞鹤煽动翅膀,飞出{0}个羽毛对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190915,
+      "txt": "飞鹤煽动翅膀,飞出{0}个羽毛对敌人照成{1}伤害"
+    },
+    {
+      "ID": 1190920,
+      "txt": "随机为一名队友恢复{0}%生命值"
+    },
+    {
+      "ID": 1190921,
+      "txt": "随机为一名队友恢复{0}%生命值"
+    },
+    {
+      "ID": 1190922,
+      "txt": "随机为一名队友恢复{0}%生命值"
+    },
+    {
+      "ID": 1190923,
+      "txt": "随机为一名队友恢复{0}%生命值"
+    },
+    {
+      "ID": 1190924,
+      "txt": "随机为一名队友恢复{0}%生命值"
+    },
+    {
+      "ID": 1190925,
+      "txt": "随机为一名队友恢复{0}%生命值"
+    },
+    {
+      "ID": 1191010,
+      "txt": "狐狸从嘴中吐出{0}团狐火,对敌人照成{1}%伤害"
+    },
+    {
+      "ID": 1191011,
+      "txt": "狐狸从嘴中吐出{0}团狐火,对敌人照成{1}%伤害"
+    },
+    {
+      "ID": 1191012,
+      "txt": "狐狸从嘴中吐出{0}团狐火,对敌人照成{1}%伤害"
+    },
+    {
+      "ID": 1191013,
+      "txt": "狐狸从嘴中吐出{0}团狐火,对敌人照成{1}%伤害"
+    },
+    {
+      "ID": 1191014,
+      "txt": "狐狸从嘴中吐出{0}团狐火,对敌人照成{1}%伤害"
+    },
+    {
+      "ID": 1191015,
+      "txt": "狐狸从嘴中吐出{0}团狐火,对敌人照成{1}%伤害"
+    },
+    {
+      "ID": 1191020,
+      "txt": "狐狸随机为队友清除一个debuff"
+    },
+    {
+      "ID": 1191021,
+      "txt": "狐狸随机为队友清除一个debuff"
+    },
+    {
+      "ID": 1191022,
+      "txt": "狐狸随机为队友清除一个debuff"
+    },
+    {
+      "ID": 1191023,
+      "txt": "狐狸随机为队友清除一个debuff"
+    },
+    {
+      "ID": 1191024,
+      "txt": "狐狸随机为队友清除一个debuff"
+    },
+    {
+      "ID": 1191025,
+      "txt": "狐狸随机为队友清除一个debuff"
+    },
+    {
+      "ID": 1211011,
+      "txt": "飞剑数量+2"
+    },
+    {
+      "ID": 1211012,
+      "txt": "生命+10%"
+    },
+    {
+      "ID": 1211013,
+      "txt": "飞剑数量+1,对带减益的敌人增伤"
+    },
+    {
+      "ID": 1211014,
+      "txt": "生命+10%"
+    },
+    {
+      "ID": 1211015,
+      "txt": "发射伤害更高的幻剑"
+    },
+    {
+      "ID": 1211021,
+      "txt": "对流血或放血敌人增伤"
+    },
+    {
+      "ID": 1211022,
+      "txt": "攻击+10%"
+    },
+    {
+      "ID": 1211023,
+      "txt": "无条件放血"
+    },
+    {
+      "ID": 1211024,
+      "txt": "攻击+10%"
+    },
+    {
+      "ID": 1211025,
+      "txt": "对拼强度和伤害提升"
+    },
+    {
+      "ID": 1211031,
+      "txt": "刀气命中回血"
+    },
+    {
+      "ID": 1211032,
+      "txt": "防御+10%"
+    },
+    {
+      "ID": 1211033,
+      "txt": "刀气+2"
+    },
+    {
+      "ID": 1211034,
+      "txt": "防御+10%"
+    },
+    {
+      "ID": 1211035,
+      "txt": "对流血目标增伤,再次放血"
+    },
+    {
+      "ID": 1211041,
+      "txt": "攻击+5%"
+    },
+    {
+      "ID": 1211042,
+      "txt": "飞刀数量+2"
+    },
+    {
+      "ID": 1211043,
+      "txt": "攻击+5%"
+    },
+    {
+      "ID": 1211044,
+      "txt": "飞刀数量+2"
+    },
+    {
+      "ID": 1211045,
+      "txt": "攻击+5%"
+    },
+    {
+      "ID": 1211051,
+      "txt": "防御+5%"
+    },
+    {
+      "ID": 1211052,
+      "txt": "金针数量+1"
+    },
+    {
+      "ID": 1211053,
+      "txt": "防御+5%"
+    },
+    {
