DESKTOP-FB72PO8\Administrator преди 23 часа
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a1af08d326
променени са 27 файла, в които са добавени 22 реда и са изтрити 22 реда
  1. 1 1
      Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S3101.cs
  2. 0 0
      Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S3101.cs.meta
  3. 1 1
      Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S3201.cs
  4. 0 0
      Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S3201.cs.meta
  5. 1 1
      Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S3202.cs
  6. 0 0
      Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S3202.cs.meta
  7. 1 1
      Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S3301.cs
  8. 0 0
      Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S3301.cs.meta
  9. 6 6
      Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S3401.cs
  10. 0 0
      Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S3401.cs.meta
  11. 1 1
      Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S3501.cs
  12. 0 0
      Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S3501.cs.meta
  13. 0 0
      Assets/Scripts/GameLogic/Combat/Skill/S2001.cs
  14. 0 0
      Assets/Scripts/GameLogic/Combat/Skill/S2001.cs.meta
  15. 0 0
      Assets/Scripts/GameLogic/Combat/Skill/S2002.cs
  16. 0 0
      Assets/Scripts/GameLogic/Combat/Skill/S2002.cs.meta
  17. 0 0
      Assets/Scripts/GameLogic/Combat/Skill/S2003.cs
  18. 0 0
      Assets/Scripts/GameLogic/Combat/Skill/S2003.cs.meta
  19. 0 0
      Assets/Scripts/GameLogic/Combat/Skill/S2005.cs
  20. 0 0
      Assets/Scripts/GameLogic/Combat/Skill/S2005.cs.meta
  21. 0 0
      Assets/Scripts/GameLogic/Combat/Skill/S2006.cs
  22. 0 0
      Assets/Scripts/GameLogic/Combat/Skill/S2006.cs.meta
  23. 0 0
      Assets/Scripts/GameLogic/Combat/Skill/S2007.cs
  24. 0 0
      Assets/Scripts/GameLogic/Combat/Skill/S2007.cs.meta
  25. 0 0
      Assets/Scripts/GameLogic/Combat/Skill/S2008.cs
  26. 0 0
      Assets/Scripts/GameLogic/Combat/Skill/S2008.cs.meta
  27. 11 11
      Assets/Scripts/GameLogic/Player/AccountFileInfo.cs

+ 1 - 1
Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S901005.cs → Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S3101.cs

@@ -10,7 +10,7 @@ namespace GameLogic.Combat.Skill.MagicSkill
     /// <summary>
     /// 对敌人照成伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{0}秒
     /// </summary>
-    public class S901005: MagicSkillBasic
+    public class S3101: MagicSkillBasic
     {
         private CombatHeroEntity target;
 

+ 0 - 0
Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S901005.cs.meta → Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S3101.cs.meta


+ 1 - 1
Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S901002.cs → Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S3201.cs

@@ -10,7 +10,7 @@ namespace GameLogic.Combat.Skill.MagicSkill
     /// <summary>
     /// 法宝技能 翡翠葫芦 战场区域形成一个域。敌人的功法弹道进入域后将降低敌人的功法弹道速度
     /// </summary>
-    public class S901002 : MagicSkillBasic, ITriggerEntity
+    public class S3201 : MagicSkillBasic, ITriggerEntity
     {
         private List<FxAILogicBasic> _fxAILogicBasics = new List<FxAILogicBasic>();
         private float _currTime;

+ 0 - 0
Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S901002.cs.meta → Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S3201.cs.meta


+ 1 - 1
Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S901006.cs → Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S3202.cs

@@ -8,7 +8,7 @@ namespace GameLogic.Combat.Skill.MagicSkill
     /// 混沌珠 使用后短时间内大幅提升所有灵根{0}%,一场战斗有使用{1}次
     /// 使用后额外对敌人照成的功法伤害提升10%
     /// </summary>
-    public class S901006 : MagicSkillBasic
+    public class S3202 : MagicSkillBasic
     {
         private CombatHeroEntity target;
 

