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@@ -7,7 +7,7 @@ using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
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namespace GameLogic.Combat.Skill.MagicSkill
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{
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- public class S901007FxMove : CObject
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+ public class S3401FxMove : CObject
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{
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public Vector3 endPos;
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public FxAILogicBasic fxAILogicBasic;
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@@ -59,9 +59,9 @@ namespace GameLogic.Combat.Skill.MagicSkill
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///(飞到玩家头顶持续施法)
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/// 100%吸收,切吸收后临时增加玩家对于吸收功法的灵根
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/// </summary>
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- public class S901007 : MagicSkillBasic
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+ public class S3401 : MagicSkillBasic
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{
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- private List<S901007FxMove> _currTriggerFx = new List<S901007FxMove>();
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+ private List<S3401FxMove> _currTriggerFx = new List<S3401FxMove>();
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private float _currTime;
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private bool _isUpdae;
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@@ -80,7 +80,7 @@ namespace GameLogic.Combat.Skill.MagicSkill
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_currTime += time;
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for (int i = 0; i < _currTriggerFx.Count; i++)
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{
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- S901007FxMove fxMove = _currTriggerFx[i];
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+ S3401FxMove fxMove = _currTriggerFx[i];
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fxMove.Update(time);
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}
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}
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@@ -90,7 +90,7 @@ namespace GameLogic.Combat.Skill.MagicSkill
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_isUpdae = false;
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for (int i = 0; i < _currTriggerFx.Count; i++)
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{
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- S901007FxMove fxMove = _currTriggerFx[i];
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+ S3401FxMove fxMove = _currTriggerFx[i];
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CObjectPool.Instance.Recycle(fxMove);
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}
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@@ -108,7 +108,7 @@ namespace GameLogic.Combat.Skill.MagicSkill
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if (fxAILogicBasic != null && fxAILogicBasic.CombatHeroEntity.IsEnemy != CombatHeroEntity.IsEnemy)
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{
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fxAILogicBasic.isNotMove = true;
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- S901007FxMove fxMove = CObjectPool.Instance.Fetch<S901007FxMove>();
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+ S3401FxMove fxMove = CObjectPool.Instance.Fetch<S3401FxMove>();
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fxMove.fxAILogicBasic = fxAILogicBasic;
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fxMove.InitActive(null);
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_currTriggerFx.Add(fxMove);
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