lzx 3 дней назад
Родитель
Сommit
a2c66eb785

+ 658 - 96
Assets/Res/UI/SkillSelectPanel/SkillSelectPanel.prefab

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+ 29 - 12
Assets/Scripts/GameUI/UI/CombatPanel/SkillSelectPanel.cs

@@ -38,7 +38,8 @@ namespace Fort23.Mono
         public static async CTask<SkillSelectPanel> OpenSkillSelectPanel()
         {
             CombatDrive.Instance.CombatController.isUpdate = false;
-            SkillSelectPanel skillSelectPanel = await UIManager.Instance.LoadAndOpenPanel<SkillSelectPanel>(null, UILayer.Middle);
+            SkillSelectPanel skillSelectPanel =
+                await UIManager.Instance.LoadAndOpenPanel<SkillSelectPanel>(null, UILayer.Middle);
             return skillSelectPanel;
         }
 
@@ -383,6 +384,7 @@ namespace Fort23.Mono
                 Btn_Setting.gameObject.SetActive(true);
                 CloseSelect();
                 AppBarPanel.OpenPanel(this);
+                Text_FuZhuGongFaCount.transform.parent.gameObject.SetActive(false);
             }
             else if (type == 2)
             {
@@ -391,6 +393,7 @@ namespace Fort23.Mono
                 allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
                 Btn_Setting.gameObject.SetActive(false);
                 AppBarPanel.ClosePanel();
+                Text_FuZhuGongFaCount.transform.parent.gameObject.SetActive(true);
             }
         }
 
@@ -464,7 +467,8 @@ namespace Fort23.Mono
             }
             else
             {
-                showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill.Where(s => s.skillConfig.SkillType == type1).ToList();
+                showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill
+                    .Where(s => s.skillConfig.SkillType == type1).ToList();
             }
 
             if (type2 == 0)
@@ -516,7 +520,9 @@ namespace Fort23.Mono
                 double y = c * 0 + d * 116;
 
                 int index = i;
-                WuXingGongFaWidget widget = await UIManager.Instance.CreateGComponent<WuXingGongFaWidget>(null, root: WuXingGongFaRoot, poolName: "132");
+                WuXingGongFaWidget widget =
+                    await UIManager.Instance.CreateGComponent<WuXingGongFaWidget>(null, root: WuXingGongFaRoot,
+                        poolName: "132");
                 widget.transform.anchoredPosition = new Vector2((float)x, (float)y);
                 widget.ShowWidget(index);
                 widget.transform.localScale = new Vector3(1.8f, 1.8f, 1.8f);
@@ -609,7 +615,7 @@ namespace Fort23.Mono
                 allUseSkill[skillKongWidget.index] = selectSkillConfig;
                 CloseSelect();
                 BaoChun();
-                
+
                 showSkillInfo.Sort(Sort);
                 Content.Init(this, showSkillInfo.Count);
             }
@@ -635,14 +641,16 @@ namespace Fort23.Mono
                 //         return;
                 //     }
                 // }
-                if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig) && allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 2)
+                if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig) &&
+                    allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 2)
                 {
                     TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
                     CloseSelect();
                     return;
                 }
 
-                if (!IsMainGongFaChange(selectSkillConfig.skillConfig) && allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 1)
+                if (!IsMainGongFaChange(selectSkillConfig.skillConfig) &&
+                    allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 1)
                 {
                     TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
                     CloseSelect();
@@ -873,7 +881,8 @@ namespace Fort23.Mono
                     addcd += allKongSkill[i].SkillInfo.skillConfig.addcd;
                 }
 
-                if (allKongSkill[i].SkillInfo != null && allKongSkill[i].SkillInfo.skillConfig.SkillType == 2 && allKongSkill[i].SkillInfo.skillConfig.PromoteLanPara_1 != null)
+                if (allKongSkill[i].SkillInfo != null && allKongSkill[i].SkillInfo.skillConfig.SkillType == 2 &&
+                    allKongSkill[i].SkillInfo.skillConfig.PromoteLanPara_1 != null)
                 {
                     foreach (var f in allKongSkill[i].SkillInfo.skillConfig.PromoteLanPara_1)
                     {
@@ -897,7 +906,9 @@ namespace Fort23.Mono
                 allKongSkill[i].Icon_YingXiang.gameObject.SetActive(true);
             }
 
-            Text_Cd.text = "功法盘CD:" + ((PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum * PlayerManager.Instance.gameConstantConfig.BasicCDperSkill / 1000) + addcd);
+            Text_Cd.text = "功法盘运行周期:" +
+                           ((PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum *
+                               PlayerManager.Instance.gameConstantConfig.BasicCDperSkill / 1000) + addcd) + "s";
         }
 
         public List<int> GetNumbers(int start, float offset)
@@ -966,7 +977,10 @@ namespace Fort23.Mono
             }
 
 
-            Text_GongFaCount.text = $"功法数量{GetMainGongFaCount()}/{PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum}";
+            Text_GongFaCount.text =
+                $"功法数量:{GetMainGongFaCount()}/{PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum}";
+            Text_FuZhuGongFaCount.text =
+                $"辅助功法:{GetPassiveGongFaCount()}/{PlayerManager.Instance.myHero.powerUpConfig.MaxPassiveGongfaNum}";
         }
 
         private async void OnClick(ItemWidgetBasic obj)
@@ -993,7 +1007,8 @@ namespace Fort23.Mono
                 Btn_RemoveGongFa.gameObject.SetActive(false);
 
 
-                if (!IsMainGongFaChange(skillWidget.skillConfigId.skillConfig) || !IsPassiveGongFaChange(skillWidget.skillConfigId.skillConfig))
+                if (!IsMainGongFaChange(skillWidget.skillConfigId.skillConfig) ||
+                    !IsPassiveGongFaChange(skillWidget.skillConfigId.skillConfig))
                 {
                     SelectSkill(skillWidget.skillConfigId, true, true);
                 }
@@ -1042,7 +1057,8 @@ namespace Fort23.Mono
 
         private bool IsMainGongFaChange(SkillConfig s)
         {
-            if (GetMainGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum || s.SkillType != 1)
+            if (GetMainGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum ||
+                s.SkillType != 1)
             {
                 return true;
             }
@@ -1054,7 +1070,8 @@ namespace Fort23.Mono
 
         private bool IsPassiveGongFaChange(SkillConfig s)
         {
-            if (GetPassiveGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxPassiveGongfaNum || s.SkillType != 2)
+            if (GetPassiveGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxPassiveGongfaNum ||
+                s.SkillType != 2)
             {
                 return true;
             }

+ 11 - 0
Assets/Scripts/GameUI/UI/CombatPanel/SkillSelectPanelData.cs

@@ -316,6 +316,17 @@ namespace Fort23.Mono
 	      return _Text_Cd;
 	     }
 	   }
+	  private Text _Text_FuZhuGongFaCount;
+	  public Text Text_FuZhuGongFaCount
+	   {
+	   get{
+	      if (_Text_FuZhuGongFaCount == null)
+	       {
+	         _Text_FuZhuGongFaCount  = GetUIUnit<Text>("Text_FuZhuGongFaCount"); 
+	       }
+	      return _Text_FuZhuGongFaCount;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{