DESKTOP-BGJIU14\ck 5 miesięcy temu
rodzic
commit
a41a8851f9
46 zmienionych plików z 7959 dodań i 8072 usunięć
  1. 1 2
      Assembly-CSharp.csproj
  2. 1 131
      Assets/Art/HeroTimeLine/Hero03.playable
  3. 0 0
      Assets/Res/TimeLineAssets/Guaiwu01_TD.txt
  4. 0 0
      Assets/Res/TimeLineAssets/Hero03_TD.txt
  5. 0 0
      Assets/Res/TimeLineAssets/Hero04_TD.txt
  6. 1 1
      Assets/Scripts/GameLogic/Combat/Hero/CombatHeroSkillControl.cs
  7. 15 3
      Assets/Scripts/GameLogic/Combat/Skill/S30001.cs
  8. 5 1
      Assets/Scripts/GameTimeLine/CustomizeTimeLogic/FxLogic/TimeLineEventLogic/TimeLineEventParticleLogicBasic.cs
  9. 7 1
      Assets/Scripts/GameTimeLine/CustomizeTimeLogic/FxLogic/TimeLineEventLogicBasic.cs
  10. 0 0
      Assets/StreamingAssets/assetConfig.txt
  11. 240 240
      CodeStage.AFPSCounter.Editor.csproj
  12. 229 229
      CodeStage.AFPSCounter.Examples.csproj
  13. 229 229
      CodeStage.AFPSCounter.Runtime.csproj
  14. 240 240
      Coffee.SoftMaskForUGUI.Editor.csproj
  15. 229 229
      Coffee.SoftMaskForUGUI.csproj
  16. 240 240
      CoreEditor.csproj
  17. 229 229
      DownloadSystem.csproj
  18. 240 240
      EnhancedHierarchyEditor.csproj
  19. 230 230
      Fort23.Core.csproj
  20. 229 229
      Fort23.GameData.csproj
  21. 229 229
      Fort23.GameLogic.csproj
  22. 231 231
      Fort23.Mono.csproj
  23. 230 230
      GameTimeLine.csproj
  24. 241 241
      Kybernetik.Animancer.Editor.csproj
  25. 229 229
      Kybernetik.Animancer.FSM.csproj
  26. 230 230
      Kybernetik.Animancer.csproj
  27. 240 240
      NewAssembly.csproj
  28. 0 0
      Release/PC/1.1.1/Bundle/assetConfig.txt
  29. 240 240
      StompyRobot.SRDebugger.Editor.csproj
  30. 229 229
      StompyRobot.SRDebugger.csproj
  31. 240 240
      StompyRobot.SRF.Editor.csproj
  32. 229 229
      StompyRobot.SRF.csproj
  33. 229 229
      ThirdParty.csproj
  34. 240 240
      UniEaseCopy.csproj
  35. 229 229
      UniRx.csproj
  36. 240 240
      Unity.AI.Navigation.Editor.ConversionSystem.csproj
  37. 224 224
      Unity.AI.Navigation.Editor.Tests.csproj
  38. 240 240
      Unity.AI.Navigation.Editor.csproj
  39. 240 240
      Unity.AI.Navigation.Samples.Initialization.Editor.csproj
  40. 229 229
      Unity.AI.Navigation.Samples.csproj
  41. 213 213
      Unity.AI.Navigation.Tests.csproj
  42. 240 240
      Unity.AI.Navigation.Updater.csproj
  43. 229 229
      Unity.AI.Navigation.csproj
  44. 229 229
      XNode.csproj
  45. 4 8
      XY001.sln
  46. 240 240
      xNodeExamples.csproj