+      "ID": 1211054,
+      "txt": "金针数量+1"
+    },
+    {
+      "ID": 1211055,
+      "txt": "防御+5%"
+    },
+    {
+      "ID": 1212011,
+      "txt": "冰锥数量+1"
+    },
+    {
+      "ID": 1212012,
+      "txt": "生命+10%"
+    },
+    {
+      "ID": 1212013,
+      "txt": "冰锥数量+1"
+    },
+    {
+      "ID": 1212014,
+      "txt": "生命+10%"
+    },
+    {
+      "ID": 1212015,
+      "txt": "冰锥数量+1"
+    },
+    {
+      "ID": 1212021,
+      "txt": "冰球数量+1"
+    },
+    {
+      "ID": 1212022,
+      "txt": "防御+10%"
+    },
+    {
+      "ID": 1212023,
+      "txt": "冰球数量+1"
+    },
+    {
+      "ID": 1212024,
+      "txt": "防御+10%"
+    },
+    {
+      "ID": 1212025,
+      "txt": "冰球数量+1"
+    },
+    {
+      "ID": 1212041,
+      "txt": "攻击+5%"
+    },
+    {
+      "ID": 1212042,
+      "txt": "水波数量+1"
+    },
+    {
+      "ID": 1212043,
+      "txt": "攻击+10%"
+    },
+    {
+      "ID": 1212044,
+      "txt": "水波数量+1"
+    },
+    {
+      "ID": 1212045,
+      "txt": "攻击+15%"
+    },
+    {
+      "ID": 1212051,
+      "txt": "防御+5%"
+    },
+    {
+      "ID": 1212052,
+      "txt": "冰刀数量+2"
+    },
+    {
+      "ID": 1212053,
+      "txt": "防御+5%"
+    },
+    {
+      "ID": 1212054,
+      "txt": "冰刀数量+2"
+    },
+    {
+      "ID": 1212055,
+      "txt": "防御+5%"
+    },
+    {
+      "ID": 1213011,
+      "txt": "毒针数量+1"
+    },
+    {
+      "ID": 1213012,
+      "txt": "生命+10%"
+    },
+    {
+      "ID": 1213013,
+      "txt": "毒针数量+1"
+    },
+    {
+      "ID": 1213014,
+      "txt": "生命+10%"
+    },
+    {
+      "ID": 1213015,
+      "txt": "毒针数量+1"
+    },
+    {
+      "ID": 1213021,
+      "txt": "手掌数量+1"
+    },
+    {
+      "ID": 1213022,
+      "txt": "防御+10%"
+    },
+    {
+      "ID": 1213023,
+      "txt": "手掌数量+1"
+    },
+    {
+      "ID": 1213024,
+      "txt": "防御+10%"
+    },
+    {
+      "ID": 1213025,
+      "txt": "手掌数量+1"
+    },
+    {
+      "ID": 1213041,
+      "txt": "生命+5%"
+    },
+    {
+      "ID": 1213042,
+      "txt": "竹刺数量+2"
+    },
+    {
+      "ID": 1213043,
+      "txt": "生命+5%"
+    },
+    {
+      "ID": 1213044,
+      "txt": "竹刺数量+2"
+    },
+    {
+      "ID": 1213045,
+      "txt": "生命+5%"
+    },
+    {
+      "ID": 1213051,
+      "txt": "攻击+5%"
+    },
+    {
+      "ID": 1213052,
+      "txt": "飞叶数量+3"
+    },
+    {
+      "ID": 1213053,
+      "txt": "攻击+5%"
+    },
+    {
+      "ID": 1213054,
+      "txt": "飞叶数量+3"
+    },
+    {
+      "ID": 1213055,
+      "txt": "攻击+5%"
+    },
+    {
+      "ID": 1214011,
+      "txt": "剑柄数量+2"
+    },
+    {
+      "ID": 1214012,
+      "txt": "生命+10%"
+    },
+    {
+      "ID": 1214013,
+      "txt": "剑柄数量+4"
+    },
+    {
+      "ID": 1214014,
+      "txt": "生命+10%"
+    },
+    {
+      "ID": 1214015,
+      "txt": "额外造成爆燃伤害"
+    },
+    {
+      "ID": 1214021,
+      "txt": "眩晕处于灼烧中的敌人"
+    },