+ 0 - 0
Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S901006.cs.meta → Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S3202.cs.meta


+ 1 - 1
Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S901004.cs → Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S3301.cs

@@ -13,7 +13,7 @@ namespace GameLogic.Combat.Skill.MagicSkill
     /// <summary>
     /// 对敌人照成伤害,并随机封锁敌人{0}个法宝,让其{1}秒内不能使用和不能充能
     /// </summary>
-    public class S901004 : MagicSkillBasic
+    public class S3301 : MagicSkillBasic
     {
         private CombatHeroEntity target;
 

+ 0 - 0
Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S901004.cs.meta → Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S3301.cs.meta


+ 6 - 6
Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S901007.cs → Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S3401.cs

@@ -7,7 +7,7 @@ using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
 
 namespace GameLogic.Combat.Skill.MagicSkill
 {
-    public class S901007FxMove : CObject
+    public class S3401FxMove : CObject
     {
         public Vector3 endPos;
         public FxAILogicBasic fxAILogicBasic;
@@ -59,9 +59,9 @@ namespace GameLogic.Combat.Skill.MagicSkill
     ///(飞到玩家头顶持续施法)
     /// 100%吸收,切吸收后临时增加玩家对于吸收功法的灵根
     /// </summary>
-    public class S901007 : MagicSkillBasic
+    public class S3401 : MagicSkillBasic
     {
-        private List<S901007FxMove> _currTriggerFx = new List<S901007FxMove>();
+        private List<S3401FxMove> _currTriggerFx = new List<S3401FxMove>();
         private float _currTime;
         private bool _isUpdae;
 
@@ -80,7 +80,7 @@ namespace GameLogic.Combat.Skill.MagicSkill
             _currTime += time;
             for (int i = 0; i < _currTriggerFx.Count; i++)
             {
-                S901007FxMove fxMove = _currTriggerFx[i];
+                S3401FxMove fxMove = _currTriggerFx[i];
                 fxMove.Update(time);
             }
         }
@@ -90,7 +90,7 @@ namespace GameLogic.Combat.Skill.MagicSkill
             _isUpdae = false;
             for (int i = 0; i < _currTriggerFx.Count; i++)
             {
-                S901007FxMove fxMove = _currTriggerFx[i];
+                S3401FxMove fxMove = _currTriggerFx[i];
                 CObjectPool.Instance.Recycle(fxMove);
             }
 
@@ -108,7 +108,7 @@ namespace GameLogic.Combat.Skill.MagicSkill
             if (fxAILogicBasic != null && fxAILogicBasic.CombatHeroEntity.IsEnemy != CombatHeroEntity.IsEnemy)
             {
                 fxAILogicBasic.isNotMove = true;
-                S901007FxMove fxMove = CObjectPool.Instance.Fetch<S901007FxMove>();
+                S3401FxMove fxMove = CObjectPool.Instance.Fetch<S3401FxMove>();
                 fxMove.fxAILogicBasic = fxAILogicBasic;
                 fxMove.InitActive(null);
                 _currTriggerFx.Add(fxMove);

+ 0 - 0
Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S901007.cs.meta → Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S3401.cs.meta


+ 1 - 1
Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S901003.cs → Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S3501.cs

@@ -10,7 +10,7 @@ namespace GameLogic.Combat.Skill.MagicSkill
     /// <summary>
     /// 玄龟盾:前方形成一个土系防御盾,抵挡敌人伤害
     /// </summary>
-    public class S901003 : MagicSkillBasic, ITriggerEntity, IBarrier
+    public class S3501 : MagicSkillBasic, ITriggerEntity, IBarrier
     {
         public string tag { get; }
 

+ 0 - 0
Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S901003.cs.meta → Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S3501.cs.meta


+ 0 - 0
Assets/Scripts/GameLogic/Combat/Skill/S501601.cs → Assets/Scripts/GameLogic/Combat/Skill/S2001.cs