Plik diff jest za duży
+ 1 - 2
Assembly-CSharp.csproj


+ 1 - 131
Assets/Art/HeroTimeLine/Hero03.playable

@@ -268,43 +268,6 @@ MonoBehaviour:
   m_Clips: []
   m_Markers:
     m_Objects: []
---- !u!114 &-8763715666762063956
-MonoBehaviour:
-  m_ObjectHideFlags: 1
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 0}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: f1fc88ca9f5b46d2929d20f65fbe5c4e, type: 3}
-  m_Name: TimeLineParticleSystemAsset
-  m_EditorClassIdentifier: 
-  sourceGameObject:
-    exposedName: 700512f659d2a464bbc3462b672232e8
-    defaultValue: {fileID: 0}
-  prefabGameObject: {fileID: 0}
-  updateParticle: 1
-  particleRandomSeed: 3387
-  updateDirector: 1
-  updateITimeControl: 1
-  searchHierarchy: 0
-  active: 1
-  postPlayback: 2
-  targetType: 2
-  LocationType: 6
-  targetSpecialDotName: hitpos
-  hitPointGroupName: 
-  isGround: 0
-  isFollowTarget: 0
-  isNotRotate: 0
-  isFollowRootTarget: 0
-  isAttSpeed: 0
-  isLoop: 1
-  loopAlone: 0
-  isActivityCustomTargetPos: 0
-  CustomTargetPosIndex: 0
-  intervalTime: 0
 --- !u!114 &-8321791609121765805
 MonoBehaviour:
   m_ObjectHideFlags: 1
@@ -1750,7 +1713,6 @@ MonoBehaviour:
   m_Children:
   - {fileID: -5700901883387235338}
   - {fileID: 1674232180069977348}
-  - {fileID: 4462664296131566262}
   - {fileID: -5213821412162879996}
   m_Clips: []
   m_Markers:
@@ -1957,98 +1919,6 @@ MonoBehaviour:
     m_DisplayName: fx_hero03_sk_hit
   m_Markers:
     m_Objects: []
---- !u!114 &4462664296131566262
-MonoBehaviour:
-  m_ObjectHideFlags: 1
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 0}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: 15e0374501f39d54eb30235764636e0e, type: 3}
-  m_Name: Control Track (1)
-  m_EditorClassIdentifier: 
-  m_Version: 3
-  m_AnimClip: {fileID: 0}
-  m_Locked: 0
-  m_Muted: 0
-  m_CustomPlayableFullTypename: 
-  m_Curves: {fileID: 0}
-  m_Parent: {fileID: 2664366215323630651}
-  m_Children: []
-  m_Clips:
-  - m_Version: 1
-    m_Start: 0.2
-    m_ClipIn: 0
-    m_Asset: {fileID: -8763715666762063956}
-    m_Duration: 1
-    m_TimeScale: 1
-    m_ParentTrack: {fileID: 4462664296131566262}
-    m_EaseInDuration: 0
-    m_EaseOutDuration: 0
-    m_BlendInDuration: 0
-    m_BlendOutDuration: 0
-    m_MixInCurve:
-      serializedVersion: 2
-      m_Curve:
-      - serializedVersion: 3
-        time: 0
-        value: 0
-        inSlope: 0
-        outSlope: 0
-        tangentMode: 0
-        weightedMode: 0
-        inWeight: 0
-        outWeight: 0
-      - serializedVersion: 3
-        time: 1
-        value: 1
-        inSlope: 0
-        outSlope: 0
-        tangentMode: 0
-        weightedMode: 0
-        inWeight: 0
-        outWeight: 0
-      m_PreInfinity: 2
-      m_PostInfinity: 2
-      m_RotationOrder: 4
-    m_MixOutCurve:
-      serializedVersion: 2
-      m_Curve:
-      - serializedVersion: 3
-        time: 0
-        value: 1
-        inSlope: 0
-        outSlope: 0
-        tangentMode: 0
-        weightedMode: 0
-        inWeight: 0
-        outWeight: 0
-      - serializedVersion: 3
-        time: 1
-        value: 0
-        inSlope: 0
-        outSlope: 0
-        tangentMode: 0
-        weightedMode: 0
-        inWeight: 0
-        outWeight: 0
-      m_PreInfinity: 2
-      m_PostInfinity: 2
-      m_RotationOrder: 4
-    m_BlendInCurveMode: 0
-    m_BlendOutCurveMode: 0
-    m_ExposedParameterNames: []
-    m_AnimationCurves: {fileID: 0}
-    m_Recordable: 0
-    m_PostExtrapolationMode: 0
-    m_PreExtrapolationMode: 0
-    m_PostExtrapolationTime: 0
-    m_PreExtrapolationTime: 0
-    m_DisplayName: fx_hero03_sk_hit
-  m_Markers:
-    m_Objects: []
 --- !u!114 &4604074310167554918
 MonoBehaviour:
   m_ObjectHideFlags: 1
@@ -2280,7 +2150,7 @@ MonoBehaviour:
   isGround: 0
   isFollowTarget: 0
   isNotRotate: 0
-  isFollowRootTarget: 0
+  isFollowRootTarget: 1
   isAttSpeed: 0
   isLoop: 1
   loopAlone: 0