+    {
+      "ID": 1214022,
+      "txt": "攻击+10%"
+    },
+    {
+      "ID": 1214023,
+      "txt": "飞龙数量+1,额外造成灼烧"
+    },
+    {
+      "ID": 1214024,
+      "txt": "攻击+10%"
+    },
+    {
+      "ID": 1214025,
+      "txt": "额外引发天雷伤害"
+    },
+    {
+      "ID": 1214031,
+      "txt": "对灼烧的敌人额外增伤"
+    },
+    {
+      "ID": 1214032,
+      "txt": "防御+10%"
+    },
+    {
+      "ID": 1214033,
+      "txt": "烈焰伤害提升"
+    },
+    {
+      "ID": 1214034,
+      "txt": "防御+10%"
+    },
+    {
+      "ID": 1214035,
+      "txt": "出现2只大手但单发伤害降低"
+    },
+    {
+      "ID": 1214041,
+      "txt": "防御+5%"
+    },
+    {
+      "ID": 1214042,
+      "txt": "火球数量+1"
+    },
+    {
+      "ID": 1214043,
+      "txt": "防御+5%"
+    },
+    {
+      "ID": 1214044,
+      "txt": "火球数量+2"
+    },
+    {
+      "ID": 1214045,
+      "txt": "防御+5%"
+    },
+    {
+      "ID": 1214051,
+      "txt": "生命+5%"
+    },
+    {
+      "ID": 1214052,
+      "txt": "火刃数量+2"
+    },
+    {
+      "ID": 1214053,
+      "txt": "生命+5%"
+    },
+    {
+      "ID": 1214054,
+      "txt": "火刃数量+2"
+    },
+    {
+      "ID": 1214055,
+      "txt": "生命+5%"
+    },
+    {
+      "ID": 1215011,
+      "txt": "土刺数量+2"
+    },
+    {
+      "ID": 1215012,
+      "txt": "生命+10%"
+    },
+    {
+      "ID": 1215013,
+      "txt": "土刺数量+2"
+    },
+    {
+      "ID": 1215014,
+      "txt": "生命+10%"
+    },
+    {
+      "ID": 1215015,
+      "txt": "土刺数量+2"
+    },
+    {
+      "ID": 1215021,
+      "txt": "刀气数量+1"
+    },
+    {
+      "ID": 1215022,
+      "txt": "攻击+10%"
+    },
+    {
+      "ID": 1215023,
+      "txt": "刀气数量+1"
+    },
+    {
+      "ID": 1215024,
+      "txt": "攻击+10%"
+    },
+    {
+      "ID": 1215025,
+      "txt": "刀气数量+1"
+    },
+    {
+      "ID": 1215041,
+      "txt": "攻击+5%"
+    },
+    {
+      "ID": 1215042,
+      "txt": "落石数量+1"
+    },
+    {
+      "ID": 1215043,
+      "txt": "攻击+5%"
+    },
+    {
+      "ID": 1215044,
+      "txt": "落石数量+1"
+    },
+    {
+      "ID": 1215045,
+      "txt": "攻击+5%"
+    },
+    {
+      "ID": 1215051,
+      "txt": "生命+5%"
+    },
+    {
+      "ID": 1215052,
+      "txt": "小石头数量+3"
+    },
+    {
+      "ID": 1215053,
+      "txt": "生命+5%"
+    },
+    {
+      "ID": 1215054,
+      "txt": "小石头数量+3"
+    },
+    {
+      "ID": 1215055,
+      "txt": "生命+5%"
+    },
+    {
+      "ID": 1220011,
+      "txt": "防御+3%"
+    },
+    {
+      "ID": 1220012,
+      "txt": "防御+3%"
+    },
+    {
+      "ID": 1220013,
+      "txt": "防御+3%"
+    },
+    {
+      "ID": 1220014,
+      "txt": "防御+3%"
+    },
+    {
+      "ID": 1220015,
+      "txt": "穿过护盾时额外对护盾照成等额伤害"
+    },
+    {
+      "ID": 1220021,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220022,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220023,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220024,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220025,