+ 0 - 0
Assets/Scripts/GameLogic/Combat/Skill/S501601.cs.meta → Assets/Scripts/GameLogic/Combat/Skill/S2001.cs.meta


+ 0 - 0
Assets/Scripts/GameLogic/Combat/Skill/S501001.cs → Assets/Scripts/GameLogic/Combat/Skill/S2002.cs


+ 0 - 0
Assets/Scripts/GameLogic/Combat/Skill/S501001.cs.meta → Assets/Scripts/GameLogic/Combat/Skill/S2002.cs.meta


+ 0 - 0
Assets/Scripts/GameLogic/Combat/Skill/S501501.cs → Assets/Scripts/GameLogic/Combat/Skill/S2003.cs


+ 0 - 0
Assets/Scripts/GameLogic/Combat/Skill/S501501.cs.meta → Assets/Scripts/GameLogic/Combat/Skill/S2003.cs.meta


+ 0 - 0
Assets/Scripts/GameLogic/Combat/Skill/S501201.cs → Assets/Scripts/GameLogic/Combat/Skill/S2005.cs


+ 0 - 0
Assets/Scripts/GameLogic/Combat/Skill/S501201.cs.meta → Assets/Scripts/GameLogic/Combat/Skill/S2005.cs.meta


+ 0 - 0
Assets/Scripts/GameLogic/Combat/Skill/S501301.cs → Assets/Scripts/GameLogic/Combat/Skill/S2006.cs


+ 0 - 0
Assets/Scripts/GameLogic/Combat/Skill/S501301.cs.meta → Assets/Scripts/GameLogic/Combat/Skill/S2006.cs.meta


+ 0 - 0
Assets/Scripts/GameLogic/Combat/Skill/S501401.cs → Assets/Scripts/GameLogic/Combat/Skill/S2007.cs


+ 0 - 0
Assets/Scripts/GameLogic/Combat/Skill/S501401.cs.meta → Assets/Scripts/GameLogic/Combat/Skill/S2007.cs.meta


+ 0 - 0
Assets/Scripts/GameLogic/Combat/Skill/S501701.cs → Assets/Scripts/GameLogic/Combat/Skill/S2008.cs


+ 0 - 0
Assets/Scripts/GameLogic/Combat/Skill/S501701.cs.meta → Assets/Scripts/GameLogic/Combat/Skill/S2008.cs.meta


+ 11 - 11
Assets/Scripts/GameLogic/Player/AccountFileInfo.cs

@@ -378,7 +378,7 @@ public class AccountFileInfo : Singleton<AccountFileInfo>
         playerData.ItemListData.Add(new ItemData(1403, 10));
         playerData.ItemListData.Add(new ItemData(1404, 10));
 
-        var allSkill = new[] { 1001, 2001, 1101, 1201, 1301, 501001, 501101, 501201, 501301, 501401, 501501 };
+        var allSkill = new[] { 1101};
         foreach (var i in allSkill)
         {
             SkillData skillData = new SkillData();
@@ -389,16 +389,16 @@ public class AccountFileInfo : Singleton<AccountFileInfo>
             playerData.AllSkillDatas.Add(skillData);
         }
         
-        var allFaBao = new[] { 10001, 10002, 10003, 10004, 10005, 10006, 10007 };
-        
-        foreach (var i in allFaBao)
-        {
-           FaBaoData faaData = new FaBaoData(); 
-           faaData.id = i;
-           faaData.level = 1;
-           faaData.useIndex = -1;
-           playerData.AllFaBaoDatas.Add(faaData);
-        }
+        // var allFaBao = new[] {  };
+        //
+        // foreach (var i in allFaBao)
+        // {
+        //    FaBaoData faaData = new FaBaoData(); 
+        //    faaData.id = i;
+        //    faaData.level = 1;
+        //    faaData.useIndex = -1;
+        //    playerData.AllFaBaoDatas.Add(faaData);
+        // }
 
 
         HeroData heroData = new HeroData();