Plik diff jest za duży
+ 0 - 0
Assets/Res/TimeLineAssets/Guaiwu01_TD.txt


Plik diff jest za duży
+ 0 - 0
Assets/Res/TimeLineAssets/Hero03_TD.txt


Plik diff jest za duży
+ 0 - 0
Assets/Res/TimeLineAssets/Hero04_TD.txt


+ 1 - 1
Assets/Scripts/GameLogic/Combat/Hero/CombatHeroSkillControl.cs

@@ -114,7 +114,7 @@ namespace GameLogic.Combat.Hero
             for (int i = 0; i < allSkill.size; i++)
             {
                 SkillBasic skillBasic = allSkill[i];
-                skillBasic.CombatUpdate(i);
+                skillBasic.CombatUpdate(t);
                 skillBasic.ReduceCd(t);
             }
 

+ 15 - 3
Assets/Scripts/GameLogic/Combat/Skill/S30001.cs

@@ -37,9 +37,10 @@ namespace GameLogic.Combat.Skill
 
         protected override void ProUseSkill()
         {
-            _finishTimeLineGroupName = "";
+            _finishTimeLineGroupName = "-1";
             currMyLoopGroupBasic=  ActivationTimeLineData("sk1");
             _isUpdate = true;
+            _currTime = 0;
         }
 
         protected override void ProBreakSkill()
@@ -49,13 +50,24 @@ namespace GameLogic.Combat.Skill
 
         protected void Finish()
         {
-            currMyLoopGroupBasic?.CloseLoopFx();
+            currMyLoopGroupBasic?.BreakTimeLine();
+            if (loopGroupBasic != null)
+            {
+                loopGroupBasic.BreakTimeLine();
+            }
+
+            loopGroupBasic = null;
             _isUpdate = false;
             SpecialDotInfo specialDotInfo = CombatHeroEntity.GetMainHotPoin<ILifetCycleHitPoint>(true)
                 .GetSpecialDotInfo("sk1_trigger");
             specialDotInfo.targetTran.gameObject.SetActive(false);
         }
 
+        protected override void ProSkillPlayFinish()
+        {
+            Finish();
+        }
+
         protected override void ProCombatUpdate(float time)
         {
             if (!_isUpdate)
@@ -71,7 +83,7 @@ namespace GameLogic.Combat.Skill
                 _harm);
                 if (loopGroupBasic != null)
                 {
-                    loopGroupBasic.CloseLoopFx();
+                    loopGroupBasic.BreakTimeLine();
                 }
 
                 // for (int i = 0; i < _currTrigger.Count; i++)

+ 5 - 1
Assets/Scripts/GameTimeLine/CustomizeTimeLogic/FxLogic/TimeLineEventLogic/TimeLineEventParticleLogicBasic.cs

@@ -203,7 +203,11 @@ namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic
                         ParticleSystemPool pool = systemPool as ParticleSystemPool;
                         if (pool != null)
                         {
-
+                            if (IsDis)
+                            {
+                                GObjectPool.Instance.Recycle(pool);
+                                return;
+                            }
 
                             if (timeLinePlayFxSerializtion.isLoop)
                             {

+ 7 - 1
Assets/Scripts/GameTimeLine/CustomizeTimeLogic/FxLogic/TimeLineEventLogicBasic.cs

@@ -23,7 +23,7 @@ public abstract class TimeLineEventLogicBasic : IDisposable
     protected bool IsEnter;
 
     protected bool IsLeave;
-
+    protected bool IsDis;
     public ILifeCycle castEntity
     {
         get { return _castEntity; }
@@ -153,6 +153,12 @@ public abstract class TimeLineEventLogicBasic : IDisposable
 
     public void Dispose()
     {
+        if (IsDis)
+        {
+            return;
+        }
+
+        IsDis = true;
         if (!IsLeave && IsEnter)
         {
             IsLeave = true;