+      "txt": "充能增效,法宝瞬发且不对拼"
+    },
+    {
+      "ID": 1220031,
+      "txt": "防御+3%"
+    },
+    {
+      "ID": 1220032,
+      "txt": "防御+3%"
+    },
+    {
+      "ID": 1220033,
+      "txt": "防御+3%"
+    },
+    {
+      "ID": 1220034,
+      "txt": "防御+3%"
+    },
+    {
+      "ID": 1220035,
+      "txt": "触发概率提升"
+    },
+    {
+      "ID": 1220041,
+      "txt": "生命+3%"
+    },
+    {
+      "ID": 1220042,
+      "txt": "生命+3%"
+    },
+    {
+      "ID": 1220043,
+      "txt": "生命+3%"
+    },
+    {
+      "ID": 1220044,
+      "txt": "生命+3%"
+    },
+    {
+      "ID": 1220045,
+      "txt": "不相生甚至相克功法也生效"
+    },
+    {
+      "ID": 1220051,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220052,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220053,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220054,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220055,
+      "txt": "满层时施加灼烧"
+    },
+    {
+      "ID": 1220061,
+      "txt": "防御+3%"
+    },
+    {
+      "ID": 1220062,
+      "txt": "防御+3%"
+    },
+    {
+      "ID": 1220063,
+      "txt": "防御+3%"
+    },
+    {
+      "ID": 1220064,
+      "txt": "防御+3%"
+    },
+    {
+      "ID": 1220065,
+      "txt": "对拼时重生"
+    },
+    {
+      "ID": 1220071,
+      "txt": "生命+3%"
+    },
+    {
+      "ID": 1220072,
+      "txt": "生命+3%"
+    },
+    {
+      "ID": 1220073,
+      "txt": "生命+3%"
+    },
+    {
+      "ID": 1220074,
+      "txt": "生命+3%"
+    },
+    {
+      "ID": 1220075,
+      "txt": "加速时伤害提升"
+    },
+    {
+      "ID": 1220081,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220082,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220083,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220084,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220085,
+      "txt": "前槽位也生效,剑气增强"
+    },
+    {
+      "ID": 1220091,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220092,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220093,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220094,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220095,
+      "txt": "前槽位也生效,剑气增强"
+    },
+    {
+      "ID": 1220101,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220102,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220103,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220104,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220105,
+      "txt": "前槽位也生效,剑气增强"
+    },
+    {
+      "ID": 1220111,
+      "txt": "生命+3%"
+    },
+    {
+      "ID": 1220112,
+      "txt": "生命+3%"
+    },
+    {
+      "ID": 1220113,
+      "txt": "生命+3%"
+    },
+    {
+      "ID": 1220114,
+      "txt": "生命+3%"
+    },
+    {
+      "ID": 1220115,
+      "txt": "前槽位也生效,剑气增强"
+    },
+    {
