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@@ -48,7 +48,7 @@ namespace Fort23.Mono
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}
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- private void OnClickPromote()
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+ private async void OnClickPromote()
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{
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if (PlayerManager.Instance.gameConstantConfig.maxStar <= heroInfo.star.Value)
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{
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@@ -56,6 +56,13 @@ namespace Fort23.Mono
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return;
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}
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+ upPre = await UIManager.Instance.CreateGComponentForObject<HeroPowerUpPre>(objHeroPowerUpPre,
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+ delegate(HeroPowerUpPre pre)
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+ {
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+ EnterUpgradePre(2);
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+ pre.OpenPromotePre(heroInfo);
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+ }, root: rtBottom);
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+
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// heroInfo.modelConfig.itemID
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if (BagController.Instance.DeductItem(heroInfo.modelConfig.itemID, heroInfo.promoteConfig.costCount))
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@@ -66,39 +73,24 @@ namespace Fort23.Mono
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HeroUITools.SetStarShow(stars, heroInfo.star.Value);
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SendEvent(HeroUpType.Promote);
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}
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-
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}
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- private void EnterUpgradePre()
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+ private void EnterPromotePre()
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{
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- isOpenPre = true;
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- btns1.SetActive(false);
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- btnPromote.gameObject.SetActive(false);
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-
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- RectTransform rt = btnUpgrade.GetComponent<RectTransform>();
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- rt.sizeDelta = new Vector2(510, rt.sizeDelta.y);
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- rt.localPosition = new Vector3(47, rt.localPosition.y, rt.localPosition.z);
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}
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- private void ExitUpgradePre()
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+ private void ExitPromotePre()
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{
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- isOpenPre = false;
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- btns1.SetActive(true);
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- btnPromote.gameObject.SetActive(true);
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-
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- RectTransform rt = btnUpgrade.GetComponent<RectTransform>();
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- rt.sizeDelta = new Vector2(320, rt.sizeDelta.y);
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- rt.localPosition = new Vector3(188.6f, rt.localPosition.y, rt.localPosition.z);
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-
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- objHeroPowerUpPre.SetActive(false);
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}
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-
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+
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/// <summary>
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/// 是否打开了升级/升星的预览界面
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/// </summary>
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public bool isOpenPre;
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+
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+ private byte curPreTyp;
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private async void OnClickUpgrade()
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{
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HeroUpResultType resultType = PlayerManager.Instance.heroController.UpgradeHeroLogic(heroInfo, isOpenPre);
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@@ -110,7 +102,7 @@ namespace Fort23.Mono
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else if (resultType == HeroUpResultType.PlayUpgradeEftFirst)
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{
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//TODO 要播放特效.
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- ExitUpgradePre();
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+ ExitUpgradePre(1);
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UpdateAttributeUI();
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}
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else if(resultType == HeroUpResultType.NeedOpenPreUI)
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@@ -118,7 +110,7 @@ namespace Fort23.Mono
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upPre = await UIManager.Instance.CreateGComponentForObject<HeroPowerUpPre>(objHeroPowerUpPre,
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delegate(HeroPowerUpPre pre)
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{
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- EnterUpgradePre();
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+ EnterUpgradePre(1);
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pre.OpenUpgradePre(heroInfo);
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}, root: rtBottom);
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}
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@@ -135,6 +127,63 @@ namespace Fort23.Mono
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// SendEvent(HeroUpType.Level);
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// }
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}
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+
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+
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+ /// <summary>
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+ /// 进入 升级/升星预览界面
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+ /// </summary>
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+ /// <param name="preTyp">1升级;2 升星</param>
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+ private void EnterUpgradePre(byte preTyp)
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+ {
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+ isOpenPre = true;
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+ curPreTyp = preTyp;
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+ btns1.SetActive(false);
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+ if (preTyp == 1)
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+ {
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+ btnPromote.gameObject.SetActive(false);
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+ RectTransform rt = btnUpgrade.GetComponent<RectTransform>();
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+ rt.sizeDelta = new Vector2(510, rt.sizeDelta.y);
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+ rt.localPosition = new Vector3(47, rt.localPosition.y, rt.localPosition.z);
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+ }
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+ else
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+ {
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+ btnUpgrade.gameObject.SetActive(false);
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+ RectTransform rt = btnPromote.GetComponent<RectTransform>();
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+ rt.sizeDelta = new Vector2(510, rt.sizeDelta.y);
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+ rt.localPosition = new Vector3(47, rt.localPosition.y, rt.localPosition.z);
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+ }
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+ }
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+
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+
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+ /// <summary>
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+ /// 离开 升级/升星预览界面
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+ /// </summary>
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+ /// <param name="preTyp">1升级;2 升星</param>
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+ private void ExitUpgradePre(byte preTyp)
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+ {
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+ isOpenPre = false;
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+ btns1.SetActive(true);
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+
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+ if (preTyp == 1)
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+ {
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+ btnPromote.gameObject.SetActive(true);
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+ RectTransform rt = btnUpgrade.GetComponent<RectTransform>();
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+ rt.sizeDelta = new Vector2(320, rt.sizeDelta.y);
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+ rt.localPosition = new Vector3(188.6f, rt.localPosition.y, rt.localPosition.z);
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+ }
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+ else
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+ {
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+ btnUpgrade.gameObject.SetActive(true);
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+ RectTransform rt = btnPromote.GetComponent<RectTransform>();
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+ rt.sizeDelta = new Vector2(220, rt.sizeDelta.y);
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+ rt.localPosition = new Vector3(-110.9f, rt.localPosition.y, rt.localPosition.z);
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+ }
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+
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+
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+
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+
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+ objHeroPowerUpPre.SetActive(false);
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+ }
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/// <summary>
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/// 发送英雄提升的事件
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@@ -163,7 +212,7 @@ namespace Fort23.Mono
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{
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if (isOpenPre)
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{
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- ExitUpgradePre();
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+ ExitUpgradePre(curPreTyp);
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}
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else
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{
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