Plik diff jest za duży
+ 0 - 0
Assets/StreamingAssets/assetConfig.txt


+ 240 - 240
CodeStage.AFPSCounter.Editor.csproj

@@ -41,8 +41,8 @@
     <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
   </PropertyGroup>
   <ItemGroup>
-    <Analyzer Include="D:\tuanJieEditor\2022.3.38t2\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
-    <Analyzer Include="D:\tuanJieEditor\2022.3.38t2\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
+    <Analyzer Include="F:\TuanJieHUB\2022.3.38t2\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
+    <Analyzer Include="F:\TuanJieHUB\2022.3.38t2\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
   </ItemGroup>
   <ItemGroup>
     <Compile Include="Assets\Scripts\ThirdParty\AdvancedFPSCounter\Editor\Scripts\EditorUIUtils.cs" />
@@ -50,718 +50,718 @@
     <Compile Include="Assets\Scripts\ThirdParty\AdvancedFPSCounter\Editor\Scripts\AFPSRenderRecorderEditor.cs" />
     <None Include="Assets\Scripts\ThirdParty\AdvancedFPSCounter\Editor\CodeStage.AFPSCounter.Editor.asmdef" />
     <Reference Include="UnityEngine">
-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.AIModule">
-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.ARModule">
-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.AccessibilityModule">
-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.AndroidJNIModule">
-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.AnimationModule">
-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.AssetBundleModule">
-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.AudioModule">
-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.AutoStreamingModule">
-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AutoStreamingModule.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AutoStreamingModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.ClothModule">
-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
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     <Reference Include="UnityEngine.ClusterInputModule">
-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
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     <Reference Include="UnityEngine.ClusterRendererModule">
-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.ContentLoadModule">
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+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
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     <Reference Include="UnityEngine.CoreModule">
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+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
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     <Reference Include="UnityEngine.CrashReportingModule">
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     <Reference Include="UnityEngine.DSPGraphModule">
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     <Reference Include="UnityEngine.DirectorModule">
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+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
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     <Reference Include="UnityEngine.GIModule">
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+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.GameCenterModule">
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+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
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     <Reference Include="UnityEngine.GridModule">
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     <Reference Include="UnityEngine.HotReloadModule">
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     <Reference Include="UnityEngine.ImageConversionModule">
-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
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     <Reference Include="UnityEngine.InputModule">
-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
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     <Reference Include="UnityEngine.InputLegacyModule">
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     <Reference Include="UnityEngine.JSONSerializeModule">
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     <Reference Include="UnityEngine.LocalizationModule">
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+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
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+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
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-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.OpenHarmonyJSModule.dll</HintPath>
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     <Reference Include="UnityEngine.ParticleSystemModule">
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     <Reference Include="UnityEngine.PerformanceReportingModule">
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CodeStage.AFPSCounter.Runtime.csproj

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+ 240 - 240
Coffee.SoftMaskForUGUI.Editor.csproj

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+ 229 - 229
Coffee.SoftMaskForUGUI.csproj

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+ 240 - 240
CoreEditor.csproj

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DownloadSystem.csproj

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+ 240 - 240
EnhancedHierarchyEditor.csproj

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Fort23.Core.csproj

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+ 229 - 229
Fort23.GameData.csproj

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+ 229 - 229
Fort23.GameLogic.csproj

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Fort23.Mono.csproj

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+ 230 - 230
GameTimeLine.csproj

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+ 241 - 241
Kybernetik.Animancer.Editor.csproj

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Kybernetik.Animancer.FSM.csproj

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Kybernetik.Animancer.csproj

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+ 240 - 240
NewAssembly.csproj

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Plik diff jest za duży
+ 0 - 0
Release/PC/1.1.1/Bundle/assetConfig.txt


+ 240 - 240
StompyRobot.SRDebugger.Editor.csproj

@@ -41,8 +41,8 @@
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StompyRobot.SRDebugger.csproj

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+ 240 - 240
StompyRobot.SRF.Editor.csproj

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StompyRobot.SRF.csproj

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+ 229 - 229
ThirdParty.csproj

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+ 240 - 240
UniEaseCopy.csproj

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+ 240 - 240
Unity.AI.Navigation.Editor.ConversionSystem.csproj

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Unity.AI.Navigation.Editor.Tests.csproj

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Unity.AI.Navigation.Editor.csproj

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Unity.AI.Navigation.Samples.Initialization.Editor.csproj

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+ 229 - 229
Unity.AI.Navigation.Samples.csproj

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Unity.AI.Navigation.Tests.csproj

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Unity.AI.Navigation.Updater.csproj

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+ 229 - 229
Unity.AI.Navigation.csproj

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XNode.csproj

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+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
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+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
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     <Reference Include="System">
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+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
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+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
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+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
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-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
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     <Reference Include="System.Numerics">
-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
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+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
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+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
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-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
     </Reference>
     <Reference Include="UnityEditor.UI">
-      <HintPath>D:\unityProject\XY001\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
+      <HintPath>D:\UnityProject\XY001\xy001\XY001\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.UI">
-      <HintPath>D:\unityProject\XY001\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
+      <HintPath>D:\UnityProject\XY001\xy001\XY001\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
     </Reference>
   </ItemGroup>
   <ItemGroup>