+      "ID": 1220121,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220122,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220123,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220124,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220125,
+      "txt": "前槽位也生效,剑气增强"
+    },
+    {
+      "ID": 1220131,
+      "txt": "防御+3%"
+    },
+    {
+      "ID": 1220132,
+      "txt": "防御+3%"
+    },
+    {
+      "ID": 1220133,
+      "txt": "防御+3%"
+    },
+    {
+      "ID": 1220134,
+      "txt": "防御+3%"
+    },
+    {
+      "ID": 1220135,
+      "txt": "前槽位也生效,剑气增强"
+    },
+    {
+      "ID": 1220141,
+      "txt": "生命+3%"
+    },
+    {
+      "ID": 1220142,
+      "txt": "生命+3%"
+    },
+    {
+      "ID": 1220143,
+      "txt": "生命+3%"
+    },
+    {
+      "ID": 1220144,
+      "txt": "生命+3%"
+    },
+    {
+      "ID": 1220145,
+      "txt": "前槽位也生效,剑气增强"
+    },
+    {
+      "ID": 1220151,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220152,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220153,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220154,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220155,
+      "txt": "前槽位也生效,剑气增强"
+    },
+    {
+      "ID": 1220161,
+      "txt": "防御+3%"
+    },
+    {
+      "ID": 1220162,
+      "txt": "防御+3%"
+    },
+    {
+      "ID": 1220163,
+      "txt": "防御+3%"
+    },
+    {
+      "ID": 1220164,
+      "txt": "防御+3%"
+    },
+    {
+      "ID": 1220165,
+      "txt": "前槽位也生效,剑气增强"
+    },
+    {
+      "ID": 1220171,
+      "txt": "生命+3%"
+    },
+    {
+      "ID": 1220172,
+      "txt": "生命+3%"
+    },
+    {
+      "ID": 1220173,
+      "txt": "生命+3%"
+    },
+    {
+      "ID": 1220174,
+      "txt": "生命+3%"
+    },
+    {
+      "ID": 1220175,
+      "txt": "前槽位也生效,剑气增强"
+    },
+    {
+      "ID": 1220181,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220182,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220183,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220184,
+      "txt": "攻击+3%"
+    },
+    {
+      "ID": 1220185,
+      "txt": "前槽位也生效,剑气增强"
+    },
+    {
+      "ID": 1220191,
+      "txt": "防御+3%"
+    },
+    {
+      "ID": 1220192,
+      "txt": "防御+3%"
+    },
+    {
+      "ID": 1220193,
+      "txt": "防御+3%"
+    },
+    {
+      "ID": 1220194,
+      "txt": "防御+3%"
+    },
+    {
+      "ID": 1220195,
+      "txt": "前槽位也生效,剑气增强"
+    },
+    {
+      "ID": 1231011,
+      "txt": "金灵根+5"
+    },
+    {
+      "ID": 1231012,
+      "txt": "攻击+5%"
+    },
+    {
+      "ID": 1231013,
+      "txt": "金灵根+5"
+    },
+    {
+      "ID": 1231014,
+      "txt": "攻击+5%"
+    },
+    {
+      "ID": 1231015,
+      "txt": "降低敌人灵根"
+    },
+    {
+      "ID": 1231021,
+      "txt": "伤害+100%"
+    },
+    {
+      "ID": 1231022,
+      "txt": "伤害+100%"
+    },
+    {
+      "ID": 1231023,
+      "txt": "伤害+100%"
+    },
+    {