+ 4 - 8
XY001.sln

@@ -21,8 +21,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameTimeLine", "GameTimeLin
 EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Kybernetik.Animancer.Editor", "Kybernetik.Animancer.Editor.csproj", "{7ff57b24-3cdc-f1f3-965d-b7f88f25eba7}"
 EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Kybernetik.Animancer.Samples", "Kybernetik.Animancer.Samples.csproj", "{c22ad7dd-eb12-3c4c-f6ed-05134acf4a9a}"
-EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EnhancedHierarchyEditor", "EnhancedHierarchyEditor.csproj", "{82e3b869-9260-65b9-ff66-1cff0654fc3d}"
 EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.AI.Navigation.Editor", "Unity.AI.Navigation.Editor.csproj", "{52511e11-1e89-469b-1914-4eb8f363019f}"
@@ -63,6 +61,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.AI.Navigation.Editor.
 EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Coffee.SoftMaskForUGUI.Editor", "Coffee.SoftMaskForUGUI.Editor.csproj", "{cd1af635-37eb-1cc6-6459-3ed9c8f144e1}"
 EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{eed19863-2a24-2fa2-5144-e0e369763bd5}"
+EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CodeStage.AFPSCounter.Editor", "CodeStage.AFPSCounter.Editor.csproj", "{b2cf76b8-ee1d-c452-8c93-3c88f47c785b}"
 EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StompyRobot.SRF.Editor", "StompyRobot.SRF.Editor.csproj", "{b43ac9ca-f04a-47d3-da3c-4a7cafc99b1a}"
@@ -71,8 +71,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DownloadSystem", "DownloadS
 EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CodeStage.AFPSCounter.Examples", "CodeStage.AFPSCounter.Examples.csproj", "{925cd110-e687-6929-ee3f-881f42ce5c7f}"
 EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{eed19863-2a24-2fa2-5144-e0e369763bd5}"
-EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 		Debug|Any CPU = Debug|Any CPU
@@ -98,8 +96,6 @@ Global
 		{5f5b9cfa-a408-6622-a470-75aea4790283}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{7ff57b24-3cdc-f1f3-965d-b7f88f25eba7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 		{7ff57b24-3cdc-f1f3-965d-b7f88f25eba7}.Debug|Any CPU.Build.0 = Debug|Any CPU
-		{c22ad7dd-eb12-3c4c-f6ed-05134acf4a9a}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
-		{c22ad7dd-eb12-3c4c-f6ed-05134acf4a9a}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{82e3b869-9260-65b9-ff66-1cff0654fc3d}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 		{82e3b869-9260-65b9-ff66-1cff0654fc3d}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{52511e11-1e89-469b-1914-4eb8f363019f}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
@@ -140,6 +136,8 @@ Global
 		{b529b4b9-c773-8eb4-ec3e-5f63e0e3334c}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{cd1af635-37eb-1cc6-6459-3ed9c8f144e1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 		{cd1af635-37eb-1cc6-6459-3ed9c8f144e1}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{eed19863-2a24-2fa2-5144-e0e369763bd5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{eed19863-2a24-2fa2-5144-e0e369763bd5}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{b2cf76b8-ee1d-c452-8c93-3c88f47c785b}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 		{b2cf76b8-ee1d-c452-8c93-3c88f47c785b}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{b43ac9ca-f04a-47d3-da3c-4a7cafc99b1a}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
@@ -148,8 +146,6 @@ Global
 		{bcbcbf0b-c587-3257-d934-4f5bafbff086}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{925cd110-e687-6929-ee3f-881f42ce5c7f}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 		{925cd110-e687-6929-ee3f-881f42ce5c7f}.Debug|Any CPU.Build.0 = Debug|Any CPU
-		{eed19863-2a24-2fa2-5144-e0e369763bd5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
-		{eed19863-2a24-2fa2-5144-e0e369763bd5}.Debug|Any CPU.Build.0 = Debug|Any CPU
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE

+ 240 - 240
xNodeExamples.csproj

@@ -41,8 +41,8 @@
     <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
   </PropertyGroup>
   <ItemGroup>
-    <Analyzer Include="D:\tuanJieEditor\2022.3.38t2\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
-    <Analyzer Include="D:\tuanJieEditor\2022.3.38t2\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
+    <Analyzer Include="F:\TuanJieHUB\2022.3.38t2\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
+    <Analyzer Include="F:\TuanJieHUB\2022.3.38t2\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
   </ItemGroup>
   <ItemGroup>
     <Compile Include="Assets\Scripts\ThirdParty\NodeBasic\xNode-examples\Examples\RuntimeMathGraph\Scripts\RuntimeNodes\UGUIDisplayValue.cs" />
@@ -77,718 +77,718 @@
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     <None Include="Assets\Scripts\ThirdParty\NodeBasic\xNode-examples\xNodeExamples.asmdef" />
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-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
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+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
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+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
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+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
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+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
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