+      "ID": 1231024,
+      "txt": "伤害+100%"
+    },
+    {
+      "ID": 1231025,
+      "txt": "伤害+100%"
+    },
+    {
+      "ID": 1232011,
+      "txt": "降速效果提升"
+    },
+    {
+      "ID": 1232012,
+      "txt": "水灵根+5"
+    },
+    {
+      "ID": 1232013,
+      "txt": "生命+5%"
+    },
+    {
+      "ID": 1232014,
+      "txt": "水灵根+5"
+    },
+    {
+      "ID": 1232015,
+      "txt": "降低被影响功法的强度"
+    },
+    {
+      "ID": 1232021,
+      "txt": "水灵根+5"
+    },
+    {
+      "ID": 1232022,
+      "txt": "防御+5%"
+    },
+    {
+      "ID": 1232023,
+      "txt": "可使用次数增加"
+    },
+    {
+      "ID": 1232024,
+      "txt": "水灵根+5"
+    },
+    {
+      "ID": 1232025,
+      "txt": "功法额外增伤"
+    },
+    {
+      "ID": 1232031,
+      "txt": "伤害+140%"
+    },
+    {
+      "ID": 1232032,
+      "txt": "伤害+140%"
+    },
+    {
+      "ID": 1232033,
+      "txt": "伤害+140%"
+    },
+    {
+      "ID": 1232034,
+      "txt": "伤害+140%"
+    },
+    {
+      "ID": 1232035,
+      "txt": "伤害+140%"
+    },
+    {
+      "ID": 1233011,
+      "txt": "封印法宝数量增加"
+    },
+    {
+      "ID": 1233012,
+      "txt": "木灵根+5"
+    },
+    {
+      "ID": 1233013,
+      "txt": "减缓相生法宝充能"
+    },
+    {
+      "ID": 1233014,
+      "txt": "木灵根+5"
+    },
+    {
+      "ID": 1233015,
+      "txt": "大幅减缓相生法宝充能"
+    },
+    {
+      "ID": 1233021,
+      "txt": "持续时间提升1秒"
+    },
+    {
+      "ID": 1233022,
+      "txt": "持续时间提升1秒"
+    },
+    {
+      "ID": 1233023,
+      "txt": "持续时间提升1秒"
+    },
+    {
+      "ID": 1233024,
+      "txt": "持续时间提升1秒"
+    },
+    {
+      "ID": 1233025,
+      "txt": "持续时间提升1秒"
+    },
+    {
+      "ID": 1234011,
+      "txt": "火灵根+5"
+    },
+    {
+      "ID": 1234012,
+      "txt": "增加吸收几率"
+    },
+    {
+      "ID": 1234013,
+      "txt": "攻击+5%"
+    },
+    {
+      "ID": 1234014,
+      "txt": "火灵根+5"
+    },
+    {
+      "ID": 1234015,
+      "txt": "完全吸收,临时加灵根"
+    },
+    {
+      "ID": 1234021,
+      "txt": "打断增强,避免对拼"
+    },
+    {
+      "ID": 1234022,
+      "txt": "火灵根+5"
+    },
+    {
+      "ID": 1234023,
+      "txt": "攻击+%"
+    },
+    {
+      "ID": 1234024,
+      "txt": "火灵根+5"
+    },
+    {
+      "ID": 1234025,
+      "txt": "成功打断后加速冷却"
+    },
+    {
+      "ID": 1235011,
+      "txt": "盾强度提升"
+    },
+    {
+      "ID": 1235012,
+      "txt": "土灵根+5"
+    },
+    {
+      "ID": 1235013,
+      "txt": "盾强度提升"
+    },
+    {
+      "ID": 1235014,
+      "txt": "土灵根+5"
+    },
+    {
+      "ID": 1235015,
+      "txt": "盾强度提升"
+    },
+    {
+      "ID": 1235021,
+      "txt": "0"
+    },
+    {
+      "ID": 1235022,
+      "txt": "0"
+    },
+    {
+      "ID": 1235023,
+      "txt": "0"
+    },
+    {
+      "ID": 1235024,
+      "txt": "0"
+    },
+    {
+      "ID": 1235025,
+      "txt": "0"
     }
   ]
 }

BIN
Excel2Json/Excel/Language_skill.xlsx